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Book Web Developer com  Guide to 3D Avatars

Download or read book Web Developer com Guide to 3D Avatars written by Sue Wilcox and published by . This book was released on 1998-07-27 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this complete how-to guide, expert Sue Ki Wilcox takes a hands-on approach to teaching you how to use and get the most out of the avatar tools currently on the market. For each tool covered, she walks you through all the steps involved in using that tool to create a CyberAndroid. She also uses numerous examples taken from sites around the world to give you an idea of the various ingenious ways avatars are being used in business and entertainment, and to acquaint you with the crucial issues surrounding the creation and use of avatars. With Web Developer.com Guide to 3D Avatars, you'll quickly master: * Body geometry and texture mapping for avatars * Techniques for making photographic replicas of faces and bodies for avatars * Motion-capture and other advanced techniques to give your avatar cool moves * Techniques for creating avatars that think for themselves * Browser compatibility, file formats, multiuser servers, and interfaces. From a talking head to a fantasy heroine, or even a photorealistic representation of yourself, equipped with naturalistic body movements and emotional responses, the options for how you represent yourself or your organization on the Internet are limited only by your imagination. The CD-ROM gives you: * Avatar models that you can customize for your own use * Demos of various avatar creation software packages * Complete copy of 3D Planet's(r) 3D Assistant(TM) * A variety of 3D viewers for entering multiuser worlds * Authoring tools for creating your own 3D world * Tutorials from professionals in the field of avatar design. Visit our Web site at www.wiley.com/compbooks/

Book Web Developer com  Guide to Creating 3D Worlds

Download or read book Web Developer com Guide to Creating 3D Worlds written by Rory O'Neill and published by . This book was released on 1998-03-23 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own 3D worlds on the Web. Using their own 3D Web engine called RAGE, the authors guide the readers through the creation of a 3D game to illustrate all of the issues involved, from the design and creation of the world to all the technology needed to make it run on the Web.

Book Web Techniques

Download or read book Web Techniques written by and published by . This book was released on 1998 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mind as Machine

    Book Details:
  • Author : Margaret A. Boden
  • Publisher : Oxford University Press
  • Release : 2006
  • ISBN : 0199241449
  • Pages : 1705 pages

Download or read book Mind as Machine written by Margaret A. Boden and published by Oxford University Press. This book was released on 2006 with total page 1705 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive science is among the most fascinating intellectual achievements of the modern era. The quest to understand the mind is an ancient one. But modern science has offered new insights and techniques that have revolutionized this enquiry. Oxford University Press now presents a masterlyhistory of the field, told by one of its most eminent practitioners.Psychology is the thematic heart of cognitive science, which aims to understand human (and animal) minds. But its core theoretical ideas are drawn from cybernetics and artificial intelligence, and many cognitive scientists try to build functioning models of how the mind works. In that sense,Margaret Boden suggests, its key insight is that mind is a (very special) machine. Because the mind has many different aspects, the field is highly interdisciplinary. It integrates psychology not only with cybernetics/AI, but also with neuroscience and clinical neurology; with the philosophy ofmind, language, and logic; with linguistic work on grammar, semantics, and communication; with anthropological studies of cultures; and with biological (and A-Life) research on animal behaviour, evolution, and life itself. Each of these disciplines, in its own way, asks what the mind is, what itdoes, how it works, how it develops---and how it is even possible.Boden traces the key questions back to Descartes's revolutionary writings, and to the ideas of his followers--and his radical critics--through the eighteenth and nineteenth centuries. Her story shows how controversies in the development of experimental physiology, neurophysiology, psychology,evolutionary biology, embryology, and logic are still relevant today. Then she guides the reader through the complex interlinked paths along which the study of mind developed in the twentieth century. Cognitive science covers all mental phenomena: not just 'cognition' (knowledge), but also emotion,personality, psychopathology, social communication, religion, motor action, and consciousness. In each area, Boden introduces the key ideas and researchers and discusses those philosophical critics who see cognitive science as fundamentally misguided. And she sketches the waves of resistance andacceptance on the part of the media and general public, showing how these have affected the development of the field.No one else could tell this story as Boden can: she has been a member of the cognitive science community since the late-1950s, and has known many of its key figures personally. Her narrative is written in a lively, swift-moving style, enriched by the personal touch of someone who knows the story atfirst hand. Her history looks forward as well as back: besides asking how state-of-the-art research compares with the hopes of the early pioneers, she identifies the most promising current work. Mind as Machine will be a rich resource for anyone working on the mind, in any academic discipline, whowants to know how our understanding of mental capacities has advanced over the years.

