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Book VISUAL C   NET  A Step By Step  Project Based Guide to Develop Desktop Applications

Download or read book VISUAL C NET A Step By Step Project Based Guide to Develop Desktop Applications written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-11-23 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# application. You need to learn and know in order to be more familiar when applying them to some applications in this book. In chapter two, you will build a project so that children can practice basic skills in addition, subtraction, multiplication, and division operations. This Math Game project can be used to choose the types of questions and what factors you want to use. This project has three timing options. Random math problems using values ​​from 0 to 9 will be presented. Timing options are provided to measure accuracy and speed. There are many controls used. Two label controls are used for title information, two for displaying scores. There is a wide label in the middle of the form to display math questions. And, long skinny label is used as separator. Two button controls are used to start and stop question and one button to exit the project. There are three group control boxes. The first group box holds four check box controls that are used to select the type of questions. The second group box holds eleven radio buttons that are used to select values ​​that are used as factors in calculations. The third group box contains three radio button controls for timing options. A scroll bar control rod is used to change the time. In chapter three, you will build Bank Code game. The storage box is locked and can only be opened if you enter the correct digit combination. Combinations can be 2 to 4 non-repetitive digits (range of digits from 1 to 9). After a guess is given, you will be notified of how many digits are right and how many digits are in the right position. Based on this information, you will give another guess. You continue to guess until you get the right combination or until you stop the game. On the left side of the form is a large picture box control. On the right side, two group box controls and two button controls are placed. In the picture box, a control panel is placed. In the panel, there are four label controls (set the AutoSize property to False) and nine button controls. In the first group box control, place three radio buttons. In the second group box control, a text box control is placed. The picture box contains an image of bank and a panel. The label controls in the panel are used to display the combinations entered (the BorderStyle property set to FixedSingle to display the label size). The nine buttons on the panel are used to enter combinations. Radio buttons are used to set options. The buttons (one to start and stop the game and another to exit the project) are used to control game operations. The text box displays the results of the combinations entered. In chapter four, you will build Horse Racing game. This is a simple game. Up to 10 horses will race to the finish line. You guessed two horses that you thought could win the race. By clicking on the Start button, the race will start. All horses will race speed to get to the finish line. Labels are used to display instructions and number of horses in a race. Four button controls are used: two buttons to change number of horses, one button to start the game, and one other button to stop the game. The picture box control is used to load the horse image. A timer control is used to update the horse's movement during the race. In chapter five, you will build Catching Ball game. The bird flew and dropped ball from the sky. Users are challenged to position man under the fallen ball to catch it. Labels are used for instructions and to display game information (remaining time, number of balls captured, and game difficulty level). Two buttons are used to change the game difficulty level, one button to start the game, and another button to stop the game. Picture box controls hold images for man, bird, and ball. In chapter six, you will build Smart Tic Tac Toe game. That said, this is the first game ever programmed on a computer and one that had been programmed by Bill Gates himself when he was a teenager while attending Lakeside School in Seattle. The aim of this game is to win the game on a 3 x 3 grid with the victory of three identical symbols (X or O) on horizontal, diagonal, or vertical lines. The players will play alternately. In this game given two game options: player 1 against player 2 or human player against computer. A smart but simple strategy will be developed for computer logic to be a formidable opponent for humans. In chapter seven, you will build Fighting Plane program. This program can be played by two human players or human player versus computer. The controls of the player are done via the keyboard. Player 1 presses A key to move up, Z key to move down, and S key to throw rudal. When you choose Two players from the Options button, this game can be played by two human players. Player 1 presses the same keys, while player 2 presses key K to move up, M to move down, and key J to throw rudal. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty.

Book Microsoft Visual C  Step by Step

Download or read book Microsoft Visual C Step by Step written by John Sharp and published by Microsoft Press. This book was released on 2015-10-28 with total page 2287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your hands-on guide to Microsoft Visual C# fundamentals with Visual Studio 2015 Expand your expertise--and teach yourself the fundamentals of programming with the latest version of Visual C# with Visual Studio 2015. If you are an experienced software developer, you’ll get all the guidance, exercises, and code you need to start building responsive, scalable Windows 10 and Universal Windows Platform applications with Visual C#. Discover how to: Quickly start creating Visual C# code and projects with Visual Studio 2015 Work with variables, operators, expressions, and methods Control program flow with decision and iteration statements Build more robust apps with error, exception, and resource management Master the essentials of Visual C# object-oriented programming Use enumerations, structures, generics, collections, indexers, and other advanced features Create in-memory data queries with LINQ query expressions Improve application throughput and response time with asynchronous methods Decouple application logic and event handling Streamline development with new app templates Implement the Model-View-ViewModel (MVVM) pattern Build Universal Windows Platform apps that smoothly adapt to PCs, tablets, and Windows phones Integrate Microsoft Azure cloud databases and RESTful web services About You For software developers who are new to Visual C# or who are upgrading from older versions Readers should have experience with at least one programming language No prior Microsoft .NET or Visual Studio development experience required

Book VISUAL C   NET FOR STUDENTS  A Project Based Approach to Develop Desktop Applications

Download or read book VISUAL C NET FOR STUDENTS A Project Based Approach to Develop Desktop Applications written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-11-23 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# applications. You need to learn and know in order to be more familiar when applying them to some desktop applications in this book. In chapter two, you will build Throwing Fire program. This program can be played by two human players or human player versus computer. You will use 12 labels, a large control panel, and three control buttons on the form. In the control panel, a smaller panel with two group box controls and a button control are placed. In the first group box, you will use 2 radio buttons; in the second box group, place 4 radio buttons. Next, two timer controls are added to the project. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty. In chapter three, you will build Roasted Duck Delivery simulation. In this simulation, a number of decisions are needed. The basic idea is to read the order by incoming telephone and tell the delivery scooter to go to the location of the order. You also need to make sure that you always provide a roasted duck ready to be transported by the delivery scooter. The delivery area is a 20 by 20 square grid. The more roasted duck is sold, the more profit it gets. The panel control on the left side of the form contains the delivery grid. On the upper right are group boxes with two label controls to display the time or hour and sale results. The computer monitor (in a picture box) displays order and delivery status using a list box and label control. Another group box contains a roasting oven when the roasted ducks are displayed using eight picture box controls. Two button controls on the group box control the operation of the oven. Group boxes under the oven show how many ducks are ready to be delivered and how many are in the delivery scooter (a button control is to load the roasted duck into the scooter). The two button controls beneath are used to start/pause the game and to stop the game or exit the game. In the area under the form there are several timers for controlling a number of aspects in the program. The delivery grid consists of 400 label controls on 20 rows (marked with numbers) and 20 columns (marked with letters). Here, you will learn how to place controls on a form (or panel in this case) using code (when the program runs, not when designing the form). This mechanism can save time designing the form. In chapter four, you will build a Drone Simulation. In this simulation, you control both vertical and horizontal thrusters to maneuver the ride to the landing pad. You will adjust the landing speed so that it is slow enough so that no accident occurs. You build the form in two stages, the first stage creates two option group boxes, and then the second stage uses both those group boxes as landing controls. Two control panels are placed on the left side of the form: one panel for drawing and another panel for the edge. On the right side of the form, place the two group control boxes. In the first group box, five radio buttons and a check box are added. In the second group box, two radio buttons are placed. In the below section of the form, three buttons are added. Finally, one timer control is added. Then in the form, a group box is added overlap panel. Then, 11 label controls are added to the group box. After that, a progress bar is added. Under the bar, two control panels are added, one high panel and one short panel. In the second (short) panel control, two small label controls are added. Underneath, three button controls are placed. Under these three buttons, a label control is added. For each label control, set the AutoSize property to False to be resized and set (temporarily) the BorderStyle property to FixedSingle so that you can see the edges to facilitate the layout process. In this chapter, you will build Jumper game. In this game, you will move the jumper across the busy road, avoid the tiger, and cross the river with the changing current to get to house safely. You will place four label controls on the top part of the form (set the AutoSize property to False so that it can be resized and the BorderStyle property temporarily becomes FixedSingle so you can see the edges). Then, you use five panel controls below the labels. These panels will be a place for image graphics. Each panel has a width of 16 jumpers or 640 pixels, because one jumper will be given a width of 40 pixels. The first panel will be the jumper house, which will be given a height of 80 pixels. The next panel will become a river, with a height of 120 pixels. The next panel will be a place for tiger, 40 pixels high. Under the snake panel, there is a road panel. This panel will contain three boat lanes. Each boat has a height of 40 pixels, but you will give it a height of 140 pixels (not 120 pixels) to make room for lane markers. The fifth panel is the place where the jumper will begin its journey or leap. This panel will be given a height of 40 pixels. Add the last control panel below the form with three button controls. Then, finally, add four timer controls. Adjust the size of the form so that the panel controls can occupy according to the width of the form.

Book Programming  NET Windows Applications

Download or read book Programming NET Windows Applications written by Jesse Liberty and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 1249 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the acclaimed authors of "Programming ASP.NET" comes this comprehensive tutorial on writing Windows applications for Microsoft's .NET platform.

Book VISUAL C   NET FOR PROGRAMMERS

Download or read book VISUAL C NET FOR PROGRAMMERS written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-09-07 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# application. You need to learn and know in order to be more familiar when applying them to some applications in this book. In chapter two, you will go through step by step to build a SALES database using Microsoft Access and SQL Server. You will build each table and add associated data fields (along with the necessary keys and indexes). The first field in the Client table is ClientID. Enter the clien ID in the Name Field and select AutoNumber in the Data Type. You define primary key and other indexes which are useful for quick searching. ClientID is a primary field. If the small lock symbol is not displayed next to the ClientID row, then you need to place it there. Right click on ClientID row and select Primary Key. A small key is now displayed next to the entry indicating it is the primary key. You will define FamilyName as an index. Select the FamilyName line. On the General tab, set the Indexed property to Yes (Duplicates OK). You then will create Ordering table with three fields: OrderID, ClientID, and OrderDate. You then will create Purchase table with three fields: OrderID, ProductID, and Quantity. And you will create Product table with four fields: ProductID, Description, Price, and QtySold. Before designing Visual C# interface, you will build the relationships between four tables. In chapter three, you will build a Visual C# interface for the database. The interface will be used to enter new orders into the database. The order form will be used to enter the following information into the database: order ID, order date, client ID, client’s first name and family name, client’s address, product information ordered. The form will have the ability to add new orders, find clients, add new clients. The completed order invoice will be provided in a printed report. In chapter four, you will build a database management system where you can store information about valuables in your warehouse. The table will have seven fields: Item (description of the item), Location (where the item was placed), Shop (where the item was purchased), DatePurchased (when the item was purchased), Cost (how much the item cost), SerialNumber (serial number of the item), PhotoFile (path of the photo file of the item), and Fragile (indicates whether a particular item is fragile or not). The development of this Warehouse Inventory Project will be performed, as usual, in a step-by-step manner. You will first create the database. Furthermore, the interface will be built so that the user can view, edit, add, or add data records from the database. Finally, you add code to create a printable list of information from the database. In chapter five, you will build an application that can be used to track daily high and low pollutant PM2.5 and air quality level. You will do this in stages, from database development to creation of distribution packages. These steps are the same as those used in developing a commercial database application. The steps that need to be taken in building Siantar Air Quality Index (SAQI) database project are: Build and test a Visual C# interface; Create an empty database using code; and Report database. The designed interface will allow the user to enter max pollutant, min pollutant, and air quality for any date that the user chooses in a particular year. This information will be stored in a database. Graphical result of the data will be provided, along with summary information relating to the maximum value, minimum value, and mean value. You will use a tab control as the main component of the interface. The control has three tabs: one for viewing and editing data, one for viewing graph of pollutant data, and another for viewing graph of air quality data. Each tab on this control operates like a Visual C# control panel. In chapter six, you will perform the steps necessary to build a SQL Server book inventory database that contains 4 tables using Microsoft Visual Studio 2019. You will build each table and add the associated fields as needed. You will have four tables in the database and define the relationship between the primary key and foreign key. You will associate AuthorID (foreign key) field in the Title_Author table with AuthorID (primary key) in the Author table. Then, you want to associate the ISBN (foreign key) field in Title_Author table with ISBN (primary key) in the Title table.

