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Book Multiple View Geometry in Computer Vision

Download or read book Multiple View Geometry in Computer Vision written by Richard Hartley and published by Cambridge University Press. This book was released on 2004-03-25 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.

Book An Invitation to 3 D Vision

Download or read book An Invitation to 3 D Vision written by Yi Ma and published by Springer Science & Business Media. This book was released on 2012-11-06 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.

Book Vision Geometry

    Book Details:
  • Author : Robert A. Melter
  • Publisher : American Mathematical Soc.
  • Release : 1991
  • ISBN : 082185125X
  • Pages : 254 pages

Download or read book Vision Geometry written by Robert A. Melter and published by American Mathematical Soc.. This book was released on 1991 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since its genesis more than thirty-five years ago, the field of computer vision has been known by various names, including pattern recognitions, image analysis, and image understanding. The central problem of computer vision is obtaining descriptive information by computer analysis of images of a scene. Together with the related fields of image processing and computer graphics, it has become an established discipline at the interface between computer science and electrical engineering. This volume contains fourteen papers presented at the AMS Special Session on Geometry Related to Computer Vision, held in Hoboken, New Jersey in Ooctober 1989. This book makes the results presented at the Special Session, which previously had been available only in the computer science literature, more widely available within the mathematical sciences community. Geometry plays a major role in computer vision since scene descriptions always involve geometrical properties of, and relations among, the objects of surfaces in the scene. The papers in this book provide a good sampling of geometric problems connected with computer vision. They deal with digital lines and curves, polygons, shape decompositions, digital connectedness and surfaces, digital metrics, and generalizations to higher-dimensional and graph-structured "spaces". Aimed at computer scientists specializing in image processing, computer vision, and pattern recognition - as well as mathematicians interested in applications to computer science - this book will provide readers with a view of how geometry is currently being applied to problems in computer vision.

Book Photogrammetric Computer Vision

Download or read book Photogrammetric Computer Vision written by Wolfgang Förstner and published by Springer. This book was released on 2016-10-04 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook offers a statistical view on the geometry of multiple view analysis, required for camera calibration and orientation and for geometric scene reconstruction based on geometric image features. The authors have backgrounds in geodesy and also long experience with development and research in computer vision, and this is the first book to present a joint approach from the converging fields of photogrammetry and computer vision. Part I of the book provides an introduction to estimation theory, covering aspects such as Bayesian estimation, variance components, and sequential estimation, with a focus on the statistically sound diagnostics of estimation results essential in vision metrology. Part II provides tools for 2D and 3D geometric reasoning using projective geometry. This includes oriented projective geometry and tools for statistically optimal estimation and test of geometric entities and transformations and their relations, tools that are useful also in the context of uncertain reasoning in point clouds. Part III is devoted to modelling the geometry of single and multiple cameras, addressing calibration and orientation, including statistical evaluation and reconstruction of corresponding scene features and surfaces based on geometric image features. The authors provide algorithms for various geometric computation problems in vision metrology, together with mathematical justifications and statistical analysis, thus enabling thorough evaluations. The chapters are self-contained with numerous figures and exercises, and they are supported by an appendix that explains the basic mathematical notation and a detailed index. The book can serve as the basis for undergraduate and graduate courses in photogrammetry, computer vision, and computer graphics. It is also appropriate for researchers, engineers, and software developers in the photogrammetry and GIS industries, particularly those engaged with statistically based geometric computer vision methods.

Book Geometry and Vision

    Book Details:
  • Author : Minh Nguyen
  • Publisher : Springer Nature
  • Release : 2021-03-17
  • ISBN : 303072073X
  • Pages : 394 pages

Download or read book Geometry and Vision written by Minh Nguyen and published by Springer Nature. This book was released on 2021-03-17 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers from the First International Symposium on Geometry and Vision, ISGV 2021, held in Auckland, New Zealand, in January 2021. Due to the COVID-19 pandemic the conference was held in partially virtual format. The 29 papers were thoroughly reviewed and selected from 50 submissions. They cover topics in areas of digital geometry, graphics, image and video technologies, computer vision, and multimedia technologies.

