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Book What are the Things We Want to Know in Pc

Download or read book What are the Things We Want to Know in Pc written by Mohan K and published by Lulu.com. This book was released on with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Code

    Book Details:
  • Author : Charles Petzold
  • Publisher : Microsoft Press
  • Release : 2022-08-02
  • ISBN : 0137909292
  • Pages : 563 pages

Download or read book Code written by Charles Petzold and published by Microsoft Press. This book was released on 2022-08-02 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

Book The Road Ahead

Download or read book The Road Ahead written by Bill Gates and published by Penguin Group. This book was released on 1996 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this clear-eyed, candid, and ultimately reassuring

Book The First 20 Hours

    Book Details:
  • Author : Josh Kaufman
  • Publisher : Penguin
  • Release : 2013-06-13
  • ISBN : 1101623047
  • Pages : 288 pages

Download or read book The First 20 Hours written by Josh Kaufman and published by Penguin. This book was released on 2013-06-13 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

Book Windows 10

    Book Details:
  • Author : David Pogue
  • Publisher : O'Reilly Media
  • Release : 2018-07-15
  • ISBN : 9781491981917
  • Pages : 704 pages

Download or read book Windows 10 written by David Pogue and published by O'Reilly Media. This book was released on 2018-07-15 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Microsoft's last Windows version, the April 2018 Update, is a glorious Santa sack full of new features and refinements. What's still not included, though, is a single page of printed instructions. Fortunately, David Pogue is back to help you make sense of it all--with humor, authority, and 500 illustrations."--Page 4 of cover.

Book PCs For Dummies

    Book Details:
  • Author : Dan Gookin
  • Publisher : John Wiley & Sons
  • Release : 2015-11-19
  • ISBN : 1119041783
  • Pages : 381 pages

Download or read book PCs For Dummies written by Dan Gookin and published by John Wiley & Sons. This book was released on 2015-11-19 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling PC reference on the planet—now available in its 13th edition Completely updated to cover the latest technology and software, the 13th edition of PCs For Dummies tackles using a computer in friendly, human terms. Focusing on the needs of the beginning computer user, while also targeting those who are familiar with PCs, but need to get up to speed on the latest version of Windows. This hands-on guide takes the dread out of working with a personal computer. Leaving painful jargon and confusing terminology behind, it covers Windows 10 OS, connecting to and using services and data in the cloud, and so much more. Written by Dan Gookin, the original For Dummies author, it tells you how to make a PC purchase, what to look for in a new PC, how to work with the latest operating system, ways to protect your files, what you can do online, media management tips, and even basic topics you're probably too shy to ask a friend about. Determine what you need in a PC and how to set it up Configure your PC, hook up a printer, and connect to the Internet Find your way around Windows 10 OS with ease and confidence Play movies and music, view photos, and explore social media If you're a first-time PC user at home or at work or just need to brush up on the latest technological advancements, the new edition of this bestselling guide gets you up and running fast.

Book PCs Just the Steps For Dummies

Download or read book PCs Just the Steps For Dummies written by Nancy C. Muir and published by For Dummies. This book was released on 2009-03-03 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re looking for step-by-step instructions for learning a PC, PCs Just The Steps For Dummies, 2nd Edition, has exactly what you need. Author Nancy Muir knows how to get PC beginners up to speed in a hurry, the fun and easy way. No lengthy theory here; Just the Steps For Dummies books focus on the steps necessary to accomplish key tasks. From the most basic things like turning on your PC and setting the date and time to setting up and using a wireless network, you’ll find simple steps that lead to great results. You learn how to: Set up your computer Work with the Start menu Navigate Windows Vista View the contents of a drive with Windows Explorer Create a password Play movies with Windows Media Player Set up your Internet connection Send and receive e-mail Browse the Web with Internet Explorer Work with sound and video Set up a wired Ethernet network Troubleshoot problems with hardware Run Windows Update, and many more common PC tasks It’s easy to find what you want to know, because every chapter lists the tasks it covers and the page on which each can be found. Tasks are presented with numbered steps and plenty of illustrations that show you what you should be seeing on your screen. PCs Just The Steps For Dummies, 2nd Edition gets you going with that new PC in no time, and it’s a great reference to keep handy.

Book Structure and Interpretation of Computer Programs

Download or read book Structure and Interpretation of Computer Programs written by Harold Abelson and published by MIT Press. This book was released on 2022-05-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website.

Book PC Annoyances

    Book Details:
  • Author : Steve Bass
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2005
  • ISBN : 9780596008826
  • Pages : 264 pages

Download or read book PC Annoyances written by Steve Bass and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes how to fix glitches found on a PC, covering such topics as email, Microsoft Windows, the Internet, Microsoft Office, hardware, and music and video

Book Building the Perfect PC

    Book Details:
  • Author : Robert Bruce Thompson
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2004
  • ISBN : 9780596006631
  • Pages : 374 pages

Download or read book Building the Perfect PC written by Robert Bruce Thompson and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to building a custom PC provides information on planning the project, choosing the components, and constructing five different systems, including a mainstream PC and a home theater PC

Book Computer Organization and Design

Download or read book Computer Organization and Design written by David A. Patterson and published by Elsevier. This book was released on 2012 with total page 920 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rev. ed. of: Computer organization and design / John L. Hennessy, David A. Patterson. 1998.

Book Vanished

    Book Details:
  • Author : Tim Weaver
  • Publisher : Penguin
  • Release : 2016
  • ISBN : 0143129635
  • Pages : 354 pages

Download or read book Vanished written by Tim Weaver and published by Penguin. This book was released on 2016 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Missing persons investigator David Raker's race to find a man who disappeared during his morning commute--book three of Tim Weaver's international bestselling mystery series For millions of Londoners, the morning of December 17 is just like any other. But not for Sam Wren. An hour after leaving home, he gets onto a tube train--and never gets off again. No eyewitnesses. No trace of him on security cameras. Six months later, he's still missing. Out of options and desperate for answers, Sam's wife Julia hires David Raker to track him down. Raker has made a career out of finding the lost. He knows how they think. And, in missing person cases, the only certainty is that everyone has something to hide. But in this case the secrets go deeper than anyone imagined. As Raker starts to suspect that even the police are lying to him, it becomes clear that someone is watching. Someone who knows what happened on the tube that day. And, with Raker in his sights, he'll do anything to keep Sam's secrets to himself.

Book Arkansas Methodist

Download or read book Arkansas Methodist written by and published by . This book was released on 1921 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Hearings

    Book Details:
  • Author : United States. Congress. House. Committee on Armed Services
  • Publisher :
  • Release : 1953
  • ISBN :
  • Pages : 1938 pages

Download or read book Hearings written by United States. Congress. House. Committee on Armed Services and published by . This book was released on 1953 with total page 1938 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computerworld

    Book Details:
  • Author :
  • Publisher :
  • Release : 2004-12-20
  • ISBN :
  • Pages : 44 pages

Download or read book Computerworld written by and published by . This book was released on 2004-12-20 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

Book Unreal Engine 4 Shaders and Effects Cookbook

Download or read book Unreal Engine 4 Shaders and Effects Cookbook written by Brais Brenlla Ramos and published by Packt Publishing Ltd. This book was released on 2019-05-27 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor Key FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook Description Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how! What you will learnMaster Unreal Engine's rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine's node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine's Material Editor for building complex materials and texturesWho this book is for This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.