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Book Wendel s Workshop

Download or read book Wendel s Workshop written by Chris Riddell and published by Pan Macmillan. This book was released on 2020-10-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If his inventions go wrong, Wendel just throws them away and starts again. So when Clunk, his robot assistant, fills the sock drawer with cups and saucers and makes tea in a Wellington boot, Wendel throws him on the scrapheap and makes himself a new assistant: the Wendelbot. But he gets more than he bargained for, and soon Wendel finds himself on the scrapheap. Can he win back his workshop from the mighty Wendelbot? Let the robot battle commence! Wendel's Workshop is a very funny adventure full of crazy inventions and magnificent robots from award-winning author and illustrator Chris Riddell - with a subtle environmental message.

Book Wendel s Workshop

    Book Details:
  • Author : Chris Riddell
  • Publisher : Macmillan Children's Books
  • Release : 2013
  • ISBN : 9781447234920
  • Pages : 32 pages

Download or read book Wendel s Workshop written by Chris Riddell and published by Macmillan Children's Books. This book was released on 2013 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let's get reading with Macmillan early readers! Let's Read! books help make reading easy. The complete story and original illustrations of bestselling children's books by favourite authors including Julia Donaldson and Chris Riddell have been specially designed as an early reader to help and encourage children who are growing in reading confidence.

Book Devil s Workshop

    Book Details:
  • Author : Susan Piedmont-Palladino
  • Publisher : Princeton Architectural Press
  • Release : 1997
  • ISBN : 9781568981130
  • Pages : 156 pages

Download or read book Devil s Workshop written by Susan Piedmont-Palladino and published by Princeton Architectural Press. This book was released on 1997 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: For 25 years the architects who make up Jersey Devil have been constructing their own designs while living on site in tents or Airstream trailers, making adjustments to their structures in response to problems encountered during the building process. Jersey Devil is a name that has been attached to work by Steve Badanes, John Ringel, Jim Adamson, or any combination of the above, plus many other people who have participated in their diverse projects. This loose-knit group of designer-builders has created projects that critique conventional practice, both the process of making architecture and the accepted definitions of architecture itself. Jersey Devil's architecture shows a concern for craft and detail, an attention to the expressiveness of the construction materials, and a strong environmental consciousness. Devil's Workshop contains complete project descriptions, photographs, drawings, and plans on more than a dozen projects, including the Snail House, the Silo House, the Hoagie House, and the Seaside Pavillion. Essays analyze Jersey Devil's work, providing an insight into the design-build process and its historical context, and discussing the formal qualities inherent in these projects.

Book Designing for Behavior Change

Download or read book Designing for Behavior Change written by Stephen Wendel and published by "O'Reilly Media, Inc.". This book was released on 2013-11-05 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new wave of products is helping people change their behavior and daily routines, whether it’s exercising more (Jawbone Up), taking control of their finances (HelloWallet), or organizing their email (Mailbox). This practical guide shows you how to design these types of products for users seeking to take action and achieve specific goals. Stephen Wendel, HelloWallet’s head researcher, takes you step-by-step through the process of applying behavioral economics and psychology to the practical problems of product design and development. Using a combination of lean and agile development methods, you’ll learn a simple iterative approach for identifying target users and behaviors, building the product, and gauging its effectiveness. Discover how to create easy-to-use products to help people make positive changes. Learn the three main strategies to help people change behavior Identify your target audience and the behaviors they seek to change Extract user stories and identify obstacles to behavior change Develop effective interface designs that are enjoyable to use Measure your product’s impact and learn ways to improve it Use practical examples from products like Nest, Fitbit, and Opower

Book Serious Games and Virtual Worlds in Education  Professional Development  and Healthcare

Download or read book Serious Games and Virtual Worlds in Education Professional Development and Healthcare written by Klaus Bredl and published by IGI Global. This book was released on 2013-03-31 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Book Computer Vision   ECCV 2014 Workshops

Download or read book Computer Vision ECCV 2014 Workshops written by Lourdes Agapito and published by Springer. This book was released on 2015-03-19 with total page 856 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8925, 8926, 8927, and 8928 comprises the thoroughly refereed post-workshop proceedings of the Workshops that took place in conjunction with the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 203 workshop papers were carefully reviewed and selected for inclusion in the proceedings. They where presented at workshops with the following themes: where computer vision meets art; computer vision in vehicle technology; spontaneous facial behavior analysis; consumer depth cameras for computer vision; "chalearn" looking at people: pose, recovery, action/interaction, gesture recognition; video event categorization, tagging and retrieval towards big data; computer vision with local binary pattern variants; visual object tracking challenge; computer vision + ontology applies cross-disciplinary technologies; visual perception of affordance and functional visual primitives for scene analysis; graphical models in computer vision; light fields for computer vision; computer vision for road scene understanding and autonomous driving; soft biometrics; transferring and adapting source knowledge in computer vision; surveillance and re-identification; color and photometry in computer vision; assistive computer vision and robotics; computer vision problems in plant phenotyping; and non-rigid shape analysis and deformable image alignment. Additionally, a panel discussion on video segmentation is included.

