Download or read book Works of 3 D Form written by Gerry Stahl and published by Lulu.com. This book was released on 2018-09-08 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains information on Gerry StahlÕs sculpture and other artistic creations. There are reflections on his approach to sculpture, both aesthetic and technical. The volume concludes with a catalog of all the sculptures in chronological order.
Download or read book Three dimensional Visual Analysis written by Cheryl Akner-Koler and published by . This book was released on 2000 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book aims to strengthen an understanding of the sculptural possibilities of form and space through developing a visual language and structure that recognizes and gives priority to 3-dimensional visual perception. It is written so as to apply to both the active process of shaping 3-D form and space and analyzing any existing visual situation."-- Introduction.
Download or read book Introduction to Art Design Context and Meaning written by Pamela Sachant and published by Good Press. This book was released on 2023-11-27 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics
Download or read book Elements and Principles of 4D Art and Design written by Ellen Mueller and published by Oxford University Press, USA. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elements and Principles of 4D Art and Design is a core text for 4D foundational studies, offering students an accessible and hands-on introduction to the new elements and principles of time-based art. Suitable for both majors and non-majors, the book begins by reviewing basic aesthetic concepts and the principles and elements of 2- and 3D design to help students make connections between more familiar art forms and the new world of 4D design. Through a range of exercises and activities, students will hone improvisation, brainstorming, and critical thinking skills while gaining experience in a range of technologies related to 4D design such as simple video and audio recording and editing. Visit www.oup.com/us/mueller for additional material, including: - Interviews, videos, and audio files for a selection of examples cited throughout the text - Links and suggestions for online technical resources related to DSLR camera use, video editing, audio recording and editing, and stop-motion animation - Links to additional resources on artists and art for more in-depth learning
Download or read book The Art and Science of Drawing written by Brent Eviston and published by Rocky Nook, Inc.. This book was released on 2021-05-28 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing is not a talent, it's a skill anyone can learn. This is the philosophy of drawing instructor Brent Eviston based on his more than twenty years of teaching. He has tested numerous types of drawing instruction from centuries old classical techniques to contemporary practices and designed an approach that combines tried and true techniques with innovative methods of his own. Now, he shares his secrets with this book that provides the most accessible, streamlined, and effective methods for learning to draw.
Taking the reader through the entire process, beginning with the most basic skills to more advanced such as volumetric drawing, shading, and figure sketching, this book contains numerous projects and guidance on what and how to practice. It also features instructional images and diagrams as well as finished drawings. With this book and a dedication to practice, anyone can learn to draw!Download or read book Structural Packaging written by Paul Jackson and published by Laurence King Publishing. This book was released on 2012-02-13 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other packaging titles, which simply provide templates to copy, this book enables designers of all packaging types to create 3-D packaging forms that are specific to their needs rather than based on an existing design. It teaches a simple ‘net’ construction system – a one-piece 2-D configuration of card seen when a 3-D package is opened out and flattened – which enables the designer to create a huge number of very strong 3-D packaging forms that are both practical and imaginative. Each chapter concludes with photographs and net drawings of 6–10 creative examples of packaging designs made using the principles outlined in the preceding chapter. Structural Packaging gives the reader an understanding of the underlying principles of packaging construction and the technical knowledge and confidence to develop a greater number of their own unusual and innovative designs than any comparable book. Download the crease diagrams from the book for free at www.laurenceking.com
Download or read book How to Sketch written by Liron Yankonsky and published by . This book was released on 2014-12-19 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: HOW TO SKETCH: A Beginner's Guide to Sketching TechniquesDo you want to start sketching, TODAY? Do you always doodle on every available paper on sight? Did you never get the chance to FINALLY commit to sketching and drawing?If you answered yes, then HOW TO SKETCH is a the book you need!Inside this huge (404 pages) book you will find step-by-step guidance from the moment you draw your first line, and until you are able to observe objects and joyfully sketch them. Liron is a great believer in the "anyone can do it" approach, and this belief resides in every chapter and page of this book.Inside HOW TO SKETCH you will find:- The basic mindset for sketching- Sketching techniques (As well as tricks...)- Perspective drawing- Shading and creating depth- Creating beautiful textures- Diverse exercises for you to gain basic experience - the heart of the book- Liron's super personal approach to teaching artAnd so much more...Get your copy TODAY and finally learn how to sketch!
