Download or read book An Introduction to Computer Graphics for Artists written by Andrew Paquette and published by Springer Science & Business Media. This book was released on 2014-07-08 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
Download or read book GPU Pro 360 Guide to Geometry Manipulation written by Wolfgang Engel and published by CRC Press. This book was released on 2018-04-17 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
Download or read book Intelligent Computing Methodologies written by De-Shuang Huang and published by Springer. This book was released on 2018-08-08 with total page 896 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes - in conjunction with the two-volume set LNCS 10954 and LNCS 10955 - the refereed proceedings of the 14th International Conference on Intelligent Computing, ICIC 2018, held in Wuhan, China, in August 2018. The 275 full papers and 72 short papers of the three proceedings volumes were carefully reviewed and selected from 632 submissions. The papers are organized in topical sections such as Evolutionary Computation and Learning; Neural Networks; Pattern Recognition; Image Processing; Information Security; Virtual Reality and Human-Computer Interaction; Business Intelligence and Multimedia Technology; Biomedical Informatics Theory and Methods; Swarm Intelligence and Optimization; Natural Computing; Quantum Computing; Intelligent Computing in Computer Vision; Fuzzy Theory and Algorithms; Machine Learning; Systems Biology; Intelligent Systems and Applications for Bioengineering; Evolutionary Optimization: Foundations and Its Applications to Intelligent Data Analytics; Swarm Evolutionary Algorithms for Scheduling and Combinatorial Optimization; Swarm Intelligence and Applications in Combinatorial Qoptimization; Advances in Metaheuristic Optimization Algorithm; Advances in Image Processing and Pattern Techniques; Bioinformatics.
Download or read book Online Engineering Internet of Things written by Michael E. Auer and published by Springer. This book was released on 2017-09-14 with total page 1066 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses online engineering and virtual instrumentation, typical working areas for today’s engineers and inseparably connected with areas such as Internet of Things, cyber-physical systems, collaborative networks and grids, cyber cloud technologies, and service architectures, to name just a few. It presents the outcomes of the 14th International Conference on Remote Engineering and Virtual Instrumentation (REV2017), held at Columbia University in New York from 15 to 17 March 2017. The conference addressed fundamentals, applications and experiences in the field of online engineering and virtual instrumentation in the light of growing interest in and need for teleworking, remote services and collaborative working environments as a result of the globalization of education. The book also discusses guidelines for education in university-level courses for these topics.
Download or read book Information Communication and Computing Technology written by Abdullah Bin Gani and published by Springer Nature. This book was released on 2019-11-12 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Information, Communication and Computing Technology, ICICCT 2019, held in New Delhi, India, in May 2019. The 23 full papers and one short paper presented in this volume were carefully reviewed and selected from 120 submissions. The papers are organized in topical sections on communication and network systems; and emerging computing technologies.
Download or read book Interdisciplinary Approaches to the Structure and Performance of Interdependent Autonomous Human Machine Teams and Systems A HMT S written by William Frere Lawless and published by Frontiers Media SA. This book was released on 2023-03-30 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Hardware Acceleration of EDA Algorithms written by Sunil P Khatri and published by Springer Science & Business Media. This book was released on 2010-03-11 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Single-threaded software applications have ceased to see signi?cant gains in p- formance on a general-purpose CPU, even with further scaling in very large scale integration (VLSI) technology. This is a signi?cant problem for electronic design automation (EDA) applications, since the design complexity of VLSI integrated circuits (ICs) is continuously growing. In this research monograph, we evaluate custom ICs, ?eld-programmable gate arrays (FPGAs), and graphics processors as platforms for accelerating EDA algorithms, instead of the general-purpose sing- threaded CPU. We study applications which are used in key time-consuming steps of the VLSI design ?ow. Further, these applications also have different degrees of inherent parallelism in them. We study both control-dominated EDA applications and control plus data parallel EDA applications. We accelerate these applications on these different hardware platforms. We also present an automated approach for accelerating certain uniprocessor applications on a graphics processor. This monograph compares custom ICs, FPGAs, and graphics processing units (GPUs) as potential platforms to accelerate EDA algorithms. It also provides details of the programming model used for interfacing with the GPUs.
