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Book Virtual Standardized Patient  VSP  Simulation

Download or read book Virtual Standardized Patient VSP Simulation written by and published by . This book was released on 2018 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: Claremont Graduate University and San Diego State University: 2018 Nurses serve a valuable role in the healthcare industry. Nurses are trained to have knowledge and skills for a fast-paced, evolving environment. In order to meet the needs of complex and diverse patients, nurses must be able to assess patients and prioritize care to produce safe and quality outcomes. This quantitative study framed in Benner’s Novice to Expert Theory and the National League for Nursing Jeffries Simulation Theory involved undergraduate baccalaureate nursing students from a California State University. The study examined differences in teaching methodologies regarding a low-frequency, high risk patient scenario. Survey responses from 161 participants provided opportunities to identify relationships between various teaching methodologies and nursing student knowledge and skill after a virtual standardized patient (VSP) anaphylaxis simulation. Participating students represented three levels of undergraduate nursing classes. Level one nursing students (Nursing Fundamentals) were familiar with reading case studies but had no formal clinical experience (n = 65). Level two nursing students (Medical-Surgical I) consisted of students with basic clinical experience (n = 60). Level three nursing students (Medical-Surgical II) consisted of students with extensive clinical experience (n = 36). Each willing participant was randomly assigned to a VSP anaphylaxis simulation research group that was delivered by three different teaching methods. Research group one consisted of a video simulation via traditional two-dimensional video plus a written case study (n= 54). Research group two consisted of a three-dimensional, mixed reality VSP simulation via the Microsoft HoloLens® (n = 53). Research group three consisted of a written case study (n =54). Participating students from within the three levels of nursing courses were stratified and randomly assigned to a research group. All students participating in the study received written instructions and an unfolding case study regarding the life threatening disorder of anaphylaxis. Following three observation periods, students were asked a series of knowledge and skill measures. The study participants were largely 19 to 20 years of age, had no previous clinical experience (67.1%), no combined previous immersive simulation experience (60.9%), and varying hours of nursing simulation experience. Correlational statistics showed evidence of a relationship between student knowledge and differences in teaching modalities. A one-way Analysis of Covariance revealed that video instruction provided the most knowledge gained (M= .96) compared to written case study (M = .95), and Microsoft HoloLensÒ. Correlational statistics showed evidence of a relationship between student skill and differences in teaching modalities. A one-way Analysis of Covariance revealed that video instruction provided the most skill (M = .78) compared to the Microsoft HoloLensÒ (M = .69), and written case study (M = .61). Regarding the Microsoft HoloLensÒ group, when looking at overall knowledge, Level 2 (Medical-Surgical I) is the only variable that entered the Stepwise regression model. Regarding the Microsoft HoloLensÒ group, when looking at overall skill, Level 1 (Nursing Fundamentals) is the only variable that entered the Stepwise regression model. The study’s findings showcase the importance of considering which type of teaching modality will provide students an opportunity to gain knowledge and skill when presented with a life-threatening patient scenario. This study suggested video instruction plus a written case study was the teaching modality that provided the most knowledge and skill gained among undergraduate nursing students. These results have significant research, practice, and policy implications for nursing school faculty and administration. In addition, the findings have heuristic value for other healthcare profession educators wishing to use emerging technologies for low-frequency, high-risk scenarios through the use of a virtual standardized patient.

Book Medicine Meets Virtual Reality 16

Download or read book Medicine Meets Virtual Reality 16 written by James D. Westwood and published by IOS Press. This book was released on 2008 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: We humans are tribal, grouping ourselves by a multitude of criteria: physical, intellectual, political, emotional, etc. The Internet and its auxiliary technologies have enabled a novel dimension in tribal behavior during our recent past. This growing connectivity begs the question: will individuals and their communities come together to solve some very urgent global problems? At MMVR, we explore ways to harness information technology to solve healthcare problems - and in the industrialized nations we are making progress. In the developing world however, things are more challenging. Massive urban poverty fuels violence and misery. Will global networking bring a convergence of individual and tribal problem-solving? Recently, a barrel-shaped water carrier that rolls along the ground was presented, improving daily life for many people. Also the One Laptop per Child project is a good example of how the industrialized nations can help the developing countries. They produce durable and simple laptops which are inexpensive to produce. At MMVR, we focus on cutting-edge medical technology, which is generally pretty expensive. While the benefits of innovation trickle downward, from the privileged few to the broader masses, we should expand this trickle into a flood. Can breakthrough applications in stimulation, visualization, robotics, and informatics engender tools as ingeniously as the water carrier or laptop? With some extra creativity, we can design better healthcare for the developing world too.

Book

    Book Details:
  • Author :
  • Publisher : IOS Press
  • Release :
  • ISBN :
  • Pages : 4947 pages

Download or read book written by and published by IOS Press. This book was released on with total page 4947 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Biomedical Visualisation

Download or read book Biomedical Visualisation written by Paul M. Rea and published by Springer. This book was released on 2019-03-27 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in imaging and analysis, education, engagement and training. The reader will be able to explore the utilisation of technologies from a number of fields to enable an engaging and meaningful visual representation of the life sciences. This use of technology-enhanced learning will be of benefit for the learner, trainer, in patient care and the wider field of education and engagement. By examining a range of techniques in image capture (photogrammetery, stereophotogrammetry, microphotogrammetry and autostereoscopy), this book will showcase the wide range of tools we can use. Researchers in this field will be able to find something suitable to apply to their work to enhance user engagement through improved visual means using the technologies we have available to us today. It will highlight the uses of these technologies to examine many aspects of the human body, and enable improved ways to enhance visual and tactile learning, including 3D printing. By demonstrating co-design processes, working directly with the end-stage users (including patients), it will also highlight successes in adopting tools like hand motion tracking rehabilitation for patients with conditions like multiple sclerosis. The book will also discuss the applications of immersive environments including virtual, augmented and mixed reality. The ultimate aim is to show how, by using these tools, we can enhance communication, mobile applications, health literacy and illustration of both normal and pathological processes in the body. By applying a wide range of tools and technologies, this volume will highlight the wide range of applications in education, training and learning both for students and faculty, but also for patient care and education. Therefore, the work presented here can be accessed by a wide range of users from faculty and students involved in the design and development of these processes, by examining the pedagogy around these technologies. Importantly, it presents material, which will be of benefit for the patient, engaging them to become more involved with techniques like physiotherapy.

Book Advances in Simulation and Digital Human Modeling

Download or read book Advances in Simulation and Digital Human Modeling written by Julia L. Wright and published by Springer Nature. This book was released on 2021-06-26 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides readers with a timely snapshot of modeling and simulation tools, including virtual and mixed-reality environment, for human factors research. It covers applications in healthcare and physical ergonomics, military and transportation systems, industrial monitoring, as well as economics and social sciences. Based on the AHFE 2021 International Conference on Human Factors and Simulation and the AHFE 2021 International Conference on Digital Human Modeling and Applied Optimization, held virtually on 25–29 July, 2021, from USA, the book offers a unique resource for modelling and simulation researchers seeking insights into human factors research and to human factors experts seeking reliable computational tools.

Book Exploring the Cognitive  Social  Cultural  and Psychological Aspects of Gaming and Simulations

Download or read book Exploring the Cognitive Social Cultural and Psychological Aspects of Gaming and Simulations written by Dubbels, Brock R. and published by IGI Global. This book was released on 2018-10-19 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Book Medicine Meets Virtual Reality 22

Download or read book Medicine Meets Virtual Reality 22 written by J.D. Westwood and published by IOS Press. This book was released on 2016-04-19 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare. This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more. Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.

Book Virtual Reality for Psychological and Neurocognitive Interventions

Download or read book Virtual Reality for Psychological and Neurocognitive Interventions written by Albert "Skip" Rizzo and published by Springer Nature. This book was released on 2019-08-24 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverage details leading-edge applications of VR across a broad spectrum of psychological and neurocognitive conditions, including: Treating anxiety disorders and PTSD. Treating developmental and learning disorders, including Autism Spectrum Disorder, Assessment of and rehabilitation from stroke and traumatic brain injuries. Assessment and treatment of substance abuse. Assessment of deviant sexual interests. Treating obsessive-compulsive and related disorders. Augmenting learning skills for blind persons. Readable and relevant, Virtual Reality for Psychological and Neurocognitive Interventions is an essential idea book for neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. Researchers across the behavioral and social sciences will find it a roadmap toward new and emerging areas of study.

Book Medicine Meets Virtual Reality 17

Download or read book Medicine Meets Virtual Reality 17 written by James D. Westwood and published by IOS Press. This book was released on 2009 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 17th annual Medicine Meets Virtual Reality (MMVR17) was held January 19-22, 2009, in Long Beach, CA, USA. The conference is well established as a forum for emerging data-centered technologies for medical care and education. This proceedings volume is of interest to physicians, surgeons and other medical professionals.

Book Transforming Gaming and Computer Simulation Technologies across Industries

Download or read book Transforming Gaming and Computer Simulation Technologies across Industries written by Dubbels, Brock and published by IGI Global. This book was released on 2016-11-23 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.

Book Medicine Meets Virtual Reality 2000

Download or read book Medicine Meets Virtual Reality 2000 written by James D. Westwood and published by . This book was released on 2000 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Digital Patient

    Book Details:
  • Author : C. D. Combs
  • Publisher : John Wiley & Sons
  • Release : 2015-12-11
  • ISBN : 1118952766
  • Pages : 389 pages

Download or read book The Digital Patient written by C. D. Combs and published by John Wiley & Sons. This book was released on 2015-12-11 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: A modern guide to computational models and constructive simulation for personalized patient care using the Digital Patient The healthcare industry’s emphasis is shifting from merely reacting to disease to preventing disease and promoting wellness. Addressing one of the more hopeful Big Data undertakings, The Digital Patient: Advancing Healthcare, Research, and Education presents a timely resource on the construction and deployment of the Digital Patient and its effects on healthcare, research, and education. The Digital Patient will not be constructed based solely on new information from all the “omics” fields; it also includes systems analysis, Big Data, and the various efforts to model the human physiome and represent it virtually. The Digital Patient will be realized through the purposeful collaboration of patients as well as scientific, clinical, and policy researchers. The Digital Patient: Advancing Healthcare, Research, and Education addresses the international research efforts that are leading to the development of the Digital Patient, the wealth of ongoing research in systems biology and multiscale simulation, and the imminent applications within the domain of personalized healthcare. Chapter coverage includes: The visible human The physiological human The virtual human Research in systems biology Multi-scale modeling Personalized medicine Self-quantification Visualization Computational modeling Interdisciplinary collaboration The Digital Patient: Advancing Healthcare, Research, and Education is a useful reference for simulation professionals such as clinicians, medical directors, managers, simulation technologists, faculty members, and educators involved in research and development in the life sciences, physical sciences, and engineering. The book is also an ideal supplement for graduate-level courses related to human modeling, simulation, and visualization.

Book Medicine Meets Virtual Reality 11

Download or read book Medicine Meets Virtual Reality 11 written by James D. Westwood and published by John Wiley & Sons. This book was released on 2003 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Building Intelligent Interactive Tutors

Download or read book Building Intelligent Interactive Tutors written by Beverly Park Woolf and published by Morgan Kaufmann. This book was released on 2010-07-28 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a student's learning needs. The impact of computers has not been generally felt in education due to lack of hardware, teacher training, and sophisticated software. and because current instructional software is neither truly responsive to student needs nor flexible enough to emulate teaching. Dr. Woolf taps into 20 years of research on intelligent tutors to bring designers and developers a broad range of issues and methods that produce the best intelligent learning environments possible, whether for classroom or life-long learning. The book describes multidisciplinary approaches to using computers for teaching, reports on research, development, and real-world experiences, and discusses intelligent tutors, web-based learning systems, adaptive learning systems, intelligent agents and intelligent multimedia. It is recommended for professionals, graduate students, and others in computer science and educational technology who are developing online tutoring systems to support e-learning, and who want to build intelligence into the system. Combines both theory and practice to offer most in-depth and up-to-date treatment of intelligent tutoring systems available Presents powerful drivers of virtual teaching systems, including cognitive science, artificial intelligence, and the Internet Features algorithmic material that enables programmers and researchers to design building components and intelligent systems

Book Clinical Technologies  Concepts  Methodologies  Tools and Applications

Download or read book Clinical Technologies Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2011-05-31 with total page 2366 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This multi-volume book delves into the many applications of information technology ranging from digitizing patient records to high-performance computing, to medical imaging and diagnostic technologies, and much more"--

Book Developing and Validating Test Items

Download or read book Developing and Validating Test Items written by Thomas M. Haladyna and published by Routledge. This book was released on 2013-07-18 with total page 645 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since test items are the building blocks of any test, learning how to develop and validate test items has always been critical to the teaching-learning process. As they grow in importance and use, testing programs increasingly supplement the use of selected-response (multiple-choice) items with constructed-response formats. This trend is expected to continue. As a result, a new item writing book is needed, one that provides comprehensive coverage of both types of items and of the validity theory underlying them. This book is an outgrowth of the author’s previous book, Developing and Validating Multiple-Choice Test Items, 3e (Haladyna, 2004). That book achieved distinction as the leading source of guidance on creating and validating selected-response test items. Like its predecessor, the content of this new book is based on both an extensive review of the literature and on its author’s long experience in the testing field. It is very timely in this era of burgeoning testing programs, especially when these items are delivered in a computer-based environment. Key features include ... Comprehensive and Flexible – No other book so thoroughly covers the field of test item development and its various applications. Focus on Validity – Validity, the most important consideration in testing, is stressed throughout and is based on the Standards for Educational and Psychological Testing, currently under revision by AERA, APA, and NCME Illustrative Examples – The book presents various selected and constructed response formats and uses many examples to illustrate correct and incorrect ways of writing items. Strategies for training item writers and developing large numbers of items using algorithms and other item-generating methods are also presented. Based on Theory and Research – A comprehensive review and synthesis of existing research runs throughout the book and complements the expertise of its authors.

Book Advanced Computational Intelligence Paradigms in Healthcare   2

Download or read book Advanced Computational Intelligence Paradigms in Healthcare 2 written by S. Vaidya and published by Springer. This book was released on 2007-06-07 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents some of the most recent research results on the applications of computational intelligence in healthcare. The contents include: information model for management of clinical content; state-based model for management of type II diabetes; case-based reasoning in medicine; assessing the quality of care in AI environment; electronic medical record to examine physician decisions; multi-agent systems for the management of community healthcare; assistive wheelchair navigation; and more.