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Book Satellite Remote Sensing

Download or read book Satellite Remote Sensing written by Rosa Lasaponara and published by Springer Science & Business Media. This book was released on 2012-01-18 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a state-of-the art overview of satellite archaeology and it is an invaluable volume for archaeologists, scientists, and managers interested in using satellite Earth Observation (EO) to improve the traditional approach for archaeological investigation, protection and management of Cultural Heritage. The recent increasing development of EO techniques and the tremendous advances in Information and Communication Technologies (ICT) have resulted primarily in Cultural Heritage applications. The book focuses on new challenging prospects for the use of EO in archaeology not only for probing the subsurface to unveil sites and artifacts, but also for the management and valorization as well as for the monitoring and preservation of cultural resources. The book provides a first-class understanding of this revolutionary scenario which was unthinkable several years ago. The book offers: (i) an excellent collection of outstanding articles focusing on satellite data processing, analysis and interpretation for archaeological applications, (ii) impressive case studies, (iii) striking examples of the high potential of the integration of multi-temporal, multi-scale, multi-sensors techniques. Each chapter is composed as an authoritative contribution to help the reader grasp the value of its content. The authors are renowned experts from the international scientific community. Audience: This book will be of interest to scientists in remote sensing applied to archeology, geoarcheology, paleo-environment, paleo-climate and cultural heritage.

Book Artificial Intelligence Techniques for Networked Manufacturing Enterprises Management

Download or read book Artificial Intelligence Techniques for Networked Manufacturing Enterprises Management written by Lyes Benyoucef and published by Springer Science & Business Media. This book was released on 2010-05-10 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial Intelligence Techniques for Networked Manufacturing Enterprises Management addresses prominent concepts and applications of AI technologies in the management of networked manufacturing enterprises. The aim of this book is to align latest practices, innovation and case studies with academic frameworks and theories, where AI techniques are used efficiently for networked manufacturing enterprises. More specifically, it includes the latest research results and projects at different levels addressing quick-response system, theoretical performance analysis, performance and capability demonstration. The role of emerging AI technologies in the modelling, evaluation and optimisation of networked enterprises’ activities at different decision levels is also covered. Artificial Intelligence Techniques for Networked Manufacturing Enterprises Management is a valuable guide for postgraduates and researchers in industrial engineering, computer science, automation and operations research.

Book 3D STUDIO MAX   LE KARAKTER MODELLEME

Download or read book 3D STUDIO MAX LE KARAKTER MODELLEME written by Ali Murat SÜMEN and published by KODLAB YAYIN DAĞITIM YAZILIM LTD.ŞTİ.. This book was released on 2012 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Karakter modelleme konusu, katı modelleme ve mimari modelleme konularından biraz daha farklı süreçlere sahip; daha çok bilgi, gözlem ve birikim gerektiren bir konudur. Bu eğitim setinde modelleme aşamaları anlatılan karakter modeli, fantastik kitap ve filmlerden tanıdığımız bir yaratık olan orc türündeki karakterlerin bir versiyonu olacaktır. Karaktoris ismini verdiğimiz bu karakterin modelleme sürecinde, 3D Studio Max programının yanı sıra ZBrush, UVLayout, Photoshop, Topogun ve Crazy Bump programlarını da kullanılmaktadır. 3D Studio Max sahnesinde modellenen karakter modeli, ZBrush sahnesinde daha detaylı ayrıntılara, dokulara ve renklere sahip olduktan sonra, çalışmanın son hali yine 3D Studio Max sahnesi üzerinde tamamlanacaktır. Bu eğitim setinde düşük poligonlu modellenen karakter modellerinin, nasıl yüksek poligonlara sahip detaylandırmalarının yapıldığını ve kaplama işlemleri için nasıl texture dosyaları hazırlandığını öğreneceksiniz. Çalışmanın sonunda, animasyona hazır hale gelen bir karakter modeline sahip olacaksınız. 3 boyutlu tasarım programlarını kullanmaya alışık olan ya da hiç bir tasarım programı ile çalışmamış olan, kısacası yediden yetmişe herkesin anlayabileceği şekilde hazırlanan eğitim seti ile konu hakkında tecrübe sahibi olsun ya da olmasın herkes karakter modelleme sürecini rahat bir şekilde öğrenebilecektir. Kitap ve 22 saatlik video kaynaklarından yararlanarak çalışmalarınızı gerçekleştirirken, kaynaklar içerisinde bulunan örnek çalışma ve referans dosyaları ile kolay bir şekilde karakter modelleri tasarlayabilirsiniz. Kitap ile birlikte verilen 3 DVD’ içerisinde de hem eğitim videolarını hem de modelleme sürecine ait her bir adımın kaynak dosyasını bulacaksınız. Başlıca Konu Başlıkları: • Karakter Modellemeye Genel Bakış • Karakter Modelleme Ortamının Hazırlanması • Gövdenin Modellenmesi • Bacak ve Ayakların Modellenmesi • Kol ve Ellerin Modellenmesi • Kafa ve Yüz Modellenmesi • Göz ve Kulak Modellenmesi • Ağız ve Dişlerin Modellenmesi • Zırh ve Kıyafet Modellenmesi • UVLayout ile Unwrap İşlemleri • ZBrush Arayüzü ve Sculpting Kavramı • Stroke, Brush ve Alpha Tipleri • Modelin Sculpting İçin Hazırlanması • Zırh Parçalarının Sculpting İşlemleri • Etek Sculpting ve Renklendirme İşlemleri • Gövde Sculpting İşlemleri • Yüz ve Kafanın Sculpting ve Renklendirme İşlemleri • Model Parçalarının Renklendirme İşlemleri • ZBrush ile Diffuse Map Bake İşlemleri • Topogun ile Normal Map Bake İşlemleri • Texture Parçalarının Birleştirilmesi • Material Kaplama İşlemleri • CrazyBUmp ile Specular Map Düzenleme İşlemleri • ZBrush Render İşlemleri • 3D Studio Max Render İşlemleri Set İçerisinde Anlatılan Programlar • 3D Studio Max • ZBrush • Photoshop • UVLayout • Topogun • CrazyBump

