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Book Adaptive Parallel Rendering

    Book Details:
  • Author : 練偉森
  • Publisher : Open Dissertation Press
  • Release : 2017-01-27
  • ISBN : 9781374768239
  • Pages : pages

Download or read book Adaptive Parallel Rendering written by 練偉森 and published by Open Dissertation Press. This book was released on 2017-01-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation, "Adaptive Parallel Rendering" by 練偉森, Wai-sum, Lin, was obtained from The University of Hong Kong (Pokfulam, Hong Kong) and is being sold pursuant to Creative Commons: Attribution 3.0 Hong Kong License. The content of this dissertation has not been altered in any way. We have altered the formatting in order to facilitate the ease of printing and reading of the dissertation. All rights not granted by the above license are retained by the author. DOI: 10.5353/th_b3122141 Subjects: Parallel processing (Electronic computers) Computer graphics

Book Adaptive Parallel Rendering

Download or read book Adaptive Parallel Rendering written by Wai-sum Lin and published by . This book was released on 1999 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Task Adaptive Parallel Graphics Renderer

Download or read book A Task Adaptive Parallel Graphics Renderer written by and published by . This book was released on 1992 with total page 19 pages. Available in PDF, EPUB and Kindle. Book excerpt: This paper presents a graphics renderer which incorporates new partitioning methodologies of memory and work for efficient execution on a parallel computer. The Task Adaptive domain decomposition scheme is an image space method involving dynamic partitioning of rectangular pixel area tasks. The author shows that this method requires little overhead, allows coherence within a parallel context, handles worst case scenarios effectively, and executes efficiently with little processor synchronization necessary. Previous research in the area of memory and work decompositions for graphics rendering has been primarily limited to simulation studies and little practical experience. The algorithm presented here has been implemented on a scalable distributed memory multiprocessor and tested on a variety of input scenes. The author presents a theoretical and practical analysis in order to contrast its predicted and actual success. The implementation analysis indicates that load imbalance is the major cause of performance degradation at the higher processor counts. Even so, on a variety of test scenes, an average rendering speedup of 79 was achieved utilizing 96 processors on the BBN TC2000 multiprocessor with a processor efficiency range of 66% to 94%.

Book Parallel Rendering Symposium

Download or read book Parallel Rendering Symposium written by and published by . This book was released on 1995 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Practical Parallel Rendering

Download or read book Practical Parallel Rendering written by Alan Chalmers and published by CRC Press. This book was released on 2002-06-26 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Book Multi coefficient Parallel Adaptive Wavelet Rendering

Download or read book Multi coefficient Parallel Adaptive Wavelet Rendering written by and published by . This book was released on 2015 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Algorithms And Architectures For Parallel Processing   Proceedings Of The 1997 3rd International Conference

Download or read book Algorithms And Architectures For Parallel Processing Proceedings Of The 1997 3rd International Conference written by Andrzej Marian Goscinski and published by World Scientific. This book was released on 1997-11-15 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: The IEEE Third International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP-97) will be held in Melbourne, Australia from December 8th to 12th, 1997. The purpose of this important conference is to bring together developers and researchers from universities, industry and government to advance science and technology in distributed and parallel systems and processing.

Book Adaptive Parallelism in Browsers

Download or read book Adaptive Parallelism in Browsers written by Rohit Zambre and published by . This book was released on 2017 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mozilla Research is developing Servo, a parallel web browser engine, to exploit the benefits of parallelism and concurrency in the web rendering pipeline. Parallelization results in improved performance for pinterest.com but not for google.com. This is because the workload of a browser is dependent on the web page it is rendering. In many cases, the overhead of creating, deleting, and coordinating parallel work outweighs any of its benefits. In this work, I model the relationship between web page primitives and a web browser's parallel performance and energy usage using both regression and classification learning algorithms. I propose a feature space that is representative of the parallelism available in a web page and characterize it using seven key features. After training the models to minimize custom-defined loss functions, such a model can be used to predict the degree of parallelism available in a web page and decide the optimal thread configuration to use to render a web page. Such modeling is critical for improving the browser's performance and minimizing its energy usage. As a case study, I evaluate the models on Servo's styling stage. Experiments on a quad-core Intel Ivy Bridge (i7-3615QM) laptop show that we can improve performance and energy usage by up to 94.52% and 46.32% respectively on the 535 web pages considered in this study. Looking forward, we identify opportunities to tackle this problem with an online-learning approach to realize a practical and portable adaptive parallel browser on various performance- and energy-critical devices.

