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Book Wavelet Volume Rendering and Compression

Download or read book Wavelet Volume Rendering and Compression written by Masami Ueda and published by . This book was released on 1994 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Visualization Handbook

Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who of international scientific visualization researchers covering every aspect of the discipline, including:·Virtual environments for visualization·Basic visualization algorithms·Large-scale data visualization·Scalar data isosurface methods·Visualization software and frameworks·Scalar data volume rendering·Perceptual issues in visualization·Various application topics, including information visualization.* Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.

Book Handbook of Medical Image Processing and Analysis

Download or read book Handbook of Medical Image Processing and Analysis written by Isaac Bankman and published by Elsevier. This book was released on 2008-12-24 with total page 1009 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Medical Image Processing and Analysis is a comprehensive compilation of concepts and techniques used for processing and analyzing medical images after they have been generated or digitized. The Handbook is organized into six sections that relate to the main functions: enhancement, segmentation, quantification, registration, visualization, and compression, storage and communication.The second edition is extensively revised and updated throughout, reflecting new technology and research, and includes new chapters on: higher order statistics for tissue segmentation; tumor growth modeling in oncological image analysis; analysis of cell nuclear features in fluorescence microscopy images; imaging and communication in medical and public health informatics; and dynamic mammogram retrieval from web-based image libraries.For those looking to explore advanced concepts and access essential information, this second edition of Handbook of Medical Image Processing and Analysis is an invaluable resource. It remains the most complete single volume reference for biomedical engineers, researchers, professionals and those working in medical imaging and medical image processing.Dr. Isaac N. Bankman is the supervisor of a group that specializes on imaging, laser and sensor systems, modeling, algorithms and testing at the Johns Hopkins University Applied Physics Laboratory. He received his BSc degree in Electrical Engineering from Bogazici University, Turkey, in 1977, the MSc degree in Electronics from University of Wales, Britain, in 1979, and a PhD in Biomedical Engineering from the Israel Institute of Technology, Israel, in 1985. He is a member of SPIE. - Includes contributions from internationally renowned authors from leading institutions - NEW! 35 of 56 chapters have been revised and updated. Additionally, five new chapters have been added on important topics incluling Nonlinear 3D Boundary Detection, Adaptive Algorithms for Cancer Cytological Diagnosis, Dynamic Mammogram Retrieval from Web-Based Image Libraries, Imaging and Communication in Health Informatics and Tumor Growth Modeling in Oncological Image Analysis. - Provides a complete collection of algorithms in computer processing of medical images - Contains over 60 pages of stunning, four-color images

Book Wavelets for Computer Graphics

Download or read book Wavelets for Computer Graphics written by Eric J. Stollnitz and published by Morgan Kaufmann. This book was released on 1996 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool.

Book Computer Science Handbook

Download or read book Computer Science Handbook written by Allen B. Tucker and published by CRC Press. This book was released on 2004-06-28 with total page 2742 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you think about how far and fast computer science has progressed in recent years, it's not hard to conclude that a seven-year old handbook may fall a little short of the kind of reference today's computer scientists, software engineers, and IT professionals need. With a broadened scope, more emphasis on applied computing, and more than 70 chap

Book In Situ Visualization for Computational Science

Download or read book In Situ Visualization for Computational Science written by Hank Childs and published by Springer Nature. This book was released on 2022-05-04 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of the emerging field of in situ visualization, i.e. visualizing simulation data as it is generated. In situ visualization is a processing paradigm in response to recent trends in the development of high-performance computers. It has great promise in its ability to access increased temporal resolution and leverage extensive computational power. However, the paradigm also is widely viewed as limiting when it comes to exploration-oriented use cases. Furthermore, it will require visualization systems to become increasingly complex and constrained in usage. As research efforts on in situ visualization are growing, the state of the art and best practices are rapidly maturing. Specifically, this book contains chapters that reflect state-of-the-art research results and best practices in the area of in situ visualization. Our target audience are researchers and practitioners from the areas of mathematics computational science, high-performance computing, and computer science that work on or with in situ techniques, or desire to do so in future.

Book Mathematical Foundations of Scientific Visualization  Computer Graphics  and Massive Data Exploration

Download or read book Mathematical Foundations of Scientific Visualization Computer Graphics and Massive Data Exploration written by Torsten Möller and published by Springer Science & Business Media. This book was released on 2009-06-12 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of visualization is the accurate, interactive, and intuitive presentation of data. Complex numerical simulations, high-resolution imaging devices and incre- ingly common environment-embedded sensors are the primary generators of m- sive data sets. Being able to derive scienti?c insight from data increasingly depends on having mathematical and perceptual models to provide the necessary foundation for effective data analysis and comprehension. The peer-reviewed state-of-the-art research papers included in this book focus on continuous data models, such as is common in medical imaging or computational modeling. From the viewpoint of a visualization scientist, we typically collaborate with an application scientist or engineer who needs to visually explore or study an object which is given by a set of sample points, which originally may or may not have been connected by a mesh. At some point, one generally employs low-order piecewise polynomial approximationsof an object, using one or several dependent functions. In order to have an understanding of a higher-dimensional geometrical “object” or function, ef?cient algorithms supporting real-time analysis and manipulation (- tation, zooming) are needed. Often, the data represents 3D or even time-varying 3D phenomena (such as medical data), and the access to different layers (slices) and structures (the underlying topology) comprising such data is needed.

Book High Performance Computing

Download or read book High Performance Computing written by Rio Yokota and published by Springer. This book was released on 2019-01-24 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of 13 workshops held at the 33rd International ISC High Performance 2018 Conference, in Frankfurt, Germany, in June 2018: HPC I/O in the Data Center, HPC-IODC 2018; Workshop on Performance and Scalability of Storage Systems, WOPSSS 2018; 13th Workshop on Virtualization in High-Performance Cloud Computing, VHPC 2018; Third International Workshop on In Situ Visualization, WOIV 2018; 4th International Workshop on Communication Architectures for HPC, Big Data, Deep Learning and Clouds at Extreme Scale, ExaComm 2018; International Workshop on OpenPOWER for HPC, IWOPH 2018; IXPUG Workshop: Many-Core Computing on Intel Processors; Workshop on Sustainable Ultrascale Computing Systems; Approximate and Transprecision Computing on Emerging Technologies, ATCET 2018; First Workshop on the Convergence of Large-Scale Simulation and Artificial Intelligence; Third Workshop for Open Source Supercomputing, OpenSuCo 2018; First Workshop on Interactive High-Performance Computing; Workshop on Performance Portable Programming Models for Accelerators, P^3MA 2018. The 53 full papers included in this volume were carefully reviewed and selected from 80 submissions. They cover all aspects of research, development, and application of large-scale, high performance experimental and commercial systems. Topics include HPC computer architecture and hardware; programming models, system software, and applications; solutions for heterogeneity, reliability, power efficiency of systems; virtualization and containerized environments; big data and cloud computing; and artificial intelligence.

Book Pacific Graphics  99

Download or read book Pacific Graphics 99 written by and published by . This book was released on 1999 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Seoul, Korea hosted the Pacific Graphics 99 Conference, a major Asian forum in the field. Culled from 81 submissions are 30 papers, as well as three extended abstracts for the keynote address and two invited talks. The keynoter, T. Kunii of Hosei U., Japan, frames the science of computer graphics. Session papers address: rendering, computer animation, geometric computation, swept volume, geometric compression, visualization, subdivision surfaces, surface reconstruction, virtual reality, geometric modeling, and geometric processing. Invited papers are on opportunities for subdivision-based multiresolution modeling, and modeling and rendering methods of clouds. Color plates (17 pages worth) enliven the proceedings. Future conferences are planned for Hong Kong (2000) and China (2001). Lacks a subject index. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Systems Modeling and Simulation  Theory and Applications

Download or read book Systems Modeling and Simulation Theory and Applications written by Doo-Kwon Baik and published by Springer Science & Business Media. This book was released on 2005-01-31 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the third Asian Simulation Conference, AsiaSim 2004, held in Jeju Island, Korea in October 2004. The 78 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 178 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodology, manufacturing, aerospace simulation, military simulation, medical simulation, general applications, network simulation and modeling, e-business simulation, numerical simulation, traffic simulation, transportation, virtual reality, engineering applications, and DEVS modeling and simulation.

Book Introduction to Volume Rendering

Download or read book Introduction to Volume Rendering written by Barthold Lichtenbelt and published by Prentice Hall. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the increase in desktop computing power, volume rendering has become more accessible to scientists, engineers, and students. This book includes detailed coverage of every step in the volume rendering process, explaining the challenges, tradeoffs, and best solutions available. The CD-ROM features source code, detailed listings of products, and information on relevant organizations.

Book Digital Preservation Technology for Cultural Heritage

Download or read book Digital Preservation Technology for Cultural Heritage written by Mingquan Zhou and published by Springer Science & Business Media. This book was released on 2012-12-04 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Digital Preservation Technology for Cultural Heritage" discusses the technology and processes in digital preservation of cultural heritage. It covers topics in five major areas: Digitization of cultural heritage; Digital management in the cultural heritage preservation; Restoration techniques for rigid solid relics; Restoration techniques for paintings; Digital museum. It also includes application examples for digital preservation of cultural heritage. The book is intended for researchers, advanced undergraduate and graduate students in Computer Graphics and Image Processing as well as Cultural heritage preservation. Mingquan Zhou is a professor at the College of Information Science and Technology, Beijing Normal University, China. Guohua Geng is a professor at the College of Information Science and Technology, Northwest University, Xi'an, China. Zhongke Wu is a professor at the College of Information Science and Technology, Beijing Normal University, China.

Book Visual Data Exploration and Analysis

Download or read book Visual Data Exploration and Analysis written by and published by . This book was released on 1996 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book AsiaSim 2013

    Book Details:
  • Author : Gary Tan
  • Publisher : Springer
  • Release : 2013-10-29
  • ISBN : 3642450377
  • Pages : 621 pages

Download or read book AsiaSim 2013 written by Gary Tan and published by Springer. This book was released on 2013-10-29 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Systems Simulation, Asia Simulation 2013, held in Singapore, in November 2013. The 45 revised full papers presented together with 18 short papers were carefully reviewed and selected from numerous submissions. The papers address issues such as agent based simulation, scheduling algorithms, simulation methods and tools, simulation and visualization, modeling methodology, simulation in science and engineering, high performance computing and simulation and parallel and distributed simulation.

Book Biocomputing  98   Proceedings Of The Pacific Symposium

Download or read book Biocomputing 98 Proceedings Of The Pacific Symposium written by Teri E Klein and published by World Scientific. This book was released on 1997-12-16 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pacific Symposium on Biocomputing brings together key researchers from the international biocomputing community. PSB is designed to be maximally responsive to the need for critical mass in subdisciplines within biocomputing. These proceedings contain peer-reviewed articles in computational biology.

Book GPU Based Interactive Visualization Techniques

Download or read book GPU Based Interactive Visualization Techniques written by Daniel Weiskopf and published by Springer Science & Business Media. This book was released on 2006-10-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Book Implicit Objects in Computer Graphics

Download or read book Implicit Objects in Computer Graphics written by Luiz Velho and published by Springer Science & Business Media. This book was released on 2007-05-08 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animating implicit objects.