Download or read book Black Rednecks and White Liberals written by Thomas Sowell and published by ReadHowYouWant.com. This book was released on 2010-09-17 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: This explosive new book challenges many of the long-prevailing assumptions about blacks, about Jews, about Germans, about slavery, and about education. Plainly written, powerfully reasoned, and backed with a startling array of documented facts, Black Rednecks and White Liberals takes on not only the trendy intellectuals of our times but also suc...
Download or read book 3 D Revolution written by Ray Zone and published by University Press of Kentucky. This book was released on 2012-07-06 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stereoscopic cinema began in the early 19th century and exploded in the 1950s in Hollywood. Its status as an enduring genre was confirmed in 2009 by the success of 3-D movie 'Avatar'.
Download or read book Danger Doll Squad Volume 1 written by Jason Martin and published by . This book was released on 2018-02-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Danger Zone's three lethal ladies DollFace, Vampblade, and Zombie Tramp join forces for the first time ever in this special crossover event! When each girl's deadliest foes merge together, our terrible threesome must enter "the black room", a virtual reality inside cyberspace, to do battle against Necro Magic AI!!!
Download or read book Zombie Culture written by Shawn McIntosh and published by Scarecrow Press. This book was released on 2008-02-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why have zombies resonated so pervasively in the popular imagination and in media, especially films? Why have they proved to be one of the most versatile and popular monster types in the growing video game industry? What makes zombies such widespread symbols of horror and dread, and how have portrayals of zombies in movies changed and evolved to fit contemporary fears, anxieties, and social issues? Zombies have held a unique place in film and popular culture throughout most of the 20th century. Rare in that this enduring monster type originated in non-European folk culture rather than the Gothic tradition from which monsters like vampires and werewolves have emerged, zombies have in many ways superseded these Gothic monsters in popular entertainment and the public imagination and have increasingly been used in discussions ranging from the philosophy of mind to computer lingo to the business press. Zombie Culture brings together scholars from a variety of fields, including cinema studies, popular culture, and video game studies, who have examined the living dead through a variety of lenses. By looking at how portrayals of zombies have evolved from their folkloric roots and entered popular culture, readers will gain deeper insights into what zombies mean in terms of the public psyche, how they represent societal fears, and how their evolving portrayals continue to reflect underlying beliefs of The Other, contagion, and death.
Download or read book Space Zombies written by Regan W. H. Macaulay and published by Lulu.com. This book was released on 2014-04-19 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: The novelette based on the B-movie parody feature film "Space Zombies: 13 Months of Brain-Spinning Mayhem!" by Kevin Risk and Regan W. H. Macaulay, now available on iTunes and on DVD. This is Book 1 of the "Trilogy of Horrifically Half-Baked Ham". Even the sanest and kindest of men goes mad. But what is it that drives him to insanity? Zombies from space seeking human brains for snacks? Human-to-cat, cat-to-human thought essence switches? Monster toad beasts or starfish mutations? Duelling heads? What you are about to read is a description of the circumstances under which one man, veterinarian Dr. Vic McNaughton, goes horribly, horribly - and almost irretrievably - insane.
Download or read book 2010 Comic Book Checklist Price Guide written by Maggie Thompson and published by Penguin. This book was released on 2009-10-08 with total page 5414 pages. Available in PDF, EPUB and Kindle. Book excerpt: No other guide on the market covers the volume of comic book listings and range of eras as Comic Book Checklist & Price Guide does, in an easy-to-use checklist format. Readers can access listings for 130,000 comics, issued since 1961, complete with names, cover date, creator information and near-mint pricing. With super-hero art on the cover and collecting details from the experts as America's longest-running magazine about comics in this book, there is nothing that compares.
Download or read book Zombies Are Us written by Christopher M. Moreman and published by McFarland. This book was released on 2011-10-10 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the surface, the zombie seems the polar opposite of the human--they are the living dead; we, in essence, are the dying alive. But the zombie is also "us." Although decaying, it looks like us, dresses like us, and sometimes (if rarely) acts like us. In this volume, essays by scholars from a range of disciplines examine the zombie as a thematic presence in literature, film, video games, legal language, and philosophy, exploring topics including zombies and the environment, litigation, the afterlife, capitalism, and the erotic. Through this wide-ranging examination of the zombie phenomenon, the authors seek to discover what the zombie can teach us about being human. Instructors considering this book for use in a course may request an examination copy here.
Download or read book 3D for the Web written by Carol MacGillivray and published by Taylor & Francis. This book was released on 2004-09-27 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications. Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use. Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games. Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package. For extra tips, information and help visit www.3dfortheweb.info
Download or read book Learning C Programming with Unity 3D written by Alex Okita and published by CRC Press. This book was released on 2014-08-01 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You’ll have what it takes to at least look at code without your head spinning. Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn’t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you’ll be able to create a real work of art. This applies to writing code—you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code. Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It’s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.
Download or read book Horror Film Stars 3d ed written by Michael R. Pitts and published by McFarland. This book was released on 2024-10-09 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Carradine, Jamie Lee Curtis, Yvonne De Carlo, Faith Domergue, Boris Karloff, Otto Kruger, Bela Lugosi, Jack Palance, Vincent Price, Santo, and George Zucco are just a few of the 80 horror film stars that are covered in this major standard reference work, now in its third edition. The author has revised much of the information from the two previous editions and has added several more performers to the lineup of horror film stars. The performers are given well rounded career bios and detailed horror film write-ups, with complete filmographies provided for those most associated with horror, science fiction, and fantasy movies, and genre-oriented filmographies for the lesser stars.
Download or read book 3 D Movies written by R.M. Hayes and published by McFarland. This book was released on 1998-10-15 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes credits and details of over 200 films from the early part of the 20th c. to the present. Full technical specifications are included, sometimes with patent drawings and equipment photos. Annotation copyrighted by Book News, Inc., Portland, OR
Download or read book Learning C Programming with Unity 3D second edition written by Alex Okita and published by CRC Press. This book was released on 2019-09-09 with total page 934 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more! Key Features Provides a starting point for the first-time programmer C# Code examples are simple short and clear Learn the very basics on up to interesting tricks which C# offers
Download or read book Comic book Superstars written by Don Thompson and published by . This book was released on 1993 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet the writers, artists, colorists, and letters who bring the stories to life. This book offers wide page margins for autographs and sketches. It's perfect for comics conventions, signings and store appearances.
Download or read book Hunting Zombies written by Joseph A. McCullough and published by The Rosen Publishing Group, Inc. This book was released on 2016-12-15 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning with an explanation of the historical origins of zombies, this book follows their history straight through to the threat they pose to the world today. All varieties of zombie are cataloged and examined, giving their strengths and weakness, with a special emphasis on recognition and elimination. Finally, the book covers the tactics and equipment used in zombie fighting.
Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Download or read book 3D Daily Dose of Discernment 2017 written by Kevin Everett FitzMaurice, M.S. and published by FitzMaurice Publishers. This book was released on 2023-10-01 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D: Daily Dose of Discernment: 2017 contains 365 daily quotations for insight and inspiration. • How To Develop Awareness • How To Increase Your Mental Capability • How To Exercise and Improve Your Mind • How To Exercise and Improve Your Thinking • How To Increase Insight through Discernment Themes & Topics • Mental health counseling, self-help, General Semantics, Eastern psychology, and philosophy. More Topics • Coping, ego, identity, performance, psychology, science, skill, society, spirituality, creativity, and talent. • Explorations on the nature of human sensing, feeling, thinking, and behaving are included. • A specific focus might be on the nature of wisdom or how roles and professions get caught in ego games. • Other frequent topics included ego-talk, one-human nature, problems with science, nondoing, self as inner space, and the limitations of thought. Stop Wasting Time • Now, you can use this book for contemplation and introspection whenever you have a moment. • Start living today! • Accept no excuses!
Download or read book The Dark Side of Game Play written by Torill Elvira Mortensen and published by Routledge. This book was released on 2015-06-05 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?