Book Cyberfeminism

    Book Details:
  • Author : Susan Hawthorne
  • Publisher : Spinifex Press
  • Release : 1999
  • ISBN : 9781875559688
  • Pages : 452 pages

Download or read book Cyberfeminism written by Susan Hawthorne and published by Spinifex Press. This book was released on 1999 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: An international anthology by feminists working in the field of electronic publishing, electronic activism, electronic data delivery, multimedia production, virtual reality creation, developing programs or products electronically, as well as those developing critiques of electronic culture. This collection explores what the possibilities are for feminists and for feminism. It also grapples with the pitfalls of the medium. The book, however, does not assume that the technology in itself is negative, but rather how it is used is open to critique. This leaves open the possibility of feminists having an impact on the way the technologies develop. The book includes connecting HTML with poetry, developing resources for Women's Studies and libraries, on-line, CD-ROM and VRML developments. The book has markets across trade and educational sectors and could be used at secondary and tertiary levels.

Book Euphoria and Dystopia

    Book Details:
  • Author : Sarah Cook
  • Publisher : Riverside Architectural Press
  • Release : 2020-05-29
  • ISBN : 1988366313
  • Pages : 1116 pages

Download or read book Euphoria and Dystopia written by Sarah Cook and published by Riverside Architectural Press. This book was released on 2020-05-29 with total page 1116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Euphoria and Dystopia: The Banff New Media Institute Dialogues is a compendium of some of the most important thinking about art and technology to have taken place in the last few decades at the international level. Based on the research of the Banff New Media Institute (BNMI) from 1995 to 2005, the book celebrates the belief that the creative sector, artists and cultural industries, in collaboration with scientists, social scientists and humanists, have a critical role to play in developing technologies that work for human betterment and allow for a more participatory culture. The book is organized by key themes that have underscored the dialogues of the BNMI and within each are carefully edited transcriptions drawn from thousands of hours of audio material documenting BNMI events such as the annual Interactive Screen and the numerous summits and workshops. Each chapter is introduced by an essay from the book editors that discusses the roles of research and artistic co-production at Banff from 1990 to 2005 and a commissioned essay from a leading new media theorist. Includes the catalogue for ‘The Art Formerly Known As New Media’ exhibition, Walter Phillips Gallery, 2005. Edited by Sarah Cook and Sara Diamond. Foreword by Kellogg Booth and Sidney Fels. Essays by Sandra Buckley; Steve Dietz; Jean Gagnon; N. Katherine Hayles; Eric Kluitenberg; Jeff Leiper, Allucquere Rosanne Stone. Afterword by Susan Kennard.

Book Digital Media  The Future

Download or read book Digital Media The Future written by John Vince and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Book Environmental Online Communication

Download or read book Environmental Online Communication written by Arno Scharl and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together high quality articles exploring the design, implementation, management, funding, promotion and evaluation of networked information systems that advocate sustainability and the protection of natural ecosystems. Case studies of deployed and planned information systems complement theoretical work on the methodological, technological and organizational foundations of environmental online communication.

Book Embodied Conversational Agents

Download or read book Embodied Conversational Agents written by Justine Cassell and published by MIT Press. This book was released on 2000 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes research in all aspects of the design, implementation, and evaluation of embodied conversational agents as well as details of specific working systems. Embodied conversational agents are computer-generated cartoonlike characters that demonstrate many of the same properties as humans in face-to-face conversation, including the ability to produce and respond to verbal and nonverbal communication. They constitute a type of (a) multimodal interface where the modalities are those natural to human conversation: speech, facial displays, hand gestures, and body stance; (b) software agent, insofar as they represent the computer in an interaction with a human or represent their human users in a computational environment (as avatars, for example); and (c) dialogue system where both verbal and nonverbal devices advance and regulate the dialogue between the user and the computer. With an embodied conversational agent, the visual dimension of interacting with an animated character on a screen plays an intrinsic role. Not just pretty pictures, the graphics display visual features of conversation in the same way that the face and hands do in face-to-face conversation among humans. This book describes research in all aspects of the design, implementation, and evaluation of embodied conversational agents as well as details of specific working systems. Many of the chapters are written by multidisciplinary teams of psychologists, linguists, computer scientists, artists, and researchers in interface design. The authors include Elisabeth Andre, Norm Badler, Gene Ball, Justine Cassell, Elizabeth Churchill, James Lester, Dominic Massaro, Cliff Nass, Sharon Oviatt, Isabella Poggi, Jeff Rickel, and Greg Sanders.

Book Guide to Graphics Software Tools

Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.

Book The Cumulative Book Index

Download or read book The Cumulative Book Index written by and published by . This book was released on 1999 with total page 2520 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Library Journal

Download or read book The Library Journal written by and published by . This book was released on 1998-10 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.

Book Virtual Interaction  Interaction in Virtual Inhabited 3D Worlds

Download or read book Virtual Interaction Interaction in Virtual Inhabited 3D Worlds written by E. Granum and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.

Book Library Journal

Download or read book Library Journal written by and published by . This book was released on 1998-10 with total page 1002 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cumulated Index to the Books

Download or read book Cumulated Index to the Books written by and published by . This book was released on 1999 with total page 1132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Math Primer for Graphics and Game Development  2nd Edition

Download or read book 3D Math Primer for Graphics and Game Development 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Book American Book Publishing Record

Download or read book American Book Publishing Record written by and published by . This book was released on 2001 with total page 2744 pages. Available in PDF, EPUB and Kindle. Book excerpt: