Download or read book It s a Brand New Game written by Michael Patterson and published by Lulu.com. This book was released on 2014-04-04 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's a BRAND New Game explores how football has changed from a 3pm Saturday afternoon match for all....into a multimedia extravaganza, complete with celebrity players endorsed by corporate giants, the ever growing digital influence and the importance of building clubs into leading global brands! After two years researching the project and right up until 3 weeks before print, Patterson uncovers some fascinating and revealing soccer insights. Rigorously supported by evidence, his findings are surprising - at times even shocking - to the modern fan. It's a BRAND New Game achieves a rare distinction: a sports book that transfers over into an interesting and enlightening business book, packed full of helpful ideas and relevant advice for any fan, player, executive or leader.
Download or read book A Whole New Game written by John P. Rossi and published by McFarland. This book was released on 2015-11-16 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bismarck once said that God looked after drunkards, children and the U.S. of A. Some say that baseball should be added to the list. It must have been divine intervention that led the sport through a series of transformative challenges from the end of World War II to the game's first expansion in 1961. During this period baseball was forced to make a number of painful choices. From 1949 to 1954, attendance dropped more than 30 percent, as once loyal fans turned to other activities, started going to see more football, and began watching television. Also, the sport had to wrestle with racial integration, franchise shifts and unionization while trying to keep a firm hold on the minds and emotions of the public. This work chronicles how baseball, with imagination and some foresight, survived postwar challenges. Some of the solutions came about intelligently, some clumsily, but by 1960 baseball was a stronger, healthier and better balanced institution than ever before.
Download or read book A Whole New Game written by Neil Longley and published by Douglas & McIntyre. This book was released on 2023-10-28 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hockey used to be Canada’s game. What happened? A renowned sports expert details the sellout of a sport Canada once dominated to big-money U.S. corporatization and enumerates the effects, including declining amateur participation and audience size. Hockey is still Canada’s most popular spectator sport. Yet, many fans question how organized hockey serves the country of its origin as they watch the NHL expand ever deeper into an indifferent American south, taking the best young Canadian talent and leaving major Canadian markets in Quebec, the Maritimes and the Prairies in the cold. Minor hockey, once the pride of smaller communities, now serves as a brutal corporate feeder system for the NHL, treating underpaid teenagers like chattel, often shipping players as young as fourteen far away from their homes and families on short notice. Neil Longley contrasts the current state of the game with the way it was before the expansion era, when hockey teams were nurtured and supported at the community level, a system still practiced in much of Europe. In one of the most perceptive and authoritative analyses yet written on modern hockey history, Professor Longley finds no magic formula for putting heart and local pride back in Canada’s game, but makes a strong case for placing today’s corporate system “in a more realistic, less-Disneyfied, less sanitized, context.”
Download or read book The New Game Makers Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-08-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.
Download or read book New Game Vol 12 written by Shotaro Tokuno and published by Seven Seas Entertainment. This book was released on 2022-03-15 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: They're both getting very fired up! <3 Suzukaze Aoba may look like a middle schooler, but she's actually fresh out of high school and starting a new job on the character team of a game company. Not only is she working for the company that put out one of her favorite games, she also gets to spend her days modeling and creating characters. Follow her adorable shenanigans in this 4-panel slice of life as she learns the ropes of the industry and gets to know her co-workers.
Download or read book New Game Vol 8 written by Shotaro Tokuno and published by Seven Seas Entertainment. This book was released on 2020-03-17 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing a new project! <3 Suzukaze Aoba may look like a middle schooler, but she's actually fresh out of high school and starting a new job on the character team of a game company. Not only is she working for the company that put out one of her favorite games, she also gets to spend her days modeling and creating characters. Follow her adorable shenanigans in this 4-panel slice of life as she learns the ropes of the industry and gets to know her co-workers.
Download or read book New Game Vol 2 written by Shotaro Tokuno and published by Seven Seas Entertainment. This book was released on 2019-01-17 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suzukaze Aoba may look like a middle schooler, but she's actually fresh out of high school and starting a new job on the character team of a game company. Not only is she working for the company that put out one of her favorite games, she also gets to spend her days modeling and creating characters. Follow her adorable shenanigans in this 4-panel slice of life as she learns the ropes of the industry and gets to know her co-workers.
Download or read book Game Design Deep Dive written by Joshua Bycer and published by CRC Press. This book was released on 2022-08-17 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Download or read book Odes to the Highest written by Sage Furtado and published by Xlibris Corporation. This book was released on 2011-04-30 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is no available information at this time.
Download or read book Digital Games eBook written by GURMEET SINGH DANG and published by GURMEETWEB TECHNICAL LABS. This book was released on with total page 1394 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Strategic Innovation written by Allan Afuah and published by Routledge. This book was released on 2009-04 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategic Innovation demonstrates to students how to create and appropriate value using new game strategies to gain competitive advantage. The book shows that innovation is not simply about developing new technologies into new products or services, but often, about finding new models for doing business in the face of change.
Download or read book Maker Comics Design a Game written by Bree Wolf and published by First Second. This book was released on 2022-11-15 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside Maker Comics: Design a Game!, the next volume of First Second's DIY comic series, you'll find step-by-step instructions for six tabletop game design projects! Siblings Shen, Shondra, and Shontoya arrive at Ludum Omega Summer Camp with a passion for games, and Professor Zephyr is excited to teach this year’s students all about the art and science of game design! What makes a game fun? What kinds of games are out there? How can designers turn an okay game into a great one? With Maker Comics: Design a Game! as your guide, you’ll play and modify classic games and learn how to build and test a prototype of a new game that’s all your own!
Download or read book Build an HTML5 Game written by Karl Bunyan and published by No Starch Press. This book was released on 2015-03-23 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: Send sprites zooming around the screen with JavaScript animations Make things explode with a jQuery plug-in Use hitboxes and geometry to detect collisions Implement game logic to display levels and respond to player input Convey changes in game state with animation and sound Add flair to a game interface with CSS transitions and transformations Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.
Download or read book Billboard written by and published by . This book was released on 1955-09-03 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Download or read book Thriving in the Workplace All in One For Dummies written by The Experts at Dummies and published by John Wiley & Sons. This book was released on 2010-04-07 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical guidance on thriving-and surviving-in the workplace Are you worried about losing your job? Are you retired but forced to re-enter the workforce to keep up with the rising cost of living? Do you find yourself lucky to have a job at all, no matter how difficult or unpleasant the environment may be? Thriving in the Workplace All-In-One For Dummies gives people of all ages, in any job, and in any type of workplace the information, tips, and advice needed to boost professional value, increase job security, and manage stress. Inside this comprehensive book, you'll get friendly and practical guidance on dealing with a your boss; becoming self-motivated by setting effective goals; dealing with coworkers' attitudes; earning a better performance review, raise, or promotion; handling challenging customers; thriving amidst change; increasing morale and productivity; and much more! Proven tips, tools, and techniques to help employees at all levels Information on business ethics, negotiating, effective communication, success, and managing The most comprehensive guide of its kind Thriving in the Workplace All-In-One For Dummies is the ultimate career bible that will help you survive and thrive at work!
Download or read book An Introduction to Game Theoretic Modelling Third Edition written by Mike Mesterton-Gibbons and published by American Mathematical Soc.. This book was released on 2019-07-05 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces game theory and its applications from an applied mathematician's perspective, systematically developing tools and concepts for game-theoretic modelling in the life and social sciences. Filled with down-to-earth examples of strategic behavior in humans and other animals, the book presents a unified account of the central ideas of both classical and evolutionary game theory. Unlike many books on game theory, which focus on mathematical and recreational aspects of the subject, this book emphasizes using games to answer questions of current scientific interest. In the present third edition, the author has added substantial new material on evolutionarily stable strategies and their use in behavioral ecology. The only prerequisites are calculus and some exposure to matrix algebra, probability, and differential equations.
Download or read book Land of Lisp written by Conrad Barski and published by No Starch Press. This book was released on 2010-10-15 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.