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EBookClubs

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Book A Little Bit Dirty  Artist Rendition

Download or read book A Little Bit Dirty Artist Rendition written by Willow Winters and published by . This book was released on 2022-09-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Dirty Birds

    Book Details:
  • Author : Morgan Murray
  • Publisher :
  • Release : 2020
  • ISBN : 9781550818086
  • Pages : 0 pages

Download or read book Dirty Birds written by Morgan Murray and published by . This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In late 2008, as the world's economy crumbles and Barack Obama ascends to the White House, the remarkably unremarkable Milton Ontario - not to be confused with Milton, Ontario - leaves his parents' basement in Middle-of-Nowhere, Saskatchewan, and sets forth to find fame, fortune, and love in the Euro-lite electric sexuality of Montreal; to bask in the endless twenty-something Millennial adolescence of the Plateau; to escape the infinite flatness of Saskatchewan and find his messiah - Leonard Cohen. Hilariously ironic and irreverent, in Dirty Birds, Morgan Murray generates a quest novel for the twenty-first century-a coming-of-age, rom-com, crime-farce thriller-where a hero's greatest foe is his own crippling mediocrity as he seeks purpose in art, money, power, crime, and sleeping in all day.

Book Dirty Beasts

Download or read book Dirty Beasts written by Roald Dahl and published by Penguin UK. This book was released on 2016-09-13 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: The much-loved Roald Dahl collection of hilarious animal rhymes, updated for a whole new generation of readers with an exciting new interior design and cover look. A collection of (mainly) grisly beasts out for human blood, ranging from Crocky-Wock the crocodile to Stingaling the scorpion. Described in verse with all Dahl's usual gusto and illustrated in suitably lurid style by Quentin Blake. Exciting, bold and instantly recognisable with Quentin Blake's inimitable artwork.

Book How to Draw Cars Like a Pro  2nd Edition

Download or read book How to Draw Cars Like a Pro 2nd Edition written by Thom Taylor and published by Motorbooks. This book was released on 2006-05-31 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVIn this long-awaited follow-up to the best-selling first edition of How to Draw Cars Like a Pro, renowned car designer Thom Taylor goes back to the drawing board to update his classic with all-new illustrations and to expand on such topics as the use of computers in design today.Taylor begins with advice on selecting the proper tools and equipment, then moves on to perspective and proportion, sketching and cartooning, various media, and light, shadow, reflection, color, and even interiors.Written to help enthusiasts at all artistic levels, his book also features more than 200 examples from many of today’s top artists in the automotive field. Updated to include computerized illustration techniques./div

Book Blender 3D  Characters  Machines  and Scenes for Artists

Download or read book Blender 3D Characters Machines and Scenes for Artists written by Enrico Valenza and published by Packt Publishing Ltd. This book was released on 2016-11-22 with total page 1257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender Develop realistic and awesome machines for your 3D projects and animation films Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn Use your sculpting skills to carve the character features from the mesh Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Blender 3D Cookbook, Second Edition by Enrico Valenza Blender 3D Incredible Machines, Second Edition by Christopher Kuhn Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq Style and approach This easy-to-follow course will teach you how to create complex 3D characters, create incredible machines, and put them together to create a 3D scene. Each topic is explained sequentially in the process of creating various models, and includes detailed explanations of the basic and advanced features.

Book Digital Painting and Rendering for Theatrical Design

Download or read book Digital Painting and Rendering for Theatrical Design written by Jen Gillette and published by Taylor & Francis. This book was released on 2024-02-19 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Painting and Rendering for Theatrical Design explores the tools and techniques for creating dazzling, atmospheric, and evocative digitally painted renderings for scenic, costume, and projection/integrated media design. By focusing on technique rather than the structure of a particular software, this book trains theatrical designers to think and paint digitally, regardless of the software or hardware they choose. The text begins with the construction of the artist’s physical and digital workspace, then delves into an explanation of tool functionality, technique-building exercises, and examples from professional theatrical designers to help contextualize the concepts presented. Each chapter gradually progresses in complexity through skill-building exercises and advanced tool functionality, covering concepts like brush construction, various forms of masking, and layer interaction. The book explores various methods of constructing a digital rendering, including producing digital paintings that look like traditional media and photo bashing – the practice of using extant photographs to create a collaged image. Concepts are contextualized throughout the text using illustrations, quotes, and interviews with working professional designers. This beautifully illustrated guide is written for professional theatrical artists, students of theatrical design, and other visual artists looking to broaden their digital painting skillset.

