Download or read book User Interface Design for Programmers written by Avram Joel Spolsky and published by Apress. This book was released on 2008-01-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Download or read book Human Computer Interaction User Interface Design Development and Multimodality written by Masaaki Kurosu and published by Springer. This book was released on 2017-06-28 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: HCI theory and education; HCI, innovation and technology acceptance; interaction design and evaluation methods; user interface development; methods, tools, and architectures; multimodal interaction; and emotions in HCI.
Download or read book UX UI Wireframe Design Sketchbook written by UX/UI Designer Books and published by . This book was released on 2020-03-16 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimate wireframe design sketchbook for UX/ UI project management. This book helps to manage your responsive web design projects with a dotted grid sketchbook, specially design for UX/UI engineers for daily uses. This covers, 12 Projects, each Includes 12 pages to comprehensive project management (146 pages) Include Client Meeting notes area with rough idea sketching space Covering Browser view, Tablet view, and Mobile view 1/8 inch Grid to support your designs Full screen or Scroll view for Mobile and Tablets Client feedback area Ideal gift for UI/UX designers..!
Download or read book Atomic Design written by Brad Frost and published by . This book was released on 2016-12-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mobile UI UX Design Notebook written by Mobile Ui/Ux Design Notebook and published by . This book was released on 2019-08-11 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapidly create mobile app wireframes, mockups, and prototypes with ease. Design user flows even faster with multiple templates on each page. All pages contains 6 templates, each with ample spacing for notes Each template uses an unobtrusive 24-column light grey dot grid Works great with UI/UX stencils An excellent gift for both aspiring and professional app designers and developers Cover is available in more colors
Download or read book Computer Aided Design of User Interfaces written by J. Vanderdonckt and published by Presses universitaires de Namur. This book was released on 1996 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cet ouvrage collectif rassemble les recherches les plus récentes dans le domaine des interfaces homme-machine. Il fournit des conseils pratiques d'utilisation des différentes techniques CADUI afin de développer efficacement des interfaces utilisateur d'applications interactives.
Download or read book Computer Aided Design of User Interfaces V written by Gaëlle Calvary and published by Springer Science & Business Media. This book was released on 2007-10-05 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the latest experience of experts, research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system. In particular, it stresses how the design activity could be better understood for different types of advanced interactive systems.
Download or read book Readings in Intelligent User Interfaces written by Mark Maybury and published by Morgan Kaufmann. This book was released on 1998-04 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.
Download or read book Auditory User Interfaces written by T.V. Raman and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Auditory User Interfaces: Toward the Speaking Computer describes a speech-enabling approach that separates computation from the user interface and integrates speech into the human-computer interaction. The Auditory User Interface (AUI) works directly with the computational core of the application, the same as the Graphical User Interface. The author's approach is implemented in two large systems, ASTER - a computing system that produces high-quality interactive aural renderings of electronic documents - and Emacspeak - a fully-fledged speech interface to workstations, including fluent spoken access to the World Wide Web and many desktop applications. Using this approach, developers can design new high-quality AUIs. Auditory interfaces are presented using concrete examples that have been implemented on an electronic desktop. This aural desktop system enables applications to produce auditory output using the same information used for conventional visual output. Auditory User Interfaces: Toward the Speaking Computer is for the electrical and computer engineering professional in the field of computer/human interface design. It will also be of interest to academic and industrial researchers, and engineers designing and implementing computer systems that speak. Communication devices such as hand-held computers, smart telephones, talking web browsers, and others will need to incorporate speech-enabling interfaces to be effective.
Download or read book Outstanding User Interfaces with Shiny written by David Granjon and published by CRC Press. This book was released on 2022-08-31 with total page 707 pages. Available in PDF, EPUB and Kindle. Book excerpt: Outstanding User Interfaces with Shiny provides the reader with necessary knowledge to develop beautiful and highly interactive user interfaces. It gives the minimum requirements in HTML/JavaScript and CSS to be able to extend already existing Shiny layouts or develop new templates from scratch. Suitable for anyone with some experience of Shiny, package development and software engineering best practices, this book is an ideal guide for graduates and professionals who wish to bring their app design to the next level. Key Features: Provides a survival kit in web development to seamlessly get started with HTML/CSS/JavaScript Leverage CSS and Sass and higher-level tools like {bslib} to substantially enhance the design of your app in no time A comprehensive guide to the {htmltools} package to seamlessly customize existing layouts Describes in detail how Shiny inputs work and how R and JavaScript communicate Details all the necessary steps to create a production-grade custom template from scratch: packaging, shiny tags creation, validating and testing R components and JavaScript Expose common web development debugging technics Provides a list of existing templates, resources to get started and to explore
Download or read book Laws of UX written by Jon Yablonski and published by O'Reilly Media. This book was released on 2020-04-21 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: An understanding of psychology—specifically the psychology behind how users behave and interact with digital interfaces—is perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design rather than working within the "blueprint" of how humans perceive and process the world around them. This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces. You’ll learn: How aesthetically pleasing design creates positive responses The principles from psychology most useful for designers How these psychology principles relate to UX heuristics Predictive models including Fitts’s law, Jakob’s law, and Hick’s law Ethical implications of using psychology in design A framework for applying these principles
Download or read book User Story Mapping written by Jeff Patton and published by "O'Reilly Media, Inc.". This book was released on 2014-09-05 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they’re built, and learn from those you convert to working software
Download or read book Coordinating User Interfaces for Consistency written by Jakob Nielsen and published by Elsevier. This book was released on 2014-06-28 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the years since Jakob Nielsen's classic collection on interface consistency first appeared, much has changed, and much has stayed the same. On the one hand, there's been exponential growth in the opportunities for following or disregarding the principles of interface consistency-more computers, more applications, more users, and of course the vast expanse of the Web. On the other, there are the principles themselves, as persistent and as valuable as ever. In these contributed chapters, you'll find details on many methods for seeking and enforcing consistency, along with bottom-line analyses of its benefits and some warnings about its possible dangers. Most of what you'll learn applies equally to hardware and software development, and all of it holds real benefits for both your organization and your users. - Begins with a new preface by the collection's distinguished editor - Details a variety of methods for attaining interface consistency, including central control, user definitions, exemplary applications, shared code, and model analysis - Presents a cost-benefits analysis of organizational efforts to promote and achieve consistency - Examines and appraises the dimensions of consistency-consistency within an application, across a family of applications, and beyond - Makes the case for some unexpected benefits of interface consistency while helping you avoid the risks it can sometimes entail - Considers the consistency of interface elements other than screen design - Includes case studies of major corporations that have instituted programs to ensure the consistency of their products
Download or read book Learning IPad Programming written by Kirby Turner and published by Addison-Wesley Professional. This book was released on 2012 with total page 791 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get. As you build PhotoWheel, you’ll learn how to Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.
Download or read book Microsoft PowerPoint 2010 Step by Step written by Joan Lambert and published by Microsoft Press. This book was released on 2010-06-29 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience learning made easy-and quickly teach yourself how to create dynamic presentations with PowerPoint 2010. With STEP BY STEP, you set the pace-building and practicing the skills you need, just when you need them! Topics include creating great-looking slides using templates or your own designs; creating sophisticated charts and diagrams; using animation, sound, and other special effects; creating presentations simultaneously with others over the Web; delivering presentations; and other core topics.
Download or read book Cross Cultural Design Methods Tools and User Experience written by Pei-Luen Patrick Rau and published by Springer. This book was released on 2019-07-10 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11576 and 11577 constitutes the thoroughly refereed proceedings of the 11th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. CCD 2019 includes a total of 80 papers; they were organized in topical sections named: Part I, Methods, Tools and User Experience: Cross-cultural design methods and tools; culture-based design; cross-cultural user experience; cultural differences, usability and design; aesthetics and mindfulness. Part II, Culture and Society: Cultural products; experiences and creativity; design for social change and development; cross-cultural product and service design; intercultural learning.
Download or read book Constructing Ambient Intelligence written by Max Mühlhäuser and published by Springer Science & Business Media. This book was released on 2008-08-17 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: A foreword for the present workshop proceedings cannot be provided without first looking at the larger context of the AMI conference in which the workshops were organized. The AMI 2007 conference has roots in preceding events, but in many respects, AMI can be called a novel conference format and hence a premiere. Among the several aims that inspired and shaped this new conference format, the following two are particularly worth considering: (1) to provide a forum for the ambient intel- gence flavor of research on the Post-PC era of computer science, complementing the ubiquitous computing and pervasive computing flavors emphasized by alrea- existing conferences; (2) to offer an event that attracts contributions from all over the globe yet emphasizes European strengths – with particular reference to the Infor- tion Society Technologies (IST) branch of the EU research framework programs (FPs), which carry the same label as the conference. The workshop organization chairs reflected these unique characteristics of the new AMI conference series in the call for workshop proposals using two corresponding measures: (1) by particularly soliciting workshops on in-depth topics corresponding to the above-mentioned ambient intelligence flavor of Post-PC research; (2) by offering two different workshop threads: one ‘usual’ thread for advanced topics (called “SW workshops”) and one thread for workshops related to concrete EU FP6 and FP7 p- jects (called “EU workshops”).