Download or read book IEEE Virtual Reality Annual International Symposium written by and published by . This book was released on 1997 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book IEEE Virtual Reality Annual International Symposium September 18 22 1993 Seattle Washington written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1993 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Reality Annual International Symposium 95 written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1995 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: VRAIS '95 establishes an annual conference for the reporting of state-of-the-art, high quality research results in virtual reality. The proceedings contain technical sessions on distributed virtual reality infrastructure, human factors, perception and presence, tools HMDs, head tracking, and telesur
Download or read book IEEE 1996 VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1996 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the spring 1996 symposium, focusing on the application of virtual reality (VR) to real-world problems. Sections on augmented reality/telepresence; haptics; medicine; modeling and rendering; evaluation/verification; behavior; interaction; distribution/networks; and visualization detail
Download or read book Large Scale Collaborative Virtual Environments written by Chris Greenhalgh and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches.
Download or read book Technical Report written by Adriano, Christian and published by Universitätsverlag Potsdam. This book was released on 2019 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Entwurf und die Realisierung dienstbasierender Architekturen wirft eine Vielzahl von Forschungsfragestellungen aus den Gebieten der Softwaretechnik, der Systemmodellierung und -analyse, sowie der Adaptierbarkeit und Integration von Applikationen auf. Komponentenorientierung und WebServices sind zwei Ansätze für den effizienten Entwurf und die Realisierung komplexer Web-basierender Systeme. Sie ermöglichen die Reaktion auf wechselnde Anforderungen ebenso, wie die Integration großer komplexer Softwaresysteme. Heute übliche Technologien, wie J2EE und .NET, sind de facto Standards für die Entwicklung großer verteilter Systeme. Die Evolution solcher Komponentensysteme führt über WebServices zu dienstbasierenden Architekturen. Dies manifestiert sich in einer Vielzahl von Industriestandards und Initiativen wie XML, WSDL, UDDI, SOAP. All diese Schritte führen letztlich zu einem neuen, vielversprechenden Paradigma für IT Systeme, nach dem komplexe Softwarelösungen durch die Integration vertraglich vereinbarter Software-Dienste aufgebaut werden sollen. "Service-Oriented Systems Engineering" repräsentiert die Symbiose bewährter Praktiken aus den Gebieten der Objektorientierung, der Komponentenprogrammierung, des verteilten Rechnen sowie der Geschäftsprozesse und berücksichtigt auch die Integration von Geschäftsanliegen und Informationstechnologien. Die Klausurtagung des Forschungskollegs "Service-oriented Systems Engineering" findet einmal jährlich statt und bietet allen Kollegiaten die Möglichkeit den Stand ihrer aktuellen Forschung darzulegen. Bedingt durch die Querschnittstruktur des Kollegs deckt dieser Bericht ein weites Spektrum aktueller Forschungsthemen ab. Dazu zählen unter anderem Human Computer Interaction and Computer Vision as Service; Service-oriented Geovisualization Systems; Algorithm Engineering for Service-oriented Systems; Modeling and Verification of Self-adaptive Service-oriented Systems; Tools and Methods for Software Engineering in Service-oriented Systems; Security Engineering of Service-based IT Systems; Service-oriented Information Systems; Evolutionary Transition of Enterprise Applications to Service Orientation; Operating System Abstractions for Service-oriented Computing; sowie Services Specification, Composition, and Enactment. Design and Implementation of service-oriented architectures imposes a huge number of research questions from the fields of software engineering, system analysis and modeling, adaptability, and application integration. Component orientation and web services are two approaches for design and realization of complex web-based system. Both approaches allow for dynamic application adaptation as well as integration of enterprise application. Commonly used technologies, such as J2EE and .NET, form de facto standards for the realization of complex distributed systems. Evolution of component systems has lead to web services and service-based architectures. This has been manifested in a multitude of industry standards and initiatives such as XML, WSDL UDDI, SOAP, etc. All these achievements lead to a new and promising paradigm in IT systems engineering which proposes to design complex software solutions as collaboration of contractually defined software services. Service-Oriented Systems Engineering represents a symbiosis of best practices in object-orientation, component-based development, distributed computing, and business process management. It provides integration of business and IT concerns. The annual Ph.D. Retreat of the Research School provides each member the opportunity to present his/her current state of their research and to give an outline of a prospective Ph.D. thesis. Due to the interdisciplinary structure of the research school, this technical report covers a wide range of topics. These include but are not limited to: Human Computer Interaction and Computer Vision as Service; Service-oriented Geovisualization Systems; Algorithm Engineering for Service-oriented Systems; Modeling and Verification of Self-adaptive Service-oriented Systems; Tools and Methods for Software Engineering in Service-oriented Systems; Security Engineering of Service-based IT Systems; Service-oriented Information Systems; Evolutionary Transition of Enterprise Applications to Service Orientation; Operating System Abstractions for Service-oriented Computing; and Services Specification, Composition, and Enactment.
Download or read book Enabling 5G Communication Systems to Support Vertical Industries written by Muhammad Ali Imran and published by John Wiley & Sons. This book was released on 2019-06-19 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: How 5G technology can support the demands of multiple vertical industries Recent advances in technologyhave created new vertical industries that are highly dependent on the availability and reliability of data between multiple locations. The 5G system, unlike previous generations, will be entirely data driven—addressing latency, resilience, connection density, coverage area, and other vertical industry criteria. Enabling 5G Communication Systems to Support Vertical Industries demonstrates how 5G communication systems can meet the needs unique to vertical industries for efficient, cost-effective delivery of service. Covering both theory and practice, this book explores solutions to problems in specific industrial sectors including smart transportation, smart agriculture, smart grid, environmental monitoring, and disaster management. The 5G communication system will have to provide customized solutions to accommodate each vertical industry’s specific requirements. Whether an industry practitioner designingthe next generation of wireless communications or a researcher needing to identify open issues and classify their research, this timely book: Covers the much-discussed topics of supporting multiple vertical industries and new ICT challenges Addresses emerging issues and real-world problems surrounding 5G technology in wireless communication and networking Explores a comprehensive array of essential topics such as connected health, smart transport, smart manufacturing, and more Presents important topics in a clear, concise style suitable for new learners and professionals alike Includes contributions from experts and industry leaders, system diagrams, charts, tables, and examples Enabling 5G Communication Systems to Support Vertical Industries is a valuable resource telecom engineers industry professionals, researchers, professors, doctorate, and postgraduate students requiring up-to-date information on supporting vertical industries with 5G technology systems.
Download or read book Virtual Reality Concepts and Technologies written by Philippe Fuchs and published by CRC Press. This book was released on 2011-07-27 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.
Download or read book Haptic Rendering written by Ming C. Lin and published by CRC Press. This book was released on 2008-07-25 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms
Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2018-11-08 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Download or read book Strategies of Orientation in Environmental Spaces written by Tobias Meilinger and published by Logos Verlag Berlin GmbH. This book was released on 2008 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Adaptive Hypermedia and Adaptive Web Based Systems written by Peter Brusilovsky and published by Springer. This book was released on 2003-06-26 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the first International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH 2000, held in Trento, Italy, in August 2000. The 22 revised full papers presented together with 35 short papers were carefully reviewed and selected from 55 submissions. Among the topics covered are hypertext, user modeling, machine learning, natural language generation, information retrieval, intelligent tutoring systems, cognitive science, web-based education, etc.
Download or read book Virtual Prototyping written by J. Rix and published by Springer. This book was released on 2016-01-09 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: A virtual prototype is a major interim step towards the creation of a virtual environment. This book explores the simulation, interaction, concepts and tools of virtual prototypes and environments. It provides a mixture of state-of-the-art, advanced research and industrial papers.
Download or read book Advances in Fundamental and Applied Research on Spatial Audio written by Brian F.G. Katz and published by BoD – Books on Demand. This book was released on 2022-10-05 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spatial audio is a dynamic and rapidly evolving field, as it is closely linked to advances in computer technology and digital signal processing. The democratization of virtual reality hardware available as consumer devices has moved the field further out of traditional laboratory research, and directly into applied research targeting a wide range of consumers. Advances in Fundamental and Applied Research on Spatial Audio presents a collection of eight peer-reviewed chapters on this exciting area of research. The contributions are organized into three sections: “Acoustic Methodology”, “Perception”, and “Applications”, and cover a range of topics, addressing both headphone- and loudspeaker-based reproductions, offering both methodological overviews and specific case studies.
Download or read book Advances in Robot Kinematics and Computational Geometry written by Jadran Lenarčič and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently, research in robot kinematics has attracted researchers with different theoretical profiles and backgrounds, such as mechanical and electrica! engineering, computer science, and mathematics. It includes topics and problems that are typical for this area and cannot easily be met elsewhere. As a result, a specialised scientific community has developed concentrating its interest in a broad class of problems in this area and representing a conglomeration of disciplines including mechanics, theory of systems, algebra, and others. Usually, kinematics is referred to as the branch of mechanics which treats motion of a body without regard to the forces and moments that cause it. In robotics, kinematics studies the motion of robots for programming, control and design purposes. It deals with the spatial positions, orientations, velocities and accelerations of the robotic mechanisms and objects to be manipulated in a robot workspace. The objective is to find the most effective mathematical forms for mapping between various types of coordinate systems, methods to minimise the numerical complexity of algorithms for real-time control schemes, and to discover and visualise analytical tools for understanding and evaluation of motion properties ofvarious mechanisms used in a robotic system.
Download or read book Telexistence 2nd Edition written by Susumu Tachi and published by World Scientific. This book was released on 2014-12-04 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Telexistence is a fundamental concept which refers to the general technology that enables a human being to have the real-time sensation of being at a place other than where he or she actually exists, while being able to interact with the remote environment, which may be real, virtual, or a combination of both. It also refers to an advanced type of teleoperation system that enables an operator at the control to perform remote tasks dexterously with the feeling of existing in a surrogate robot working in a remote environment. Telexistence in the real remote environment through a virtual environment is also possible.This book is the second edition of the original Telexistence; new contents cover recent advancements of the technology in areas such as human augmentation, autostereoscopy, tangible visuo-haptic 3D display, face-to-face communication, and haptic sensations and technologies. Case studies of the mobile mutual telexistence system TELESAR IV and haptic telexistence avatar system TELESAR V are also included. Written by the inventor of the concept of this emerging technology, it introduces the concept of telexistence, explains how this concept can be realized, illustrates precisely real examples of the realization of the concept, and determines its future advancement. Readers will be inspired by the concept, and acquire appropriate knowledge on this emerging technology and the fundamental skills to contribute in further development of telexistence.
Download or read book Telexistence written by Susumu Tachi and published by World Scientific. This book was released on 2009-09-30 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Telexistence is a fundamental concept which refers to the general technology that enables a human being to have a real-time sensation of being at a place other than where he or she actually exists, while being able to interact with the remote environment, which may be real, virtual, or a combination of both. It also refers to an advanced type of teleoperation system that enables an operator at the control to perform remote tasks dexterously with the feeling of existing in a surrogate robot working in a remote environment. Telexistence in the real remote environment through a virtual environment is also possible.This book is the first book on telexistence written by the inventor of the concept of this emerging technology. It introduces the concept of telexistence, explains how this concept can be realized, illustrates precisely real examples of the realization of the concept, and determines its future advancement.