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Book Vectorworks for Entertainment Design

Download or read book Vectorworks for Entertainment Design written by Kevin Lee Allen and published by CRC Press. This book was released on 2014-09-15 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book in the industry tailored specifically for the entertainment professional, Vectorworks for Entertainment Design covers the ins and outs of Vectorworks software for lighting, scenic, and sound design. With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design.

Book Vectorworks for Entertainment Design

Download or read book Vectorworks for Entertainment Design written by Kevin Lee Allen and published by Routledge. This book was released on 2020-07-13 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vectorworks for Entertainment Design is the first book in the industry tailored for the entertainment professional. This second edition has been extensively revised and updated, covering the most current details of the Vectorworks software for scenery, lighting, sound, and rigging. With a focused look at the production process from ideation to development to documentation required for proper execution, the book encourages readers to better create their own processes and workflows through exercises that build on one another. This new edition introduces Braceworks, SubDivision modeling, and scripting using the Marionette tool, and covers new tools such as Video Camera, Deform Tool, Camera Match, Schematic Views, and Object Styles. Fully illustrated with step-by-step instructions, this volume contains inspirational and aspirational work from Broadway, Concerts, Regional Theatre, Dance, and Experiential Entertainment. Exploring both the technical how-to and the art of design, this book provides Theatre and Lighting Designers with the tools to learn about the application and use it professionally. Vectorworks for Entertainment Design also includes access to downloadable resources such as exercise files and images to accompany projects discussed within the book.

Book Innovative Vectorworks BIM

Download or read book Innovative Vectorworks BIM written by Jonathan Reeves and published by . This book was released on 2015 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book VectorWorks 10 for Windows and Macintosh

Download or read book VectorWorks 10 for Windows and Macintosh written by Tom Baer and published by . This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling CAD software on the Mac and an industry-standard on Windows, VectorWorks 10 includes a slew of new enhancements to its robust 2D drafting and 3D modeling tools. This guide will help readers get up to speed on all of these features quickly. Updated to reflect the program's streamlined interface and tools, with a step-by-step task-based reference that explains the new Resource Browser.

Book Drafting Fundamentals for the Entertainment Classroom

Download or read book Drafting Fundamentals for the Entertainment Classroom written by Eric Appleton and published by Routledge. This book was released on 2021-11-23 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills. This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp. Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.

Book Vectorworks for Theatre

Download or read book Vectorworks for Theatre written by Steve Macluskie and published by . This book was released on 2015 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learning VectorWorks 9 0

    Book Details:
  • Author :
  • Publisher : Guided Computer Tutorials
  • Release :
  • ISBN : 192121726X
  • Pages : 193 pages

Download or read book Learning VectorWorks 9 0 written by and published by Guided Computer Tutorials. This book was released on with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Visual Communication for Landscape Architecture

Download or read book Visual Communication for Landscape Architecture written by Trudi Entwistle and published by Bloomsbury Publishing. This book was released on 2017-09-01 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual Communication for Landscape Architecture demonstrates not only how and where a range of visual communication skills are needed to inform a design process, but also why they are essential in order to make presentations both informative and memorable. It illustrates how representational techniques can be sensitively applied in different contexts appropriate to a diverse range of design challenges, and encourages experimentation with contemporary techniques, both 2D and 3D. Developing a professional but creative design portfolio is explored in relation to creating e-portfolios and websites. A total of 12 contemporary case studies enable readers to contextualize the methods and techniques explored in each chapter through exploring real-life examples of winning projects by successful landscape architecture practices, making this title an inspirational resource for both budding – and practising – landscape architects.

Book BIM in Small Scale Sustainable Design

Download or read book BIM in Small Scale Sustainable Design written by François Lévy and published by John Wiley & Sons. This book was released on 2011-12-13 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Any architect doing small or medium scaled projects who is also vested in sustainable design but is not yet doing BIM will enjoy this book's overall focus."-Architosh.com This work is the leading guide to architectural design within a building information modeling (BIM) workflow, giving the practitioner a clear procedure when designing climate-load dominated buildings. The book incorporates new information related to BIM, integrated practice, and sustainable design, as well information on how designers can incorporate the latest technological tools. Each chapter addresses specific topics, such as natural ventilation for cooling, passive solar heating, rainwater harvesting and building hydrology, optimizing material use and reducing construction waste, and collaborating with consultants or other building professionals such as engineers and energy modelers.

