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Book Cases on 3D Technology Application and Integration in Education

Download or read book Cases on 3D Technology Application and Integration in Education written by Kimberely Fletcher Nettleton and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching"--Provided by publisher.

Book Cases on 3D Technology Application and Integration in Education

Download or read book Cases on 3D Technology Application and Integration in Education written by Nettleton, Kimberely Fletcher and published by IGI Global. This book was released on 2013-01-31 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cases on 3D Technology Application and Integration in Education highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching. This comprehensive collection of research aims to provide instructors and researchers with a solid foundation of information on 3D technology.

Book Emerging Tools and Applications of Virtual Reality in Education

Download or read book Emerging Tools and Applications of Virtual Reality in Education written by Choi, Dong Hwa and published by IGI Global. This book was released on 2016-01-18 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

Book Current and Prospective Applications of Virtual Reality in Higher Education

Download or read book Current and Prospective Applications of Virtual Reality in Higher Education written by Choi, Dong Hwa and published by IGI Global. This book was released on 2020-07-31 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

Book Virtual Reality in Education  Breakthroughs in Research and Practice

Download or read book Virtual Reality in Education Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-04-01 with total page 873 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Book Human Rights and Ethics  Concepts  Methodologies  Tools  and Applications

Download or read book Human Rights and Ethics Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2014-09-30 with total page 2160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s increasingly interconnected and global society, the protection of basic liberties is an important consideration in public policy and international relations. Profitable social interactions can begin only when a foundation of trust has been laid between two parties. Human Rights and Ethics: Concepts, Methodologies, Tools, and Applications considers some of the most important issues in the ethics of human interaction, whether in business, politics, or science and technology. Covering issues such as cybercrime, bioethics, medical care, and corporate leadership, this four-volume reference work will serve as a crucial resource for leaders, innovators, educators, and other personnel living and working in the modern world.

Book Virtual and Augmented Reality  Concepts  Methodologies  Tools  and Applications

Download or read book Virtual and Augmented Reality Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Book Handbook of Research on Software for Gifted and Talented School Activities in K 12 Classrooms

Download or read book Handbook of Research on Software for Gifted and Talented School Activities in K 12 Classrooms written by Ikuta, Shigeru and published by IGI Global. This book was released on 2019-12-27 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology continues to play a pivotal role in society, education is a field that has become heavily influenced by these advancements. New learning methods are rapidly emerging and being implemented into classrooms across the world using software that is low cost and easy to handle. These tools are crucial in creating skillful learning techniques in classrooms, yet there is a lack of information and research on the subject. The Handbook of Research on Software for Gifted and Talented School Activities in K-12 Classrooms is an essential reference source that discusses newly developed but easy-to-handle and less costly software and tools and their implementation in real 21st-century classrooms worldwide. The book also helps and supports teachers to conduct gifted and talented school activities in K-12 classrooms. Featuring research on topics such as educational philosophy and skillful learning techniques, this book is ideally designed for software developers, educators, researchers, psychologists, instructional designers, curriculum developers, principals, academicians, and students seeking coverage on the emerging role that newly developed software plays in early education.

Book Security in Virtual Worlds  3D Webs  and Immersive Environments  Models for Development  Interaction  and Management

Download or read book Security in Virtual Worlds 3D Webs and Immersive Environments Models for Development Interaction and Management written by Rea, Alan and published by IGI Global. This book was released on 2010-11-30 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g. MMORPGs) and Virtual Worlds in both scholarly and popular publications, very little is written about the issues and techniques one must consider when creating, deploying, interacting within, and managing them securely. Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management brings together the issues that managers, practitioners, and researchers must consider when planning, implementing, working within, and managing these promising virtual technologies for secure processes and initiatives. This publication discusses the uses and potential of these virtual technologies and examines secure policy formation and practices that can be applied specifically to each.

Book Virtual and Augmented Reality in Education  Art  and Museums

Download or read book Virtual and Augmented Reality in Education Art and Museums written by Guazzaroni, Giuliana and published by IGI Global. This book was released on 2019-11-22 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Book Ethical Technology Use  Policy  and Reactions in Educational Settings

Download or read book Ethical Technology Use Policy and Reactions in Educational Settings written by Beycioglu, Kadir and published by IGI Global. This book was released on 2012-07-31 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: As computers are increasingly integrated into the classroom, instructors must address a number of pressing ethical questions regarding online behavior, course design, cyberbullying, and student cyber behavior. Ethical Technology Use, Policy, and Reactions in Educational Settings provides state-of-the-art research on the impact of ethical computer use in academia and emphasizes the cyberphilosophical aspects of human-computer interactions. It provides significant analysis of the ethical use of educational Internet and computer applications.

Book Investigating Cyber Law and Cyber Ethics  Issues  Impacts and Practices

Download or read book Investigating Cyber Law and Cyber Ethics Issues Impacts and Practices written by Dudley, Alfreda and published by IGI Global. This book was released on 2011-09-30 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ethical values in computing are essential for understanding and maintaining the relationship between computing professionals and researchers and the users of their applications and programs. While concerns about cyber ethics and cyber law are constantly changing as technology changes, the intersections of cyber ethics and cyber law are still underexplored. Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices discusses the impact of cyber ethics and cyber law on information technologies and society. Featuring current research, theoretical frameworks, and case studies, the book will highlight the ethical and legal practices used in computing technologies, increase the effectiveness of computing students and professionals in applying ethical values and legal statues, and provide insight on ethical and legal discussions of real-world applications.

Book Interactive Web Based Virtual Reality with Java 3D

Download or read book Interactive Web Based Virtual Reality with Java 3D written by Ko, Chi Chung and published by IGI Global. This book was released on 2008-07-31 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.

Book Transactions on Edutainment I

Download or read book Transactions on Edutainment I written by Abdennour El Rhalibi and published by Springer Science & Business Media. This book was released on 2008-06-12 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Book 3D Immersive and Interactive Learning

Download or read book 3D Immersive and Interactive Learning written by Yiyu Cai and published by Springer Science & Business Media. This book was released on 2013-02-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Book Human Computer Interaction     INTERACT 2019

Download or read book Human Computer Interaction INTERACT 2019 written by David Lamas and published by Springer Nature. This book was released on 2019-08-28 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4.0 license at link.springer.com.

Book Metaverse Applications for New Business Models and Disruptive Innovation

Download or read book Metaverse Applications for New Business Models and Disruptive Innovation written by Anshari, Muhammad and published by IGI Global. This book was released on 2023-01-16 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is expected that the metaverse will be the next generation of the internet and its online activities and will serve as the foundation for a massive online business platform. Furthermore, it will alter people's behavior, which will have an impact on businesses' decisions to choose the metaverse as their primary business platform. Metaverse Applications for New Business Models and Disruptive Innovation showcases the most recent developments in the metaverse and their implications for business and considers the challenges and best practices of implementing this technology in business. Covering topics such as augmented reality, economics, security, and business models, this reference work is ideal for business owners, managers, computer scientists, researchers, scholars, academicians, practitioners, educators, and students.