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EBookClubs

Read Books & Download eBooks Full Online

Book What s New in Flash Player 11

Download or read book What s New in Flash Player 11 written by Joseph Labrecque and published by "O'Reilly Media, Inc.". This book was released on 2011-12-06 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will present you with a full rundown of all the new features in the upcoming Flash Player 11 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to Flash Player and a chapter dedicated to providing you with additional resources.

Book What s New in Flash Player 11

Download or read book What s New in Flash Player 11 written by Joseph Labrecque and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introducing Starling

    Book Details:
  • Author : Thibault Imbert
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2012-01-12
  • ISBN : 1449320899
  • Pages : 154 pages

Download or read book Introducing Starling written by Thibault Imbert and published by "O'Reilly Media, Inc.". This book was released on 2012-01-12 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.

Book Red Hat Fedora Linux 3 For Dummies

Download or read book Red Hat Fedora Linux 3 For Dummies written by Jon Hall and published by John Wiley & Sons. This book was released on 2005-02-17 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fedora Core "X" is the latest release of the leading Linux distribution, which boasts approximately 70 percent of the Linux market in the United States and serves as a low-cost alternative to more expensive operating systems Written in the trademark friendly, humorous, easy-to-understand For Dummies style, this updated edition shows Linux newbies how to install and use Fedora Core Includes new coverage of the SELinux infrastructure (an important new security feature), Linux and GNOME applications, how to fine-tune the GNOME desktop, and the new GStreamer multimedia tool Companion DVD includes the full Fedora Core "X" distribution-all the tools and source code on the multi-CD version

Book Flash Catalyst CS5 Bible

Download or read book Flash Catalyst CS5 Bible written by Rob Huddleston and published by John Wiley & Sons. This book was released on 2010-04-15 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use the new Flash Catalyst to create rich Internet applications Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications—without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You’ll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application. Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code Reviews the basics of the Flex framework and rich Internet applications Demonstrates how to import comps and assets into Flash Builder in order to create an application Convert your ideas from design into functioning applications—and avoid writing complex code—with this authoritative resource.

Book Flash Builder 4 and Flex 4 Bible

Download or read book Flash Builder 4 and Flex 4 Bible written by David Gassner and published by John Wiley & Sons. This book was released on 2010-03-18 with total page 858 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete and thorough reference for developers on the new Flex 4 platform Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step through Flash Builder's new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more. Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for both new and veteran Flex application developers Walks you through Flex basics; upgrading from Flex 3; how to create desktop applications with AIR; and integrating Flex applications with the most popular application servers, including ColdFusion, ASP.NET, and PHP Includes extensive code samples of common tasks that you can use to jump-start your development projects Flex your development muscles with the Flex 4 and this comprehensive guide.

Book Adobe Edge Quickstart Guide

Download or read book Adobe Edge Quickstart Guide written by Joseph Labrecque and published by Packt Publishing Ltd. This book was released on 2012-03-14 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Edge Quickstart Guide is a practical guide on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.

Book Adobe Flash Professional CS6 Digital Classroom

Download or read book Adobe Flash Professional CS6 Digital Classroom written by Fred Gerantabee and published by John Wiley & Sons. This book was released on 2012-06-11 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Full-color book and video package teaches you Flash in a flash! If you want to design and maintain dynamic websites with Adobe Flash, this full-color book-and-video training package from expert instructors is the perfect place to start. Fifteen self-paced, step-by-step lessons are accompanied by video tutorials, and this powerful combination helps you master the basics, acquire essential skills, and learn what's new. Making all aspects of Flash less intimidating, this superb training tool covers topics such as using layers to build animation sequences, creating interactive web components with ActionScript, and much more. Uses full-color, step-by-step lessons in the book accompanied by videos on the DVD for a one-two punch of effective training Features five-minute videos that demonstrate and further explain the concepts in the lessons Covers Flash basics, new features in the latest release, and topics for beginners, intermediate, and advanced users Flash Professional CS6 Digital Classroom is what you need to learn how to use Adobe Flash, whether you're a designer, programmer, or hobbyist. Note: The DVD and other supplementary materials are not included as part of the e-book file. These materials are available for download upon purchase.

Book

    Book Details:
  • Author :
  • Publisher : IOS Press
  • Release :
  • ISBN :
  • Pages : 4947 pages

Download or read book written by and published by IOS Press. This book was released on with total page 4947 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Information Modelling and Knowledge Bases XIX

Download or read book Information Modelling and Knowledge Bases XIX written by H. Jaakkola and published by IOS Press. This book was released on 2008-01-10 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decades information modelling and knowledge bases have become hot topics not only in academic communities related to information systems and computer science, but also in business areas where information technology is applied. This book includes papers submitted to the 17th European-Japanese Conference on Information Modelling and Knowledge Bases (EJC 2007). The EJC conferences constitute a world-wide research forum for the exchange of scientific results and experiences achieved in computer science and other related disciplines using innovative methods and progressive approaches. In this way a platform has been established drawing together researches as well as practitioners dealing with information modelling and knowledge bases. Thus the main topics of the EJC conferences target the variety of themes in the domain of information modelling, conceptual analysis, design and specification of information systems, ontologies, software engineering, knowledge and process management, data and knowledge bases. The organizers also aim at applying new progressive theories. To this end, much attention is being paid also to theoretical disciplines including cognitive science, artificial intelligence, logic, linguistics and analytical philosophy. The selected papers cover many areas of information modelling, namely theory of concepts, database semantics, knowledge representation, software engineering, WWW information management, context-based information retrieval, ontological technology, image databases, temporal and spatial databases, document data management, process management, and many others.

Book Animating with Flash MX

    Book Details:
  • Author : Alex Michael
  • Publisher : CRC Press
  • Release : 2012-10-02
  • ISBN : 1136133984
  • Pages : 450 pages

Download or read book Animating with Flash MX written by Alex Michael and published by CRC Press. This book was released on 2012-10-02 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a professional animator and want to learn to use the Flash environment as a vehicle for your creative work then this is the book for you. It gets you up to speed fast with the basics of how to use Flash MX to animate, so you can start concentrating on how best to translate your animation skills to this medium. The techniques shown throughout the book build up in skill level quickly, showing you clearly and concisely the most effective way to translate your animations into Flash with the focus remaining on the importance of creative animation techniques. Benefit from Sprite Interactive's wealth of tips and tricks from their wide range of professional Flash animation work and successful training courses. Learn how to apply these techniques to your own work, how to make your characters run in Flash, speed them up and slow them down, make them stumble as they walk, show their anger or fear, make them come to life. Alex Michael, Lead Animator and MD of Sprite Interactive (www.sprite.net), shows you how to achieve all the creative skills of traditional animation using Flash so you can create work for a wide variety of new and innovative platforms, including PocketPCs and interactive TV, as well as video and the web. The free CD includes all the files you need to try everything in the book for yourself, as well as invaluable time and money saving animation processes and tools. Make sure you are at the cutting edge of animation and push your creative skills to the edge, if you want to animate successfully in Flash, buy this book.

Book Beginning Windows 8 1

Download or read book Beginning Windows 8 1 written by Mike Halsey and published by Apress. This book was released on 2013-10-14 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows 8 has been described by Microsoft as its ‘boldest’ Windows release ever and the 8.1 update enhances the paradigm further. Beginning Windows 8.1 takes you through the new features and helps you get more out of the familiar to reveal the fullest possibilities for this amazing new operating system. You will learn, with non-technical language used throughout, how to get up and running in the new Windows interface, minimize downtime, maximize productivity, and harness the features you never knew existed to take control of your computer and enjoy the peace of mind and excitement that comes with it. From tips and tweaks to easy-to-follow guides and detailed descriptions, this book takes you inside Windows 8.1 to discover the true power and flexibility that lies within, and guides you at your own pace through getting the very best from it. What you’ll learn About the ins and outs of the Windows 8 interface and its new features How to personalize your Windows experience to give trouble-free performance How to use your computer to connect to devices and services in the home, at work, and on the move How to maximize your productivity with Windows 8 How to secure and configure Windows 8 to guarantee a safe and secure experience How to use hack and manipulate Windows to enable advanced customization Who this book is for Beginning Windows 8.1 is for people new to Windows or who just want toget up to speed with Windows 8. This book also can help people who already know how to perform routine tasks learn how to get more out of Windows, their computer and their time. Whether you want to get up and running with Windows 8, or want to go to the next level and learn useful ways to minimize problems, maximize performance, and optimize your overall Windows experience, this book is for you. Table of Contents Introducing Windows 8.1 Finding your Way Around Windows 8.1 Connecting Sharing with Family and Friends Organizing and Searching Your Computer Printing and Managing Printers Having Fun with Games, Photos, Music and Video Maximizing Your Productivity Personalizing Your Windows Experience Making Windows 8.1 More Accessible and Easier to Use Keeping Yourself, Your Files and Your Computer Safe Maintaining and Backing up Your Computer and Files Advanced Configuration and Customization Getting Started with Virtualization Installing Windows 8.1 on Your Computer Appendix A Appendix B Appendix C Appendix D

Book Mastering Modern Web Penetration Testing

Download or read book Mastering Modern Web Penetration Testing written by Prakhar Prasad and published by Packt Publishing Ltd. This book was released on 2016-10-28 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of conducting modern pen testing attacks and techniques on your web application before the hacker does! About This Book This book covers the latest technologies such as Advance XSS, XSRF, SQL Injection, Web API testing, XML attack vectors, OAuth 2.0 Security, and more involved in today's web applications Penetrate and secure your web application using various techniques Get this comprehensive reference guide that provides advanced tricks and tools of the trade for seasoned penetration testers Who This Book Is For This book is for security professionals and penetration testers who want to speed up their modern web application penetrating testing. It will also benefit those at an intermediate level and web developers who need to be aware of the latest application hacking techniques. What You Will Learn Get to know the new and less-publicized techniques such PHP Object Injection and XML-based vectors Work with different security tools to automate most of the redundant tasks See different kinds of newly-designed security headers and how they help to provide security Exploit and detect different kinds of XSS vulnerabilities Protect your web application using filtering mechanisms Understand old school and classic web hacking in depth using SQL Injection, XSS, and CSRF Grasp XML-related vulnerabilities and attack vectors such as XXE and DoS techniques Get to know how to test REST APIs to discover security issues in them In Detail Web penetration testing is a growing, fast-moving, and absolutely critical field in information security. This book executes modern web application attacks and utilises cutting-edge hacking techniques with an enhanced knowledge of web application security. We will cover web hacking techniques so you can explore the attack vectors during penetration tests. The book encompasses the latest technologies such as OAuth 2.0, Web API testing methodologies and XML vectors used by hackers. Some lesser discussed attack vectors such as RPO (relative path overwrite), DOM clobbering, PHP Object Injection and etc. has been covered in this book. We'll explain various old school techniques in depth such as XSS, CSRF, SQL Injection through the ever-dependable SQLMap and reconnaissance. Websites nowadays provide APIs to allow integration with third party applications, thereby exposing a lot of attack surface, we cover testing of these APIs using real-life examples. This pragmatic guide will be a great benefit and will help you prepare fully secure applications. Style and approach This master-level guide covers various techniques serially. It is power-packed with real-world examples that focus more on the practical aspects of implementing the techniques rather going into detailed theory.

Book What s New in Adobe AIR 3

Download or read book What s New in Adobe AIR 3 written by Joseph Labrecque and published by "O'Reilly Media, Inc.". This book was released on 2011-12-06 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will present you with a full rundown of all the new features in the upcoming AIR 3.0 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to AIR and a chapter dedicated to providing you with additional resources.

Book Flash CS5 5  The Missing Manual

Download or read book Flash CS5 5 The Missing Manual written by Chris Grover and published by "O'Reilly Media, Inc.". This book was released on 2011-06-22 with total page 865 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to Flash CS5 covers the basics of animation, ways to create movement between images, adding audio and video, creating reusable elements, and testing and publishing Web sites.

Book Designing Apps for Success

Download or read book Designing Apps for Success written by Matthew David and published by CRC Press. This book was released on 2014-02-03 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2007, Apple released the iPhone. With this release came tools as revolutionary as the internet was to businesses and individuals back in the mid- and late-nineties: Apps. Much like websites drove (and still drive) business, so too do apps drive sales, efficiencies and communication between people. But also like web design and development, in its early years and iterations, guidelines and best practices for apps are few and far between. Designing Apps for Success provides web/app designers and developers with consistent app design practices that result in timely, appropriate, and efficiently capable apps. This book covers application lifecycle management that designers and developers use when creating apps for themselves or the entities that hired them. From the early discussions with a company as to how to what kind of app they want, to storyboarding, to developing cross platform, to troubleshooting, to publishing, Designing Apps for Success gives a taut, concise, and pragmatic roadmap from the beginning of the process all the way to the end. Developers and designers will learn not only best practices on how to design an app but how to streamline the process while not losing any quality on the end result. Other topics in this book include: Case studies that best showcase the development process at work (or not at work). Global examples of apps developed all over the world. Future proofing your apps Post-publishing: Promoting and marketing your apps and keeping it relevant. Consistent app design practices for consistently successful results.

Book ActionScript 3 0 Game Programming University

Download or read book ActionScript 3 0 Game Programming University written by Gary Rosenzweig and published by Pearson Education. This book was released on 2011-01-13 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0. Includes a chapter on developing games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.