Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-01 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Download or read book Wolf Games written by Caroline Peckham and published by . This book was released on 2018-07-29 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE VAMPIRE GAMES SEASON 2***A season 1 recap is included in Wolf Games***After the trials of the V Games have come to an end, peace has fallen over The Sanctuary for Immortal beings. But for Jameson and Cass, their troubles are only just beginning. On the verge of their happily ever after, their world is torn apart, forcing the two lovers on separate paths. And with both of their hearts broken in the process, they have to find a way to live on without one another. Whilst Jameson sets off on a quest to save his Werewolf pack members from a madman, Cass is thrust into the arms of a new and dangerous enemy. An enemy who seeks not only her cooperation in his plans, but also, her heart...In the explosive new season of The Vampire Games, Wolf Games follows Jameson and Cass on a journey of death, romance, betrayal, and a dark force more fearful than the enemies of their past. Can they overcome the trials that are set to befall them, or is it time they accepted their inevitable fates?SERIES READING ORDER:THE VAMPIRE GAMES SEASON 1: Varick and Selena's StoryV Games - start the series for just 0.99 -----> https://www.amazon.com/dp/B074WCV558V Games: Fresh From The GraveV Games: Dead Before DawnTHE VAMPIRE GAMES SEASON 2: Jameson and Cass's StoryWolf GamesWolf Games: Island of Shade (Coming Soon)Wolf Games: Severed Fates (Coming Soon)
Download or read book V Games written by Caroline Peckham and published by . This book was released on 2017-10-09 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: LAST ONE TO THE GRAVE, WINS.Being a killer wasn't what eighteen year old Selena Grey ever expected she'd become. But with her stepfather's blood fresh on her hands, she finds herself walking into an eight by six prison cell where she'll live out the next twenty five years of her life. Or so she thought...When a man as beautiful as he is terrifying walks into the prison, Selena is the only one seemingly unaffected by his charms. But Varick's impossibly dark eyes are trained on her and her alone, frightening Selena of what his presence forewarns. It's not long before she finds out as she wakes on a ship in the dead of night, a captive of the forbidding Varick who seems more beast than man. But when she arrives at a barren and isolated island in the stormy north sea, she soon realises that the obnoxious Varick may be her only hope of survival. Because, in a place where polar night reigns for the next six months, a powerful and cruel family are about to start this year's season of the V Games. And Selena is marked to participate in the blood sport, hunted by ravenous vampires and surviving the harsh terrain of the bleak island. And, not only that, but Selena just became the highest bid on contestant in a century...
Download or read book Gamma Wolves written by Ash Barker and published by Bloomsbury Publishing. This book was released on 2020-11-26 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.
Download or read book Wolf Games written by Vivian Arend and published by Arend Publishing Inc.. This book was released on 2017-05-19 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: A standalone title in New York Times bestselling author Vivian Arend’s light-hearted, feel-good paranormal series. ~~~~~ True love’s path never did run smooth. After seven years of total denial, Margaret Raynor’s inner wolf is in full revolt. Weak and shaky, she literally falls into the very large and capable arms of the Granite Lake Beta, Erik Costanov. Just looking at another wolf scares her to death. One as big and sexy as Erik? Really bad idea, no matter what her libido says. She wants no part of him until she resolves her issues. Sheer chance puts Erik in the right place at the right time to catch Maggie, but the realization that hits him with the force of a full body shot is no accident. She’s his mate, and while he’ll be as patient as possible, no way is she doing anything without him from now on. Fate agrees—tossing them together to compete in the premier sporting event for wolves in the north. They’ll have to face her fears or lose their future. Warning: Contains uber-sexy werewolves of Russian descent, reluctant mates, and exotic travels through the Yukon wilderness. Includes sarcasm and hot nookie under the Midnight Sun. ----- The NORTHERN LIGHTS EDITION is a revised and extended version of the 2010 original.
Download or read book The She Wolf Games written by Ginna Moran and published by . This book was released on 2020-01-03 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rules of the She-Wolf Games are simple. 1. Get out of the cage first. 2. Don't waste time shifting into a wolf. 3. Never stop running. 4. Don't get caught. 5. Repeat every night until the games are over...or you escape. With werewolves on the brink of extinction, packs from everywhere came together in an attempt to overcome their differences. The creation of the She-Wolf Games did just that, bringing peace among the territories as packs work toward the same goal: Save their species. Usually, I'd be touched at such a monumental occasion, but I had no idea werewolves existed. Or that female werewolves were a commodity and the ultimate prize. I figured it out fast after encountering a beautiful wolf outside my apartment building. If only the cute sucker hadn't bitten me. Because now, I find myself as one of three she-wolves among a few dozen men competing for a chance to fill a spot in my new pack. Four scary-hot werewolves who all get to claim me. And they will do anything to win the She-Wolf Games. It's for a good cause, right? Too bad I'm going to assure they all lose. This is a sizzling hot reverse harem paranormal romance. Get ready for sparks to fly as the games begin.
Download or read book A Game of Birds and Wolves written by Simon Parkin and published by Little, Brown. This book was released on 2020-01-28 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic. By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, A Game of Birds and Wolves is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea.
Download or read book Lone Wolf Adventure Game written by Joe Dever and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Flight from the Dark written by Joe Dever and published by . This book was released on 2024-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic role-playing adventure returns -- with simplified gameplay -- for younger readers!YOU are the sole survivor of the Kai, who for thousands of years have protected the realm of Sommerlund. Can you reach the capital and warn the king in time? Will you survive? Your choices may be the difference between life and death in the most fantastic journey of your life. For you are now the last of the Kai - you are LONE WOLF.The first episode in a unique interactive series.A must-read for fans of gaming and fantasy.For ages 7+. Stripped-back and simplified gameplay - making the Lone Wolf universe accessible to non-gamers and young readers for the first time. More than 12 million copies sold, translated into 18 languages, winner of multiple international awards.
Download or read book The Medium of the Video Game written by Mark J. P. Wolf and published by University of Texas Press. This book was released on 2010-07-22 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.
Download or read book Myst and Riven written by Mark J. P. Wolf and published by University of Michigan Press. This book was released on 2011-05-26 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inaugural title in the Landmark Video Games series
Download or read book Before the Crash written by Mark J. P. Wolf and published by Wayne State University Press. This book was released on 2012-06-15 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students and teachers of media studies will enjoy this compelling volume.
Download or read book Lone Wolf Multiplayer Game Book written by Matthew Sprange and published by Mongoose Pub. This book was released on 2010-03-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Launched in the 80's, the Lone Wolf series of gamebooks quickly became firm favourites among a growing fan base. Alone among the gamebooks of their day, Lone Wolf was the only one to feature a cohesive and exciting world, and an extended campaign in which your character could grow and expand as he travelled through all 28 books of the original series. This was the first true mega-campaign! Prepare to return to the world of Magnamund, this time with your friends. The Lone Wolf Multiplayer Gamebook is a full roleplaying game, based on the simple rules system of the solo books - it is so easy, anyone can play! The first book in this range brings you the core rules, introduces the Kai Lord character class and presents three introductory scenarios to get you started.
Download or read book Old Wolf written by Avi and published by Simon and Schuster. This book was released on 2016-08-02 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the starving time a wolf and a raven work together to survive.
Download or read book Wolves Greatest Games written by John Hendley and published by eBook Partnership. This book was released on 2012-11-07 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: As one of the twelve pioneers of English football in 1888, Wolverhampton Wanderers have experienced all four tiers of the game and the club has written its name in the history books by winning every domestic honour. Wanderers became the first club to be champions of all four divisions and have also won FA Cup and League Cup finals. In the 1950s, floodlit contests against the greatest teams from around the world pulled in huge crowds and brought about the birth of European competition. Wolves' Greatest Games looks back at one hundred of the greatest games, from 1888 right through to the present day.Key features- Features one hundred of Wolverhampton Wanderers' most memorable games from across the club's history- Details the effect of the club's great managers and finest players on those games- Includes contemporary and historic images from these legendary matches- The book is fully endorsed by the club- Written by veteran football writer and Wolves programme editor John Hendley, author of Wolves On This Day and Wolves Miscellany
Download or read book Lone Wolf written by August Hahn and published by . This book was released on 2003-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers of the Lone Wolf series were launched into an odyssey spanning 28 game books, 12 novels, and countless related works. The hero for most of that work was Lone Wolf, a Kai Lord and the readers' alternate identity when traveling through the complex and often lethal world of Magnamund. The last survivor of the Kai, it was his self-appointed duty to seek vengeance for the deaths of his brothers and sisters. Through it all, readers of the Lone Wolf game books followed along with every step, every sword blow, and every use of his incredible powers. This book is the definitive guide to the world of Magnamund and the many roleplaying possibilities it provides.. If you can imagine an adventure, it awaits you somewhere on the face (or in the dark caverns) of Magnamund. There is a gazetteer section with maps, images, and detailed descriptions of the many realms that make up Magnamund. Notes on cultures, monsters, and the inevitable dangers of the land will be at your fingertips. The gazetteer will also provide Games Masters with statistics for dozens of terrible beasts and vile henchmen to throw at those foolish enough to oppose the rise of the Darklords What you will not find in these pages are overly complicated or burdensome rules. The combat of Lone Wolf is quick and simple, with greater emphasis placed on the descriptions and action of titanic conflict rather than the dice rolls involved. The real battle should be against the Darklords, not the rules involved to doing so. The basic rules of Lone Wolf are just that- basic. They provide the foundation for all action in Magnamund without getting in the way of the saga that is your campaign.
Download or read book World of Darkness Core Rulebook written by and published by World of Darkness. This book was released on 2004-08-01 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.