Book Analysis of Changes  NEC 2020

    Book Details:
  • Author : International Association of Electrical Inspectors
  • Publisher :
  • Release : 2019-08
  • ISBN : 9781890659844
  • Pages : 0 pages

Download or read book Analysis of Changes NEC 2020 written by International Association of Electrical Inspectors and published by . This book was released on 2019-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the most essential changes to the 2020 NFPA 70 National Electrical Code (NEC)®. Don't let a change in code catch you unaware! Written by our industry experts from the International Office of IAEI with input from our IAEI representatives who sit on the NEC® code-making panels, this comprehensive book is a must-have resource you will reference throughout the years.

Book Image Analysis and Recognition

Download or read book Image Analysis and Recognition written by Aurélio Campilho and published by Springer Science & Business Media. This book was released on 2010-06-09 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 7th International Conference, ICIAR 2010, held in Póvoa de Varzin, Portugal in June 2010. The 88 revised full papers were selected from 164 submissions. The papers are organized in topical sections on Image Morphology, Enhancement and Restoration, Image Segmentation, Featue Extraction and Pattern Recognition, Computer Vision, Shape, Texture and Motion Analysis, Coding, Indexing, and Retrieval, Face Detection and Recognition, Biomedical Image Analysis, Biometrics and Applications

Book Conflict Landscapes

    Book Details:
  • Author : Nicholas J. Saunders
  • Publisher : Routledge
  • Release : 2021-06-24
  • ISBN : 1000391280
  • Pages : 320 pages

Download or read book Conflict Landscapes written by Nicholas J. Saunders and published by Routledge. This book was released on 2021-06-24 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Conflict Landscapes explores the long under-acknowledged and under-investigated aspects of where and how modern conflict landscapes interact and conjoin with pre-twentieth-century places, activities, and beliefs, as well as with individuals and groups. Investigating and understanding the often unpredictable power and legacies of landscapes that have seen (and often still viscerally embody) the consequences of mass death and destruction, the book shows, through these landscapes, the power of destruction to preserve, refocus, and often reconfigure the past. Responding to the complexity of modern conflict, the book offers a coherent, integrated, and sensitized hybrid approach, which calls on different disciplines where they overlap in a shared common terrain. Dealing with issues such as memory, identity, emotion, and wellbeing, the chapters tease out the human experience of modern conflict and its relationship to landscape. Conflict Landscapes will appeal to a wide range of disciplines involved in studying conflict, such as archaeology, anthropology, material culture studies, art history, cultural history, cultural geography, military history, and heritage and museum studies.

Book Organic Rankine Cycles for Waste Heat Recovery

Download or read book Organic Rankine Cycles for Waste Heat Recovery written by Silvia Lasala and published by BoD – Books on Demand. This book was released on 2020-05-13 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises five chapters on developed research activities on organic Rankine cycles. The first section aims to provide researchers with proper modelling (Chapter 1) and experimental (Chapter 2) tools to calculate and empirically validate thermophysical properties of ORC working fluids. The second section introduces some theoretical and experimental studies of organic Rankine cycles for waste heat recovery applications: a review of different supercritical ORC (Chapter 3), ORC for waste heat recovery from fossil-fired power plants (Chapter 4), the experimental detailed characterization of a small-scale ORC of 3 kW operating with either pure fluids or mixtures (Chapter 5).

