EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book 3D Game Development with Microsoft Silverlight 3

Download or read book 3D Game Development with Microsoft Silverlight 3 written by Gaston C. Hillar and published by Packt Publishing Ltd. This book was released on 2009-09-24 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.

Book Microsoft Silverlight 4 and SharePoint 2010 Integration

Download or read book Microsoft Silverlight 4 and SharePoint 2010 Integration written by Gastón C. Hillar and published by Packt Publishing Ltd. This book was released on 2010-07-22 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Techniques, practical tips, hints, and tricks for Microsoft Silverlight 4 interactions with SharePoint 2010 in this book and eBook.

Book Microsoft Sharepoint 2010 Developer s Compendium

Download or read book Microsoft Sharepoint 2010 Developer s Compendium written by Gast N C Hillar and published by Packt Publishing Ltd. This book was released on 2012-02-22 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint" takes a less discussion, more value approach to helping you learn all that you can about extending SharePoint. A medley of a total of five Packt books, each chapter has its own unique style so that you can learn not only from content written in a step by step tutorial style, but also from handbook and cookbook chapters. If you are a developer who would like to enhance your knowledge of SharePoint development to create sites with great user experience, don't miss "Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint." You should already be comfortable with general SharePoint development practices, though prior experience with PowerShell, Visual Studio, Silverlight and Windows 7 Phone is not a necessity.

Book Microsoft Silverlight 3  A Beginner s Guide

Download or read book Microsoft Silverlight 3 A Beginner s Guide written by Shannon Horn and published by McGraw Hill Professional. This book was released on 2008-07-31 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Silverlight is a cross-browser, cross-platform plug-in for delivering the next generation of .NET based media experiences and rich interactive applications for the Web Author frequently speaks at industry conferences

Book Unity 3D Game Development by Example

Download or read book Unity 3D Game Development by Example written by Ryan Henson Creighton and published by . This book was released on 2010 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Game Engine Programming

    Book Details:
  • Author : Gustavo Tommasi
  • Publisher :
  • Release : 2019-07-07
  • ISBN : 9781079060560
  • Pages : 84 pages

Download or read book 3D Game Engine Programming written by Gustavo Tommasi and published by . This book was released on 2019-07-07 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3D game engines that are behind today's biggest games are staggering works of mathematics and programming, and many game developers find that understanding them in their entirety is a difficult task. If you are lacking in experience (or a college degree, like myself), this task becomes even more arduous. In this book, I aim to walk you through the basics of graphics systems in 3D engines. More specifically, in this tutorial we will be discussing points and vectors, and all of the fun that comes with them. If you have a basic grasp of algebra (variables and variable math) and Computer Science (the basics of any object-oriented programming language), you should be able to make it through most of these tutorials.

Book XNA 4 3D Game Development by Example

Download or read book XNA 4 3D Game Development by Example written by Kurt Jaegers and published by Packt Publishing Ltd. This book was released on 2012-09-25 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create action-packed 3D games with the Microsoft XNA Framework.

Book Learning Stencyl 3  X Game Development  Beginner s Guide

Download or read book Learning Stencyl 3 X Game Development Beginner s Guide written by Innes Borkwood and published by Packt Publishing Ltd. This book was released on 2013-05-24 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Book Essential Silverlight 3

    Book Details:
  • Author : Ashraf Michail
  • Publisher : Addison-Wesley Professional
  • Release : 2009-09-21
  • ISBN : 0321680693
  • Pages : 466 pages

Download or read book Essential Silverlight 3 written by Ashraf Michail and published by Addison-Wesley Professional. This book was released on 2009-09-21 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: “The book you are holding contains the keys to writing great Silverlight 3 applications. Use them well!” –From the Foreword by Scott Guthrie, corporate vice president, Microsoft Developer Division Microsoft Silverlight is a leading cross-platform, Rich Internet Application (RIA) technology that allows you to create more compelling and interactive Web experiences than are possible with simple HTML browser pages. Silverlight 3 includes significant improvements over previous versions, including “out-of-browser” operation, H.264 video, 3D graphics, and real-time effects. Essential Silverlight 3 is the definitive reference and insider’s guide. It not only covers all the key features of the Silverlight 3 runtime and how to use them but, in Under the Hood sections, explains why each feature was developed and how each one works. These “insider” explanations often lead to concise, practical performance tips that can help you speed up your own Silverlight applications. Author Ashraf Michail is uniquely qualified to explain Silverlight 3. He is a Microsoft Silverlight architect who has guided Silverlight from its beginnings through the current version. In this book, he shows how to Integrate the principles and components of a Silverlight application, including XAP, XAML, and .NET code Use Silverlight vector graphics, bitmap images, and animation Display predictable and readable text across platforms and animate text elements Obtain mouse and keyboard input, including mouse wheel events Implement smooth animations to improve your user interface and make your application more pleasing to the user Use the Canvas, StackPanel, Grid, and Border elements to lay out your application and define custom layout elements Play high-quality, live, and on-demand video and audio Customize the built-in and toolkit controls and develop new custom Silverlight controls Connect to and synchronize with data using Silverlight Data Binding Use built-in real-time effects and define custom HLSL pixel shaders Enable GPU-accelerated rendering If you are a developer who is getting started with Silverlight or an expert Silverlight developer who is interested in understanding the inner workings of the Silverlight runtime, this book is for you.

Book Cryengine 3 Game Development

Download or read book Cryengine 3 Game Development written by Sean Tracy and published by Packt Publishing Ltd. This book was released on 2012-09-21 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.

Book Unity 3D Game Development by Example

Download or read book Unity 3D Game Development by Example written by Ryan Henson Creighton and published by . This book was released on 2010 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: A seat-of-your-pants manual for building fun, groovy little games quickly Build fun games using the free Unity 3D game engine even if you've never coded before Learn how to "skin" projects to make totally different games from the same file - more games, less effort! Deploy your games to the Internet so that your friends and family can play them Packed with ideas, inspiration, and advice for your own game design and development Stay engaged with fresh, fun writing that keeps you awake as you learn In Detail Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory - Doodle Jump, Paper Toss, and Canabalt, to name a few - have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need ...

Book Blender Game Engine

    Book Details:
  • Author : Victor Kuller Bacone
  • Publisher : Packt Publishing Ltd
  • Release : 2012-09-24
  • ISBN : 1849517037
  • Pages : 270 pages

Download or read book Blender Game Engine written by Victor Kuller Bacone and published by Packt Publishing Ltd. This book was released on 2012-09-24 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: The non-programmer's guide to creating 3D video games

Book Silverlight 3 Programmer s Reference

Download or read book Silverlight 3 Programmer s Reference written by J. Ambrose Little and published by John Wiley & Sons. This book was released on 2010-12-10 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: This valuable reference—in full color—explains the major new release of Silverlight 3 which is dramatically improved over previous versions and makes the development of powerful Rich Interactive Applications (RIAs) achievable for everyone. Packed with examples and written by a highly-seasoned team of developers and designers, this book guides you through the languages, tools, and techniques that are used to build applications on the Silverlight 3 platform (Build 40522). Each chapter provides a mini-tutorial on the respective topic, and the examples serve to both educate and inspire you. The information in this book is structured to help prepare you for the real-world challenges you may face when building applications on the Silverlight platform. By the end of the book, you’ll have gained a thorough understanding of how Silverlight applications are architected, developed, and designed. This book covers: · XAML basics · Silverlight 3 Tools for Visual Studio 2008, Expression Blend 3 and Silverlight Runtime and SDK Transforming text with render transforms · Using graphics, visuals and adding media for a richer user experience · Building application, making it come alive and responding to user activity · Setting up a control project and using a custom control in an application

Book Unity 3d Game Development by Example Beginner s Guide

Download or read book Unity 3d Game Development by Example Beginner s Guide written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2011-04-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is suitable for anybody who wants to create games in Unity. You don't need a programming background. If you love playing games and want to try your hand at creating them, this book is the place to start.

Book The Official Guide to 3D GameStudio

Download or read book The Official Guide to 3D GameStudio written by Michael Duggan and published by Course Technology. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're a video game enthusiast, then you've probably thought more than once about creating your own games. Now you can develop your own 3D games using 3D GameStudio! The Official Guide to 3D GameStudio will help you develop the skills you need to create a variety of games, including first-person shooter and fantasy role-playing. Learn how to make a game from start to finish using the most readily found tools in the industry. You'll cover the fundamentals of character animation, level building, and programming various effects. You'll even get tips on the game industry as a whole, including how video games are made, what job opportunities exist, and how you can break into the industry. Whether you want to make games for your own enjoyment or to build your career portfolio, this all-in-one guide covers everything you need to know to make amazing 3D games!

Book Beginning 3D Game Programming

Download or read book Beginning 3D Game Programming written by Tom Miller and published by Sams Publishing. This book was released on 2004 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.

Book Microsoft Silverlight 4 Business Application Development

Download or read book Microsoft Silverlight 4 Business Application Development written by Frank LaVigne and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Microsoft Silverlight is a programmable web browser plug-in that enables features including animation, vector graphics, and audio-video playback_features that characterize Rich Internet Applications. Silverlight makes possible the development of RIA applications in familiar .NET languages such as C♯ and VB.NET. Silverlight is a great (and growing) Line of Business platform and is increasingly being used to build business applications. Silverlight 3 made a big step in LOB; Silverlight 4 builds upon this further. This book will enable .NET developers to feel the pulse of business application development with Silverlight quickly. This book is not a general Silverlight 3/4 overview book. It is uniquely aimed at developers who require an introduction to building business applications with Silverlight. This book will focus on building a suite of real-world, useful business applications in a practical hands-on approach. This book is for .Net developers, providing the answers to many questions that are encountered when creating business applications in Silverlight, ultimately enabling rapid development with ease! This book teaches you how to build business applications with Silverlight 3 and 4. Building a suite of applications, it begins by introducing you to the basic tools and skills needed to get started in Silverlight development. It then dives deeply into the world of business application development, covering all the required concepts needed to build sophisticated business applications and provide a rich user experience. Chapters include: building a public website, adding rich media to the website, incorporating RIA into your website, and among others. By following the practical steps in this book, you will learn what_s needed to create rich business applications_from the creation of a Silverlight application, to enhancing your application with rich media and connecting your Silverlight application to various Data Sources.