Book C  8 and  NET Core 3 Projects Using Azure

Download or read book C 8 and NET Core 3 Projects Using Azure written by Paul Michaels and published by Packt Publishing Ltd. This book was released on 2019-12-31 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up to speed with using C# 8 and .NET Core 3.0 features to build real-world .NET Core applications Key FeaturesLearn the core concepts of web applications, serverless computing, and microservicesCreate an ASP.NET Core MVC application using controllers, routing, middleware and authenticationBuild modern applications using cutting-edge services from Microsoft AzureBook Description .NET Core is a general-purpose, modular, cross-platform, and opensource implementation of .NET. The latest release of .NET Core 3 comes with improved performance and security features, along with support for desktop applications. .NET Core 3 is not only useful for new developers looking to start learning the framework, but also for legacy developers interested in migrating their apps. Updated with the latest features and enhancements, this updated second edition is a step-by-step, project-based guide. The book starts with a brief introduction to the key features of C# 8 and .NET Core 3. You'll learn to work with relational data using Entity Framework Core 3, before understanding how to use ASP.NET Core. As you progress, you’ll discover how you can use .NET Core to create cross-platform applications. Later, the book will show you how to upgrade your old WinForms apps to .NET Core 3. The concluding chapters will then help you use SignalR effectively to add real-time functionality to your applications, before demonstrating how to implement MongoDB in your apps. Finally, you'll delve into serverless computing and how to build microservices using Docker and Kubernetes. By the end of this book, you'll be proficient in developing applications using .NET Core 3. What you will learnUnderstand how to incorporate the Entity Framework Core 3 to build ASP.NET Core MVC applicationsCreate a real-time chat application using Azure’s SignalR serviceGain hands-on experience of working with Cosmos DBDevelop an Azure Function and interface it with an Azure Logic AppExplore user authentication with Identity Server and OAuth2Understand how to use Azure Cognitive Services to add advanced functionalities with minimal codeGet to grips with running a .NET Core application with KubernetesWho this book is for This book is for developers and programmers of all levels who want to build real-world projects and explore the new features of .NET Core 3. Developers working on legacy desktop software who are looking to migrate to .NET Core 3 will also find this book useful. Basic knowledge of .NET Core and C# is assumed.

Book Build Windows 8 Apps with Microsoft Visual C  and Visual Basic Step by Step

Download or read book Build Windows 8 Apps with Microsoft Visual C and Visual Basic Step by Step written by Luca Regnicoli and published by Pearson Education. This book was released on 2013-02-15 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your hands-on, step-by-step guide to building Windows 8 apps with .NET Teach yourself how to build Windows 8 applications using Microsoft .NET Framework 4.5 with Microsoft Visual C# 2012 or Visual Basic 2012—one step at a time. Ideal for those with intermediate to advanced .NET development skills, this tutorial provides practical, learn-by-doing exercises for creating apps that easily adapt to different screen sizes—including desktop and laptop computers, tablets, and slates. C# examples are presented in the text; Visual Basic code examples are available online only. Discover how to: Build apps using Windows 8 design guidelines Explore the Windows 8 application architecture Apply tools and libraries from Visual Studio and the Windows 8 SDK Use XAML to create touch-optimized user interfaces Create apps that make use of device sensors Manage the Windows 8 application lifecycle Prepare your app for the Windows Store

Book Microsoft Visual C    NET Step by Step

Download or read book Microsoft Visual C NET Step by Step written by Julian Templeman and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach yourself the latest version of Visual C++--and begin developing for Microsoft .NET--one step at a time. This practical, hands-on tutorial expertly guides you through the fundamentals--from writing managed code to running and debugging your first .NET-based applications and XML Web services. Work at your own pace through easy-to-follow lessons and hands-on exercises to learn essential techniques. And accelerate your productivity by working with instructive code and best practices for .NET development with Visual C++. Discover how to: Write and run a simple object-oriented program Delve deeper with inheritance and other OOP techniques Execute code with the Visual Studio .NET debugger Exploit built-in .NET support for properties, arrays, and events Generate and handle exceptions Implement operator overloading Examine the .NET Framework 1.1, exploring major namespaces and classes Use Windows Forms to create GUI applications Access data using XML and Microsoft ADO.NET Create and use Web services Build Web service components with ATL Make legacy applications .NET-ready CD Inside Includes sample code, practice exercises, and eBook CD features: Code examples in Visual C++ .NET 2003 All the book's practice files Fully searchable eBook

Book C

    Book Details:
  • Author : Eric Butow
  • Publisher : Visual
  • Release : 2002
  • ISBN : 9780764536014
  • Pages : 324 pages

Download or read book C written by Eric Butow and published by Visual. This book was released on 2002 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each step in this book is displayed with callouts to help you see exactly where the action takes place on the screen.

Book VISUAL BASIC  NET FOR STUDENTS

Download or read book VISUAL BASIC NET FOR STUDENTS written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-08-03 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: In chapter one, you will get to know the properties and events of each control in a Windows Visual Basic application. You need to learn and know in order to be more familiar when applying them to some desktop applications in this book. In Tutorial 1.1, you will build a dual-mode stopwatch. The stopwatch can be started and stopped whenever desired. Two time traces: the running time when the stopwatch is active (running time) and the total time since the first stopwatch was activated. Two label controls are used to display the time (two more labels to display title information). Two button controls are used to start/stop and reset the application, one more button to exit the application. The timer control is used to periodically (every second) update the displayed time. In Tutorial 1.2, you will build a project so that children can practice basic skills in addition, subtraction, multiplication, and division operations. This Math Game project can be used to choose the types of questions and what factor you want to use. This project has three timing options. In Tutorial 1.3, you will build Bank Code game. The storage box is locked and can only be opened if you enter the correct digit combination. Combinations can be 2 to 4 non-repetitive digits (range of digits from 1 to 9). After a guess is given, you will be notified of how many digits are right and how many digits are in the right position. Based on this information, you will give another guess. You continue to guess until you get the right combination or until you stop the game. In Tutorial 1.4, you will build Horse Racing game. This is a simple game. Up to 10 horses will race to the finish line. You guessed two horses that you thought could win the race. By clicking on the Start button, the race will start. All horses will race speed to get to the finish line. In chapter two, you will learn the basic concepts of classes and objects. Next, it will demonstrate how to define class and type of enumeration, which shows how both are used in the application. In Tutorial 2.1, you will create a two-level application that uses a form to pass input user to the People class. The form class is the level of representation and the People class is the middle level. You will add controls to the form so people can enter ID, last name, and their height. When the user clicks the Save button, the code will assign input values ​​to the People class properties. Finally, you will display the People object on a label. Figure below shows the form after the user clicks the Save button. In Tutorial 2.2, you will add a parameterized constructor to the People class. The application will ask the user to enter values, which will then be passed to the People constructor. Then, the application will display the values ​​stored on the People object. In Tutorial 2.3, you will create an application that utilizes enumeration type. The user will choose one type of account that is listed in a ListBox control and what he chooses is then displayed in a Label control. In Tutorial 2.4, you will create a simple Bank application. This application has one class, BankAcc, and a startup form. In Tutorial 2.5, you will improve the simple Bank application, by implementing the following two properties in the BankAcc class: TotalDeposit- Total money saved in current account; TotalWithdraw- Total funds that have been withdrawn from current account. In Tutorial 2.6, you will create an application to calculate the time needed for a particular aircraft to reach takeoff speed. You will also calculate how long the runway will be required. For each type of aircraft, you are given (1) the name of the aircraft, (2) the required take-off speed (feet/sec), and (3) how fast the plane accelerates (feet/sec2). In Tutorial 2.7, you will provide a number of programming training for those who want to improve their programming skills. Your task here is to write an object-oriented application so that training manager can display and edit the training services offered. There are several training categories: (1) Application Development, (2) Database, (3) Networking, and (4) System Administration. The training itself consists of: (1) title, (2) training days, (3) category, and (4) cost. Create a class named Training that contains this information, along with its properties and a ToString() method. In chapter three, several tutorials will be presented to build more complex projects. You will build them gradually and step by step. In Tutorial 3.1, you will build Catching Ball game. The bird flew and dropped ball from the sky. User is challenged to position man under the fallen ball to catch it. In Tutorial 3.2, you will build Smart Tic Tac Toe game. The aim of this game is to win the game on a 3 x 3 grid with the victory of three identical symbols (X or O) on horizontal, diagonal, or vertical lines. The players will play alternately. In this game given two game options: player 1 against player 2 or human player against computer. A smart but simple strategy will be developed for computer logic to be a formidable opponent for human. In Tutorial 3.3, you will build a Matching Images game. Ten pairs of images hidden on the game board. The object of the game is to find image pairs. In Two Players mode, players will get turns in turn. In One Player mode, there are two options to choose from: Playing Alone or Against Computer. When Play Alone option is selected, the player will play alone without an opponent. If Against Computer option is selected, then the level of computer intelligence is given with several levels according to the level of difficulty of the game. In Tutorial 3.4, you will build Throwing Fire program. This program can be played by two human players or human player versus computer. In chapter four, tutorials will be presented to build two advanced projects. You will build them gradually and step by step. In Tutorial 4.1, you will build Roasted Duck Delivery simulation. In this simulation, a number of decisions are needed. The basic idea is to read the order by incoming telephone and tell the delivery scooter to go to the location of the order. You also need to make sure that you always provide a roasted duck ready to be transported by the delivery scooter. The delivery area is a 20 by 20 square grid. The more roasted duck is sold, the more profit it gets. In Tutorial 4.2, you will build a Drone Simulation. In this simulation, you control both vertical and horizontal thrusters to maneuver the ride to the landing pad. You will adjust the landing speed so that it is slow enough so that no accident occurs.

Book Build Windows 8 Apps with Microsoft Visual C   Step by Step

Download or read book Build Windows 8 Apps with Microsoft Visual C Step by Step written by Luca Regnicoli and published by Pearson Education. This book was released on 2013-04-15 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your hands-on, step-by-step guide to building Windows 8 apps with Microsoft Visual C++ Teach yourself how to build Windows 8 applications using the Visual C++ language—one step at a time. Ideal for those with intermediate to advanced C++ development skills, this tutorial provides practical, learn-by-doing exercises for creating apps that can adapt to different screen sizes—including desktop and laptop computers, tablets, and slates. Discover how to: Build apps using Windows 8 design guidelines Explore the Windows 8 application architecture Apply tools and libraries from Microsoft Visual Studio and the Windows 8 SDK Use XAML to create touch-optimized user interfaces Create apps that make use of device sensors Manage the Windows 8 application lifecycle Prepare your app for the Windows Store

Book Developing Applications with Visual Studio NET

Download or read book Developing Applications with Visual Studio NET written by Richard Grimes and published by Addison-Wesley Professional. This book was released on 2002 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two framework developers introduce a patterns approach to framework development, demonstrating useful techniques and solutions for successful framework development. Suitable for the proficient object- oriented programmer. Includes two valuable appendices: a section on frameworks and components and the IBM San Francisco frameworks development process. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Beginning Visual C  2010

Download or read book Beginning Visual C 2010 written by Karli Watson and published by Wrox. This book was released on 2010-03-25 with total page 1152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Update to Wrox's leading C# book for beginners Get ready for the next release of Microsoft's C# programming language with this essential Wrox beginner's guide. Beginning Microsoft Visual C# 2010 starts with the basics and brings you thoroughly up to speed. You'll first cover the fundamentals such as variables, flow control, and object-oriented programming and gradually build your skills for Web and Windows programming, Windows forms, and data access. Step-by-step directions walk you through processes and invite you to "Try it Out," at every stage. By the end, you'll be able to write useful programming code following the steps you've learned in this thorough, practical book. The C# 4 programming language version will be synonymous with writing code with in C# 2010 in Visual Studio 2010, and you can use it to write Windows applications, Web apps with ASP.NET, and Windows Mobile and Embedded CE apps Provides step-by-step instructions for mastering topics such as variables, flow controls, and object-oriented programming before moving to Web and Windows programming and data access Addresses expressions, functions, debugging, error handling, classes, collections, comparisons, conversions, and more If you've always wanted to master Visual C# programming, this book is the perfect one-stop resource. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Visual Studio NET All in One Desk Reference For Dummies

Download or read book Visual Studio NET All in One Desk Reference For Dummies written by Nitin Pandey and published by For Dummies. This book was released on 2002-04-15 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual Studio .NET All-in-One Desk Reference For Dummies is a value-packed, easy-to-use reference that provides broad coverage of Visual Studio .NET tools, languages, and environment for experienced Visual Studio programmers and developers who want to get up to speed rapidly on this missioncritical Microsoft initiative.

Book NET

    NET

    Book Details:
  • Author : Gunther Lenz
  • Publisher : Addison-Wesley Professional
  • Release : 2004
  • ISBN : 9780321168825
  • Pages : 596 pages

Download or read book NET written by Gunther Lenz and published by Addison-Wesley Professional. This book was released on 2004 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: bull; There are many books on Software Engineering, and many books on .NET, but this is the first to bring them together bull; The authors use an extended case study, with each chapter building on the previous one, involving readers at every stage bull; By the end the reader has created a really cool working imaging application while learning best practices of software development in .NET

Book Visual C    NET Developer s Guide

Download or read book Visual C NET Developer s Guide written by John Mueller and published by McGraw-Hill/Osborne Media. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the essential source for the professional developer seeking to create complex, robust, and high performance applications. Learn programming techniques to integrate graphic animation and streaming video into a site.

Book Visual Studio 2019 In Depth

Download or read book Visual Studio 2019 In Depth written by Ockert J. du Preez and published by BPB Publications. This book was released on 2019-09-18 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step guide to all the tools and extensions in the Visual Studio 2019 IDE DESCRIPTION This book peeks into every corner of the Visual Studio IDE and will help you get started with the latest 2019 version. Right from installation, youÕll discover new features within the tool and the optimal way to use the features you may already know. You'll learn, for example, how to extend Visual Studio with your own customizations, so that you can make it perform the way you want. You will then explore everything about NuGet package, test applications using Live Unit Testing, and learn how to make code templates using the T4 code generation tool. YouÕll get to grips with the richer JavaScript IntelliSense, which will help you focus more on coding. Moving on, youÕll learn to work with the dedicated workloads for data storage and data science. You will also review the more advanced architecture tools concealed within the IDE and finally create cloud-first applications powered by Microsoft Azure using the built-in suite of Azure tools. KEY FEATURES _Ê Ê Ê Create and use custom IDE extensions _Ê Ê Ê Find, download, and use the best IDE extensions for web, mobile, Azure, and Windows _Ê Ê Ê Enhance programming experience and time with debugging tools _Ê Ê Ê Enhance coding capabilities with coding tools _Ê Ê Ê Test projects proactively _Ê Ê Ê Create powerful web, mobile, and Azure solutions for the real world WHAT WILL YOU LEARN By the end of the book, you will be able to tackle any solution for any platform head-on. You will create real-world solutions from start to finish. By using the tools and extensions outlined in this book, you will be able to code better and faster, debug better, share your code with more peers, test your code better, and install or publish your apps quicker and without issues. WHO THIS BOOK IS FOR The book is intended for any .NET developer. You can be a seasoned developer or a newbie just starting out. This book will play a pivotal role in presenting all the tools you need to become a better developer. Ê Table of Contents 1. Getting started with Visual Studio 2. Digging in the Visual Studio IDE 3. IntelliSense 4. Language & coding changes in C# 5. WhatÕs new in .Net core 6. Built-in tools 7. Debugging tools 8. Testing tools 9. ASP.NET tools 10.Ê Mobile tools 11.Ê Azure tools 12.Ê IDE extensions 13.Ê ASP.NET extensions 14.Ê Mobile extensions 15.Ê Azure DevOps extensions