Download or read book Acm Siggraph 2008 Talks written by ACM Digital Library and published by . This book was released on 2008-08-11 with total page 79 pages. Available in PDF, EPUB and Kindle. Book excerpt: SIGGRAPH '08: Special Interest Group on Computer Graphics and Interactive Techniques Conference Aug 11, 2008-Aug 15, 2008 Los Angeles, USA. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Download or read book Simulating Heterogeneous Crowds with Interactive Behaviors written by Nuria Pelechano and published by CRC Press. This book was released on 2016-10-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.
Download or read book Computer Science And Technology Proceedings Of The International Conference Cst2016 written by Ning Cai and published by World Scientific. This book was released on 2016-11-28 with total page 1286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings consists of selected papers presented at the International Conference on Computer Science and Technology (CST2016), which was successfully held in Shenzhen, China during January 8-10, 2016.CST2016 covered a wide range of fundamental studies, technical innovations and industrial applications in 7 areas, namely Computer Systems, Computer Network, Security, Databases and Information Systems, Artificial Intelligence and Multimedia, Theory and Software Engineering and Computer Applications.CST 2016 aims to provide a forum for researchers, engineers, and students in the area of computer science and technology. It features unique mixed various topics in computer science and technology including big data, system architecture, hardware and applications. CST 2016 attracted more than 300 submissions. Among them, only 142 papers were accepted in to the conference after a stringent peer review process.
Download or read book Introduction to Computer Graphics written by Fabio Ganovelli and published by CRC Press. This book was released on 2014-10-17 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.
Download or read book Information Systems Management in Practice written by Barbara Canning McNurlin and published by Prentice Hall. This book was released on 2006 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dealing with the management of information technology (IT) as it is being practiced in organizations today, the emphasis of this book is on the current material that information systems executives find important; its organization is around a framework that readers new to the information can understand. In this 7 th edition, discussions include the rising societal risks of IT, new sections on digital convergence, messaging, and instant messaging, and a revised discussion on wireless technology. The topics of outsourcing and and information security have been updated and enhanced. Information Systems Management in Practicecontinues to merge theory with practice through real-world case examples. Topics include leadership issues, the CIO's responsibilities, uses of IT, information systems planning, essential technologies, managing operations, systems development, decision-making, collaboration, and knowledge work. An excellent reference resource for anyone employed in the information technology sector of business, especially managers of and executives in those departments.
Download or read book Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications written by Rodrigues, João M. F. and published by IGI Global. This book was released on 2017-11-30 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tourism is one of the most rapidly evolving industries of the 21st century. The integration of technological advancements plays a crucial role in the ability for many countries, all over the world, to attract visitors and maintain a distinct edge in a highly competitive market. The Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications is a pivotal reference source for the latest research findings on the utilization of information and communication technologies in tourism. Featuring extensive coverage on relevant areas such as smart tourism, user interfaces, and social media, this publication is an ideal resource for policy makers, academicians, researchers, advanced-level students, and technology developers seeking current research on new trends in ICT systems and application and tourism.
Download or read book Handbook of Mathematical Models and Algorithms in Computer Vision and Imaging written by Ke Chen and published by Springer Nature. This book was released on 2023-02-24 with total page 1981 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook gathers together the state of the art on mathematical models and algorithms for imaging and vision. Its emphasis lies on rigorous mathematical methods, which represent the optimal solutions to a class of imaging and vision problems, and on effective algorithms, which are necessary for the methods to be translated to practical use in various applications. Viewing discrete images as data sampled from functional surfaces enables the use of advanced tools from calculus, functions and calculus of variations, and nonlinear optimization, and provides the basis of high-resolution imaging through geometry and variational models. Besides, optimization naturally connects traditional model-driven approaches to the emerging data-driven approaches of machine and deep learning. No other framework can provide comparable accuracy and precision to imaging and vision. Written by leading researchers in imaging and vision, the chapters in this handbook all start with gentle introductions, which make this work accessible to graduate students. For newcomers to the field, the book provides a comprehensive and fast-track introduction to the content, to save time and get on with tackling new and emerging challenges. For researchers, exposure to the state of the art of research works leads to an overall view of the entire field so as to guide new research directions and avoid pitfalls in moving the field forward and looking into the next decades of imaging and information services. This work can greatly benefit graduate students, researchers, and practitioners in imaging and vision; applied mathematicians; medical imagers; engineers; and computer scientists.
Download or read book Advances in Affective and Pleasurable Design written by Yong Gu Ji and published by CRC Press. This book was released on 2012-07-17 with total page 789 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume discusses pleasurable design- a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.
Download or read book GPU PRO 3 written by Wolfgang Engel and published by CRC Press. This book was released on 2012-02-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.
Download or read book GPU Pro 2 written by Wolfgang Engel and published by CRC Press. This book was released on 2016-04-19 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te
Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1371 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the
Download or read book Real Time Shadows written by Elmar Eisemann and published by CRC Press. This book was released on 2016-04-19 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t
Download or read book Information Science and Applications written by Kuinam J. Kim and published by Springer Nature. This book was released on 2019-12-18 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected papers from the 10th International Conference on Information Science and Applications (ICISA 2019), held on December 16–18, 2019, in Seoul, Korea, and provides a snapshot of the latest issues regarding technical convergence and convergences of security technologies. It explores how information science is at the core of most current research as well as industrial and commercial activities. The respective chapters cover a broad range of topics, including ubiquitous computing, networks and information systems, multimedia and visualization, middleware and operating systems, security and privacy, data mining and artificial intelligence, software engineering and web technology, as well as applications and problems related to technology convergence, which are reviewed and illustrated with the aid of case studies. Researchers in academia, industry, and at institutes focusing on information science and technology will gain a deeper understanding of the current state of the art in information strategies and technologies for convergence security.
Download or read book Pattern Recognition and Information Processing written by Sergey V. Ablameyko and published by Springer Nature. This book was released on 2019-11-22 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Pattern Recognition and Information Processing, PRIP 2019, held in Minsk, Belarus, in May 2019. The 25 revised full papers were carefully reviewed and selected from 120 submissions. The papers of this volume are organized in topical sections on pattern recognition and image analysis; information processing and applications.
Download or read book Human Computer Interaction Applications and Services written by Masaaki Kurosu and published by Springer. This book was released on 2013-07-01 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer Interaction, addressing the following major topics: HCI in healthcare; games and gamification; HCI in learning and education; in-vehicle Interaction.
Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2017-06-06 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.
Download or read book Virtual Augmented and Mixed Reality written by Randall Shumaker and published by Springer. This book was released on 2015-07-20 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.