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EBookClubs

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Book Absolute Beginner s Guide to Virtual Reality

Download or read book Absolute Beginner s Guide to Virtual Reality written by Ron Wodaski and published by . This book was released on 1995-01-01 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This beginner's guide is a step-by-step tutorial that assumes no knowledge about virtual reality. The book focuses on three areas: virtual reality concepts, virtual reality in games, and hands-on experience with virtual reality products. The focus will be on short, fast-paced chapters with illustrations on (virtually) every page.

Book Project Management Absolute Beginner s Guide

Download or read book Project Management Absolute Beginner s Guide written by Greg Horine and published by Que Publishing. This book was released on 2017-02-09 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Succeed as a project manager, even if you’ve never run a project before! This book is the fastest way to master every project management task, from upfront budgeting and scheduling through execution, managing teams through closing projects, and learning from experience. Updated with more insights from the front lines, including agile approaches, dealing with security and privacy priorities, and leading remote/virtual teams, along with the latest on Microsoft Project and PMI standards and certifications and a special bonus chapter on preparing for the PMP certification. This book will show you exactly how to get the job done, one incredibly clear and easy step at a time. Project management has never, ever been this simple! Who knew how simple project management could be? This is today’s best beginner’s guide to modern project management... simple, practical instructions for succeeding with every task you’ll need to perform! Here’s a small sample of what you’ll learn: • Master the key skills and qualities every project manager needs • Lead projects, don’t just “manage” them • Avoid 15 most common mistakes new project managers make • Learn from troubled, successful, and “recovered” projects • Set the stage for success by effectively defining your project • Build a usable project plan and an accurate work breakdown structure (WBS) • Create budgets and schedules that help you manage risk • Use powerful control and reporting techniques, including earned value management • Smoothly manage project changes, issues, risks, deliverables, and quality • Manage project communications and stakeholder expectations • Organize and lead high-performance project teams • Manage cross-functional, cross-cultural, and virtual projects • Work successfully with vendors and Project Management Offices • Make the most of Microsoft Project and new web-based alternatives • Get started with agile and “critical chain” project management • Gain key insights that will accelerate your learning curve • Know how to respond to real-life situations, not just what they teach you in school

Book Absolute Beginner s Guide to Multimedia

Download or read book Absolute Beginner s Guide to Multimedia written by Ron Wodaski and published by Alpha Computer. This book was released on 1994 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches how to add sound, music, images and vide to your computer and master all the elements of multimedia from hardware to accessoroes and create your own multimedia. The CD-ROM includes multimedia software including: Compel Personal Edition, Sound Choice Lite, Super Show 'n Tell Lite. Also includes sample multimedia clips.

Book Absolute Beginner s Guide to Building Robots

Download or read book Absolute Beginner s Guide to Building Robots written by Gareth Branwyn and published by Que Publishing. This book was released on 2003-09-19 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. A real-world business book for the explosion of eBay entrepreneurs! Absolute Beginner's Guide to Launching an eBay Business guides you step-by-step through the process of setting up an eBay business, and offers real-world advice on how to run that business on a day-to-day basis and maximize financial success. This book covers determining what kind of business to run, writing an action-oriented business plan, establishing an effective accounting system, setting up a home office, obtaining starting inventory, arranging initial funding, establishing an eBay presence, and arranging for automated post-auction management.

Book Absolute Beginner s Guide to Quattro Pro X3

Download or read book Absolute Beginner s Guide to Quattro Pro X3 written by Elaine Marmel and published by Que Publishing. This book was released on 2006-02-08 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: More and more people are learning the advantages of using Corel’s Quattro Pro over other spreadsheet applications. If you have joined their ranks, this book is for you! Absolute Beginner’s Guide to Quattro Pro X3 is endorsed by Corel, and offers a straight-forward, no-nonsense approach to the basics. With the help of this book, you will learn how to efficiently manage, analyze, report, and share data, and then move on to more advanced features.