Book Computer Vision     ACCV 2016 Workshops

Download or read book Computer Vision ACCV 2016 Workshops written by Chu-Song Chen and published by Springer. This book was released on 2017-03-14 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set, consisting of LNCS 10116, 10117, and 10118, contains carefully reviewed and selected papers presented at 17 workshops held in conjunction with the 13th Asian Conference on Computer Vision, ACCV 2016, in Taipei, Taiwan in November 2016. The 134 full papers presented were selected from 223 submissions. LNCS 10116 contains the papers selected

Book ECGBL2011 Proceedings of the 5th European Conference on Games Based Learning

Download or read book ECGBL2011 Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Collage Workshop for Kids

Download or read book Collage Workshop for Kids written by Shannon Merenstein and published by Quarry Books. This book was released on 2018-10-30 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Be inspired and delighted by Collage Workshop for Kids, a colorful art instruction book on collage techniques for children—made in cooperation with The Eric Carle Museum of Picture Book Art. Collage Workshop for Kids pairs essays by educators from The Eric Carle Museum of Picture Book Art with instructions on collage technique. Chapters explore favorite art themes for kids and demonstrate how to work with colored tissue paper, newspaper, fabric and buttons, painted paper, torn paper, and more. In each chapter, Reggio-inspired author and teacher Shannon Merenstein explores each technique with original ideas. Members of the museum's education staff offer expert advice on creating art with children. Everything you need to know about collage is in this book, making it a great reference for teachers, librarians, and parents.

Book Energy Research Abstracts

Download or read book Energy Research Abstracts written by and published by . This book was released on 1994-08 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Entertainment Computing and Serious Games

Download or read book Entertainment Computing and Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-10-05 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Book K 12 Education  Concepts  Methodologies  Tools  and Applications

Download or read book K 12 Education Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2013-09-30 with total page 1765 pages. Available in PDF, EPUB and Kindle. Book excerpt: Primary and Secondary education is a formative time for young students. Lessons learned before the rigors of higher education help to inform learners’ future successes, and the increasing prevalence of learning tools and technologies can both help and hinder students in their endeavors. K-12 Education: Concepts, Methodologies, Tools, and Applications investigates the latest advances in online and mobile learning, as well as pedagogies and ontologies influenced by current developments in information and communication technologies, enabling teachers, students, and administrators to make the most of their educational experience. This multivolume work presents all stakeholders in K-12 education with the tools necessary to facilitate the next generation of student-teacher interaction.

Book Computer Vision   ACCV 2014 Workshops

Download or read book Computer Vision ACCV 2014 Workshops written by C. V. Jawahar and published by Springer. This book was released on 2015-04-11 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set, consisting of LNCS 9008, 9009, and 9010, contains carefully reviewed and selected papers presented at 15 workshops held in conjunction with the 12th Asian Conference on Computer Vision, ACCV 2014, in Singapore, in November 2014. The 153 full papers presented were selected from numerous submissions. LNCS 9008 contains the papers selected for the Workshop on Human Gait and Action Analysis in the Wild, the Second International Workshop on Big Data in 3D Computer Vision, the Workshop on Deep Learning on Visual Data, the Workshop on Scene Understanding for Autonomous Systems, and the Workshop on Robust Local Descriptors for Computer Vision. LNCS 9009 contains the papers selected for the Workshop on Emerging Topics on Image Restoration and Enhancement, the First International Workshop on Robust Reading, the Second Workshop on User-Centred Computer Vision, the International Workshop on Video Segmentation in Computer Vision, the Workshop: My Car Has Eyes: Intelligent Vehicle with Vision Technology, the Third Workshop on E-Heritage, and the Workshop on Computer Vision for Affective Computing. LNCS 9010 contains the papers selected for the Workshop on Feature and Similarity for Computer Vision, the Third International Workshop on Intelligent Mobile and Egocentric Vision, and the Workshop on Human Identification for Surveillance.

Book Proceedings of the USPHS Workshop on Laboratory and Epidemiologic Approaches to Determining the Role of Environmental Exposure as Risk Factors for B Cell Chronic Lymphocytic Leukemia and Other B Cell Lymphoproliferative Disorders

Download or read book Proceedings of the USPHS Workshop on Laboratory and Epidemiologic Approaches to Determining the Role of Environmental Exposure as Risk Factors for B Cell Chronic Lymphocytic Leukemia and Other B Cell Lymphoproliferative Disorders written by Gerald E. Marti and published by . This book was released on 1997 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Serious Games

    Book Details:
  • Author : Ralf Dörner
  • Publisher : Springer
  • Release : 2016-08-25
  • ISBN : 3319406124
  • Pages : 421 pages

Download or read book Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-08-25 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Book The Sea Ranch

    Book Details:
  • Author : Donlyn Lyndon
  • Publisher : Princeton Architectural Press
  • Release : 2004
  • ISBN : 1568983867
  • Pages : 316 pages

Download or read book The Sea Ranch written by Donlyn Lyndon and published by Princeton Architectural Press. This book was released on 2004 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recognized for its environmentally sensitive planning and architecture, the Sea Ranch community is located on the Californian Sonoma Coast. Heavily illustrated, this volume uses photographs and plans to portray the people and buildings and reveal the community's success as an environmental experiment.

Book Advanced Topics in Computer Vision

Download or read book Advanced Topics in Computer Vision written by Giovanni Maria Farinella and published by Springer Science & Business Media. This book was released on 2013-09-24 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad selection of cutting-edge research, covering both theoretical and practical aspects of reconstruction, registration, and recognition. The text provides an overview of challenging areas and descriptions of novel algorithms. Features: investigates visual features, trajectory features, and stereo matching; reviews the main challenges of semi-supervised object recognition, and a novel method for human action categorization; presents a framework for the visual localization of MAVs, and for the use of moment constraints in convex shape optimization; examines solutions to the co-recognition problem, and distance-based classifiers for large-scale image classification; describes how the four-color theorem can be used for solving MRF problems; introduces a Bayesian generative model for understanding indoor environments, and a boosting approach for generalizing the k-NN rule; discusses the issue of scene-specific object detection, and an approach for making temporal super resolution video.