Download or read book Workshop Proceedings Production Process of 3D Computer Graphics written by Ralf Dörner and published by . This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Rendering Techniques 98 written by George Drettakis and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer Science & Business Media. This book was released on 2004-06-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.
Download or read book Computer Animation and Simulation 2000 written by N. Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.
Download or read book Image Processing for Broadcast and Video Production written by Yakup Paker and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in computer visualisation mean that it is now possible to combine computer-generated image sequences with real video, in real time, for broadcast quality production. This will not only revolutionise the broadcast industry, by making "electronic film sets" possible for example, but also has important implications for related fields such as virtual reality, multi-media, industrial vision, and medical image processing. This volume contains papers from the European Workshop on Combined Real and Synthetic Image Processing for Broadcast and Video Production, held in Hamburg, 23-24 November 1994. The papers cover three main aspects of research: hardware, image analysis, and image synthesis, and include several key contributions from the EU RACE II supported MONA LISA (MOdelling NAturaL Images for Synthesis and Animation) project. The resulting volume gives a comprehensive overview of this important area of research, and will be of interest to practitioners, researchers, and postgraduate students.
Download or read book Proceedings of 4th International Conference and Expo on Computer Graphics Animation 2018 written by ConferenceSeries and published by ConferenceSeries. This book was released on with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: September 25-26, 2017 Berlin, Germany Key Topics : Computer Graphics, Computer Graphics Applications, Computer Animation, Animation Industry, Modeling, Game Design & Development, Computer Vision & Pattern Recognition, Virtual, Augmented and Mixed Reality, Imaging and Image Processing, Visualization, Human-Computer Interaction, 3D Web Technology, Simulation, Gamification and Social Game Mechanics, Rendering, 3D Printing,
Download or read book ICGG 2022 Proceedings of the 20th International Conference on Geometry and Graphics written by Liang-Yee Cheng and published by Springer Nature. This book was released on 2022-08-12 with total page 1080 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers recent achievements on the ever-expanding field of Geometry and Graphics on both analogical and digital fronts, from theoretical investigations to a broad range of applications, new teaching methodologies, and historical aspects. It is from 20th International Conference on Geometry and Graphics (ICGG2022), a series of conference that started in 1978 and promoted by International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching innovations in the multidisciplinary field. The contents of the book are organized in: Theoretical Geometry and Graphics; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education; Geometry and Graphics in History, and are intent for the academics, researchers, and professionals in architecture, engineering, industrial design, mathematics, and arts.
Download or read book 3D Videocommunication written by Oliver Schreer and published by John Wiley & Sons. This book was released on 2005-11-01 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field, 3D Videocommunication: provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research; considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics; focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move; discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and provides an exhaustive bibliography for further reading. Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.
Download or read book Rendering Techniques 2001 written by S.J. Gortler and published by Springer Science & Business Media. This book was released on 2001-07-31 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.
Download or read book Computer Vision ECCV 2018 written by Vittorio Ferrari and published by Springer. This book was released on 2018-10-08 with total page 853 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.The 776 revised papers presented were carefully reviewed and selected from 2439 submissions. The papers are organized in topical sections on learning for vision; computational photography; human analysis; human sensing; stereo and reconstruction; optimization; matching and recognition; video attention; and poster sessions.
Download or read book Proceedings of All India Seminar on Advances in Product Development APD 2006 written by R.K. Srivastava and published by New Age International. This book was released on 2006 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: Papers presented at an All India Seminar on Advances in Product Development, 17-18 February 2006.
Download or read book Advances in Artificial Reality and Tele Existence written by Ronghua Liang and published by Springer. This book was released on 2006-11-15 with total page 1367 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.
Download or read book The Art of 3 D Computer Animation and Imaging written by Isaac V. Kerlow and published by Wiley. This book was released on 1996-02-22 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A clearly written guide for the professional or student interested in the production of 3-D computer images. This non-platform specific guide provides a wealth of understandable information, four-color and black and white illustrations, and hundreds of tips. Written by an authority in the field, this book takes the reader through a step-by-step approach to learning this exciting.
Download or read book Emerging Technologies of Augmented Reality Interfaces and Design written by Haller, Michael and published by IGI Global. This book was released on 2006-11-30 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.
Download or read book Computer Graphics written by and published by . This book was released on 1984 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handbook of Digital Image Synthesis written by Vincent Pegoraro and published by CRC Press. This book was released on 2016-12-12 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code
Download or read book Multimedia 2001 written by J.A. Jorge and published by Springer Science & Business Media. This book was released on 2002 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes 2 keynote presentations, 18 papers and 1 demonstration presented at this year's Eurographics multimedia workshop. A wide range of subjects were covered, from media production to content processing and delivery, with a special focus on issues related to interactive video environments. These included standards and approaches for interactive television, hypervideo, collaborative video, augmented reality, mobile multimedia, the integration of TV and the web, content analysis, processing and presentation. The papers are organized in six sessions: 3D in multimedia, multimedia architectures and authoring, video and coding, content based retrieval and security, interactive media and interactive TV.