Book A Savage Distance

    Book Details:
  • Author : Thom Reese
  • Publisher : Speaking Volumes
  • Release :
  • ISBN : 1628152702
  • Pages : 396 pages

Download or read book A Savage Distance written by Thom Reese and published by Speaking Volumes. This book was released on with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Real Time Visual Effects for the Technical Artist

Download or read book Real Time Visual Effects for the Technical Artist written by Chris Roda and published by CRC Press. This book was released on 2022-04-05 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

Book The Wu Tang Clan and RZA

    Book Details:
  • Author : Alvin Blanco
  • Publisher : Bloomsbury Publishing USA
  • Release : 2011-04-19
  • ISBN :
  • Pages : 336 pages

Download or read book The Wu Tang Clan and RZA written by Alvin Blanco and published by Bloomsbury Publishing USA. This book was released on 2011-04-19 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: This insightful biography looks at the turbulent lives, groundbreaking music and lyrics, and powerful brand of hip hop's infamous Wu-Tang Clan. The Wu-Tang Clan and RZA: A Trip through Hip Hop's 36 Chambers chronicles the rise of the Wu-Tang Clan from an underground supergroup to a globally recognized musical conglomerate. Enhanced by the author's one-on-one interviews with group members, the book covers the entire Wu-Tang Clan catalog of studio albums, as well as albums that were produced or heavily influenced by producer/rapper RZA. Wu-Tang Clan's albums are analyzed and discussed in terms of their artistry as well as in terms of their critical, cultural, and commercial impact. By delving into the motivation behind the creation of pivotal songs and albums and mining their dense metaphor and wordplay, the book provides an understanding of what made a team of nine friends and relatives from Staten Island with a love of Kung Fu movies into not just a music group, but a powerful cultural movement.

Book Seeing Out Loud

    Book Details:
  • Author : Jerry Saltz
  • Publisher : Geoffrey Young
  • Release : 2003
  • ISBN : 9781930589179
  • Pages : 420 pages

Download or read book Seeing Out Loud written by Jerry Saltz and published by Geoffrey Young. This book was released on 2003 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Literary Nonfiction. Art. In SEEING OUT LOUD, Saltz critically engages with notable works of art by over 100 notable artists ranging from Picasso, Matisse, and Warhol to Matthew Barney, Gerhard Richter, and Chris Ofili. These reviews appeared in the Village Voice between November 1998 and winter 2003. "Jerry Saltz is the best informed and hair-trigger liveliest of contemporary art critics, tracking pleasure and jump-starting intelligence on the fly. Jerry's fast takes usually stand up better in retrospect than other people's long views"---Peter Schjedahl. "Jerry Saltz looks at art from the perspective of the viewer, the ignorant, the lover, and the enemy. His writing is overwhelmingly passionate, yet without sentimentality. His words pierce the content and beauty of each work of art to test its endurance in time and memory"---Francesco Bonami, Curator, 2003 Venice Biennale.

Book Shading  Lighting  and Rendering with Blender EEVEE

Download or read book Shading Lighting and Rendering with Blender EEVEE written by Sammie Crowder and published by Packt Publishing Ltd. This book was released on 2022-04-25 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0 Key Features Learn real-time rendering engine concepts by creating three projects Understand how to update workflows to Blender 3.0 Explore intermediate to advanced-level tutorials on creating art inside Blender Book Description Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender's EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender's EEVEE. What you will learn Explore EEVEE Render Properties for optimal outcomes Focus on shading processes, including those that are both traditional and more cutting-edge Understand composition and create effective concept art inside Blender Discover procedural workflows to shorten the artistic process instead of getting mired in details Understand intermediate Blender workflows for working in a professional environment Develop art in different styles and learn why each style has different workflows and conventions Create interactive, rapid changes in Blender's EEVEE engine Who this book is for This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.

Book    The    Athenaeum

    Book Details:
  • Author :
  • Publisher :
  • Release : 1853
  • ISBN :
  • Pages : 802 pages

Download or read book The Athenaeum written by and published by . This book was released on 1853 with total page 802 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Untitled Nonfiction

    Book Details:
  • Author : Kurt Andersen
  • Publisher : Random House Incorporated
  • Release : 2014-09-02
  • ISBN : 1400067219
  • Pages : 481 pages

Download or read book Untitled Nonfiction written by Kurt Andersen and published by Random House Incorporated. This book was released on 2014-09-02 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Offers a new understanding of our post-truth world and explains the American instinct to believe in make-believe, from the Pilgrims to P.T. Barnum to Disneyland to zealots of every stripe ... to Donald Trump"--

Book Light for Visual Artists Second Edition

Download or read book Light for Visual Artists Second Edition written by Richard Yot and published by Laurence King Publishing. This book was released on 2023-02-02 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction to light for students and visual artists explores the way light can be used to create realistic and fantastical effects in a wide range of media. Divided into three parts, the clearly written text explains: the fundamental properties of natural and artificial light; how to create realistic images by observing people and the environment; the creative use of light in composition and design. Updated with revised photos and artwork, as well as 15 practical exercises and new online video material, this second edition is an indispensable resource for animators, digital illustrators, painters, photographers and artists working in any medium.

Book Photography

Download or read book Photography written by and published by . This book was released on 1898 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Art Journal

    Book Details:
  • Author :
  • Publisher :
  • Release : 1854
  • ISBN :
  • Pages : 458 pages

Download or read book The Art Journal written by and published by . This book was released on 1854 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Renditions

Download or read book Renditions written by and published by . This book was released on 1983 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: