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Book 30 Games for Social Change  Critical Thinking for ESL EFL Classes

Download or read book 30 Games for Social Change Critical Thinking for ESL EFL Classes written by Janine Berger and published by Wayzgoose Press. This book was released on 2016-10-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Doing Things with Games

Download or read book Doing Things with Games written by Lindsay D. Grace and published by CRC Press. This book was released on 2019-07-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

Book 30 Games for Social Change

Download or read book 30 Games for Social Change written by Janine Berger and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: English as a Second or Foreign Language, games, and global citizenship education form the perfect combination for the 21st-century language classroom. This ground-breaking book unites all three in a practical, classroom-tested series of lessons.The first section features games that open up discussions for students to get to know each other and discover more about themselves.The second section provides clearly explained, step-by-step guides for complete games-based lessons designed around themes of global importance, including equality literature gender issues food art social valuesand more. The games are flexible in terms of levels and groups, and most require nothing more than pen, paper, and enthusiastic players.The final game in the book is a special challenge to you and to your students to be, as Gandhi said, the change you want to see in the world.

Book 30 Games for Social Change

    Book Details:
  • Author : Janine Berger
  • Publisher :
  • Release : 2016-11
  • ISBN : 9781938757280
  • Pages : pages

Download or read book 30 Games for Social Change written by Janine Berger and published by . This book was released on 2016-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: English as a Second or Foreign Language, games, and global citizenship education form the perfect combination for the 21st-century language classroom. This ground-breaking book unites all three in a practical, classroom-tested series of lessons. The first section features games that open up discussions for students to get to know each other and discover more about themselves. The second section provides clearly explained, step-by-step guides for complete games-based lessons designed around themes of global importance, including - equality - literature - gender issues - food - art - social values and more. The games are flexible in terms of levels and groups, and most require nothing more than pen, paper, and enthusiastic players. The final game in the book is a special challenge to you and to your students to be, as Gandhi said, the change you want to see in the world.

Book Mega events and social change

Download or read book Mega events and social change written by Maurice Roche and published by Manchester University Press. This book was released on 2017-06-05 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The spectacle of major cultural and sporting events can preoccupy modern societies. This book is concerned with contemporary mega-events, like the Olympics and Expos. Using a sociological perspective Roche argues that mega-events reflect the major social changes which now influence our societies, particularly in the West, and that these amount to a new ‘second phase’ of the modernization process. Changes are particularly visible in the media, urban and global locational aspects of mega-events. Thus he suggests that contemporary mega-events, both in their achievements and their vulnerabilities, reflect, in the media sphere, the rise of the internet; in the urban sphere, de-industrialisation and the growing ecological crisis; and in the global sphere, the relative decline of the West and the rise of China and other ‘emerging’ countries.

Book Interactive Multimedia Learning

Download or read book Interactive Multimedia Learning written by Johannes Konert and published by Springer. This book was released on 2014-09-05 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

Book Handbook of Research on Improving Learning and Motivation through Educational Games  Multidisciplinary Approaches

Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Book Global Games

    Book Details:
  • Author : Maarten van Bottenburg
  • Publisher : University of Illinois Press
  • Release : 2001
  • ISBN : 9780252026546
  • Pages : 304 pages

Download or read book Global Games written by Maarten van Bottenburg and published by University of Illinois Press. This book was released on 2001 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A detailed and coherent account of the social significance and the politics underlying sports, Global Games demonstrates that sports are not a trivial pursuit but are deeply embedded in the way individuals and nations wish to be perceived. Book jacket.

Book Race and Social Change

Download or read book Race and Social Change written by Max Klau and published by John Wiley & Sons. This book was released on 2017-02-02 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: A powerful study illuminates our nation's collective civic fault lines Recent events have turned the spotlight on the issue of race in modern America, and the current cultural climate calls out for more research, education, dialogue, and understanding. Race and Social Change: A Quest, A Study, A Call to Action focuses on a provocative social science experiment with the potential to address these needs. Through an analysis grounded in the perspectives of developmental psychology, adaptive leadership and complex systems theory, the inquiry at the heart of this book illuminates dynamics of race and social change in surprising and important ways. Author Max Klau explains how his own quest for insight into these matters led to the empirical study at the heart of this book, and he presents the results of years of research that integrate findings at the individual, group, and whole system levels of analysis. It's an effort to explore one of the most controversial and deeply divisive subject's in American civic life using the tools of social science and empiricism. Readers will: Review a long tradition of classic, provocative social science experiments and learn how the study presented here extends that tradition into new and unexplored territory Engage with findings from years of research that reveal insights into dynamics of race and social change unfolding simultaneously at the individual, group, and whole systems levels Encounter a call to action with implications for our own personal journeys and for national policy at this critical moment in American civic life At a moment when our nation is once again bitterly divided around matters at the heart of American civic life, Race and Social Change: A Quest, A Study, A Call to Action seeks to push our collective journey forward with insights that promise to promote insight, understanding, and healing.

Book Information Systems and Modern Society  Social Change and Global Development

Download or read book Information Systems and Modern Society Social Change and Global Development written by Wang, John and published by IGI Global. This book was released on 2013-02-28 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergence of the digital age has transformed the way society communicates as well as disseminates information. Information Systems and Modern Society: Social Change and Global Development is a comprehensive collection of research on the emergence of information technology and its effect on society. By providing a forum for practitioners and researchers, this book aims to bring to light the advancements made throughout social changes and the application of information systems. This research provides recent techniques useful for policy makers, practitioners and students.

Book Leadership  Popular Culture and Social Change

Download or read book Leadership Popular Culture and Social Change written by Kristin M.S. Bezio and published by Edward Elgar Publishing. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The newest generation of leaders was raised on a steady diet of popular culture artifacts mediated through technology, such as film, television and online gaming. As technology expands access to cultural production, popular culture continues to play an important role as an egalitarian vehicle for promoting ideological dissent and social change. The chapters in this book examine works and creators of popular culture – from literature to film and music to digital culture – in order to address the ways in which popular culture shapes and is shaped by leaders around the globe as they strive to change their social systems for the better.

Book Serious Games

    Book Details:
  • Author : Ute Ritterfeld
  • Publisher : Routledge
  • Release : 2009-09-10
  • ISBN : 1135848904
  • Pages : 643 pages

Download or read book Serious Games written by Ute Ritterfeld and published by Routledge. This book was released on 2009-09-10 with total page 643 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.

Book The Caribbean and the Wider World

Download or read book The Caribbean and the Wider World written by Marjorie Brathwaite and published by Heinemann. This book was released on with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Entertainment Computing and Serious Games

Download or read book Entertainment Computing and Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-10-05 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Book Reimagining Communication  Mediation

Download or read book Reimagining Communication Mediation written by Michael Filimowicz and published by Routledge. This book was released on 2020-05-04 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles. A diverse body of contributions in this unique interdisciplinary resource offers perspectives on digital games, social media, photography, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports experiential, project-based learning in addition to a course’s traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume synthesizes the complex relationship of communication to media technologies and its forms in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.

Book Leisure  Voluntary Action and Social Change in Britain  1880 1939

Download or read book Leisure Voluntary Action and Social Change in Britain 1880 1939 written by Robert Snape and published by Bloomsbury Publishing. This book was released on 2018-04-05 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the final decades of the nineteenth century modernizing interpretations of leisure became of interest to social policy makers and cultural critics, producing a discourse of leisure and voluntarism that flourished until the Second World War. The free time of British citizens was increasingly seen as a sphere of social citizenship and community-building. Through major social thinkers, including William Morris, Thomas Hill Green, Bernard Bosanquet and John Hobson, leisure and voluntarism were theorized in terms of the good society. In post-First World War social reconstruction these writers remained influential as leisure became a field of social service, directed towards a new society and working through voluntary association in civic societies, settlements, new estate community-centres, village halls and church-based communities. This volume documents the parallel cultural shift from charitable philanthropy to social service and from rational recreation to leisure, teasing out intellectual influences which included social idealism, liberalism and socialism. Leisure, Robert Snape claims, has been a central and under-recognized organizing force in British communities. Leisure, Voluntary Action and Social Change in Britain, 1880-1939 marks a much needed addition to the historiography of leisure and an antidote to the widely misunderstood implications of leisure to social policy today.

Book Research Anthology on Game Design  Development  Usage  and Social Impact

Download or read book Research Anthology on Game Design Development Usage and Social Impact written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-10-07 with total page 2034 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.