Download or read book eSports Yearbook 2021 23 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2024-08-15 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our latest yearbook, we explore the strategic dynamics and global impact of eSports, highlighting the revolution of intelligent agents, the fusion of traditional sports, and insights into legal and economic challenges. Personal stories showcase the potential for career development within the vibrant gaming community. This edition celebrates the resilience and spirit of eSports, emphasizing its promising future in competitive gaming. Join us in examining the innovations, cultural shifts, and the passionate community driving the industry forward.
Download or read book Valorant Essential Guide 100 Unofficial written by Daniel Lipscombe and published by Dean & Son. This book was released on 2021-08-05 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into action with 2020's smash-hit tactical shooter, Valorant! This illustrated in-depth guide explains expert tactics, details the different characters and their heroic abilities, and explores the epic maps that you'll do battle on. Whether you're a noob or a pro, you'll be able to learn something from this book that you can take onto the battlefield. Gear up, Agent!
Download or read book Management Communication in the Global Era written by Gloria S. Chan and published by Ateneo University Press. This book was released on 1994 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Valorant My Game Journal written by T. H. E. HIVE and published by . This book was released on 2020-05-19 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Valorant Journal, Diary (100 Pages, Blank, 8.5 x 11) (Journals) Lined, Journal is a beautifully produced, glossy journal, complete with 100 pages of lined white paper which is ideal for those who want to write down their thoughts or video game skilss or journey. It is suitable for anyone and would make the perfect gift for birthdays, anniversaries or anything else, to be used for: School work At university or college At work At home On the move Or just about anywhere Can help to keep us motivated when we need it most. With the Unique, Blank, Journal you have something that can be carried easily and will help you to maintain your inspiration wherever you may be. Stay Positive And Motivated When Negativity Seems To Be All Around! Perfect for personal use, or for your whole team. Get yours today! Motivational Notebook, Journal, lined journal, Inspirational Notebook, Humor Notebook, lined Notebook, Journal Notebook, journal pad, Valorant journal
Download or read book Tools of Titans written by Timothy Ferriss and published by Harper Business. This book was released on 2016 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fitness, money, and wisdom -- here are the tools. Over the last two years, Tim Ferriss has collected the routines and tools of world-class performers around the globe while interviewing them for his self-titled podcast. Now the distilled notebook of tips and tricks that helped him double his income, flexibility, happiness, and more is available as Tools of Titans.
Download or read book Sex Dolls at Sea written by Bo Ruberg and published by MIT Press. This book was released on 2022-06-14 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Investigating and reimagining the origin story of the sex doll through the tale of the sailor’s dames de voyage. The sex doll and its high-tech counterpart the sex robot have gone mainstream, as both the object of consumer desire and the subject of academic study. But sex dolls, and sexual technology in general, are nothing new. Sex dolls have been around for centuries. In Sex Dolls at Sea, Bo Ruberg explores the origin story of the sex doll, investigating its cultural implications and considering who has been marginalized and who has been privileged in the narrative. Ruberg examines the generally accepted story that the first sex dolls were dames de voyage, rudimentary figures made of cloth and leather scraps by European sailors on long, lonely ocean voyages in centuries past. In search of supporting evidence for the lonesome sailor sex doll theory, Ruberg uncovers the real history of the sex doll. The earliest commercial sex dolls were not the dames de voyage but the femmes en caoutchouc: “women” made of inflatable vulcanized rubber, beginning in the late nineteenth century. Interrogating the sailor sex doll origin story, Ruberg finds beneath the surface a web of issues relating to gender, sexuality, race, and colonialism. What has been lost in the history of the sex doll and other sex tech, Ruberg tells us, are the stories of the sex workers, women, queer people, and people of color whose lives have been bound up with these technologies.
Download or read book Dungeons Dragons Acquisitions Incorporated HC D D Campaign Accessory Hardcover Book written by Wizards RPG Team and published by National Geographic Books. This book was released on 2019-06-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Download or read book Effortless written by Greg McKeown and published by Currency. This book was released on 2021-04-27 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • A Times (UK) Best Book of the Year • From the author of the million-copy-selling Essentialism comes an empowering guide to achieving your goals. It all starts with a simple principle: Not everything has to be so hard. “In a world beset by burnout, Greg McKeown’s work is essential.”—Daniel H. Pink, author of When, Drive, and To Sell Is Human “At a time when fear, uncertainty, and our ever-growing list of responsibilities have come to feel like much too much to handle, Effortless couldn’t be timelier, or more necessary.”—Eve Rodsky, author of Fair Play Do you ever feel like: • You’re teetering right on the edge of burnout? • You want to make a higher contribution, but lack the energy? • You’re running faster but not moving closer to your goals? • Everything is so much harder than it used to be? As high achievers, we’ve been conditioned to believe that the path to success is paved with relentless work. That if we want to overachieve, we have to overexert, overthink, and overdo. That if we aren’t perpetually exhausted, we’re not doing enough. But lately, working hard is more exhausting than ever. And the more depleted we get, the more effort it takes to make progress. Stuck in an endless loop of “Zoom, eat, sleep, repeat,” we’re often working twice as hard to achieve half as much. Getting ahead doesn’t have to be as hard as we make it. No matter what challenges or obstacles we face, there is a better way: instead of pushing ourselves harder, we can find an easier path. Effortless offers actionable advice for making the most essential activities the easiest ones, so you can achieve the results you want, without burning out. Effortless teaches you how to: • Turn tedious tasks into enjoyable rituals • Prevent frustration by solving problems before they arise • Set a sustainable pace instead of powering through • Make one-time choices that eliminate many future decisions • Simplify your processes by removing unnecessary steps • Make relationships easier to maintain and manage • And much more The effortless way isn't the lazy way. It's the smart way. It may even be the only way. Not every hard thing in life can be made easy. But we can make it easier to do more of what matters most.
