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EBookClubs

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Book A Quick Guide to Random NPCs

Download or read book A Quick Guide to Random NPCs written by Tiago da Paz and published by Papa-Figo. This book was released on 2022-06-13 with total page 15 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the basic units for player characters' social interactions with the game's setting are NPCs. The acronym NPC stands for Non-Player Character. In short, the objective of this quick guide is the totally random construction of one of these characters, an NPC, which can be fitted or used in any type of scenario, theme or setting of an RPG game.

Book A Quick Guide to c  with Unity

Download or read book A Quick Guide to c with Unity written by Patrick Felicia and published by Patrick Felicia. This book was released on 2017-08-02 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why this book can help you to get started fast with C# in Unity It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast. This book is part of a series entitled Quick Guides, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to C# in Unity, you will discover how to program in C# and you will learn most of the foundation blocks that you need to get started with C# (e.g., variables, methods, events, or Object-Oriented concepts) using a hands-on approach where you learn and practice as you go. By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your own C# scripts. Along the way, you will also learn about best coding practices, as well as common errors and how to avoid them easily. Content and structure of this book In this book, you will learn about using C# with Unity, including: - Object-Oriented Principles (e.g., classes, variable scope, events, constructors, etc.). - Variables, conditional statements, loops, and other useful structures. - Common C# methods used in Unity and their uses. - The work flow involved in creating and running a script in Unity. The main idea behind this book is to help you to get started quickly with C#. So, if you want to start coding in C# with Unity : download this book now!

Book Monster Hunter Generations   Strategy Guide

Download or read book Monster Hunter Generations Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2016-09-01 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: You assume the role of a hunter who sets out on a journey to hunt the most dangerous creatures in the land. Spread across four villages, three from past games and a brand new village, players will have a plethora of quests and items to collect. All 14 weapon types from Monster Hunter 4 Ultimate return and new "Hunting Styles" and "Hunting Arts" have been added. With a wealth of content and options to suit almost every playstyle, Monster Hunter Generations cries out for a comprehensive guide. Version 1.50: Basic information about quests and all the mechanics that beginners need to know to be successful Weapon guides Palico guide Bestiary Daamage calculation, motion values, and how you can apply this in a practical manner to improve your hunts! Kinsect upgrade Elder Dragons Details of all areas including the special areas Full DLC docket with tips for the special ones

Book The Game Master s Book of Random Encounters

Download or read book The Game Master s Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Book The Game Master s Book of Non Player Characters

Download or read book The Game Master s Book of Non Player Characters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2021-09-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

Book Game AI Pro 360  Guide to Character Behavior

Download or read book Game AI Pro 360 Guide to Character Behavior written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Book The Pediatric Eye Exam Quick Reference Guide  Office and Emergency Room Procedures

Download or read book The Pediatric Eye Exam Quick Reference Guide Office and Emergency Room Procedures written by Zhu-Tam, Lily and published by IGI Global. This book was released on 2022-02-18 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a need for comprehensive books that provide crucial information in a clear and direct manner, particularly in the medical field. Currently, there are limited resources available to students and clinicians that provide step-by-step procedures with pictures on how to examine the eye in the pediatric population. The Pediatric Eye Exam Quick Reference Guide: Office and Emergency Room Procedures is a clinical procedure book to provide step-by-step pediatric eye care examination techniques and is an important addition to the field of eye care. The chapters are written by leading pediatric optometrists and ophthalmologists in the field. Years of academic and clinical experiences from schools of optometry, hospital-based eye care, and private practice are all presented in a user-friendly format with clinical pearls and insights that will help any clinician perform a pediatric eye exam easily and efficiently. Covering a range of critical topics such as pupil examination, visual field testing, refraction, and ocular emergencies and providing pictures, it is ideal for all students, residents, academicians, trainers, and novel and seasoned clinicians who are interested in learning how to examine a pediatric patient and staying on top of the latest pediatric eye care procedures.

Book The Ultimate Roblox Book  An Unofficial Guide  Updated Edition

Download or read book The Ultimate Roblox Book An Unofficial Guide Updated Edition written by David Jagneaux and published by Simon and Schuster. This book was released on 2022-02-01 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build and create your own Roblox world with this updated, easy-to-use guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With everything from instructions for playing the games to tips on creating your own worlds to the basics of coding, this updated guide gives you all the tools you need to get started.

Book Game AI Pro 360  Guide to Tactics and Strategy

Download or read book Game AI Pro 360 Guide to Tactics and Strategy written by Steve Rabin and published by CRC Press. This book was released on 2019-09-06 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Book Deus Ex  Human Revolution   Strategy Guide

Download or read book Deus Ex Human Revolution Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2015-10-29 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes. In our guide, we'll show you: - How to 100% the main story. - The location of every Hugh Darrow eBook & secret Praxis Pack. - Tips for upgrading your cybernetics. - Vital combat mechanics and stealth/evasion tips. - Explain how to maximise your XP. - Master your hacking skills. - Helpful screenshots and videos. - Boss tips & strategies for the hardest difficulties.

Book Lords of the Fallen  2023    Strategy Guide

Download or read book Lords of the Fallen 2023 Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2023-11-04 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: After an age of the cruelest tyranny, the demon God, Adyr, was finally defeated. But Gods… do not fall forever. Now, eons later, Adyr’s resurrection draws nigh. As one of the fabled Dark Crusaders, journey through both the realms of the living and the dead in this expansive RPG experience. The guide for Lords of the Fallen features everything you need to know as you traverse the Umbral realm, including a full story progression route, coverage of all NPC Quests, and the strongest weapons! - A detailed progression route - Breakdown of every Class and Ending - Deep dive into all gameplay mechanics - The location of every upgrade - Where to find every magic spell - A Trophy and Achievements Guide

Book NPCs

    Book Details:
  • Author : Drew Hayes
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2014-04
  • ISBN : 9781499307719
  • Pages : 0 pages

Download or read book NPCs written by Drew Hayes and published by Createspace Independent Publishing Platform. This book was released on 2014-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four Non-Player Characters (NPCs) find themselves forced to pretend they're adventurers in order to save their town and loved ones.

