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Book A Guide to ZX Spectrum Games   1982 To 1984

Download or read book A Guide to ZX Spectrum Games 1982 To 1984 written by Hilary Wells and published by Independently Published. This book was released on 2017-09-04 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

Book A Guide to ZX Spectrum Games from 1982 To 1984

Download or read book A Guide to ZX Spectrum Games from 1982 To 1984 written by Hilary Wells and published by . This book was released on 2017-11-25 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exclusive COLOUR version of... A GUIDE TO ZX SPECTRUM GAMES 1982 to 1984, featuring over 200 games, along with developer interviews from Steve Turner, Mel Croucher, Scott Adams, Kevin Toms, Simon Brattel, Charles Cecil, Malcolm Evans, Don Priestley, Bruce Everiss, John Gibson, Jon Ritman, Mike Lamb, Ally Noble, Ian Oliver, David Leitch, Daren White, and Andy Stagg.Fully illustrated with individual screenshots and cover artwork.

Book A Guide to ZX Spectrum Games   1982 To 1984

Download or read book A Guide to ZX Spectrum Games 1982 To 1984 written by Shaun McClure and published by . This book was released on 2021-01-12 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK,Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

Book A Guide to ZX Spectrum Adventure Games   1982   1990

Download or read book A Guide to ZX Spectrum Adventure Games 1982 1990 written by Shaun McClure and published by . This book was released on 2021-06-07 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blrrrrhdsfdsfsd

Book A Guide to ZX Spectrum Games   1985 To 1986

Download or read book A Guide to ZX Spectrum Games 1985 To 1986 written by Hilary Wells and published by Independently Published. This book was released on 2018-12 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt: Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

Book A Guide to ZX Spectrum Adventure Games   1982   1985

Download or read book A Guide to ZX Spectrum Adventure Games 1982 1985 written by Shaun McClure and published by . This book was released on 2021-10-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

Book A Guide to ZX Spectrum Games   1985 To 1986

Download or read book A Guide to ZX Spectrum Games 1985 To 1986 written by Shaun McClure and published by . This book was released on 2021-01-12 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt: Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

Book The Ultimate Guide to Games for the ZX Spectrum Deluxe Edition

Download or read book The Ultimate Guide to Games for the ZX Spectrum Deluxe Edition written by Andrew Green and published by . This book was released on 2017-10-17 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Guide to Games for the ZX Spectrum covers 35 years of gaming from 1982 to 2016, with mini reviews of over 15,000 games for the Spectrum home computer. This deluxe version of the guide has all screenshots in colour, and is spread over three volumes. All games reviewed come complete with a colour screenshot, mini review (with five star rating) and original magazine scores and quotes.At the end of volume three of the guide is an extensive facts and stats section, including the complete Home Computing Weekly Spectrum charts and Crash readers' charts.At over 1300 pages, the Guide is an indispensable guide to those people who were there at the time, or a fascinating history lesson for those who wish they were!

Book The Spectrum of Adventure

    Book Details:
  • Author : Thomas a Christie
  • Publisher :
  • Release : 2016-03-01
  • ISBN : 9780993493218
  • Pages : 674 pages

Download or read book The Spectrum of Adventure written by Thomas a Christie and published by . This book was released on 2016-03-01 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.

Book A Compendium of ZX Spectrum Games   Volume One

Download or read book A Compendium of ZX Spectrum Games Volume One written by Kieren Hawken and published by AG Books. This book was released on 2019-06-27 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!

Book The Ultimate Guide to Games for the ZX Spectrum

Download or read book The Ultimate Guide to Games for the ZX Spectrum written by Andrew Green and published by . This book was released on 2017-10-20 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Guide to Games for the ZX Spectrum covers 35 years of gaming from 1982 to 2016, with mini reviews of over 15,000 games for the Spectrum home computer. This deluxe version of the guide has all screenshots in colour, and is spread over three volumes. All games reviewed come complete with a colour screenshot, mini review (with five star rating) and original magazine scores and quotes. At the end of volume three of the guide is an extensive facts and stats section, including the complete Home Computing Weekly Spectrum charts and Crash readers' charts. At over 1300 pages, the Guide is an indispensable guide to those people who were there at the time, or a fascinating history lesson for those who wish they were!

Book A Guide to ZX Spectrum Games   1987 To 1988

Download or read book A Guide to ZX Spectrum Games 1987 To 1988 written by Shaun McClure and published by . This book was released on 2021-03-19 with total page 769 pages. Available in PDF, EPUB and Kindle. Book excerpt: Retrospective reviews of over 240 ZX Spectrum games published between 1987 and 1988 - With an Introduction from Ex-Your Sinclair journalist Phil South, and interviews with some of the leading lights of the day including John Phillips (Hewson Consultants), Peter Stone (CEO Palace Software), Andrew Hewson (CEO Hewson Consultants), Richard Darling (CEO Codemasters), Jas Austin (Creative Reality), Nick Bruty (Probe Software), Richard Stevenson (Anco/Gremlin), Dawn Hollywood (Ocean Software), Paul Griffiths (Interceptor Software), Mike Follin (Software Creations), Andy Swann (Enigma Variations), Mev Dinc (System 3/Vivid Image),The Oliver Twins (Codemasters), John Wilson (Zenobi) and Colin Dooley (Gremlin), with original illustrations by Robin Grenville-Evans (Ex-Automata)

Book The Ultimate Guide to Games for the ZX Spectrum

Download or read book The Ultimate Guide to Games for the ZX Spectrum written by Andrew Green and published by . This book was released on 2017-11-13 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Guide to Games for the ZX Spectrum covers 35 years of gaming from 1982 to 2016, with mini reviews of over 15,000 games for the Spectrum home computer. This deluxe version of the guide has all screenshots in colour, and is spread over three volumes. All games reviewed come complete with a colour screenshot, mini review (with five star rating) and original magazine scores and quotes. At the end of volume three of the guide is an extensive facts and stats section, including the complete Home Computing Weekly Spectrum charts and Crash readers' charts. At over 1300 pages, the Guide is an indispensable guide to those people who were there at the time, or a fascinating history lesson for those who wish they were!

Book The Ultimate Guide to Games for the ZX Spectrum

Download or read book The Ultimate Guide to Games for the ZX Spectrum written by Andrew Green and published by . This book was released on 2015-02-07 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The ZX Spectrum on Your PC

Download or read book The ZX Spectrum on Your PC written by Colin Woodcock and published by Lulu.com. This book was released on 2012-05-07 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.

Book The Ultimate Guide to Games for the ZX Spectrum 2017 Standard Edition

Download or read book The Ultimate Guide to Games for the ZX Spectrum 2017 Standard Edition written by Andrew Green and published by . This book was released on 2017-09-25 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Guide to Games for the ZX Spectrum is a guide to the 15,000+ games that were released for the Sinclair ZX Spectrum, one of the most popular and versatile computers of the 1980s.This standard version of the Guide has hundreds of screenshots, along with minireviews of thousands of games released between 1982 and 2016, complete with original magazine ratings.For anyone who was there at the time, or who is interested in learning about this classic era of retro gaming, this book is an indispensable guide to this classic computer.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.