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Book From the Archaeological Record to Virtual Reconstruction

Download or read book From the Archaeological Record to Virtual Reconstruction written by Juana Molina Salido and published by Archaeopress Publishing Ltd. This book was released on 2018-04-30 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Archaeological Record to Virtual Reconstruction' describes the use of New Information Technologies (IT) for the analyses and interpretation of the archaeological record of an Iron Age fortified settlement, the San Chuis Hillfort (San Martín de Beduledo, Allande, Asturias, Spain).

Book Remote Sensed Data and Processing Methodologies for 3D Virtual Reconstruction and Visualization of Complex Architectures

Download or read book Remote Sensed Data and Processing Methodologies for 3D Virtual Reconstruction and Visualization of Complex Architectures written by Diego Gonzalez-Aguilera and published by MDPI. This book was released on 2018-09-28 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a printed edition of the Special Issue "Remote Sensed Data and Processing Methodologies for 3D Virtual Reconstruction and Visualization of Complex Architectures" that was published in Remote Sensing

Book Handbook of Digital 3D Reconstruction of Historical Architecture

Download or read book Handbook of Digital 3D Reconstruction of Historical Architecture written by Sander Münster and published by Springer Nature. This book was released on with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Digital Restoration and Virtual Reconstructions

Download or read book Digital Restoration and Virtual Reconstructions written by Ilaria Trizio and published by Springer Nature. This book was released on 2023-02-20 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the opportunity to explore the variety of meanings, undertones and contextual connotations that currently pertain to the expressions of "virtual (or digital) restoration" and "reconstruction". The book focuses on the latest applications of virtual restoration and reconstruction in different areas of Cultural Heritage through the presentation and discussion of several case studies. The goal is to provide a broad perspective on the subject. The sample presented in this book has been indeed selected and evaluated referring to different disciplinary fields such as archaeology, architecture, and conservation while encompassing a variety of cultural and chronological contexts.

Book Image Based 3D Reconstruction of Dynamic Objects Using Instance Aware Multibody Structure from Motion

Download or read book Image Based 3D Reconstruction of Dynamic Objects Using Instance Aware Multibody Structure from Motion written by Bullinger, Sebastian and published by KIT Scientific Publishing. This book was released on 2020-08-26 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This work proposes a Multibody Structure from Motion (MSfM) algorithm for moving object reconstruction that incorporates instance-aware semantic segmentation and multiple view geometry methods. The MSfM pipeline tracks two-dimensional object shapes on pixel level to determine object specific feature correspondences, in order to reconstruct 3D object shapes as well as 3D object motion trajectories" -- Publicaciones de Arquitectura y Arte.

Book Beyond Digital Representation

Download or read book Beyond Digital Representation written by Andrea Giordano and published by Springer Nature. This book was released on 2023-10-03 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects contributions which showcase the impact of new augmented reality (AR) and artificial intelligence (AI) technologies considered jointly in the fields of cultural heritage and innovative design. AR is an alternative path of analysis and communication if applied to several fields of research, in particular if related to space and artifacts in it. This happens because the neural network development strengthens the relationship between augmented reality and artificial intelligence, creating processes close to human thought in shorter times. In the last years, the AR/AI expansion and the future scenarios have raised a deep trans-disciplinary speculation. The disciplines of representation (drawing, surveying, visual communication), as a convergence place of multidisciplinary theoretical and applicative studies related to architecture, city, environment, tangible and intangible cultural heritage, are called to contribute to the international debate. The book chapters deal with augmented reality and artificial intelligence, analyzing their connections as research tools for knowing the environment. In particular, the topics focus on the intersection between real and virtual world and on the heuristic role of drawing in the enhancement and management of cultural heritage, in planning and monitoring the architecture, the environment, or the infrastructures. Scientists involved in AR and AI research applied separately or together in the field of cultural heritage, architectural design, urban planning, and infrastructures analysis, as well as members of public and private organizations make up interdisciplinary groups that fuel the discussion focusing on the priorities and aims of the research related to the disciplines of representation.

Book A Framework for Real time 3D Reconstruction by Space Carving using Graphics Hardware

Download or read book A Framework for Real time 3D Reconstruction by Space Carving using Graphics Hardware written by Christian Nitschke and published by GRIN Verlag. This book was released on 2012-03-02 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Diploma Thesis from the year 2006 in the subject Communications - Research, Studies, Enquiries, grade: 1, University of Weimar, language: English, abstract: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There exists a powerful algorithm for shape reconstruction from arbitrary viewpoints, called Space Carving. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for Space Carving. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors with current hardware and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The downloadable introduction has been written specifically for this offer. Its contents are only a subset of the real introductory chapter of the thesis.

Book The Secure Information Society

Download or read book The Secure Information Society written by Jörg Krüger and published by Springer Science & Business Media. This book was released on 2012-11-07 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our modern information societies, we not only use and welcome computers; we are highly dependent upon them. There is a downside of this kind of progress, however. Computers are not 100% reliable. They are insecure. They are vulnerable to attackers. They can either be attacked directly, to disrupt their services, or they can be abused in clever ways to do the bidding of an attacker as a dysfunctional user. Decision-makers and experts alike always struggle with the amount of interdisciplinary knowledge needed to understand the nuts and bolts of modern information societies and their relation to security, the implications of technological or political progress or the lack thereof. This holds in particular for new challenges to come. These are harder to understand and to categorize; their development is difficult to predict. To mitigate this problem and to enable more foresight, The Secure Information Society provides an interdisciplinary spotlight onto some new and unfolding aspects of the uneasy relationship between information technology and information society, to aid the dialogue not only in its current and ongoing struggle, but to anticipate the future in time and prepare perspectives for the challenges ahead.