Download or read book Getting Started with Web Components written by Prateek Jadhwani and published by Packt Publishing Ltd. This book was released on 2019-08-09 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore modern Web Component design and integrate them with a variety of web frameworks to build encapsulated reusable UI components for your web apps Key FeaturesLearn Web Components with more than 50 web component examples for both beginners and advanced usersCreate responsive and highly customizable web pages using HTML, CSS, and JavaScriptExtend the potential of Web Components by integrating them with standard web frameworksBook Description Web Components are a set of APIs that help you build reusable UI modules that can operate in any modern browser using just Vanilla JavaScript. The power of Web Components lies in their ability to build frontend web applications with or without web frameworks. With this practical guide, you will understand how Web Components can help you build reusable UI components for your modern web apps. The book starts by explaining the fundamentals of Web Components' design and strategies for using them in your existing frontend web projects. You will also learn how to use JavaScript libraries such as Polymer.js and Stencil.js for building practical components. As you progress, you will build a single-page application using only Web Components to fully realize their potential. This practical guide demonstrates how to work with Shadow DOM and custom elements to build the standard components of a web application. Toward the end of the book, you will learn how to integrate Web Components with standard web frameworks to help you manage large-scale web applications. By the end of this book, you will have learned about the capabilities of Web Components in building custom elements and have the necessary skills for building a reusable UI for your web applications. What you will learnUnderstand Web Component design, specifications, and life cycleCreate single-page applications using Web ComponentsEnable reusability and customization for your UI componentsImplement Web Components in your web apps using Polymer and Stencil librariesBuild powerful frontend components from scratch and deploy them on the webDesign patterns and best practices to integrate Web Components into your existing web applicationWho this book is for This book is for developers who have heard about web components, but don't really know where to start. This book is also for intermediate and advanced developers who know what web components are, but are still afraid to use them in production. This book is also for frontend engineers who are simply looking into web components in order to increase their knowledge and skills.
Download or read book Garen First Shield written by Anthony Reynolds and published by Riot Games. This book was released on 2020-12-08 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: The King is dead. Demacia is mourning. And in the eyes of Garen Crownguard, it’s his fault. But can he rise to the challenge when Demacia needs him again? While on a peacetime expedition beyond the borders of Demacia, Garen, Quinn, and the Dauntless Vanguard uncover a plot that threatens to destroy long-standing alliances. As the knight-ranger Quinn tries to get word back to Demacia, Garen and his comrades make a desperate last stand. How long can they last, and at what cost?
Download or read book The Shock Doctrine written by Naomi Klein and published by Metropolitan Books. This book was released on 2010-04-01 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling author of No Logo shows how the global "free market" has exploited crises and shock for three decades, from Chile to Iraq In her groundbreaking reporting, Naomi Klein introduced the term "disaster capitalism." Whether covering Baghdad after the U.S. occupation, Sri Lanka in the wake of the tsunami, or New Orleans post-Katrina, she witnessed something remarkably similar. People still reeling from catastrophe were being hit again, this time with economic "shock treatment," losing their land and homes to rapid-fire corporate makeovers. The Shock Doctrine retells the story of the most dominant ideology of our time, Milton Friedman's free market economic revolution. In contrast to the popular myth of this movement's peaceful global victory, Klein shows how it has exploited moments of shock and extreme violence in order to implement its economic policies in so many parts of the world from Latin America and Eastern Europe to South Africa, Russia, and Iraq. At the core of disaster capitalism is the use of cataclysmic events to advance radical privatization combined with the privatization of the disaster response itself. Klein argues that by capitalizing on crises, created by nature or war, the disaster capitalism complex now exists as a booming new economy, and is the violent culmination of a radical economic project that has been incubating for fifty years.
Download or read book A Newborn Business written by Zoltan Andrejkovics and published by Zoltan Andrejkovics. This book was released on 2018-10-05 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.
Download or read book The Language of Gaming written by Astrid Ensslin and published by Bloomsbury Publishing. This book was released on 2017-09-16 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts - the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects' - The construction of game worlds and their rules, of gamer identities and communities - Dominant discourse patterns among gamers and how they relate to the nature of gaming - The multimodal language of games and gaming - The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.
Download or read book Black Game Studies written by Lindsay Grace and published by . This book was released on 2021-11-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Black Game Studies introduces the work of game makers from the African diaspora through academic scholarship, personal narratives and a catalog of works.It aims to provide a foundation from which researchers, designers, developers, game historians and others can draw an understanding of patterns, present practice, and a potential afro-future. Its works tomake more visible, through aggregation and showcase, the creative contributions of Black game makers. It is an effort to meet the need todiversify the game-making communityby not only highlighting the work of Black people, but in creatingan enduring archiveof such work.
Download or read book Understanding Esports written by Ryan Rogers and published by Rowman & Littlefield. This book was released on 2019-09-18 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.
Download or read book Everything Bad is Good for You written by Steven Johnson and published by Penguin. This book was released on 2006-05-02 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author.
Download or read book Advanced Game Design written by Michael Sellers and published by . This book was released on 2017 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Advanced Game Design , pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed