EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Adapted Games   Activities

Download or read book Adapted Games Activities written by Pattie Rouse and published by Human Kinetics. This book was released on 2004 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nothing sparks a child's or adolescent's interest like a new game! Adapted Games & Activities: From Tag to Team Building provides a wealth of games to get your students and participants moving and having fun, regardless of their cognitive or physical ability levels. By offering exciting activities that entice your students to participate, you'll not only help them reap the enormous physical benefits of exercise, but you'll also provide opportunities for them to learn to share, express feelings, set goals, and function independently. The activities in this book have been proven to work in the real world of school and recreation settings. Author Pattie Rouse, an experienced adapted physical educator and recreation and sport leader, has designed and pilot-tested these games to enhance success while challenging participants to think and use their physical abilities. The games and activities range from low to high organization, from teacher directed to community based. You'll find the following in Adapted Games & Activities: -Teacher-directed games and activities provide you with a way to work on specific skills and movements with your students and participants--and have fun at the same time. -Success-oriented tag, chase, and dodge games use a nonthreatening, interactive approach to give participants a sense of belonging and self-confidence, regardless of their physical abilities. -Team-building and cooperative games and activities teach group dynamics, self-esteem, respect, and trust. -Higher-organization games are for those students and participants who need a greater challenge. -Lead-up sport and leisure activities help your students and participants work toward playing sports in a school or community setting by developing sport-specific skills and tactics. Except for the higher-organization games, all games are simple, with few rules, so they're easy for students to comprehend. And since little or no equipment is required, your prep time is kept to a minimum. Better yet, you'll find variations for each game, as well as modifications and teaching tips, so that you can easily tailor each game to your participants' cognitive and physical abilities. And all the activities emphasize cooperation and team building to encourage social interactions, develop self-esteem, and build community spirit. Participants who enjoy and feel successful in physical activities are more likely to want to participate in the future, both in and outside of your program. Using Adapted Games & Activities will help you provide a foundation of success so that your students may experience a lifetime of physical fitness--and the sense of accomplishment that goes along with it.

Book Strategies for Inclusion

Download or read book Strategies for Inclusion written by Lauren J. Lieberman and published by Human Kinetics. This book was released on 2009 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume introduces teachers to variables that can be adapted to ensure appropriate inclusion in physical education. It covers skills for quantitative and qualitative assessment and strategies for including children with disabilities.

Book Games  Ideas and Activities for Primary Mathematics

Download or read book Games Ideas and Activities for Primary Mathematics written by John Dabell and published by Pearson UK. This book was released on 2014-01-14 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Adapted Physical Activity Across the Life Span

Download or read book Adapted Physical Activity Across the Life Span written by Carol Leitschuh and published by Human Kinetics. This book was released on 2023-09-19 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: While there are plenty of texts out there on adapted physical activity, there are none like this one. That’s because Adapted Physical Activity Across the Life Span takes an interdisciplinary, life span approach and provides content on DEI (diversity, equity, and inclusion), social justice, and SEL (social-emotional learning) that other texts either skim over or skip entirely. Adapted Physical Activity Across the Life Span features the following: Interviews with professionals that provide students with real-life stories from educators, health care professionals, and others who work with people with disabilities Chapter objectives, chapter summaries, tables, and charts that emphasize key concepts An interdisciplinary approach and life span approach to show students the broad scope of careers across education, clinical, and community settings Content on adapted physical education for children and young people to educate students in the full implementation of IDEA and physical education for children with disabilities, including assessments, IEPs, and program modifications Content on adapted physical activity for adults to enable students to understand the roles of various professions that facilitate adapted physical activity for adults—from those who recently finished high school to senior citizens—using the Healthy People guidelines, research, and the most contemporary model of aging Information about adapted physical activity for early childhood, with a focus on professions that help a young child with a disability begin their journey of adapted physical education Instructor ancillaries to make it easier for instructors to prepare for and teach the course The interdisciplinary approach provides instructors greater flexibility for courses that include students not only from adapted physical education but also from allied health professions: occupational therapy, physical therapy, speech and language pathology, nursing, medicine, sport psychology, exercise physiology, therapeutic recreation, and more. “Today, the interdisciplinary nature of service in adapted physical activity begins in the earliest ages and continues with professionals who instruct and nurture the physical activity of the oldest of our communities,” says coauthor Carol Leitschuh. “This is the life span approach.” Coauthor Marquell Johnson adds, “The interdisciplinary approach and life span approach provide a much wider view of helping people with disabilities achieve optimal health. Most texts focus on a narrower perspective, such as in school, in a medical or community setting, or with a certain age group. However, this book looks at all the professions that are involved in a person’s life throughout the life span and offers a coordinated approach.” Adapted Physical Activity Across the Life Span will help prepare future professionals to serve individuals who require adaptations to be able to enjoy full and healthy active lives over their lifetimes. From infants to the elderly, all across the life span, people can be physically active—and this text will help them be just that.

Book Youth Physical Activity and Sedentary Behavior

Download or read book Youth Physical Activity and Sedentary Behavior written by Alan L. Smith and published by Human Kinetics. This book was released on 2008 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Using a multidisciplinary approach, Youth Physical Activity and Sedentary Behavior breaks away from traditional thinking that places activity and sedentary behavior on a single continuum, which may limit progress in addressing youth inactivity. Instead, the authors encourage readers to focus on how sedentary and physically active behaviors coexist and consider how the two behaviors may have different determinants." "Youth Physical Activity and Sedentary Behavior: Challenges and Solutions considers current research about youth physical activity and sedentary behavior across a range of personal factors as well as cultural and social influences. The text communicates the knowledge base on developmental, economic, psychological, and social factors related to youth physical activity and sedentary behavior and provides an overview of youth-specific approaches to addressing the problem of inactivity among youth."--BOOK JACKET.

Book Adapted Physical Education and Sport

Download or read book Adapted Physical Education and Sport written by Joseph P. Winnick and published by Human Kinetics. This book was released on 2011 with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition is updated to keep you current with today’s trends in adapted physical education and sport and new chapters, major chapters, revisions and an increased emphasis on best practise

Book Math Activities and Games for Early Learners

Download or read book Math Activities and Games for Early Learners written by Denise LaRose and published by Teacher Created Materials. This book was released on 2007-01-23 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and activities for both whole class and small groups introduce math concepts in a fun and interactive way.

Book Reading Activities and Games for Early Learners  Early Childhood Activities

Download or read book Reading Activities and Games for Early Learners Early Childhood Activities written by and published by Shell Education. This book was released on with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Big Book of Conflict Resolution Games  Quick  Effective Activities to Improve Communication  Trust and Collaboration

Download or read book The Big Book of Conflict Resolution Games Quick Effective Activities to Improve Communication Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Book Choosing and Using Digital Games in the Classroom

Download or read book Choosing and Using Digital Games in the Classroom written by Katrin Becker and published by Springer. This book was released on 2016-09-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Book Games  Ideas and Activities for Primary Literacy

Download or read book Games Ideas and Activities for Primary Literacy written by Hazel Glynne and published by Pearson UK. This book was released on 2013-09-06 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of 150 unique games and activities to help support teaching of maths in the primary classroom. Designed with busy teachers in mind, the Classroom Gems series draws together an extensive selection of practical, tried-and-tested, off-the-shelf ideas, games and activities guaranteed to transform any lesson or classroom in an instant. Easily navigable, allowing you to choose the right activity quickly and easily, these invaluable resources are guaranteed to save you time and are a must-have tool to plan, prepare and deliver first-rate lessons.

Book Adaptive Hypermedia and Adaptive Web Based Systems

Download or read book Adaptive Hypermedia and Adaptive Web Based Systems written by Paul De Bra and published by Springer. This book was released on 2003-08-01 with total page 631 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH 2002, held in Malaga, Spain, in May 2002. The 33 revised full papers and 23 short papers presented were carefully reviewed and selected from 109 submissions. Also included are three invited contributions, 30 posters, and 5 presentations given at the associated doctoral constortium. Among the topics covered are adaptive hypertext and hypermedia, user modeling, adaptive learning, adaptive tutoring systems, information retrieval, educational hypermedia systems, Web adaption, adaptive navigation, adaption and personalization.

Book Technology Enhanced Learning for Inclusive and Equitable Quality Education

Download or read book Technology Enhanced Learning for Inclusive and Equitable Quality Education written by Rafael Ferreira Mello and published by Springer Nature. This book was released on with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Adaptive Action

Download or read book Adaptive Action written by Glenda H. Eoyang and published by Stanford University Press. This book was released on 2013-04-17 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rooted in the study of chaos and complexity, Adaptive Action introduces a simple, common sense process that will guide you and your organization into reflective action. This elegant method prompts readers to engage with three deceptively simple questions: What? So what? Now what? The first leads to careful observation. The second invites you to thoughtfully consider options and implications. The third ignites effective action. Together, these questions and the tools that support them produce a dynamic and creative dance with uncertainty. The road-tested steps of adaptive action can be used to devise solutions and improve performance across multiple challenges, and they have proven to be scalable from individuals to work groups, from organizations to communities. In addition to laying out the adaptive action framework and clear protocols to support it, Glenda H. Eoyang and Royce J. Holladay introduce best practices from exemplary professionals who have used adaptive action to meet personal, professional, and political challenges in leadership, consulting, Alzheimer's treatment, evaluation, education reform, political advocacy, and cultural engagement—readying readers to employ this new toolkit to meet their own goals with a sense of ingenuity and flexibility.

Book Physical Activities for Improving Children s Learning and Behavior

Download or read book Physical Activities for Improving Children s Learning and Behavior written by Billye Ann Cheatum and published by Human Kinetics. This book was released on 2000 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains sensory motor development and provides activities and games for use in the classroom and at home.

Book Handbook of Computer Game Studies

Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.