Download or read book Serious Games written by Jan L. Plass and published by Springer Nature. This book was released on with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book GPU Pro 2 written by Wolfgang Engel and published by CRC Press. This book was released on 2016-04-19 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te
Download or read book Computer Applications in Engineering and Management written by Parveen Berwal and published by CRC Press. This book was released on 2022-04-08 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book Computer Applications in Engineering and Management is about computer applications in management, electrical engineering, electronics engineering, and civil engineering. It covers the software tools for office automation, introduces the basic concepts of database management, and provides an overview about the concepts of data communication, internet, and e-commerce. Additionally, the book explains the principles of computing management used in construction of buildings in civil engineering and the role of computers in power grid automation in electronics engineering. Features Provides an insight to prospective research and application areas related to industry and technology Includes industry-based inputs Provides a hands-on approach for readers of the book to practice and assimilate learning This book is primarily aimed at undergraduates and graduates in computer science, information technology, civil engineering, electronics and electrical engineering, management, academicians, and research scholars.
Download or read book Computational Modeling of Objects Presented in Images Fundamentals Methods and Applications written by Yongjie Jessica Zhang and published by Springer. This book was released on 2014-07-23 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Computational Modeling of Objects Presented in Images, CompIMAGE 2014, held in Pittsburgh, PA, USA, in September 2014. The 29 revised full papers presented together with 10 short papers and 6 keynote talks were carefully reviewed and selected from 54 submissions. The papers cover the following topics: medical treatment, imaging and analysis; image registration, denoising and feature identification; image segmentation; shape analysis, meshing and graphs; medical image processing and simulations; image recognition, reconstruction and predictive modeling; image-based modeling and simulations; and computer vision and data-driven investigations.
Download or read book Handbook of Digital Image Synthesis written by Vincent Pegoraro and published by CRC Press. This book was released on 2016-12-12 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code
Download or read book Computer Vision ECCV 2018 written by Vittorio Ferrari and published by Springer. This book was released on 2018-10-05 with total page 875 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.The 776 revised papers presented were carefully reviewed and selected from 2439 submissions. The papers are organized in topical sections on learning for vision; computational photography; human analysis; human sensing; stereo and reconstruction; optimization; matching and recognition; video attention; and poster sessions.
Download or read book Handbook of Research on Serious Games as Educational Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Download or read book Virtual and Augmented Reality Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.
Download or read book Learning Analytics in Education written by David Niemi and published by IAP. This book was released on 2018-08-01 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive introduction by an extraordinary range of experts to the recent and rapidly developing field of learning analytics. Some of the finest current thinkers about ways to interpret and benefit from the increasing amount of evidence from learners’ experiences have taken time to explain their methods, describe examples, and point out new underpinnings for the field. Together, they show how this new field has the potential to dramatically increase learner success through deeper understanding of the academic, social-emotional, motivational, identity and meta-cognitive context each learner uniquely brings. Learning analytics is much more than “analyzing learning data”—it is about deeply understanding what learning activities work well, for whom, and when. Learning Analytics in Education provides an essential framework, as well as guidance and examples, for a wide range of professionals interested in the future of learning. If you are already involved in learning analytics, or otherwise trying to use an increasing density of evidence to understand learners’ progress, these leading thinkers in the field may give you new insights. If you are engaged in teaching at any level, or training future teachers/faculty for this new, increasingly technology-enhanced learning world, and want some sense of the potential opportunities (and pitfalls) of what technology can bring to your teaching and students, these forward-thinking leaders can spark your imagination. If you are involved in research around uses of technology, improving learning measurements, better ways to use evidence to improve learning, or in more deeply understanding human learning itself, you will find additional ideas and insights from some of the best thinkers in the field here. If you are involved in making administrative or policy decisions about learning, you will find new ideas (and dilemmas) coming your way from inevitable changes in how we design and deliver instruction, how we measure the outcomes, and how we provide feedback to students, teachers, developers, administrators, and policy-makers. For all these players, the trick will be to get the most out of all the new developments to efficiently and effectively improve learning performance, without getting distracted by “shiny” technologies that are disconnected from how human learning and development actually work.
Download or read book Graphic Recognition Current Trends and Challenges written by Bart Lamiroy and published by Springer. This book was released on 2017-01-07 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Workshop on Graphics Recognition, GREC 2015, held in Nancy, France, in August 2015. The 10 revised full papers presented were carefully reviewed and selected from 19 initial submissions. They contain both classical and emerging topics of Graphics Recognition, namely symbol spotting; recognition in context; perceptual based approaches and grouping; low level processing; off-line to on-line and interactive systems; structure based approaches; performance evaluation and ground truthing; content based retrieval.