Book Metaverse and Web3  A Beginner   s Guide

Download or read book Metaverse and Web3 A Beginner s Guide written by Utpal Chakraborty and published by BPB Publications. This book was released on 2022-12-17 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Metaverse the Next Revolution of the Internet DESCRIPTION The Metaverse is the next generation of the virtual reality-based digital world where users can engage in rich, multidimensional interactions with one another and virtual objects. Moreover, the Web3 revolution represents a technological breakthrough essential to the Metaverse creation. This book, ‘Metaverse and Web3’, provides a comprehensive overview of the technology involved in creating a Metaverse and the commercial possibilities that arise from this development. The role of many technologies in building a Metaverse is examined in detail, including Web3, 3D design and reconstruction, Blockchain, Smart Contracts, NFTs, and augmented and virtual reality. The book also discusses how the Metaverse will eventually replace the current web experience, moving it from a Web2 style to a fully immersive Web3 one. The book covers some topics like virtual properties in the Metaverse, games in the Metaverse, DeFi lending and borrowing platforms, decentralized applications, smart contracts, and decentralized autonomous organizations (DAOs). Additionally, the book also includes topics such as "Metaverse Avatars," "Crypto Arts," "Metaverse Music," and many other digital assets. Moreover, the book briefly overviews some of the most well-known Metaverse platforms, including Decentraland, Axie Infinity, Superworld, Cryptovoxels, The Sandbox, and Somnium Space. Most notably, this book shines in the following areas: ● Easy to understand the basics of Web3, Metaverse, and decentralized applications. ● Web3, 3D design/reconstruction, blockchain, smart contracts, NFTs, and augmented reality technology. ● Advantages of a Web3 environment above the current digital environment. ● Exploration of potential economic opportunities in the Metaverse. ● Gain knowledge of Metaverse Virtual Real Estate, Metaverse Gaming, Defi, Defi Lending and Borrowing Platforms, DApps, Smart Contracts, and DAOs. ● Various Metaverse components such as Metaverse Avatar, Crypto Art, and Metaverse Music Digital Assets. ● Learn the dos and don'ts of making money with cryptocurrency and how to make the most of your crypto holdings. ● Metaverse platforms include Decentraland, Axie Infinity, Superworld, Cryptovoxels, The Sandbox, and Somnium Space. WHO THIS BOOK IS FOR Anyone interested in interpreting the business landscape of the Metaverse and Web3, including developers, consultants, executives, investors, analysts, managers, students, and researchers, must read this book. TABLE OF CONTENTS 1. History 2. Web 3.0 3. Technologies Involved in Web 3.0 4. Role of Cryptocurrencies 5. Role of Blockchain 6. Role of Augmented Reality (AR) and Virtual Reality (VR) 7. NFT (Non-Fungible Token) 8. Centralized vs Decentralized 9. 3D Design and 3D Reconstruction 10. Web 3.0 and Artificial Intelligence 11. Metaverse and Blended Education 4.0 12. Governance, Security, and Privacy 13. Future of Blockchain and AI 14. Blockchain Use Cases in Different Industries 15. Entertainment and Fashion Industries in the Metaverse 16. Healthcare Industry in the Metaverse 17. Investment Guide - NFT, Cryptocurrency 18. Facebook Meta 19. Business Models and Opportunities in the Virtual Economy 20. Virtual Real Estate 21. Popular Metaverse Platforms 22. World of Gaming 23. Ways to Generate Crypto Income 24. Technologies Involved in Building Metaverse 25. Defi, Dapps, Smart Contracts, and DAOs 26. How to Avoid Risks and Scams in Metaverse 27. Current Challenges and Opportunities 28. Crypto Art and Metaverse Music 29. Importance of Metaverse Avatar 30. Metaverse and Digital Assets

Book Designing for VR  Beginners Guide for ID and IxD

Download or read book Designing for VR Beginners Guide for ID and IxD written by Nth Screen and published by Nth Screen. This book was released on with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical considerations for digital designers as they transition from 2D to 3D, along with a quick summary of the VR marketplace.