Book Multiprocessor Methods for Computer Graphics Rendering

Download or read book Multiprocessor Methods for Computer Graphics Rendering written by Scott Whitman and published by CRC Press. This book was released on 1992-11-02 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari

Book Proceedings of the 1995 International Conference on Parallel Processing

Download or read book Proceedings of the 1995 International Conference on Parallel Processing written by Kyle Gallivan and published by CRC Press. This book was released on 1995-08-08 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This set of technical books contains all the information presented at the 1995 International Conference on Parallel Processing. This conference, held August 14 - 18, featured over 100 lectures from more than 300 contributors, and included three panel sessions and three keynote addresses. The international authorship includes experts from around the globe, from Texas to Tokyo, from Leiden to London. Compiled by faculty at the University of Illinois and sponsored by Penn State University, these Proceedings are a comprehensive look at all that's new in the field of parallel processing.

Book High Performance Computing for Computer Graphics and Visualisation

Download or read book High Performance Computing for Computer Graphics and Visualisation written by Min Chen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.

Book Design Considerations for Parallel Graphics Libraries

Download or read book Design Considerations for Parallel Graphics Libraries written by Thomas W. Crockett and published by . This book was released on 1994 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "Applications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems."

Book A Parallel Rendering Algorithm for MIMD Architectures

Download or read book A Parallel Rendering Algorithm for MIMD Architectures written by National Aeronautics and Space Administration (NASA) and published by Createspace Independent Publishing Platform. This book was released on 2018-06-28 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applications such as animation and scientific visualization demand high performance rendering of complex three dimensional scenes. To deliver the necessary rendering rates, highly parallel hardware architectures are required. The challenge is then to design algorithms and software which effectively use the hardware parallelism. A rendering algorithm targeted to distributed memory MIMD architectures is described. For maximum performance, the algorithm exploits both object-level and pixel-level parallelism. The behavior of the algorithm is examined both analytically and experimentally. Its performance for large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 shows increasing performance from 1 to 128 processors across a wide range of scene complexities. It is shown that minimal modifications to the algorithm will adapt it for use on shared memory architectures as well. Crockett, Thomas W. and Orloff, Tobias Unspecified Center NAS1-18605; RTOP 505-90-52-01...

Book Real Time Rendering

    Book Details:
  • Author : Gabriyel Wong
  • Publisher : CRC Press
  • Release : 2013-10-14
  • ISBN : 1466583592
  • Pages : 214 pages

Download or read book Real Time Rendering written by Gabriyel Wong and published by CRC Press. This book was released on 2013-10-14 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.

Book Data Intensive Distributed Computing  Challenges and Solutions for Large scale Information Management

Download or read book Data Intensive Distributed Computing Challenges and Solutions for Large scale Information Management written by Kosar, Tevfik and published by IGI Global. This book was released on 2012-01-31 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book focuses on the challenges of distributed systems imposed by the data intensive applications, and on the different state-of-the-art solutions proposed to overcome these challenges"--Provided by publisher.

Book Algorithms for Parallel Rendering

Download or read book Algorithms for Parallel Rendering written by Michel Brian Cox and published by . This book was released on 1995 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Parallel Rendering

Download or read book Parallel Rendering written by Thomas W. Crockett and published by . This book was released on 1995 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "In computer graphics, rendering is the process by which an abstract description of a scene is converted to an image. When the scene is complex, or when high-quality images or high frame rates are required, the rendering process becomes computationally demanding. To provide the necessary levels of performance, parallel computing techniques must be brought to bear. Although parallelism has been exploited in computer graphics since the early days of the field, its initial use was primarily in specialized applications. The VLSI revolution of the late 1970's and the advent of scalable parallel computers during the late 1980's changed this situation. Today, parallel hardware is routinely used in graphics workstations, and numerous software-based rendering systems have been developed for general-purpose parallel architectures. This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics."