Download or read book Virtual Geographic Environments written by Hui Lin and published by . This book was released on 2009 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Geographic Environments written by Hui Lin and published by ESRI Press. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Geographic Environments, edited by Hui Lin and Michael Batty, collects key papers that define the current momentum in GIS and "virtual geographies." Contributions by leading members of the geospatial community to Virtual Geographic Environments illustrate the cutting edge of GIScience, as well as new applications of GIS with the processing and delivery of geographic information through the Web and handheld devices, forming two major directions to these developments. The four-part organization leads from a primer on VGEs to virtual cities and landscapes, interface design and public participation, and finally mobile and networked VGEs. Current topics, such as crowd sourcing and related services, point to the development of new business models that merge proprietary and nonproprietary systems.
Download or read book Virtual geographic environments A Complete Guide written by Gerardus Blokdyk and published by . This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Geographic Environments written by Gerardus Blokdyk and published by Createspace Independent Publishing Platform. This book was released on 2018-04 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: What new services of functionality will be implemented next with Virtual geographic environments ? Is Supporting Virtual geographic environments documentation required? A compounding model resolution with available relevant data can often provide insight towards a solution methodology; which Virtual geographic environments models, tools and techniques are necessary? Is there a recommended audit plan for routine surveillance inspections of Virtual geographic environments's gains? What are the business goals Virtual geographic environments is aiming to achieve? Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable role... In EVERY group, company, organization and department. Unless you are talking a one-time, single-use project, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Virtual geographic environments investments work better. This Virtual geographic environments All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth Virtual geographic environments Self-Assessment. Featuring 711 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Virtual geographic environments improvements can be made. In using the questions you will be better able to: - diagnose Virtual geographic environments projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices - implement evidence-based best practice strategies aligned with overall goals - integrate recent advances in Virtual geographic environments and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the Virtual geographic environments Scorecard, you will develop a clear picture of which Virtual geographic environments areas need attention. Your purchase includes access details to the Virtual geographic environments self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.
Download or read book Complex Artificial Environments written by Juval Portugali and published by Springer Science & Business Media. This book was released on 2006-01-09 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the possibilities of applying the theories of complexity and self-organization developed to account for various phenomena in the natural science to artifacts traditionally the realm of humanities and social sciences. The emphasis of this volume is on the development of cities and the impact of these methods on urban simulation methods.
Download or read book Virtual Geographic Environments a Complete Guide written by Gerardus Blokdyk and published by 5starcooks. This book was released on 2018-03-07 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Will new equipment/products be required to facilitate Virtual geographic environments delivery for example is new software needed? What key business process output measure(s) does Virtual geographic environments leverage and how? Who needs to know about Virtual geographic environments ? Whats the best design framework for Virtual geographic environments organization now that, in a post industrial-age if the top-down, command and control model is no longer relevant? Is there a recommended audit plan for routine surveillance inspections of Virtual geographic environments's gains? Defining, designing, creating, and implementing a process to solve a business challenge or meet a business objective is the most valuable role... In EVERY company, organization and department. Unless you are talking a one-time, single-use project within a business, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Virtual geographic environments investments work better. This Virtual geographic environments All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth Virtual geographic environments Self-Assessment. Featuring 711 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Virtual geographic environments improvements can be made. In using the questions you will be better able to: - diagnose Virtual geographic environments projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices - implement evidence-based best practice strategies aligned with overall goals - integrate recent advances in Virtual geographic environments and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the Virtual geographic environments Scorecard, you will develop a clear picture of which Virtual geographic environments areas need attention. Your purchase includes access details to the Virtual geographic environments self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.
Download or read book Virtual Reality in Geography written by Peter Fisher and published by CRC Press. This book was released on 2001-11-22 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality in Geography covers "through the window" VR systems, "fully immersive" VR systems, and hybrids of the two types. The authors examine the Virtual Reality Modeling Language approach and explore its deficiencies when applied to real geographic environments. This is a totally unique book covers all the major uses and methods of virtual reality used by geographers. The authors have produced a CDROM that comes with the book of virtual reality images that will be a fascinating companion to the text. This book will be of great interest to geographers, computer scientists and all those interested in multimedia and computer graphics.
Download or read book Automated Generation of Geometrically Precise and Semantically Informed Virtual Geographic Environments Populated with Spatially Reasoning Agents written by Mehdi Mekni and published by Universal-Publishers. This book was released on 2010-10-29 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multi-Agent Geo-Simulation (MAGS) is a modelling paradigm which has attracted a growing interest from researchers and practitioners for the study of various phenomena in a variety of domains such as traffic simulation, urban dynamics, environment monitoring, as well as changes of land use and cover, to name a few. These phenomena usually involve a large number of simulated actors (implemented as software agents) evolving in, and interacting with, an explicit spatial environment representation commonly called Virtual Geographic Environment (VGE). Since a geographic environment may be complex and large-scale, the creation of a VGE is difficult and needs large quantities of geometrical data originating from the environment characteristics (terrain elevation, location of objects and agents, etc.) as well as semantic information that qualifies space (building, road, park, etc.). CurrentMAGS approaches usually consider the environment as a monolithic structure, which considerably reduces the capacity to handle largescale, real world geographic environments as well as agent's spatial reasoning capabilities. Moreover, the problem of path planning in MAGS involving complex and large-scale VGEs has to be solved in real time, often under constraints of limited memory and CPU resources. Available path planners provide agents with obstacle-free paths between two located positions in the VGE, but take into account neither the environment's characteristics (topologic and semantic) nor the agents' types and capabilities. In addition, agents evolving in a VGE lack for mechanisms and tools that allow them to acquire knowledge about their virtual environment in order to make informed decisions. In this thesis, we propose a novel approach to automatically generate a semantically-enriched and geometrically-precise representation of the geographic environment that we call Informed Virtual Geographic Environment (IVGE). Our IVGE model efficiently organizes the geographic features, precisely captures the real world complexity, and reliably represents large-scale geographic environments. We also provide a new hierarchical path planning algorithm which leverages the enriched description of the IVGE in order to support agents' reasoning capabilities while optimising computation costs and taking into account both the virtual environment's characteristics and the agents' types and capabilities. Finally, we propos an environment knowledge management approach to support the agents' spatial decision making process while interacting with the IVGE.
Download or read book Spatial Multimedia and Virtual Reality written by Antonio S. Camara and published by CRC Press. This book was released on 2021-04-29 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for collaboration and publication. However, until now no significant book-length treatment of the meeting of GIS and Virtual Reality has been available. This volume puts that situation to rights by bringing these together to cement some common understanding and principles in a potentially highly promising area for technological collaboration and cross-fertilisation. The result is a volume which ranges in subject matter from studies of a Virtual GIS Room to Spatial Agents, and from an Environmental Multimedia System to Computer-Assisted 3D Geographic Education. All the contributors are well-known international scientists, principally from the computational side of GIS. It will be a valuable resource for any GIS researcher or professional looking to understand the leading edge of this fertile field.
Download or read book Virtual Geography written by McKenzie Wark and published by Arts and Politics of the Everyday. This book was released on 1994 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Draws on critical theory and poststructuralism to create new strategies for writing about the experiences of everyday life inder the impact of increasingly global media vectors.
Download or read book Social Virtual Worlds and Their Places written by Merrill L. Johnson and published by Springer Nature. This book was released on 2022-06-11 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a foundational look at social virtual worlds from the geographer’s perspective. How can the geographer’s craft be applied to social virtual worlds? This question is addressed through careful analysis of what social virtual worlds are, how interest in these worlds has waxed and waned during the twenty-first century, and the meaning of their concocted spaces. Examining one of the key features of the social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical understanding of place to examine where avatars live, work, and roam, and describes how virtual-world places resemble and diverge from actual-world places. A mixed-methods survey conducted in Second Life adds additional breadth to the discussion, whilst a series of vignettes gives extra life to the subject matter. This original exploration of the content and meaning of social virtual worlds is an essential resource for geographers, and for anyone interested in the virtual world experience.
Download or read book Facets of Virtual Environments written by Fritz Lehmann-Grube and published by Springer Science & Business Media. This book was released on 2010-02-17 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, the popularity of virtual worlds has increased significantly and they have consequently come under closer academic scrutiny. Papers about virtual worlds are typically published at conferences or in journals that specialize in something - tirely different, related to some secondary aspect of the research. Thus a paper d- cussing legal aspects of virtual worlds may be published in a law journal, while a psychologist's analysis of situation awareness may appear at a psychology conference. The downside of this is that if you publish a virtual worlds paper at an unrelated conference in this manner you are likely to be one of only a handful of attendees working in the area. You will not, therefore, achieve the most important goal of - tending conferences: meeting and conversing with like-minded colleagues from the academic community of your field of study. Virtual worlds touch on many well-established themes in other areas of science. Researchers from all these fields will therefore be looking at this new, interesting, and growing field. However, to do effective research related to these complex constructs, researchers need to take into account many of the other facets from other fields that impact virtual worlds. Only by being familiar with and paying attention to all these different aspects can virtual worlds be properly understood.
Download or read book Virtual Geographies written by Mike Crang and published by Psychology Press. This book was released on 1999 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Geographies explores the possibilities and dangers brought by the revolution in communication technologies, outlining how these technologies are being used to produce new geographies and new types of space.
Download or read book Geographic Visualization written by Martin Dodge and published by John Wiley & Sons. This book was released on 2011-08-24 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geographic Visualization: Concepts, Tools and Applications is a 'state-of-the-art' review of the latest developments in the subject. It examines how new concepts, methods and tools can be creatively applied to solve problems relevant to a wide range of topics. The text covers the impact of three-dimensional displays on user interaction along with the potentialities in animation and clearly explains how to create temporally sensitive visualizations. It also explores the potential for handling mobile data and representing uncertainty; as well as the role of participatory visualization systems and exploratory methods. Hallmark Features: An introduction to the diverse forms of geographic visualization which draws upon a number of theoretical perspectives and disciplines to provide an insightful commentary on new methods, techniques and tools. Richly illustrated in full colour throughout, including numerous relevant case studies and accessible discussions of important visualization concepts to enable clearer understanding for non-technical audiences. Chapters are written by leading scholars and researchers in a range of cognate fields, including, cartography, GIScience, architecture, art, urban planning and computer graphics with case studies drawn from Europe, North America and Australia This book is an invaluable resource for all graduate students, researchers and professionals working in the geographic information sector, computer graphics and cartography.
Download or read book GeoSpatial Visual Analytics written by Raffaele de Amicis and published by Springer Science & Business Media. This book was released on 2009-07-11 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Access, distribution and processing of Geographic Information (GI) are basic preconditions to support strategic environmental decision-making. The heterogeneity of information on the environment today available is driving a wide number of initiatives, on both sides of the Atlantic, all advocating both the strategic role of proper management and processing of environme- related data as well as the importance of harmonized IT infrastructures designed to better monitor and manage the environment. The extremely wide range of often multidimensional environmental information made available at the global scale poses a great challenge to technologists and scientists to find extremely sophisticated yet effective ways to provide access to relevant data patterns within such a vast and highly dynamic information flow. In the past years the domain of 3D scientific visualization has developed several solutions designed for operators requiring to access results of a simulation through the use of 3D visualization that could support the understanding of an evolving phenomenon. However 3D data visualization alone does not provide model and hypothesis-making neither it provide tools to validate results. In order overcome this shortcoming, in recent years scientists have developed a discipline that combines the benefits of data mining and information visualization, which is often referred to as Visual Analytics (VA).
Download or read book Geographical Knowledge Management System Application in Virtual Earth Environment written by Manoj Dhanotiya and published by . This book was released on 2008 with total page 91 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geography as a discipline had been revolutionized with the advent of modern technologies and especially in the field of GIS. We aim to use high end modern technologies and programming language to create an interoperable Geographical Information Management Model in a Virtual Earth Environment where we can record history in an innovative and exploratory way. The first year graduate students at the Department of Geography at the University of Cincinnati have been taking a walking tour to Downtown Cincinnati from the campus since the 1980s. These tours have witnessed the continuing change of the city along the route, and these changes have only been documented in the essays written by students. This research aims to develop an online application in virtual environment that can show the current, historical, and future observations along the route. With the rapid development of online tools such as Google Earth and Microsoft Virtual Earth, it is now possible to create a geo-referenced archive of urban changes in a virtual geographic environment. In this study, Microsoft Virtual Earth SDK (Software Development Kit) and KML (Key Hole Markup Language) are used to develop a GIS application which will facilitate the development of content overlays featuring a detailed virtual tour of Cincinnati Down-Town Area plus any other area in whole world subject to the availability of satellite imagery. Satellite Imagery from Navteq is used to show the historical monuments and places of geographic importance. Geo-tagged videos of professors and student discussions on the place-marked locations are added in the content overlay for real time experience. A virtual geographic environment like this has the potential of being an effective teaching tool and perhaps attracting more high school students to the discipline of geography.
Download or read book Advances in Cartography and Geographic Information Engineering written by Jiayao Wang and published by Springer Nature. This book was released on 2021-07-30 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reviews and summarizes the development and achievement in cartography and geographic information engineering in China over the past 60 years after the founding of the People's Republic of China. It comprehensively reflects cartography, as a traditional discipline, has almost the same long history with the world's first culture and has experienced extraordinary and great changes. The book consists of nineteen thematic chapters. Each chapter is in accordance with the unified directory structure, introduction, development process, major study achievements, problem and prospect, representative works, as well as a lot of references. It is useful as a reference both for scientists and technicians who are engaged in teaching, researching and engineering of cartography and geographic information engineering.