Book The Absolute Beginner s Guide to Gambling

Download or read book The Absolute Beginner s Guide to Gambling written by Robert J. Hutchinson and published by Simon and Schuster. This book was released on 1996-08 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only book to give the first-time gambler a complete overview of all the popular games, outlining the basic object of play, rules, and strategies for each. Now anyone can play such games as poker, bridge, slot machines, roulette, craps and blackjack. It's the newcomer's best bet for beating the odds and becoming a winner.

Book A Beginner s Guide to Reality

Download or read book A Beginner s Guide to Reality written by Jim Baggott and published by Penguin UK. This book was released on 2005-09-01 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Beginner's Guide to Reality is an introduction to philosophy for people who don't read philosophy. Jim Baggott's sources range from Aristotle to The Matrix. He examines the major developments in Western philosophical thought on the nature of reality, at each of three levels - social, perceptual and physical. (Do money, colour, or photons exist?) The book systematically investigates these levels, peeling away the assumptions we make about those parts of reality that we take for granted.

Book Virtual Reality Beginner s Guide   Google Cardboard Inspired VR Viewer

Download or read book Virtual Reality Beginner s Guide Google Cardboard Inspired VR Viewer written by Patrick Buckley and published by Regan Arts.. This book was released on 2014-10-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn your smartphone into an interactive 3D viewer in under 5 minutes! Inspired by Google Cardboard, this affordable, easy-to-assemble kit from DODOcase is truly amazing. Fly through the Grand Canyon. Explore London from your living room. Create your own 360-degree photo spheres and watch videos on an immersive screen. All you need is your smartphone to unleash the power of virtual reality! Includes a guide to the technology and promise of virtual reality, teaching you how to make the most of your new viewer, revealing the science behind this revolutionary experience, and sharing an exclusive interview with the creators of Google Cardboard. Kit includes everything you need to start exploring 3D applications and videos with your smartphone (pre-cut cardboard VR headset, German-designed biconvex lenses, and NFC tag). Touchscreen smartphone required Android 4.2 or iPhone iOS 7 or above recommended Maximum device size 3” x 6” For the full list of phones compatible with the Google Cardboard app, visit http://g.co/cardboard. For viewer assembly instructions, visit http://www.dodocase.com/pages/vrkit1. Portions of this guide are modifications based on work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License at https://creativecommons.org/licenses/by/3.0/us/.

Book Complete Virtual Reality and Augmented Reality Development with Unity

Download or read book Complete Virtual Reality and Augmented Reality Development with Unity written by Jesse Glover and published by Packt Publishing Ltd. This book was released on 2019-04-17 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.

Book Absolute Beginner s Guide to Computer Basics

Download or read book Absolute Beginner s Guide to Computer Basics written by Michael Miller and published by Que Publishing. This book was released on 2007 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guides beginning users through basic PC operations in Microsoft Windows, demonstrating how to print letters, manage finances, shop online, send and receive e-mail, and customize the desktop.

Book AI FOR ABSOLUTE BEGINNERS

Download or read book AI FOR ABSOLUTE BEGINNERS written by Oliver Theobald and published by Packt Publishing Ltd. This book was released on 2024 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Absolute Beginner s Guide to Networking

Download or read book Absolute Beginner s Guide to Networking written by Joseph W. Habraken and published by Que Publishing. This book was released on 2003 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition gives readers the ability and understanding necessary to create and administer a network. The book shows the reader how to physically connect computers and other devices to a network and access peripherals such as printers over the network.

Book The VR Book

    Book Details:
  • Author : Jason Jerald
  • Publisher : Morgan & Claypool
  • Release : 2015-09-01
  • ISBN : 1970001135
  • Pages : 637 pages

Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Book Metaverse For Beginners 2023