Book Professional Microsoft Robotics Developer Studio

Download or read book Professional Microsoft Robotics Developer Studio written by Kyle Johns and published by John Wiley & Sons. This book was released on 2009-02-10 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft Robotics Developer Studio (MRDS) offers an exciting new wayto program robots in the Windows environment. With key portions of the MRDS code available in source form, it is readily extensible and offers numerous opportunities for programmers and hobbyists. This comprehensive book illustrates creative ways to use the tools and libraries in MRDS so you can start building innovative new robotics applications. The book begins with a brief overview of MRDS and then launches into MRDS concepts and takes a look at fundamental code patterns that can be used in MRDS programming. You'll work through examples—all in C#—of common tasks, including an examination of the physics features of the MRDS simulator. As the chapters progress, so does the level of difficulty and you'll gradually evolve from navigating a simple robot around a simulated course to controlling simulated and actual robotic arms, and finally, to an autonomous robot that runs with an embedded PC or PDA. What you will learn from this book How to program in the multi-threaded environment provided by the concurrency and coordination runtime Suggestions for starting and stopping services, configuring services, and packaging your services for deployment Techniques for building new services from scratch and then testing them How to build your own simulated environments and robots using the Visual Simulation Environment What robots are supported under MRDS and how to select one for purchase Who this book is for This book is for programmers who are interested in becoming proficient in the rapidly growing field of robotics. All examples featured in the book are in C#, which is the preferred language for MRDS.

Book Concert Lighting

    Book Details:
  • Author : James Moody
  • Publisher : Taylor & Francis
  • Release : 2013-05-02
  • ISBN : 1136082700
  • Pages : 329 pages

Download or read book Concert Lighting written by James Moody and published by Taylor & Francis. This book was released on 2013-05-02 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to pack your bags and go on tour with the most trusted and comprehensive text for concert lighting. With a special focus on rock and roll, learn how to use computer aided drafting, moving luminaires, learn about the people and the history that shaped the field and more. Expand your design possibilities by learning about cross-media use of concert lighting techniques and their application in film, video, theatre and the corporate world. From snagging those precious contracts to knowing the best equipment to use to designing a show, Concert Lighting: Techniques, Art and Business covers everything you need to know. * New Information on computer aided drafting and visualization programs, moving luminaires, digital luminaires and media servers, LED luminaires, new Protocol devices and more to keep you up to date with the most cutting edge trends * Everything a professional needs to know from fighting for contracts to the ins and outs of designing a show by current leading designers: Jeff Ravitz, Andi Watson, Paul Dexter, and legendary Broadway designer Richard Pilbrow * Learn how to light rock-and-roll concerts and use the same techniques in film, video, theatre other medias * Interviews with three established, multi-platinum touring recording artists.

Book Programming Persistent Memory

Download or read book Programming Persistent Memory written by Steve Scargall and published by Apress. This book was released on 2020-01-09 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning and experienced programmers will use this comprehensive guide to persistent memory programming. You will understand how persistent memory brings together several new software/hardware requirements, and offers great promise for better performance and faster application startup times—a huge leap forward in byte-addressable capacity compared with current DRAM offerings. This revolutionary new technology gives applications significant performance and capacity improvements over existing technologies. It requires a new way of thinking and developing, which makes this highly disruptive to the IT/computing industry. The full spectrum of industry sectors that will benefit from this technology include, but are not limited to, in-memory and traditional databases, AI, analytics, HPC, virtualization, and big data. Programming Persistent Memory describes the technology and why it is exciting the industry. It covers the operating system and hardware requirements as well as how to create development environments using emulated or real persistent memory hardware. The book explains fundamental concepts; provides an introduction to persistent memory programming APIs for C, C++, JavaScript, and other languages; discusses RMDA with persistent memory; reviews security features; and presents many examples. Source code and examples that you can run on your own systems are included. What You’ll Learn Understand what persistent memory is, what it does, and the value it brings to the industry Become familiar with the operating system and hardware requirements to use persistent memory Know the fundamentals of persistent memory programming: why it is different from current programming methods, and what developers need to keep in mind when programming for persistence Look at persistent memory application development by example using the Persistent Memory Development Kit (PMDK)Design and optimize data structures for persistent memoryStudy how real-world applications are modified to leverage persistent memoryUtilize the tools available for persistent memory programming, application performance profiling, and debugging Who This Book Is For C, C++, Java, and Python developers, but will also be useful to software, cloud, and hardware architects across a broad spectrum of sectors, including cloud service providers, independent software vendors, high performance compute, artificial intelligence, data analytics, big data, etc.

Book The Technical Director s Toolkit

Download or read book The Technical Director s Toolkit written by Zachary Stribling and published by CRC Press. This book was released on 2015-12-07 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the world of theatre, the technical director is responsible for overseeing the safe and efficient realization and implementation of scenery for the stage. The Technical Director’s Toolkit is the first book to address every nut and bolt of this multifaceted job. This book guides readers though the step-by-step processes of technical direction and the responsibilities of the TD in the mounting of a theatrical production. Leadership, management, relationship building, personal responsibility, and problem solving are addressed, demonstrating not only how to become a more efficient and effective TD, but also how to be a collaborative member of a production team that artists will seek to work with again and again. The book also addresses scene shop design, facility repair and maintenance, and finishes with a brief overview of other areas of technical theatre that help round out the far reaching skill set of a successful TD. This book is perfect for university courses in Stagecraft and Technical Direction and for the aspiring Technical Director.

Book Multimedia Information Networking

Download or read book Multimedia Information Networking written by Nalin K. Sharda and published by . This book was released on 1999 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: For one/two-semester, undergraduate/ graduate-level courses in Data Communications and Networks, Networked Multimedia, and Multimedia Information Networking. Ideal for those with little background in the subject, this text provides a cohesive and seamless presentation of both the fundamental and advanced concepts related to Multimedia Information Networking from basic technologies and communication systems, protocols, and networks, to a variety of multimedia applications. It offers balanced coverage of communication and multimedia issues focusing on multimedia information, as well as on techniques and technologies used in making this information available on computer networks.

Book CAD Fundamentals for Architecture

Download or read book CAD Fundamentals for Architecture written by Elys John and published by Hachette UK. This book was released on 2013-10-15 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer-aided design (CAD) is the dominant design and drawing tool used in architecture, and all students need to acquire basic skills in using it. This book explains the key CAD skills required to create plans, 3D models and perspectives. Detailed text and hundreds of screengrabs and visuals are used to demonstrate the various techniques and processes. 2D skills are shown using AutoCAD, SketchUp and Vectorworks, while 3D modelling and presentation techniques also include 3ds Max, Maya, Form·Z and Photoshop. The reader will learn how to simplify the software interface and tools in order to focus on the most common and useful tasks. This is an invaluable guide for all students of architecture.

Book Architectural Graphics

Download or read book Architectural Graphics written by Francis D. K. Ching and published by . This book was released on 1975 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: The completely updated, illustrated bestseller on architectural graphics with over 500,000 copies sold Architectural Graphics presents a wide range of basic graphic tools and techniques designers use to communicate architectural ideas. Expanding upon the wealth of illustrations and information that have made this title a classic, this Fourth Edition provides expanded and updated coverage of drawing materials, multiview drawings, paraline drawings, and perspective drawings. Also new to this edition is the author's unique incorporation of digital technology into his successful methods. While covering essential drawing principles, this book presents: approaches to drawing section views of building interiors, methods for drawing modified perspectives, techniques for creating accurate shade and shadows, expert styles of freehand sketching and diagramming, and much more.

Book Digital Stereoscopy

    Book Details:
  • Author : Benoît Michel
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2013-03-10
  • ISBN : 9781480157095
  • Pages : 0 pages

Download or read book Digital Stereoscopy written by Benoît Michel and published by Createspace Independent Publishing Platform. This book was released on 2013-03-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why buy "Digital Stereoscopy"?Digital Stereoscopy is the bible of modern 3D technologies where students, amateurs, and professional stereographers will find a clear description of all 3D facets of the stereoscopic business as well as detailed info on the 3D image production, distribution, and presentation workflow. Abstract and special featuresStereoscopic images are a century old but the recent rise of digital 3D in all aspects of audiovisual production allows for a constant high quality level, making stereoscopy pleasant and comfortable for the viewer's eyes. The range of media influenced by stereoscopy is impressive, going from motion pictures and television to print and Internet distribution. This book will let you discover the basic principles of how we perceive objects in 3D, how we can shoot 3D pictures and movies, what digital processes are required to produce quality 3D images, and how 3D movies are distributed. We will also study less known aspects of the production workflow, such as 2D to 3D conversion, storage, real-time transmission for broadcasting, and 3D Blu-ray authoring. The various methods of displaying and projecting 3D images will be covered, along with their pros and cons. The book provides a large number of technical details on all these subjects, making it a reference work for professionals in the field, with explanations of the most commonly used software, hardware, and standards.To make the book as useful as possible, an abundance of sidebars explaining the most important concepts in each chapter and a glossary of the most frequently used 3D-specific terms have been included.