Download or read book Handbook on Soft Computing for Video Surveillance written by Sankar K. Pal and published by CRC Press. This book was released on 2012-01-25 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information on integrating soft computing techniques into video surveillance is widely scattered among conference papers, journal articles, and books. Bringing this research together in one source, Handbook on Soft Computing for Video Surveillance illustrates the application of soft computing techniques to different tasks in video surveillance. Wor
Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Download or read book Computer Engineering for Babies written by Chase Roberts and published by . This book was released on 2021-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Download or read book Quantum Computing in Action written by Johan Vos and published by Simon and Schuster. This book was released on 2022-02-08 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quantum computing is on the horizon, ready to impact everything from scientific research to encryption and security. But you don't need a physics degree to get started in quantum computing. Quantum Computing for Developers shows you how to leverage your existing Java skills into writing your first quantum software so you're ready for the revolution. Rather than a hardware manual or academic theory guide, this book is focused on practical implementations of quantum computing algorithms. Using Strange, a Java-based quantum computer simulator, you'll go hands-on with quantum computing's core components including qubits and quantum gates as you write your very first quantum code. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Download or read book Practical Digital Video With Programming Examples in C written by Phillip E. Mattison and published by . This book was released on 1994-07-13 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital video, the continuous display of full-motion digital images, has now reached the desktop PC and ignited an explosion of applications, from interactive multimedia to video telephony. This practical text explains all aspects of digital video technology from a programming point of view.
Download or read book Human Computation written by Edith Law and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoyable game. Crowdsourcing marketplaces (e.g., Amazon Mechanical Turk) are human computation systems that coordinate workers to perform tasks in exchange for monetary rewards. In identity verification tasks, users perform computation in order to gain access to some online content; an example is reCAPTCHA, which leverages millions of users who solve CAPTCHAs every day to correct words in books that optical character recognition (OCR) programs fail to recognize with certainty. This book is aimed at achieving four goals: (1) defining human computation as a research area; (2) providing a comprehensive review of existing work; (3) drawing connections to a wide variety of disciplines, including AI, Machine Learning, HCI, Mechanism/Market Design and Psychology, and capturing their unique perspectives on the core research questions in human computation; and (4) suggesting promising research directions for the future. Table of Contents: Introduction / Human Computation Algorithms / Aggregating Outputs / Task Routing / Understanding Workers and Requesters / The Art of Asking Questions / The Future of Human Computation
Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2009-01-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
Download or read book Programming Quantum Computers written by Eric R. Johnston and published by O'Reilly Media. This book was released on 2019-07-03 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quantum computers are poised to kick-start a new computing revolution—and you can join in right away. If you’re in software engineering, computer graphics, data science, or just an intrigued computerphile, this book provides a hands-on programmer’s guide to understanding quantum computing. Rather than labor through math and theory, you’ll work directly with examples that demonstrate this technology’s unique capabilities. Quantum computing specialists Eric Johnston, Nic Harrigan, and Mercedes Gimeno-Segovia show you how to build the skills, tools, and intuition required to write quantum programs at the center of applications. You’ll understand what quantum computers can do and learn how to identify the types of problems they can solve. This book includes three multichapter sections: Programming for a QPU—Explore core concepts for programming quantum processing units, including how to describe and manipulate qubits and how to perform quantum teleportation. QPU Primitives—Learn algorithmic primitives and techniques, including amplitude amplification, the Quantum Fourier Transform, and phase estimation. QPU Applications—Investigate how QPU primitives are used to build existing applications, including quantum search techniques and Shor’s factoring algorithm.
Download or read book Frontier Computing written by Jason C. Hung and published by Springer Nature. This book was released on 2022-05-23 with total page 1877 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the proceedings of the 11th International Conference on Frontier Computing, held in Seoul, on July 13–17, 2021, and provides comprehensive coverage of the latest advances and trends in information technology, science, and engineering. It addresses a number of broad themes, including communication networks, business intelligence and knowledge management, Web intelligence, and related fields that inspire the development of information technology. The respective contributions cover a wide range of topics: database and data mining, networking and communications, Web and Internet of things, embedded systems, soft computing, social network analysis, security and privacy, optical communication, and ubiquitous/pervasive computing. Many of the papers outline promising future research directions, and the book benefits students, researchers, and professionals alike. Further, it offers a useful reference guide for newcomers to the field.
Download or read book MULTIMEDIA COMPUTING written by Dr.Tariq Hussain and published by Booksclinic Publishing. This book was released on 2020-10-21 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The topic of multimedia is speedily becoming an essential in computer science and engineering prospectuses, exclusively now that multimedia touches most facets of these fields. Multimedia was originally seen as an upright application area; that is, a niche application with approaches that belong only to itself. However, like pervasive computing, multimedia is now principally a parallel application area and forms an imperative component of the study of computer graphics, image processing, databases, real-time systems, operating systems, information retrieval, computer networks, computer vision, and so on. Multimedia is no longer just a toy but forms part of the technological environment in which we work and think. This book fills the need for a College & university-level text that examines a good deal of the central outline computer science sees as belonging to this subject area. Multimedia has become allied with a certain set of issues in computer science and engineering, and we address those here. The book is not an introduction to simple design issues—it serves a more progressive audience than that. On the other hand, it is not a reference work — it is more a traditional textbook. While we inevitably discuss multimedia tools, we would like to give a sense of the underlying ideologies in the tasks those tools carry out. Students who undertake and succeed in a course based on this text can be said to really understand fundamental matters in regard to this material; hence the title of the text. In conjunction with this text, a fullfledged course should also allow students to make use of this knowledge to carry out interesting or even wonderful practical projects in multimedia, interactive projects that engage and sometimes amuse and, perhaps, even teach these same concepts. The book Multimedia & Computing comprehends five chapters for skill development course of B.A/B.Sc/ BCA Semester 5th according to the syllabus of University of Jammu, which inculcates theoretical & practical portions."
Download or read book Granular Video Computing written by Debarati B Chakraborty and published by World Scientific Publishing Company. This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume links the concept of granular computing using deep learning and the Internet of Things to object tracking for video analysis. It describes how uncertainties, involved in the task of video processing, could be handled in rough set theoretic granular computing frameworks. Issues such as object tracking from videos in constrained situations, occlusion/overlapping handling, measuring of the reliability of tracking methods, object recognition and linguistic interpretation in video scenes, and event prediction from videos, are the addressed in this volume. The book also looks at ways to reduce data dependency in the context of unsupervised (without manual interaction/ labeled data/ prior information) training.This book may be used both as a textbook and reference book for graduate students and researchers in computer science, electrical engineering, system science, data science, and information technology, and is recommended for both students and practitioners working in computer vision, machine learning, video analytics, image analytics, artificial intelligence, system design, rough set theory, granular computing, and soft computing.
Download or read book Rough Sets Fuzzy Sets Data Mining and Granular Computing written by Dominik Ślęzak and published by Springer Science & Business Media. This book was released on 2005 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the papers selected for presentation at the 10th International Conference on Rough Sets, Fuzzy Sets, Data Mining, and Granular Computing, RSFDGrC 2005, organized at the University of Regina, August 31st–September 3rd, 2005.
Download or read book Proceedings of the International Conference on Soft Computing Systems written by L. Padma Suresh and published by Springer. This book was released on 2015-12-07 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is a collection of high-quality peer-reviewed research papers presented in International Conference on Soft Computing Systems (ICSCS 2015) held at Noorul Islam Centre for Higher Education, Chennai, India. These research papers provide the latest developments in the emerging areas of Soft Computing in Engineering and Technology. The book is organized in two volumes and discusses a wide variety of industrial, engineering and scientific applications of the emerging techniques. It presents invited papers from the inventors/originators of new applications and advanced technologies.
Download or read book Entertainment Computing ICEC 2010 written by Hyun Seung Yang and published by Springer Science & Business Media. This book was released on 2010-08-11 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.
Download or read book Advanced Technologies Embedded and Multimedia for Human centric Computing written by Yueh-Min Huang and published by Springer Science & Business Media. This book was released on 2013-11-13 with total page 1213 pages. Available in PDF, EPUB and Kindle. Book excerpt: The theme of HumanCom and EMC is focused on the various aspects of human-centric computing for advances in computer science and its applications, embedded and multimedia computing and provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of human-centric computing. And the theme of EMC (Advanced in Embedded and Multimedia Computing) is focused on the various aspects of embedded system, smart grid, cloud and multimedia computing, and it provides an opportunity for academic, industry professionals to discuss the latest issues and progress in the area of embedded and multimedia computing. Therefore this book will be include the various theories and practical applications in human-centric computing and embedded and multimedia computing.
Download or read book Handbook of Research on Natural Computing for Optimization Problems written by Mandal, Jyotsna Kumar and published by IGI Global. This book was released on 2016-05-25 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nature-inspired computation is an interdisciplinary topic area that connects the natural sciences to computer science. Since natural computing is utilized in a variety of disciplines, it is imperative to research its capabilities in solving optimization issues. The Handbook of Research on Natural Computing for Optimization Problems discusses nascent optimization procedures in nature-inspired computation and the innovative tools and techniques being utilized in the field. Highlighting empirical research and best practices concerning various optimization issues, this publication is a comprehensive reference for researchers, academicians, students, scientists, and technology developers interested in a multidisciplinary perspective on natural computational systems.
Download or read book Online Communities and Social Computing written by Douglas Schuler and published by Springer. This book was released on 2007-08-24 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China, July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007. It covers designing and developing on-line communities, as well as knowledge, collaboration, learning and local on-line communities.