Download or read book VRST written by and published by . This book was released on 2005 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2023-07-08 with total page 717 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR.
Download or read book Virtual Reality and Augmented Reality written by Bruno Arnaldi and published by John Wiley & Sons. This book was released on 2018-05-08 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
Download or read book Virtual Reality and Augmented Reality written by Patrick Bourdot and published by Springer Nature. This book was released on 2019-10-07 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.
Download or read book HCI International 2024 Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of the Future Technologies Conference FTC 2021 Volume 3 written by Kohei Arai and published by Springer Nature. This book was released on 2021-10-24 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state-of-the-art intelligent methods and techniques for solving real world problems along with a vision of the future research. The sixth Future Technologies Conference 2021 was organized virtually and received a total of 531 submissions from academic pioneering researchers, scientists, industrial engineers, and students from all over the world. The submitted papers covered a wide range of important topics including but not limited to technology trends, computing, artificial intelligence, machine vision, communication, security, e-learning and ambient intelligence and their applications to the real world. After a double-blind peer-reviewed process, 191 submissions have been selected to be included in these proceedings. One of the meaningful and valuable dimensions of this conference is the way it brings together a large group of technology geniuses in one venue to not only present breakthrough research in future technologies but also to promote discussions and debate of relevant issues, challenges, opportunities, and research findings. We hope that readers find the volume interesting, exciting, and inspiring.
Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2021-09-15 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Download or read book Teaching and Learning in Virtual Space written by Sibylle Matern and published by wbv Media GmbH & Company KG. This book was released on 2023-09-20 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Neue Formen der Kommunikation sowie kollaborative Lern- und Arbeitsmöglichkeiten mit virtueller Realität an Hochschulen sind Themen des Sammelbandes. Die Autor:innen untersuchen und diskutieren, wie die Digitalisierung und die Nutzung digitaler Medien das Lernverhalten und die Zusammenarbeit im Hochschulkontext beeinflussen. Wie interagieren Studierende und Lehrende in einer virtuellen Umgebung? Wie können Teams trotz räumlicher Trennung effektiv zusammenarbeiten? Welche Strukturen, Lernformate und didaktische Methoden brauchen Studierende und Lehrende, wenn sie nicht persönlich, sondern online, virtuell oder hybrid kommunizieren? Die Beiträge basieren auf Kollaborationsszenarien, die als Prototypen an der Hochschule für angewandte Wissenschaften München entwickelt und getestet wurden. Der Sammelband bietet Einblicke in aktuelle Forschungen und innovative Ansätze für die Nutzung virtueller Realität im Bildungs- und Arbeitsbereich. This anthology is concerned with new forms of communication as well as collaborative learning and working possibilities with virtual reality at universities. The authors examine and discuss how digitalisation and the use of digital media influence learning behaviour and collaboration in the university context. How do students and teachers interact in a virtual environment? How can teams work together effectively despite spatial separation? What structures, learning formats and didactic methods do students and teachers need when they communicate online, virtually or hybrid rather than face-to-face? The contributions are based on collaboration scenarios that were developed and tested as prototypes at the Munich University of Applied Sciences HM. The anthology offers insights into current research and innovative approaches for the use of virtual reality in education and work.
Download or read book Intelligent Computing written by Kohei Arai and published by Springer Nature. This book was released on with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Reality and Mixed Reality written by Gabriel Zachmann and published by Springer Nature. This book was released on 2023-11-24 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 20th International Conference on Virtual Reality and Mixed Reality, EuroXR 2023, held in Rotterdam, the Netherlands, during November 29-December 1, 2023. The 14 full papers presented together with 2 short papers were carefully reviewed and selected from 42 submissions. The papers are grouped into the following topics: Interaction in Virtual Reality; Designing XR Experiences; and Human Factors in VR: Performance, Acceptance, and Design.
Download or read book Immersive Education written by Paula MacDowell and published by Springer Nature. This book was released on 2023-01-02 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world. Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.
Download or read book Technology Innovation Entrepreneurship and Education written by David Crawford and published by Springer Nature. This book was released on with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Human Centered Software Engineering written by Regina Bernhaupt and published by Springer Nature. This book was released on 2022-08-22 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 9th IFIP WG 13.2 International Conference on Human-Centered Software Engineering, HCSE 2022, which was held in Eindhoven, The Netherlands, during August 2022. The 11 full papers presented together with 2 poster and demo papers were carefully reviewed and selected from 25 submissions. The papers focus on the interdependencies between user interface properties and contribute to the development of theories, methods, tools and approaches for dealing with multiple properties that should be taken into account when developing interactive systems. They are organized in the following topical sections: user-centred design approaches; model-based and model-driven approaches; software development strategies; and posters and demos.
Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2024-09-18 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
Download or read book Advances in Augmented Reality and Virtual Reality written by Jitendra Kumar Verma and published by Springer Nature. This book was released on 2022-01-01 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on classification of computer assisted environments, field-of-views on visuospatial memory in complex virtual environment, free-roam VR for gaming, simulation of physical processes in an electric circuit, motion study of mated gears, ternary reversible gates with virtual reality, inclusiveness of AR and VR for agricultural disease detection, application of AR and VR in medical and pharmaceuticals, drones for medical assistance, machine learning based AR technologies for human face detection, recognition, and automated vehicles for medical assistance. The book is targeted towards advancing undergraduate, graduate, and post graduate students, researchers, academicians, policymakers, various government officials, NGOs, and industry research professionals who are currently working in the field of science and technology either directly or indirectly to benefit the common masses.
Download or read book Springer Handbook of Augmented Reality written by Andrew Yeh Ching Nee and published by Springer Nature. This book was released on 2023-01-01 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.
Download or read book Human Friendly Robotics 2022 written by Pablo Borja and published by Springer Nature. This book was released on 2023-01-01 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains seventeen contributions in the form of independent chapters, covering a broad range of topics related to human–robot interaction at physical and cognitive levels. Each chapter represents a novel piece of work presented during HFR 2022 by researchers in the different areas of robotics, where new theories, methodologies, technologies, challenges, and empirical and experimental studies are discussed. Additionally, this compilation is rich in viewpoints due to the multidisciplinary nature of its authors. Hence, this book represents an excellent opportunity for academics, researchers, and industry partners to get acquainted with the most recent work on human–robot interaction.