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Book Real VR     Immersive Digital Reality

Download or read book Real VR Immersive Digital Reality written by Marcus Magnor and published by Springer Nature. This book was released on 2020-03-10 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.

Book Virtual Photography

Download or read book Virtual Photography written by Ali Shobeiri and published by transcript Verlag. This book was released on 2024-09-30 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: While it has traditionally been seen as a means of documenting an external reality or expressing an internal feeling, photography is now capable of actualizing never-existed pasts and never-lived experiences. Thanks to the latest photographic technologies, we can now take photos in computer games, interpolate them in extended reality platforms, or synthesize them via artificial intelligence. To account for the most recent shifts in conceptualizations of photography, this book proposes the term virtual photography as a binding theoretical framework, defined as a photography that retains the efficiency and function of real photography (made with or without a camera) while manifesting these in an unfamiliar or noncustomary form.

Book Augmented Reality  Virtual Reality  and Computer Graphics

Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2020-08-31 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.

Book Cinematic Virtual Reality

    Book Details:
  • Author : Kath Dooley
  • Publisher : Springer Nature
  • Release : 2021-04-27
  • ISBN : 3030721477
  • Pages : 146 pages

Download or read book Cinematic Virtual Reality written by Kath Dooley and published by Springer Nature. This book was released on 2021-04-27 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author’s practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.

Book Image and Geometry Processing for 3 D Cinematography

Download or read book Image and Geometry Processing for 3 D Cinematography written by Rémi Ronfard and published by Springer Science & Business Media. This book was released on 2010-06-29 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

Book Image Analysis

    Book Details:
  • Author : Josef Bigün
  • Publisher : Springer Science & Business Media
  • Release : 2003-06-25
  • ISBN : 3540406018
  • Pages : 1196 pages

Download or read book Image Analysis written by Josef Bigün and published by Springer Science & Business Media. This book was released on 2003-06-25 with total page 1196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The excellently received call for papers of the 13th Scandinavian Conference on Image Analysis, June 29-July 2 (SCIA 2003) resulted in the selected articles of this proceedings. Additionally the volume also contains invited contributions from - Ivar Austvoll, Stavanger University College (NO), - Lars B? a? ath, Halmstad University (SE), - Ewert Bengtsson, Uppsala University (SE), - Rasmus Larsen, Technical University of Denmark (DK), - Jussi Parkkinen, University of Joensuu (FI), - Pietro Perona, California Institute of Technology (US) which brings the total number of articles to 152. The theme of the papers are dominated by the categories - Feature extraction - Depth and surface - Medical image processing - Shape analysis - Segmentation and spatial grouping - Coding and representation - Motion analysis - Texture analysis - Color analysis - Indexing and categorization which also represent the topical groupings of this book. The particularly strong response to the feature extraction, depth and surface, and medical image processing themes makes us believe that these areas are c- rently expansive, partly because of the rich set of problems which remain to be addressed.

Book Virtual Reality Photography

Download or read book Virtual Reality Photography written by Scott Highton and published by Virtual Reality Photography. This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.

Book Image Based Rendering

    Book Details:
  • Author : Heung-Yeung Shum
  • Publisher : Springer Science & Business Media
  • Release : 2008-05-26
  • ISBN : 0387326685
  • Pages : 425 pages

Download or read book Image Based Rendering written by Heung-Yeung Shum and published by Springer Science & Business Media. This book was released on 2008-05-26 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.

Book Image Analysis

    Book Details:
  • Author : Anders Heyden
  • Publisher : Springer
  • Release : 2011-05-16
  • ISBN : 3642212271
  • Pages : 823 pages

Download or read book Image Analysis written by Anders Heyden and published by Springer. This book was released on 2011-05-16 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th Scandinavian Conference on Image Analysis, SCIA 2011, held in Ystad, Sweden, in May 2011. The 74 revised full papers presented were carefully reviewed and selected from 140 submissions. The papers are organized in topical sections on multiple view geometry; segmentation; image analysis; categorization and classification; structure from motion and SLAM; medical and biomedical applications; 3D shape; medical imaging.

Book Virtual Reality and Light Field Immersive Video Technologies for Real World Applications

Download or read book Virtual Reality and Light Field Immersive Video Technologies for Real World Applications written by Gauthier Lafruit and published by IET. This book was released on 2021-12-22 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering.

Book The Concise Focal Encyclopedia of Photography

Download or read book The Concise Focal Encyclopedia of Photography written by Michael Peres and published by CRC Press. This book was released on 2014-06-20 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Defining photography is impossible. Revealing it is another matter, and that's what The Concise Focal Encyclopedia of Photography does, with each turn of the page. History: The technical origins and evolution of photography are half of the story. The other half consists of the ways that cultural forces have transformed photography into a constellation of practices more diverse than any other mode of representation. Photographers can tell a more in-depth story through a photo like Dorothea Lange's "Migrant Mother than a journalist ever could with the written word alone. Major themes and practitioners: Over 25 entries, many with supporting illustrations, examine the figures, trends, and ideas that have contributed most heavily to the history and current state of photography. Contemporary issues: The issues influencing photography today are more complex than at any other time in its history. Questions of ethics, desire, perception, digitization, and commercialization all vie for attention. Hear what the experts have to say about crucial issues such as whether or not the images we take today will last the test of time, and if so, how? When material is covered this skillfully, "concise is no compromise. The Concise Focal Encyclopedia of Photography is packed with useful information, compelling ideas, and - best of all - pure pleasure.

Book Fundamentals of Wearable Computers and Augmented Reality

Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2001-01-01 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers. This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

Book Computer Vision

    Book Details:
  • Author : Jinfeng Yang
  • Publisher : Springer
  • Release : 2017-11-29
  • ISBN : 981107299X
  • Pages : 787 pages

Download or read book Computer Vision written by Jinfeng Yang and published by Springer. This book was released on 2017-11-29 with total page 787 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three volume set, CCIS 771, 772, 773, constitutes the refereed proceedings of the CCF Chinese Conference on Computer Vision, CCCV 2017, held in Tianjin, China, in October 2017. The total of 174 revised full papers presented in three volumes were carefully reviewed and selected from 465 submissions. The papers are organized in the following topical sections: biological vision inspired visual method; biomedical image analysis; computer vision applications; deep neural network; face and posture analysis; image and video retrieval; image color and texture; image composition; image quality assessment and analysis; image restoration; image segmentation and classification; image-based modeling; object detection and classification; object identification; photography and video; robot vision; shape representation and matching; statistical methods and learning; video analysis and event recognition; visual salient detection.

Book Interactive Storytelling

Download or read book Interactive Storytelling written by Rebecca Rouse and published by Springer. This book was released on 2018-11-26 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Book Computer Analysis of Images and Patterns

Download or read book Computer Analysis of Images and Patterns written by Xiaoyi Jiang and published by Springer Science & Business Media. This book was released on 2009-08-28 with total page 1272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the bienially held International Conference on Computer Analysis of Images and Patterns, CAIP 2009, which took place in Münster, Germany, September 2-4, 2009. The 148 papers presented together with 2 invited talks were carefully reviewed and selected from 405 submissions. The papers are organized in topical section on: biometrics, calibration, document analysis, features, graph representations, image processing, image registration, image and video retrieval, medical imaging, object and scene recognition, pattern recognition, shape recovery, segmentation, stereo and video analysis, texture analysis, and applications.

Book Computer Vision   ACCV 2006

Download or read book Computer Vision ACCV 2006 written by P. J. Narayanan and published by Springer Science & Business Media. This book was released on 2006 with total page 1001 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Big Data and Security

    Book Details:
  • Author : Yuan Tian
  • Publisher : Springer Nature
  • Release : 2023-05-30
  • ISBN : 9819933005
  • Pages : 759 pages

Download or read book Big Data and Security written by Yuan Tian and published by Springer Nature. This book was released on 2023-05-30 with total page 759 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Big Data and Security, ICBDS 2022, held in Xiamen, China, during December 8–12, 2022. The 51 full papers and 3 short papers included in this book were carefully reviewed and selected from 211 submissions. They were organized in topical sections as follows: answer set programming; big data and new method; intelligence and machine learning security; data technology and network security; sybersecurity and privacy; IoT security.