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EBookClubs

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Book Visual Power Memory Game

Download or read book Visual Power Memory Game written by Arnoud (CRT) Van Den Heuvel and published by Bis Pub. This book was released on 2009-04 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: This well-known family game is useful for training the power of memory. The photographs on the playing cards are picture montages sampled from images imprinted on our visual memory as icons of the mass culture in which we live. This surprising and contemporary version of the memory game is great fun to play.

Book Brand Memory

    Book Details:
  • Author : Hendrik-Jan Grievink
  • Publisher : Bis Pub
  • Release : 2012-01-10
  • ISBN : 9789063692629
  • Pages : 60 pages

Download or read book Brand Memory written by Hendrik-Jan Grievink and published by Bis Pub. This book was released on 2012-01-10 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can you match cards by only the brand colors, typefaces and an often funny description of the brands visual look?

Book The Gamer s Brain

    Book Details:
  • Author : Celia Hodent
  • Publisher : CRC Press
  • Release : 2017-08-10
  • ISBN : 1351650769
  • Pages : 387 pages

Download or read book The Gamer s Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Book Look and Remember

Download or read book Look and Remember written by Kristen McCurry and published by Capstone. This book was released on 2012 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Simple text invites reader to recall details from full-color photos"--Provided by publisher.

Book Power Up Preschoolers  Memory Muscles with Matching Game Activities

Download or read book Power Up Preschoolers Memory Muscles with Matching Game Activities written by Activibooks For Kids and published by Activibooks for Kids. This book was released on 2016-08-20 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that of all the paper-based activities out there, matching is the best tool for improved visual and short-term memory. The reason is because to find the match, your child will have to memorize one part of the image and then find the other part too. Other benefits of matching include improved vocabulary through the use of picture words. Go ahead and secure a copy now!

Book Hands on Rust

    Book Details:
  • Author : Herbert Wolverson
  • Publisher : Pragmatic Bookshelf
  • Release : 2021-06-30
  • ISBN : 1680508806
  • Pages : 446 pages

Download or read book Hands on Rust written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2021-06-30 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Book Old Masters Memory Game

    Book Details:
  • Author : Mieke Gerritzen
  • Publisher :
  • Release : 2015-08
  • ISBN : 9789063693862
  • Pages : pages

Download or read book Old Masters Memory Game written by Mieke Gerritzen and published by . This book was released on 2015-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Old Masters Memory Game collects the most famous and beloved portrait painters from the 16th and 17th centuries in one game that is fun to play, educational, and a feast for the eyes. The task, as always, is to collect two cards that make one set- in this case, two portrait paintings by the same painter. The sets are clearly recognizable by the posture of the figure, facial expression, the style of painting, and attributes like clothes and hairstyle. To help, there is always the brochure with all the paintings in pairs and a little explanation on the painters. This is a wonderful gift item for gift shops and all museums that collect the old masters. The game consists of 50 cards of 25 sets featuring world-famous portraits by the likes of Rembrandt van Rijn, Johannes Vermeer, Leonardo da Vinci, Sandro Botticello, Titian, Frans Hals, Albrecht Durer, Goya, and many others.

Book Eye

    Eye

    Book Details:
  • Author :
  • Publisher :
  • Release : 2004
  • ISBN :
  • Pages : 416 pages

Download or read book Eye written by and published by . This book was released on 2004 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Memory Game

    Book Details:
  • Author : Angel Arekin
  • Publisher :
  • Release : 2017-09-06
  • ISBN : 9782012256873
  • Pages : 519 pages

Download or read book Memory Game written by Angel Arekin and published by . This book was released on 2017-09-06 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: La suite de la trilogie No Love No Fear. A l'adolescence, les liens parfois se renforcent jusqu'à se briser. Depuis l'enfance Rine, Maël et Yano étaient amis. Quand Maël et Yano réalisent qu'ils sont en fait tous les deux amoureux de Rine, ils font un pacte : ne jamais rien tenter avec elle. Mais ni l'un ni l'autre ne tiennent parole, et une tragédie se charge de mettre fin au triangle amoureux, en même temps qu'à l'amitié de l'inséparable trio. La mort de Maël plonge Yano et Rine dans la culpabilité, et les sépare. Des années plus tard, alors que Rine entre à la fac, elle se trouve confrontée au beau et irritant Yano, qui semble lui vouer une haine sans bornes. Alors que Rine veut tout faire pour s'affranchir de leur passé, Yano la met au défi de parvenir à l'oublier. Il l'entraîne dans un jeu étrange, où l'amour et la peur sont exclus, pour la ramener à lui et la garder sous son emprise. Mais qui possède vraiment l'autre ?

Book Playful Type

    Book Details:
  • Author : Anja Brunt
  • Publisher :
  • Release : 2024
  • ISBN : 9789063697112
  • Pages : 0 pages

Download or read book Playful Type written by Anja Brunt and published by . This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fake for Real Memory Game

Download or read book Fake for Real Memory Game written by and published by . This book was released on 2009-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Discovering the Brain

    Book Details:
  • Author : National Academy of Sciences
  • Publisher : National Academies Press
  • Release : 1992-01-01
  • ISBN : 0309045290
  • Pages : 195 pages

Download or read book Discovering the Brain written by National Academy of Sciences and published by National Academies Press. This book was released on 1992-01-01 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: The brain ... There is no other part of the human anatomy that is so intriguing. How does it develop and function and why does it sometimes, tragically, degenerate? The answers are complex. In Discovering the Brain, science writer Sandra Ackerman cuts through the complexity to bring this vital topic to the public. The 1990s were declared the "Decade of the Brain" by former President Bush, and the neuroscience community responded with a host of new investigations and conferences. Discovering the Brain is based on the Institute of Medicine conference, Decade of the Brain: Frontiers in Neuroscience and Brain Research. Discovering the Brain is a "field guide" to the brainâ€"an easy-to-read discussion of the brain's physical structure and where functions such as language and music appreciation lie. Ackerman examines: How electrical and chemical signals are conveyed in the brain. The mechanisms by which we see, hear, think, and pay attentionâ€"and how a "gut feeling" actually originates in the brain. Learning and memory retention, including parallels to computer memory and what they might tell us about our own mental capacity. Development of the brain throughout the life span, with a look at the aging brain. Ackerman provides an enlightening chapter on the connection between the brain's physical condition and various mental disorders and notes what progress can realistically be made toward the prevention and treatment of stroke and other ailments. Finally, she explores the potential for major advances during the "Decade of the Brain," with a look at medical imaging techniquesâ€"what various technologies can and cannot tell usâ€"and how the public and private sectors can contribute to continued advances in neuroscience. This highly readable volume will provide the public and policymakersâ€"and many scientists as wellâ€"with a helpful guide to understanding the many discoveries that are sure to be announced throughout the "Decade of the Brain."

Book Twins Memory Game

    Book Details:
  • Author :
  • Publisher :
  • Release : 2013
  • ISBN : 9789063693015
  • Pages : 0 pages

Download or read book Twins Memory Game written by and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book SuperBetter

    Book Details:
  • Author : Jane McGonigal
  • Publisher : Penguin
  • Release : 2015-09-15
  • ISBN : 0698185501
  • Pages : 274 pages

Download or read book SuperBetter written by Jane McGonigal and published by Penguin. This book was released on 2015-09-15 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.

Book Change Your Brain  Change Your Life Before 25

Download or read book Change Your Brain Change Your Life Before 25 written by Jesse Payne and published by Harlequin. This book was released on 2014-07-29 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the three-pound supercomputer in your head—with “valuable information” about how to keep it working well for a lifetime (School Library Journal). The key to your future is in your head! The New York Times bestseller Change Your Brain, Change Your Life has revolutionized the way people think about their brains and their health. Now Dr. Jesse Payne of the Amen Clinics brings the groundbreaking science of the Change Your Brain program to a whole new generation. The brain is particularly malleable until age 25, which means that even more than your parents or teachers, you have the power to change your brain. And the things you do today—from what you eat to how you sleep to what you do for fun—can change your brain in drastic ways. This book provides a powerful program for avoiding common dangers and pitfalls that can jeopardize your future, and training your brain for a lifetime of success. Discover how to: •Improve academic performance •Nurture creativity •Treat diagnoses like ADHD and depression •Enhance relationship skills •Increase organization •Improve memory •Boost mood •and more! Featuring stories from real teens and young adults and actual brain scans showing the program’s effectiveness, Change Your Brain, Change Your Life Before 25 is perfect for young people, their parents, and the professionals who work with them. “There is plenty of valuable information; perhaps the most important message, repeated often and in different ways, is that brain-related struggles are nothing to be ashamed of and are more common than we realize. The description of how brain scans vary based on substance use/abuse and how various parts of the brain function are fascinating.” —School Library Journal

Book Memory Game

    Book Details:
  • Author : Regipio Language Games
  • Publisher :
  • Release : 2014
  • ISBN :
  • Pages : 0 pages

Download or read book Memory Game written by Regipio Language Games and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Brain Power for Preschoolers

    Book Details:
  • Author : Activibooks For Kids
  • Publisher : Activibooks for Kids
  • Release : 2016-03-03
  • ISBN : 9781683211686
  • Pages : pages

Download or read book Brain Power for Preschoolers written by Activibooks For Kids and published by Activibooks for Kids. This book was released on 2016-03-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Why should you encourage your child to play matching games? Because of the benefits, of course! Matching games are healthy exercises that encourage your child's thinking skills and cognitive development. They encourage brain functionality by tapping the areas of the brain responsible for visual and short-term memory. Buy a copy now!