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Book 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments  SIVE

Download or read book 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments SIVE written by IEEE Staff and published by . This book was released on 2018-03-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual augmented mixed reality (VR AR MR) environments We also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of VR AR MR environments

Book 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments  SIVE

Download or read book 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments SIVE written by IEEE Staff and published by . This book was released on 2017-03-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments Moreover, the workshop will feature state of the art research on the field of sound for virtual environments

Book Designing Interactions for Music and Sound

Download or read book Designing Interactions for Music and Sound written by Michael Filimowicz and published by CRC Press. This book was released on 2022-04-19 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.

Book Roadmapping Extended Reality

Download or read book Roadmapping Extended Reality written by Mariano Alcañiz and published by John Wiley & Sons. This book was released on 2022-07-26 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: ROADMAPPING EXTENDED REALITY This book offers a comprehensive overview of the technological aspects of Extended Realities (XR) and discusses the main challenges and future directions in the field. This book is important and timely – XR technologies have overcome the 3 main aspects that were holding it back from mainstream adoption: cost, cables, and size. However, there are many aspects of XR technologies that are now going to be explored and developed that still need urgent research in terms of security, privacy, health and safety, long-term effects, addiction risks, and age-related developmental concerns, and the aim of the book is to inform all readers of these open issues and challenges. There are currently a great number of interdisciplinary researchers and developers working in the XR R&D field. Recently, XR technologies moved from the Gartner Hype Cycle onto the Plateau of Productivity on the Gartner Hype Cycle signaling that the fundamental XR technologies are now deemed mature technologies and ready for deployment in a wide variety of application areas. Corroborated by the fact that XR technologies are part of the future Metaverse, a concept that went rapidly mainstream during the time of writing of this book. Roadmapping Extended Reality is divided into two parts: (1) fundamentals and (2) applications. The first part covers the main technological aspects of XR. The chapters in this section review and discuss relevant fundamental concepts of XR, the actual state-of-the-art, and future challenges. The second part of the book focuses on covering a wide range of applications of XR including a future roadmap. All in all, the book offers a snapshot of the state-of-the-art in XR and addresses the needs of a multidisciplinary audience working in both academia and the industry, as well as stakeholders at government agencies and non-profit organizations. Audience This book is aimed at academic and industrial developers, exploring and developing applications in the XR, VR, AR, AI, smart IoT, 4th Industrial Revolution space, including those that are solving technology requirements, human factors, evaluation methodology advances, and ROI investigations.

Book 2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments  SIVE

Download or read book 2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments SIVE written by IEEE Staff and published by . This book was released on 2015-03-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments The workshop will feature state of the art research on the field of sound for virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments

Book Man Machine Environment System Engineering

Download or read book Man Machine Environment System Engineering written by Shengzhao Long and published by Springer Nature. This book was released on 2020-09-28 with total page 1040 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected papers introducing readers to the key research topics and latest development trends in the theory and application of MMESE. The advanced integrated research topic man-machine-environment system engineering (MMESE) was first established in China by Professor Shengzhao Long in 1981, with direct support from one of the greatest modern Chinese scientists, Xuesen Qian. In a letter to Shengzhao Long from October 22nd, 1993, Xuesen Qian wrote: “You have created a very important modern science and technology in China!” MMESE primarily focuses on the relationship between man, machine and environment, studying the optimum combination of man-machine-environment systems, where “man” refers to people in the workplace (e.g., operators, decision-makers), “machine” is the general name for any object controlled by man (including tools, machinery, computers, systems and technologies), and “environment” describes the specific working conditions under which man and machine interact (e.g., temperature, noise, vibration and hazardous gases). The three goals of optimizing such systems are ensuring safety, efficiency and economy. Presenting interdisciplinary studies on the concepts and methods in physiology, psychology, system engineering, computer science, environmental science, management, education and other related disciplines, this book is a valuable resource for all researchers and professionals whose work involves MMESE subjects.

Book The SAGE Handbook of Evolutionary Psychology

Download or read book The SAGE Handbook of Evolutionary Psychology written by Todd K. Shackelford and published by SAGE. This book was released on 2021-08-04 with total page 2222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolutionary psychology is an important and rapidly expanding area in the life, social, and behavioral sciences, and this Handbook represents the most comprehensive and up-to-date reference text in the field today. Over three volumes, the Handbook provides a rich overview of the most important theoretical and empirical work in the field. Chapters cover a broad range of topics, including theoretical foundations, the integration of evolutionary psychology with other life, social, and behavioral sciences, as well as with the arts and the humanities, and the increasing power of evolutionary psychology to inform applied fields, including medicine, psychiatry, law, and education. Each of the volumes has been carefully curated to have a strong thematic focus, covering: - The foundations of evolutionary psychology; - The integration of evolutionary psychology with other disciplines, and; - The applications of evolutionary psychology. The SAGE Handbook of Evolutionary Psychology is an essential resource for researchers, graduate students, and advanced undergraduate students in all areas of psychology, and in related disciplines across the life, social, and behavioral sciences.

Book 2014 IEEE VR Workshop Sonic Interaction in Virtual Environments  SIVE

Download or read book 2014 IEEE VR Workshop Sonic Interaction in Virtual Environments SIVE written by IEEE Staff and published by . This book was released on 2014-03-29 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments

Book Sonic Interactions in Virtual Environments

Download or read book Sonic Interactions in Virtual Environments written by Michele Geronazzo and published by Springer Nature. This book was released on 2022-10-13 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

Book Human Computer Interaction  Recognition and Interaction Technologies

Download or read book Human Computer Interaction Recognition and Interaction Technologies written by Masaaki Kurosu and published by Springer. This book was released on 2019-07-10 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.

Book 2018 IEEE Fourth VR International Workshop on Collaborative Virtual Environments  3DCVE

Download or read book 2018 IEEE Fourth VR International Workshop on Collaborative Virtual Environments 3DCVE written by IEEE Staff and published by . This book was released on 2018-03-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve interaction and collaboration in immersive virtual environments Design, implementation and evaluation of Immersive Collaborative Virtual Environments

Book 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops  VRW

Download or read book 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops VRW written by IEEE Staff and published by . This book was released on 2021-03-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR) Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments As of 2018, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR

Book 2018 IEEE 11th Workshop on Software Engineering and Architectures for Real Time Interactive Systems  SEARIS

Download or read book 2018 IEEE 11th Workshop on Software Engineering and Architectures for Real Time Interactive Systems SEARIS written by IEEE Staff and published by . This book was released on 2018-03-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS) These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general Their common principle is a strong user centric orientation which requires real time processing of simulation aspects as well as input output events according to perceptual constraints Therefore, we encourage researchers and developers of real time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop

Book 2018 IEEE Workshop on Augmented and Virtual Realities for Good  VAR4Good

Download or read book 2018 IEEE Workshop on Augmented and Virtual Realities for Good VAR4Good written by IEEE Staff and published by . This book was released on 2018-03-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality, Augmented Reality, Application for Social Good