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Book Virtual Reality and Virtual Environments in 10 Lectures

Download or read book Virtual Reality and Virtual Environments in 10 Lectures written by Stanislav Stanković and published by Springer Nature. This book was released on 2022-06-01 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index

Book Cases on Immersive Virtual Reality Techniques

Download or read book Cases on Immersive Virtual Reality Techniques written by Yang, Kenneth C.C. and published by IGI Global. This book was released on 2019-04-12 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

Book Emerging Technologies in Virtual Learning Environments

Download or read book Emerging Technologies in Virtual Learning Environments written by Becnel, Kim and published by IGI Global. This book was released on 2019-06-28 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

Book Virtual Reality Technology and Applications

Download or read book Virtual Reality Technology and Applications written by Matjaž Mihelj and published by Springer Science & Business Media. This book was released on 2013-09-03 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

Book Innovations in Smart Cities Applications Volume 4

Download or read book Innovations in Smart Cities Applications Volume 4 written by Mohamed Ben Ahmed and published by Springer Nature. This book was released on 2021-02-12 with total page 1530 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings book is the fourth edition of a series of works which features emergent research trends and recent innovations related to smart city presented at the 5th International Conference on Smart City Applications SCA20 held in Safranbolu, Turkey. This book is composed of peer-reviewed chapters written by leading international scholars in the field of smart cities from around the world. This book covers all the smart city topics including Smart Citizenship, Smart Education, Smart Mobility, Smart Healthcare, Smart Mobility, Smart Security, Smart Earth Environment & Agriculture, Smart Economy, Smart Factory and Smart Recognition Systems. This book contains a special section intended for Covid-19 pandemic researches. This book edition is an invaluable resource for courses in computer science, electrical engineering and urban sciences for sustainable development.

Book Mobile Technologies and Augmented Reality in Open Education

Download or read book Mobile Technologies and Augmented Reality in Open Education written by Kurubacak, Gulsun and published by IGI Global. This book was released on 2017-02-22 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.

Book On the Screen

    Book Details:
  • Author : Ariel Rogers
  • Publisher : Columbia University Press
  • Release : 2019-07-30
  • ISBN : 0231548036
  • Pages : 382 pages

Download or read book On the Screen written by Ariel Rogers and published by Columbia University Press. This book was released on 2019-07-30 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, in a world of smartphones, tablets, and computers, screens are a pervasive part of daily life. Yet a multiplicity of screens has been integral to the media landscape since cinema’s golden age. In On the Screen, Ariel Rogers rethinks the history of moving images by exploring how experiments with screen technologies in and around the 1930s changed the way films were produced, exhibited, and experienced. Marshalling extensive archival research, Rogers reveals the role screens played at the height of the era of “classical” Hollywood cinema. She shows how filmmakers, technicians, architects, and exhibitors employed a variety of screens within diverse spaces, including studio soundstages, theaters, homes, stores, and train stations. Far from inert, screens served as means of structuring mediated space and time, contributing to the transformations of modern culture. On the Screen demonstrates how particular approaches to the use of screens traversed production and exhibition, theatrical and extratheatrical practice, mainstream and avant-garde modes, and even cinema and television. Rogers’s history challenges conventional narratives about the novelty of the twenty-first-century multiscreen environment, showing how attention to the variety of historical screen practices opens up new ways to understand contemporary media.

Book Multimodal Learning toward Micro Video Understanding

Download or read book Multimodal Learning toward Micro Video Understanding written by Liqiang Nie and published by Springer Nature. This book was released on 2022-05-31 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Micro-videos, a new form of user-generated contents, have been spreading widely across various social platforms, such as Vine, Kuaishou, and Tik Tok. Different from traditional long videos, micro-videos are usually recorded by smart mobile devices at any place within a few seconds. Due to its brevity and low bandwidth cost, micro-videos are gaining increasing user enthusiasm. The blossoming of micro-videos opens the door to the possibility of many promising applications, ranging from network content caching to online advertising. Thus, it is highly desirable to develop an effective scheme for the high-order micro-video understanding. Micro-video understanding is, however, non-trivial due to the following challenges: (1) how to represent micro-videos that only convey one or few high-level themes or concepts; (2) how to utilize the hierarchical structure of the venue categories to guide the micro-video analysis; (3) how to alleviate the influence of low-quality caused by complex surrounding environments and the camera shake; (4) how to model the multimodal sequential data, {i.e.}, textual, acoustic, visual, and social modalities, to enhance the micro-video understanding; and (5) how to construct large-scale benchmark datasets for the analysis? These challenges have been largely unexplored to date. In this book, we focus on addressing the challenges presented above by proposing some state-of-the-art multimodal learning theories. To demonstrate the effectiveness of these models, we apply them to three practical tasks of micro-video understanding: popularity prediction, venue category estimation, and micro-video routing. Particularly, we first build three large-scale real-world micro-video datasets for these practical tasks. We then present a multimodal transductive learning framework for micro-video popularity prediction. Furthermore, we introduce several multimodal cooperative learning approaches and a multimodal transfer learning scheme for micro-video venue category estimation. Meanwhile, we develop a multimodal sequential learning approach for micro-video recommendation. Finally, we conclude the book and figure out the future research directions in multimodal learning toward micro-video understanding.

Book Image Fusion in Remote Sensing

Download or read book Image Fusion in Remote Sensing written by Arian Azarang and published by Springer Nature. This book was released on 2022-05-31 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image fusion in remote sensing or pansharpening involves fusing spatial (panchromatic) and spectral (multispectral) images that are captured by different sensors on satellites. This book addresses image fusion approaches for remote sensing applications. Both conventional and deep learning approaches are covered. First, the conventional approaches to image fusion in remote sensing are discussed. These approaches include component substitution, multi-resolution, and model-based algorithms. Then, the recently developed deep learning approaches involving single-objective and multi-objective loss functions are discussed. Experimental results are provided comparing conventional and deep learning approaches in terms of both low-resolution and full-resolution objective metrics that are commonly used in remote sensing. The book is concluded by stating anticipated future trends in pansharpening or image fusion in remote sensing.

Book Product Engineering

Download or read book Product Engineering written by Doru Talaba and published by Springer Science & Business Media. This book was released on 2008-04-06 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains an edited version of the lectures and selected contributions presented during the Advanced Summer Institute (ASI) on "Product Engineering: Tools and Methods based on Virtual Reality" held at Chania (Greece), 30th May - 6th June 2007. The ASI was devoted to the Product Engineering field, with particular attention being given to the aspects related to Virtual Reality (VR) technologies, and their use and added value in engineering.

Book Virtual Storytelling  Using Virtual Reality Technologies for Storytelling

Download or read book Virtual Storytelling Using Virtual Reality Technologies for Storytelling written by Gérard Subsol and published by Springer Science & Business Media. This book was released on 2005-11-24 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.

Book Highlights in Practical Applications of Agents  Multi Agent Systems  and Trust worthiness  The PAAMS Collection

Download or read book Highlights in Practical Applications of Agents Multi Agent Systems and Trust worthiness The PAAMS Collection written by Fernando De La Prieta and published by Springer Nature. This book was released on 2020-07-06 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the workshops co-located with the 18th International Conference on Practical Applications of Agents and Multi-Agent Systems, PAAMS 2020, held in L’Aquila, Italy, in October 2020. The total of 21 full and 13 short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers in this volume stem from the following meetings: Workshop on Agent-Based Artificial Markets Computational Economics (ABAM); Workshop on Agents and Edge-AI (AgEdAI); Workshop on Character Computing (C2); Workshop on MAS for Complex Networks and Social Computation (CNSC); Workshop on Decision Support, Recommendation, and Persuasion in Artificial Intelligence (DeRePAI); Workshop on Multi-Agent Systems and Simulation (MAS&S); Workshop on Multi-agent based Applications for Energy Markets, Smart Grids and Sustainable Energy Systems (MASGES); Workshop on Smart Cities and Intelligent Agents (SCIA).

Book The Last Lecture

    Book Details:
  • Author : Randy Pausch
  • Publisher :
  • Release : 2010
  • ISBN : 9780340978504
  • Pages : 0 pages

Download or read book The Last Lecture written by Randy Pausch and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.

Book Contemporary Business

Download or read book Contemporary Business written by Louis E. Boone and published by John Wiley & Sons. This book was released on 2024-10-01 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Amazon's founder, Jeff Bezos continues to lead a company that has gone from clever garage-based startup to global e-commerce and technology powerhouse. His journey in transforming the budding company focused simply on selling books over the internet to one of the world's most influential companies highlights two of the greatest forces that are influencing business today: globalization and technology. Innovative companies like Amazon contribute greatly to the national and global economy. A growing economy, one with increased production of goods and services over time, also yields income for its business owners and their employees. Businesses are how we make and share new wealth through things like products, services, pay for employees, and taxes that go to the government at different levels. A country depends on the wealth its businesses generate, from giants like the Walt Disney Company, to nimble, fast-growing, online startups like Airbnb, and even local mom-and-pop diners where you live. What all these companies and many others share is a creative approach to meeting society's needs and wants"--

Book Virtual Reality in Education  Breakthroughs in Research and Practice

Download or read book Virtual Reality in Education Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-04-01 with total page 873 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Book Virtual Reality

    Book Details:
  • Author : Randall Shumaker
  • Publisher : Springer
  • Release : 2007-08-24
  • ISBN : 3540733353
  • Pages : 775 pages

Download or read book Virtual Reality written by Randall Shumaker and published by Springer. This book was released on 2007-08-24 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.

Book Learning in Virtual Worlds

Download or read book Learning in Virtual Worlds written by Sue Gregory and published by Athabasca University Press. This book was released on 2016-04-01 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.