Download or read book Metaverse For Beginners 2023 written by Justin Sonnen and published by Justin Sonnen. This book was released on 2022-02-03 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: When people talk about the future, they usually mean virtual reality. The reason is that when you say "the future," most people think of science fiction, and nearly all SF takes place in a virtual space. The word metaverse is actually an old term for cyberspace–the virtual environment that exists on computers. So, you could argue that the metaverse and cyberspace are virtually the same things. The word metaverse originally meant just one thing: a synonym for the word universe. Now, it means a lot of things, some contradictory. Metaverse has the slick ring of the future around it, but in reality, it refers to past or present realities, not just a future vision. The term is thrown around so much that you can't trust what it means. What we call the metaverse might be better termed the internet-on-steroids or something more accurate and less sexy-sounding! The metaverse is a little bit like virtual reality, except not quite. It's a confusing term these days. That's because, in the 90s, Neal Stephenson (of Snow Crash fame) imagined the metaverse as a network of connected 3D spaces that users could interact with using VR goggles and haptic feedback devices. The metaverse is the general term for all digital universes being connected. We are just starting to build these worlds, and it’s easy to get sidetracked by the technologies that we’re using to build them, (which are sometimes quite new.) Just as an aside, remember how every startup in 1983 used a Commodore 64 as its main computer? Even with that amazing machine, no one really predicted anything like what the internet would become. Hey everyone, I'm doing a think piece that looks at the future of VR. I'm really interested to hear from people on this one! What would you like technology to do for you in the metaverse? What new activities and experiences do you most want developing? The main aim of this piece is to get a better understanding of what we actually want the future to be. The metaverse could be anything you imagine it to be. It's the virtual world of your imagination. By thinking about what you want it to be, you will shape it with your actions. The metaverse can't become real until someone builds it with code. Until then, the metaverse is whatever we imagine it to be while we are building it together.

Book Metaverse for Beginners  An Ideal Guide for Beginners to Understanding and Invest in the Metaverse  NFT Non Fungible Token  Virtual Land  Real Estate  Defi  Blockchain Gaming and Web 3 0

Download or read book Metaverse for Beginners An Ideal Guide for Beginners to Understanding and Invest in the Metaverse NFT Non Fungible Token Virtual Land Real Estate Defi Blockchain Gaming and Web 3 0 written by Darell Freeman and published by Darell Freeman. This book was released on 2022-04-06 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: What opportunities exist for making money in the Metaverse? Investing in cryptocurrencies and the Metaverse is a great way to stay on the cutting edge of technology in the modern age. To learn more, please continue reading! If you are looking for a new investment opportunity with minimal risk and great profit potential, if you want to be a part of the economy of the future, and if you want to dramatically increase your chances of outperforming those around you because of your quick decisions to change and adapt to the new world, you might want to consider the following. This may be the most important message you will read in your lifetime. Surely you've heard that "the metaverse is the future" or "the metaverse is going to be huge, and you should invest in it." If you haven't, please do. Even though most of it is accurate if you want to be part of what we call the "new world of the Metaverse," you need to know what you're doing. And in this book, you will learn almost everything you need to know about the Metaverse, including how to make money in it. And if done correctly, it has the potential to be profitable for years to come. Is it something you are interested in? Take a peek inside to see what it has to offer: ✅ Everything you need to know about the Metaverse, from the basics for those who don't know it, to more advanced levels. Does it sound like a good investment to you? ✅ What changes are taking place in the Metaverse and how will they affect how individuals use and connect with social media? ✅ Is the Metaverse the new future we have all been waiting for? Here are some of the most accurate estimates of how it will affect our lives in the future. ✅ Digital Real Estate Investing ✅ Is it wise to invest in NFTs? ✅ Virtual Reality: In this section, you'll find everything you need to fully understand virtual reality and the applications with great potential behind them. ✅ Augmented Reality: This section will show the difference between augmented reality and virtual reality. ✅ NFTs in the Metaverse. ✅ Metaverse Challenges and Requirements: What you need to know to be legally safe and how to avoid the consequences and problems of misinformation. ✅ And much more! These days, the Metaverse is the next big thing that will have a dramatic impact on your online presence, and everyone and their parents seem to be talking about it—and for a good reason. However, everyone seems to have their sense of what this Metaverse is and what it is in the first place. Now is the perfect time to listen to this Metaverse Full Instruction and invest in yourself for the long term! Don't worry if you don't know anything about the Metaverse or investing yet. Throughout this book, you will be guided every step of the way, hand-in-hand! Get into this great trend! What Are You Waiting For? Add This Book to Your Cart to Get Started!