Book Vision Geometry

Download or read book Vision Geometry written by and published by . This book was released on 1995 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Epipolar Geometry in Stereo  Motion and Object Recognition

Download or read book Epipolar Geometry in Stereo Motion and Object Recognition written by Gang Xu and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Appendix 164 3. A 3. A. 1 Approximate Estimation of Fundamental Matrix from General Matrix 164 3. A. 2 Estimation of Affine Transformation 165 4 RECOVERY OF EPIPOLAR GEOMETRY FROM LINE SEGMENTS OR LINES 167 Line Segments or Straight Lines 168 4. 1 4. 2 Solving Motion Using Line Segments Between Two Views 173 4. 2. 1 Overlap of Two Corresponding Line Segments 173 Estimating Motion by Maximizing Overlap 175 4. 2. 2 Implementation Details 4. 2. 3 176 Reconstructing 3D Line Segments 4. 2. 4 179 4. 2. 5 Experimental Results 180 4. 2. 6 Discussions 192 4. 3 Determining Epipolar Geometry of Three Views 194 4. 3. 1 Trifocal Constraints for Point Matches 194 4. 3. 2 Trifocal Constraints for Line Correspondences 199 4. 3. 3 Linear Estimation of K, L, and M Using Points and Lines 200 4. 3. 4 Determining Camera Projection Matrices 201 4. 3. 5 Image Transfer 203 4. 4 Summary 204 5 REDEFINING STEREO, MOTION AND OBJECT RECOGNITION VIA EPIPOLAR GEOMETRY 205 5. 1 Conventional Approaches to Stereo, Motion and Object Recognition 205 5. 1. 1 Stereo 205 5. 1. 2 Motion 206 5. 1. 3 Object Recognition 207 5. 2 Correspondence in Stereo, Motion and Object Recognition as 1D Search 209 5. 2. 1 Stereo Matching 209 xi Contents 5. 2. 2 Motion Correspondence and Segmentation 209 5. 2. 3 3D Object Recognition and Localization 210 Disparity and Spatial Disparity Space 210 5.

Book Guide to 3D Vision Computation

Download or read book Guide to 3D Vision Computation written by Kenichi Kanatani and published by Springer. This book was released on 2016-12-09 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other computer vision textbooks, this guide takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Features: reviews the fundamental algorithms underlying computer vision; describes the latest techniques for 3D reconstruction from multiple images; summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems; presents derivations at the end of each chapter, with solutions supplied at the end of the book; provides additional material at an associated website.

Book Elements of Neurogeometry

Download or read book Elements of Neurogeometry written by Jean Petitot and published by Springer. This book was released on 2017-11-08 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes several mathematical models of the primary visual cortex, referring them to a vast ensemble of experimental data and putting forward an original geometrical model for its functional architecture, that is, the highly specific organization of its neural connections. The book spells out the geometrical algorithms implemented by this functional architecture, or put another way, the “neurogeometry” immanent in visual perception. Focusing on the neural origins of our spatial representations, it demonstrates three things: firstly, the way the visual neurons filter the optical signal is closely related to a wavelet analysis; secondly, the contact structure of the 1-jets of the curves in the plane (the retinal plane here) is implemented by the cortical functional architecture; and lastly, the visual algorithms for integrating contours from what may be rather incomplete sensory data can be modelled by the sub-Riemannian geometry associated with this contact structure. As such, it provides readers with the first systematic interpretation of a number of important neurophysiological observations in a well-defined mathematical framework. The book’s neuromathematical exploration appeals to graduate students and researchers in integrative-functional-cognitive neuroscience with a good mathematical background, as well as those in applied mathematics with an interest in neurophysiology.

Book Parallel Coordinates

    Book Details:
  • Author : Alfred Inselberg
  • Publisher : Springer Science & Business Media
  • Release : 2009-08-15
  • ISBN : 0387686282
  • Pages : 571 pages

Download or read book Parallel Coordinates written by Alfred Inselberg and published by Springer Science & Business Media. This book was released on 2009-08-15 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is one book that can genuinely be said to be straight from the horse’s mouth. Written by the originator of the technique, it examines parallel coordinates as the leading methodology for multidimensional visualization. Starting from geometric foundations, this is the first systematic and rigorous exposition of the methodology's mathematical and algorithmic components. It covers, among many others, the visualization of multidimensional lines, minimum distances, planes, hyperplanes, and clusters of "near" planes. The last chapter explains in a non-technical way the methodology's application to visual and automatic data mining. The principles of the latter, along with guidelines, strategies and algorithms are illustrated in detail on real high-dimensional datasets.

Book Multi View Geometry Based Visual Perception and Control of Robotic Systems

Download or read book Multi View Geometry Based Visual Perception and Control of Robotic Systems written by Jian Chen and published by CRC Press. This book was released on 2018-06-14 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes visual perception and control methods for robotic systems that need to interact with the environment. Multiple view geometry is utilized to extract low-dimensional geometric information from abundant and high-dimensional image information, making it convenient to develop general solutions for robot perception and control tasks. In this book, multiple view geometry is used for geometric modeling and scaled pose estimation. Then Lyapunov methods are applied to design stabilizing control laws in the presence of model uncertainties and multiple constraints.

Book Digital Geometry

    Book Details:
  • Author : Reinhard Klette
  • Publisher : Morgan Kaufmann
  • Release : 2004-08-06
  • ISBN : 1558608613
  • Pages : 676 pages

Download or read book Digital Geometry written by Reinhard Klette and published by Morgan Kaufmann. This book was released on 2004-08-06 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book on digital geometry by the leaders in the field.

Book Spectral Geometry of Shapes

Download or read book Spectral Geometry of Shapes written by Jing Hua and published by Academic Press. This book was released on 2019-10-26 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spectral Geometry of Shapes presents unique shape analysis approaches based on shape spectrum in differential geometry. It provides insights on how to develop geometry-based methods for 3D shape analysis. The book is an ideal learning resource for graduate students and researchers in computer science, computer engineering and applied mathematics who have an interest in 3D shape analysis, shape motion analysis, image analysis, medical image analysis, computer vision and computer graphics. Due to the rapid advancement of 3D acquisition technologies there has been a big increase in 3D shape data that requires a variety of shape analysis methods, hence the need for this comprehensive resource.

Book Geometry Driven Diffusion in Computer Vision

Download or read book Geometry Driven Diffusion in Computer Vision written by Bart M. Haar Romeny and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scale is a concept the antiquity of which can hardly be traced. Certainly the familiar phenomena that accompany sc ale changes in optical patterns are mentioned in the earliest written records. The most obvious topological changes such as the creation or annihilation of details have been a topic to philosophers, artists and later scientists. This appears to of fascination be the case for all cultures from which extensive written records exist. For th instance, chinese 17 c artist manuals remark that "distant faces have no eyes" . The merging of details is also obvious to many authors, e. g. , Lucretius mentions the fact that distant islands look like a single one. The one topo logical event that is (to the best of my knowledge) mentioned only late (by th John Ruskin in his "Elements of drawing" of the mid 19 c) is the splitting of a blob on blurring. The change of images on a gradual increase of resolu tion has been a recurring theme in the arts (e. g. , the poetic description of the distant armada in Calderon's The Constant Prince) and this "mystery" (as Ruskin calls it) is constantly exploited by painters.

Book Three dimensional Computer Vision

Download or read book Three dimensional Computer Vision written by Olivier Faugeras and published by MIT Press. This book was released on 1993 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.

Book Algorithmic Advances in Riemannian Geometry and Applications

Download or read book Algorithmic Advances in Riemannian Geometry and Applications written by Hà Quang Minh and published by Springer. This book was released on 2016-10-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a selection of the most recent algorithmic advances in Riemannian geometry in the context of machine learning, statistics, optimization, computer vision, and related fields. The unifying theme of the different chapters in the book is the exploitation of the geometry of data using the mathematical machinery of Riemannian geometry. As demonstrated by all the chapters in the book, when the data is intrinsically non-Euclidean, the utilization of this geometrical information can lead to better algorithms that can capture more accurately the structures inherent in the data, leading ultimately to better empirical performance. This book is not intended to be an encyclopedic compilation of the applications of Riemannian geometry. Instead, it focuses on several important research directions that are currently actively pursued by researchers in the field. These include statistical modeling and analysis on manifolds,optimization on manifolds, Riemannian manifolds and kernel methods, and dictionary learning and sparse coding on manifolds. Examples of applications include novel algorithms for Monte Carlo sampling and Gaussian Mixture Model fitting, 3D brain image analysis,image classification, action recognition, and motion tracking.

Book The Geometry of Multiple Images

Download or read book The Geometry of Multiple Images written by Olivier Faugeras and published by MIT Press. This book was released on 2001 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Over the last forty years, researchers have made great strides in elucidating the laws of image formation, processing, and understanding by animals, humans, and machines. This book describes the state of knowledge in one subarea of vision, the geometric laws that relate different views of a scene. Geometry, one of the oldest branches of mathematics, is the natural language for describing three-dimensional shapes and spatial relations. Projective geometry, the geometry that best models image formation, provides a unified framework for thinking about many geometric problems are relevant to vision. The book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Images play a prominent role in computer communications. Producers and users of images, in particular three-dimensional images, require a framework for stating and solving problems. The book offers a number of conceptual tools and theoretical results useful for the design of machine vision algorithms. It also illustrates these tools and results with many examples of real applications.