Book Impact of Industry 4 0 on Architecture and Cultural Heritage

Download or read book Impact of Industry 4 0 on Architecture and Cultural Heritage written by Bolognesi, Cecilia Maria and published by IGI Global. This book was released on 2019-12-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the modern age of the 4th Industrial Revolution, advancements in communication and connectivity are transforming the professional world as new technologies are being embedded into society. These innovations have triggered the development of a digitally driven world where adaptation is necessary. This is no different in the architectural field, where the changing paradigm has opened new methods and advancements that have yet to be researched. Impact of Industry 4.0 on Architecture and Cultural Heritage is a pivotal reference source that provides vital research on the application of new technological tools, such as digital modeling, within architectural design, and improves the understanding of the strategic role of Industry 4.0 as a tool to empower the role of architecture and cultural heritage in society. Moreover, the book provides insights and support concerned with advances in communication and connectivity among digital environments in different types of research and industry communities. While highlighting topics such as semantic processing, crowdsourcing, and interactive environments, this publication is ideally designed for architects, engineers, construction professionals, cultural researchers, academicians, and students.

Book Virtual Endoscopy and Related 3D Techniques

Download or read book Virtual Endoscopy and Related 3D Techniques written by P. Rogalla and published by Springer Science & Business Media. This book was released on 2000-10-13 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual endoscopy is a valuable independent diagnostic tool of increasing importance. This book provides an in-depth evaluation of the technical aspects of virtual endoscopy, and detailed information on indications, implementation, and interpretation in a clinical setting. It is designed to support radiologists and educators in approaching this rapidly developing field. It will also assist consumers in judging the applicability of software and hardware packages for virtual endoscopy, and will benefit producers by highlighting current limitations and potential improvements from a clinical viewpoint.

Book Virtual Heritage

    Book Details:
  • Author : Erik Malcolm Champion
  • Publisher : Ubiquity Press
  • Release : 2021-07-22
  • ISBN : 1914481011
  • Pages : 153 pages

Download or read book Virtual Heritage written by Erik Malcolm Champion and published by Ubiquity Press. This book was released on 2021-07-22 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Book Digital Imaging for Cultural Heritage Preservation

Download or read book Digital Imaging for Cultural Heritage Preservation written by Filippo Stanco and published by CRC Press. This book was released on 2017-12-19 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models.

Book Recent Advances in 3D Imaging  Modeling  and Reconstruction

Download or read book Recent Advances in 3D Imaging Modeling and Reconstruction written by Voulodimos, Athanasios and published by IGI Global. This book was released on 2020-02-28 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes with many challenges, such as images becoming blurry by atmospheric turbulence, getting snowed with noise, or becoming damaged within foreign regions. It is imperative to remain well-informed with the latest research in this field. Recent Advances in 3D Imaging, Modeling, and Reconstruction is a collection of innovative research on the methods and common techniques of image reconstruction as well as the accuracy of these methods. Featuring coverage on a wide range of topics such as ray casting, holographic techniques, and machine learning, this publication is ideally designed for graphic designers, computer engineers, medical professionals, robotics engineers, city planners, game developers, researchers, academicians, and students.

Book Forensic Medicine  A Formula Handbook

Download or read book Forensic Medicine A Formula Handbook written by N.B. Singh and published by N.B. Singh. This book was released on with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Forensic Medicine: A Formula Handbook" is a comprehensive guide that distills the complexities of forensic medicine into a concise and accessible format. This handbook serves as an indispensable resource for forensic professionals, medical students, and anyone intrigued by the intersection of medicine and law. Covering key topics such as autopsy procedures, toxicology, and forensic pathology, the book employs a formulaic approach to deliver crucial information swiftly. With clear explanations, practical insights, and a focus on essential formulas and methodologies, this handbook is an invaluable tool for those seeking a quick reference in the intricate field of forensic medicine.

Book Evolving Virtual and Computational Paleontology

Download or read book Evolving Virtual and Computational Paleontology written by Luca Pandolfi and published by Frontiers Media SA. This book was released on 2020-12-23 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.

Book Wood Structure and Properties  10

Download or read book Wood Structure and Properties 10 written by Rastislav Lagaňa and published by Arbora Publishers. This book was released on 2010 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Public History

    Book Details:
  • Author : Thomas Cauvin
  • Publisher : Routledge
  • Release : 2016-05-20
  • ISBN : 1317512448
  • Pages : 299 pages

Download or read book Public History written by Thomas Cauvin and published by Routledge. This book was released on 2016-05-20 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Public History: A Textbook of Practice is a guide to the many challenges historians face while teaching, learning, and practicing public history. Historians can play a dynamic and essential role in contributing to public understanding of the past, and those who work in historic preservation, in museums and archives, in government agencies, as consultants, as oral historians, or who manage crowdsourcing projects need very specific skills. This book links theory and practice and provides students and practitioners with the tools to do public history in a wide range of settings. The text engages throughout with key issues such as public participation, digital tools and media, and the internationalization of public history. Part One focuses on public history sources, and offers an overview of the creation, collection, management, and preservation of public history materials (archives, material culture, oral materials, or digital sources). Chapters cover sites and institutions such as archival repositories and museums, historic buildings and structures, and different practices such as collection management, preservation (archives, objects, sounds, moving images, buildings, sites, and landscape), oral history, and genealogy. Part Two deals with the different ways in which public historians can produce historical narratives through different media (including exhibitions, film, writing, and digital tools). The last part explores the challenges and ethical issues that public historians will encounter when working with different communities and institutions. Either in public history methods courses or as a resource for practicing public historians, this book lays the groundwork for making meaningful connections between historical sources and popular audiences.