Download or read book Phyllida Barlow written by Phyllida Barlow and published by Jrp Ringier. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reproducing over 200 works on paper from the past 50 years, this retrospective publication presents a crucial part of British sculptor Phyllida Barlow's (born 1944) oeuvre. Designed by Japanese graphic designer Takaaki Matsumoto, the book will be published alongside the Hauser & Wirth London exhibition opening in late May 2014. A never-before-published interview between the artist and Hans Ulrich Obrist provides insight into drawings that are not preparations but, rather, daily exercises done before, during and after the creation of her sculptures. While the works on paper range in style, they demonstrate a consistency in color and form in their exploration of ideas related to structures, architectural interiors and urban surroundings. Barlow's works on paper date back to the early 1960s when she was a student at Chelsea College of Art in London.
Download or read book An Invitation to 3 D Vision written by Yi Ma and published by Springer Science & Business Media. This book was released on 2012-11-06 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.
Download or read book One Day Sculpture written by David Cross and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In One Day Sculpture, prominent critics, curators and scholars explore new considerations of public sculpture, temporality, performance, and curating art in the public realm. Conceived as both a document and critical expansion of the year-long One Day Sculpture temporary public art series in New Zealand (August 2008 ndash; March 2009), the book opens with an anthology of newly commissioned texts which expand conventional notions of encounter, performativity, publicness, photography, materiality, space and place in relation to contemporary public art. Set within this critical context, are in-depth considerations of each of the twenty projects, forming a new dimension to recent discussions on situation-specific art practices and commissioning public art. English text.
Download or read book Fundamentals of 3D Food Printing and Applications written by Fernanda C. Godoi and published by Academic Press. This book was released on 2018-11-02 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of 3D Food Printing and Applications provides an update on this emerging technology that can not only create complex edible shapes, but also enable the alteration of food texture and nutritional content required by specific diets. This book discusses 3D food printing technologies and their working mechanisms within a broad spectrum of application areas, including, but not limited to, the development of soft foods and confectionary designs. It provides a unique and contemporary guide to help correlate supply materials (edible inks) and the technologies (e.g., extrusion and laser based) used during the construction of computer-aided 3D shapes. Users will find a great reference that will help food engineers and research leaders in food science understand the characteristics of 3D food printing technologies and edible inks. - Details existing 3D food printing techniques, with an in-depth discussion on the mechanisms of formation of self-supporting layers - Includes the effects of flow behaviour and viscoelastic properties of printing materials - Presents strategies to enhance printability, such as the incorporation of hydrocolloids and lubricant enhancers - 3D printing features of a range of food materials, including cereal based, insect enriched, fruits and vegetables, chocolate and dairy ingredients - Business development for chocolate printing and the prospects of 3D food printing at home for domestic applications - Prosumer-driven 3D food printing - Safety and labelling of 3D printed food
Download or read book Principles of Three dimensional Design written by Wucius Wong and published by . This book was released on 1977 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps beginning designers think sculpturally by examining the elements of three-dimensional design and the use of simple planes and lines in geometric construction.
Download or read book 3D Math Primer for Graphics and Game Development 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Download or read book Folding Techniques for Designers written by Paul Jackson and published by Laurence King Publishing. This book was released on 2011-05-02 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many designers use folding techniques in their work to make three-dimensional forms from two-dimensional sheets of fabric, cardboard, plastic, metal, and many other materials. This unique book explains the key techniques of folding, such as pleated surfaces, curved folding, and crumpling. It has applications for architects, product designers, and jewelry and fashion designers An elegant, practical handbook, Folding for Designers explains over 70 techniques explained with clear step-by-step drawings, crease pattern drawings, and specially commissioned photography. All crease pattern drawings are available to view and download from the Laurence King website.
Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions
Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
Download or read book Model Rules of Professional Conduct written by American Bar Association. House of Delegates and published by American Bar Association. This book was released on 2007 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Model Rules of Professional Conduct provides an up-to-date resource for information on legal ethics. Federal, state and local courts in all jurisdictions look to the Rules for guidance in solving lawyer malpractice cases, disciplinary actions, disqualification issues, sanctions questions and much more. In this volume, black-letter Rules of Professional Conduct are followed by numbered Comments that explain each Rule's purpose and provide suggestions for its practical application. The Rules will help you identify proper conduct in a variety of given situations, review those instances where discretionary action is possible, and define the nature of the relationship between you and your clients, colleagues and the courts.