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EBookClubs

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Book Overwatch Ruled Notebook

Download or read book Overwatch Ruled Notebook written by Insight Editions and published by Insights. This book was released on 2018-03-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a hero in Blizzard Entertainment’s epic multiplayer video game, Overwatch, with this stunning ruled notebook. In Overwatch, players team up as squads of heroes to combat enemies and complete objectives. From Blizzard Entertainment, the developer of World of Warcraft, this multiplayer, first-person shooter game has garnered legions of fans with its compelling narrative and variety of characters, each with their own unique roles and abilities. This finely crafted ruled notebook features a selection of artwork from the game, and is perfect for devising strategies and taking notes as you unlock each hero’s potential.

Book Game Ideas Journal

    Book Details:
  • Author :
  • Publisher :
  • Release : 2020-01-16
  • ISBN : 9781661854263
  • Pages : 122 pages

Download or read book Game Ideas Journal written by and published by . This book was released on 2020-01-16 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handy notebook is perfect for game developers to quickly jot down ideas for video games . If you're an game Developer or game designer, chances are that you're constantly coming up with ideas for cool and interesting games to make. This journal allows you to quickly record and keep track of them for brainstorming purposes, or for future use. Would make a perfect gift for anyone interested in game design or becoming a game developer. Each page has a space at the top for writing the title or name of the game idea, a space for filling in how long you estimate that the project would take and a space for the game's "elevator pitch". (a sentence or two that explains your game) as well as a game developing progress to keep traking your level of progress . The rest of each page is simply filled with blank lines to write whatever you want about the game idea.

Book Virtual Cities

    Book Details:
  • Author : Konstantinos Dimopoulos
  • Publisher : Unbound Publishing
  • Release : 2020-11-12
  • ISBN : 1783528508
  • Pages : 257 pages

Download or read book Virtual Cities written by Konstantinos Dimopoulos and published by Unbound Publishing. This book was released on 2020-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Book Ninja Notebook

    Book Details:
  • Author : TYLER 'NINJA' BLEVINS
  • Publisher : Ebury Press
  • Release : 2019-08-20
  • ISBN : 9781529104806
  • Pages : 144 pages

Download or read book Ninja Notebook written by TYLER 'NINJA' BLEVINS and published by Ebury Press. This book was released on 2019-08-20 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the YouTube star and #1 Fortnite gamer Ninja comes a journal with 6 sheets of Ninja-style stickers and prompts, tips, and tricks featured throughout. It's the ultimate Ninja swag that every gamer will want to show off everywhere they go. Publishing in tandem with Ninja's illustrated book, Get Good, this analog notebook is perfectly positioned as the ultimate gamer's journal with an added bonus: it's designed to be customised and used for any purpose - game-related or otherwise. With a sleek cover, Ninja-branded stickers, and 143 dotted interior pages that allow for writing, doodling, or tracking game stats, this notebook is yours to personalise inside and out - no hackers allowed!

Book Thesaurus of Video Game Ideas

Download or read book Thesaurus of Video Game Ideas written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2023-09-16 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thesaurus of Video Game Ideas describes topics in game making. There are many topics contained in it and are all comprehensively described. It is a dictionary of video game ideas used as a reference for video game makers.

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 2005-04-26
  • ISBN :
  • Pages : 114 pages

Download or read book PC Mag written by and published by . This book was released on 2005-04-26 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2005 with total page 972 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interactive Storytelling for Video Games

Download or read book Interactive Storytelling for Video Games written by Josiah Lebowitz and published by Taylor & Francis. This book was released on 2012-09-10 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Book HWM

    HWM

    Book Details:
  • Author :
  • Publisher :
  • Release : 2007-08
  • ISBN :
  • Pages : 136 pages

Download or read book HWM written by and published by . This book was released on 2007-08 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Book HWM

    HWM

    Book Details:
  • Author :
  • Publisher :
  • Release : 2006-09
  • ISBN :
  • Pages : 138 pages

Download or read book HWM written by and published by . This book was released on 2006-09 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Book The Game That Never Ends

Download or read book The Game That Never Ends written by Julien Mailland and published by MIT Press. This book was released on 2024-08-27 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.

Book Collaborative Worldbuilding for Video Games

Download or read book Collaborative Worldbuilding for Video Games written by Kaitlin Tremblay and published by CRC Press. This book was released on 2023-03-08 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

Book Boot Click Enter     5

Download or read book Boot Click Enter 5 written by Gurpreet Bindra and published by Vikas Publishing House. This book was released on with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boot-Click-Enter, Enter the world of IT based on Windows 7 and MS Office 2010, comprises of eight computer science textbooks for classes 1–8. The CCE compliant series is based on an interactive approach to teach various concepts related to Computer Science. This series is created to help students master the use of various kinds of software and IT tools. The books have been designed to keep pace with the latest technologies and the interests of the 21st century learners. The books for classes 1–5 are introductory. They introduce students to the basic features of Windows 7 and MS Office 2010, starting with the history of computers, what are the basic parts of the computer, how to use Tux Paint, WordPad, MS Paint, how to program in LOGO and also give an introduction to the Internet. However, the books for classes 6–8 are for senior students and take a deep diva into the advanced features of Windows 7 and MS Office 2007, including how to do programming in QBasic, HTML and Visual Basic. Students learn to create animations using Flash and Photoshop, and how to communicate using the Internet. The ebook version does not contain CD.

Book Game Mechanics

    Book Details:
  • Author : Ernest Adams
  • Publisher : New Riders
  • Release : 2012-06-18
  • ISBN : 0132946688
  • Pages : 442 pages

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Book HWM

    HWM

    Book Details:
  • Author :
  • Publisher :
  • Release : 2007-03
  • ISBN :
  • Pages : 112 pages

Download or read book HWM written by and published by . This book was released on 2007-03 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Book Standing Eight

Download or read book Standing Eight written by Adam Pitluk and published by Da Capo Press. This book was released on 2009-04-28 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the inspirational story of Gabriel Sandoval, who grew up in the small dirt-poor town of Delicias, Mexico. Crossing the U.S. border with his family as a young boy of seven, he settled in Chicago, where he learned to speak English and to box-winning three Gold Glove championships-and where he also joined a gang, committing a robbery in his teens that landed him in one of the most violent prisons in America, Statesville. After his three-year stint in prison was up, he was met by an INS agent and put on the first plane to Mexico City with fifty dollars in his pocket. He eventually re-entered the U.S. illegally. Settling in Austin, Texas, he resumed his boxing career and changed his name to Jesus "El Matador" -- after the Chicago gym in which he learned to box-Chavez, and went on to become the Lightweight champion of the world. But the story doesn't end with this crowning achievement. He applied for a driver's license, and his real name, Gabriel Sandoval, came up on the computer and he was found to be in the U.S. illegally. For the second time, he was deported to Mexico before gaining his U.S. citizenship after a long, protracted fight with the U.S. government. Standing Eight is the triumphant tale of a strong-willed fighter who refused to stay down for the count and overcame tremendous obstacles to become champion of the world.

Book Mazes in Videogames

Download or read book Mazes in Videogames written by Alison Gazzard and published by McFarland. This book was released on 2013-05-01 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.