Book Dragon s Dogma 2   Strategy Guide

Download or read book Dragon s Dogma 2 Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2024-05-22 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: With their heart taken by the Dragon, the Arisen is set on a path to slay that symbol of the world’s destruction as it soars through the sky on massive wings, breathing flames that scorch everything in its path. With the Arisen’s future veiled in mystery, what challenges and triumphs await on the path to their destiny? The guide for Dragon's Dogma 2 features everything you need to know as you traverse Vernworth, Bakbattahl, and everything in between, including a full walkthrough covering every main quest, unlocking all of the Vocations, and find the most elusive resources! - Coverage of the Main Quests - Discover how to complete every Side Quest - The secret Post-Game laid bare - Dungeon Walkthroughs - Learn how to master every Vocation - Find every collectible - Deep dive into all game mechanics - A Trophy and Achievements Guide

Book Righteous Blood  Ruthless Blades

Download or read book Righteous Blood Ruthless Blades written by Brendan Davis and published by Bloomsbury Publishing. This book was released on 2020-12-10 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Righteous Blood, Ruthless Blades is a roleplaying game of dark adventure and heroic thrills inspired primarily by the wuxia stories of Gu Long. Players assume the roles of eccentric heroes who solve mysteries, avenge misdeeds, uphold justice, and demonstrate profound mastery of the martial arts. Character creation is designed to produce fleshed-out, potent individuals who can follow several paths, including those of the physician, beggar, assassin, thief, soldier, bandit, and more. These characters inhabit a unique martial world, or Jianghu, set in a romanticized ancient China. The towns, temples, and inns the characters can visit, and the sects and factions with whom they interact, will bring their own character to the game and provide a host of opportunities – and threats. The game is based on a simple ten-sided dice pool mechanic, loosely modeled on the one found in Wandering Heroes of Ogre Gate, and play is designed to be gritty, suspenseful, and fast, so the focus remains on solving mysteries and roleplaying your character. When combat does arise, it is consequential and swift, and often resolved in a single role of the dice. This rulebook includes a sample martial world and a starting adventure, as well as guidelines for games masters looking to run wuxia games and create their own unique Jianghu, rife with martial experts, sects, and mysterious locations.

Book Unity from Zero to Proficiency  Intermediate

Download or read book Unity from Zero to Proficiency Intermediate written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newly Edited and Updated Version (Third Edition) for Unity 2020 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learn After completing this book, you will be able to: - Use Unity's built-in methods. - Use Rigidbody physics to propel airborne objects. - Use a Finite State Machine to create intelligent Non-Payer Characters(NPCs). - Manage 3D animations for the NPCs. - Create NPCs who can chase the player. - Create and manage weapons and ammunition for the player. - Include advanced Artificial Intelligence for NPCs including: vision, hearing, random paths, fleeing from or ambusghing the player. - Create a 2D scrolling shooter. Content and structure of this book The content of the books is as follows: - In Chapter 1, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots. - In Chapter 2, you will create a gun and a grenade launcher that the player can use to defeat enemies. - In Chapter 3, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. - In Chapter 4, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code. - In Chapter 5, you will add off mesh links and manage costs and areas so that NPCs can avoid sections. - In Chapter 6, you will make it possibel for NPCs to follow fixed or random paths. - In Chapter 7, you will add vision and hearing to the NPCs. - In Chapter 8, you will create smarter NPCs that can flee from or ambush the player. - In Chapter 9, you will control an army of NPCs and create an AI-driven oppoite team. - In Chapter 10, you will create a simple 2D scrolling shooter. - In Chapter 11, you will improve your game by adding explosions and a scrolling background. - In Chapter 12, you will add intelligent spaceships that attack the player. - In Chapter 13, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc). If you want to create FPS games, Intelligent NPCs, and 2D Shooters with Unity using a tried-and-tested method: download this book now!

Book Virtual Literacies

    Book Details:
  • Author : Guy Merchant
  • Publisher : Routledge
  • Release : 2013
  • ISBN : 0415899605
  • Pages : 281 pages

Download or read book Virtual Literacies written by Guy Merchant and published by Routledge. This book was released on 2013 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments. Mass media accounts of digital culture are invariably predicated on a technologically determinist vision, on the one hand promoting a utopian view of the future while on the other fueling moral panic by emphasizing views of alienation and danger in life online. In this book, children, young people and those who work with them are revealed as active agents with possibilities to navigate new paths.

Book Role Playing Games in Psychotherapy

Download or read book Role Playing Games in Psychotherapy written by Daniel Hand and published by Springer Nature. This book was released on 2023-08-07 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an accessible, comprehensive resource to practitioners who wish to incorporate RPGs into their client-work. Tabletop role-playing games, RPGs, have long been associated with various unique emotional, cognitive, and social benefits, but only recently has the term 'RPG Therapy' entered into the mental-health lexicon. Presenting simple game- and storytelling mechanics, and demonstrating how they may be utilized in accordance with specific professional modalities, this supportive guide explores every step of the implementation process, from underlying therapeutic principles to initial creative exercises to actual in-session play, and encourages readers to have confidence in their own imaginative abilities. Written for practitioners of all levels of client- and RPG experience, this groundbreaking and authoritative book provides case examples and practical tools, along with pragmatic and straightforward advice on how to implement this exciting new form of intervention.