Book Solving Problems in Scientific Computing Using Maple and Matlab

Download or read book Solving Problems in Scientific Computing Using Maple and Matlab written by Walter Gander and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern computing tools like Maple (symbolic computation) and Matlab (a numeric computation and visualization program) make it possible to easily solve realistic nontrivial problems in scientific computing. In education, traditionally, complicated problems were avoided, since the amount of work for obtaining the solutions was not feasible for the students. This situation has changed now, and the students can be taught real-life problems that they can actually solve using the new powerful software. The reader will improve his knowledge through learning by examples and he will learn how both systems, MATLAB and MAPLE, may be used to solve problems interactively in an elegant way. Readers will learn to solve similar problems by understanding and applying the techniques presented in the book. All programs used in the book are available to the reader in electronic form.

Book Pectins

    Book Details:
  • Author :
  • Publisher : BoD – Books on Demand
  • Release : 2020-01-22
  • ISBN : 1789840716
  • Pages : 180 pages

Download or read book Pectins written by and published by BoD – Books on Demand. This book was released on 2020-01-22 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book deepens the study and knowledge on pectins, especially in the processes of extraction, purification, and characterization, in short its many and wide applications. Among the most prominent applications are the food, pharmaceutical, and other industries. The development of pectins has a very promising future with a marked annual increase and with a wide range of sources. As written above, this book will help its readers to expand their knowledge on this biopolymer with vast application in the industry worldwide.

Book Modeling a Character in 3DS Max

Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Book 15th Conference on Software Engineering Education and Training  CSEE   T 2002

Download or read book 15th Conference on Software Engineering Education and Training CSEE T 2002 written by and published by . This book was released on 2002 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Elements of Modern Optical Design

Download or read book Elements of Modern Optical Design written by Donald C. O'Shea and published by Wiley-Interscience. This book was released on 1985-08-14 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: A textbook for elementary optical design that treats lasers, modulators, and scanners as part of the design process. Moves from the simplest concepts in optics to a basic understanding of ray tracing in optical systems, the components of those systems, and the process by which a design is produced. Features numerous problems, examples, and figures.

Book Printed Circuit Board Design Techniques for EMC Compliance

Download or read book Printed Circuit Board Design Techniques for EMC Compliance written by Mark I. Montrose and published by Wiley-IEEE Press. This book was released on 2000-07-04 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Electromagnetic compatibility (EMC) is an engineering discipline often identified as "black magic." This belief exists because the fundamental mechanisms on how radio frequency (RF) energy is developed within a printed circuit board (PCB) is not well understood by practicing engineers. Rigorous mathematical analysis is not required to design a PCB. Using basic EMC theory and converting complex concepts into simple analogies helps engineers understand the mitigation process that deters EMC events from occurring. This user-friendly reference covers a broad spectrum of information never before published, and is as fluid and comprehensive as the first edition. The simplified approach to PCB design and layout is based on real-life experience, training, and knowledge. Printed Circuit Board Techniques for EMC Compliance, Second Edition will help prevent the emission or reception of unwanted RF energy generated by components and interconnects, thus achieving acceptable levels of EMC for electrical equipment. It prepares one for complying with stringent domestic and international regulatory requirements. Also, it teaches how to solve complex problems with a minimal amount of theory and math. Essential topics discussed include: * Introduction to EMC * Interconnects and I/O * PCB basics * Electrostatic discharge protection * Bypassing and decoupling * Backplanes-Ribbon Cables-Daughter Cards * Clock Circuits-Trace Routing-Terminations * Miscellaneous design techniques This rules-driven book-formatted for quick access and cross-reference-is ideal for electrical and EMC engineers, consultants, technicians, and PCB designers regardless of experience or educational background." Sponsored by: IEEE Electromagnetic Compatibility Society

Book Advanced Foundation Engineering

Download or read book Advanced Foundation Engineering written by V. N. S. Murthy and published by Geotechnical Engineering. This book was released on 2017-08-30 with total page 795 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Modeling a Character in 3DS Max

Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Wordware Publishing, Inc.. This book was released on 2005-01-10 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Book 3ds Max Basics for Modeling Video Game Assets

Download or read book 3ds Max Basics for Modeling Video Game Assets written by William Culbertson and published by CRC Press. This book was released on 2021-03-09 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention. This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling. This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching. Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity. A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.