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EBookClubs

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Book User Interface Design for Programmers

Download or read book User Interface Design for Programmers written by Avram Joel Spolsky and published by Apress. This book was released on 2008-01-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

Book 3D User Interfaces

Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Book The Definitive Guide to ARM   Cortex   M3 and Cortex   M4 Processors

Download or read book The Definitive Guide to ARM Cortex M3 and Cortex M4 Processors written by Joseph Yiu and published by Newnes. This book was released on 2013-10-06 with total page 1055 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition has been fully revised and updated to include extensive information on the ARM Cortex-M4 processor, providing a complete up-to-date guide to both Cortex-M3 and Cortex-M4 processors, and which enables migration from various processor architectures to the exciting world of the Cortex-M3 and M4. This book presents the background of the ARM architecture and outlines the features of the processors such as the instruction set, interrupt-handling and also demonstrates how to program and utilize the advanced features available such as the Memory Protection Unit (MPU). Chapters on getting started with IAR, Keil, gcc and CooCox CoIDE tools help beginners develop program codes. Coverage also includes the important areas of software development such as using the low power features, handling information input/output, mixed language projects with assembly and C, and other advanced topics. Two new chapters on DSP features and CMSIS-DSP software libraries, covering DSP fundamentals and how to write DSP software for the Cortex-M4 processor, including examples of using the CMSIS-DSP library, as well as useful information about the DSP capability of the Cortex-M4 processor A new chapter on the Cortex-M4 floating point unit and how to use it A new chapter on using embedded OS (based on CMSIS-RTOS), as well as details of processor features to support OS operations Various debugging techniques as well as a troubleshooting guide in the appendix Topics on software porting from other architectures A full range of easy-to-understand examples, diagrams and quick reference appendices

Book Ultimate iOS App Development Guide

Download or read book Ultimate iOS App Development Guide written by Surabhi Chopada and published by Orange Education Pvt Ltd. This book was released on 2024-08-31 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: TAGLINE Build Your Dream iOS Apps: A Project-Based Learning Approach KEY FEATURES ● Gain a thorough understanding of core iOS development concepts and techniques, with a focus on practical application. ● Build five end-to-end iOS applications, including a to-do list app, a weather app, a fitness tracker with HealthKit, and an image recognition app with Core ML, to apply your skills in real-world scenarios. ● Understand the complete process of testing, debugging, and deploying your apps to the App Store, preparing you for real-world deployment. DESCRIPTION Ultimate iOS App Development Guide is your gateway to the dynamic world of iOS App development and guides you through the core concepts and techniques essential for iOS app creation. Each chapter delves into crucial components of iOS development, with clear explanations and practical examples to apply your knowledge in real-world scenarios. Structured into 10 chapters, the book begins with fundamental concepts, providing a solid foundation for beginners. Each subsequent chapter builds on this foundation with practical projects, blending theoretical iOS and Swift concepts with hands-on implementation. These carefully selected projects are designed to develop your application development skills, whether you're a novice or looking to deepen your expertise. This book serves as a robust resource, supporting your growth as an iOS developer. You'll create exciting projects that range from a simple to-do list app to advanced projects like HealthKit and Core ML integration, helping you grasp specific concepts thoroughly. The book also covers the app distribution process to the App Store, making it a comprehensive resource for both budding developers and seasoned professionals looking to broaden their expertise. WHAT WILL YOU LEARN ● Gain an overview of the iOS development ecosystem, including tools, frameworks, and key concepts. ● Learn the process of setting up your development environment and creating your first iOS app. ● Master the fundamental syntax and features of Swift programming language. ● Develop a fully functional to-do list app, learning core iOS development practices and UI design principles. ● Understand how to work with APIs by building a weather app that fetches real-time data. ● Explore how to integrate popular social media platforms into your app, allowing users to share content seamlessly. ● Build a fitness tracking app using HealthKit, learning to work with health data and sensors. ● Discover machine learning on iOS by creating an image recognition app with Core ML and Vision frameworks. ● Learn best practices for testing and debugging your apps, and understand the process of deploying your app to the App Store. ● Dive into advanced iOS development topics to enhance your skills and tackle more complex projects. WHO IS THIS BOOK FOR? This book is tailored for budding iOS developers seeking a solid foundation, senior developers aiming to broaden their expertise, or mobile app architects looking to deepen their skills in iOS app development. This book bridges the gap between theoretical knowledge and practical application, making it a valuable resource for those aspiring to excel in the iOS domain. A basic understanding of programming concepts and familiarity with macOS would be a plus to understand this book better. TABLE OF CONTENTS 1. Introduction to iOS Development 2. Getting Started with iOS App Development 3. Swift Programming Language Basics 4. Building a To-Do List App 5. Developing a Weather App 6. Integrating Social Media 7. Creating Fitness Tracking App Using HealthKit 8. Building an Image Recognition App Using Core ML and VisionKit 9. Testing, Debugging, and Deployment 10. Advance Concepts Index

Book IT Expert Magazine V2E1

Download or read book IT Expert Magazine V2E1 written by and published by IT Expert Magazine. This book was released on with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Research Report

Download or read book Research Report written by and published by . This book was released on 2003 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Emotional Design

    Book Details:
  • Author : Don Norman
  • Publisher : Basic Books
  • Release : 2007-03-20
  • ISBN : 0465004172
  • Pages : 276 pages

Download or read book Emotional Design written by Don Norman and published by Basic Books. This book was released on 2007-03-20 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.

Book The Essential Guide to User Interface Design

Download or read book The Essential Guide to User Interface Design written by Wilbert O. Galitz and published by John Wiley & Sons. This book was released on 2007-04-10 with total page 888 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.

Book Android User Interface Design

Download or read book Android User Interface Design written by Ian G. Clifton and published by Addison-Wesley Professional. This book was released on 2015-11-21 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build Android 6 Material Design Apps That Are Stunningly Attractive, Functional, and Intuitive As Android development has matured and grown increasingly competitive, developers have recognized the crucial importance of good design. With Material Design, Google introduced its most radical visual changes ever, and made effective design even more essential. Android 6 and the design support library continue to push mobile design forward. In Android User Interface Design, Second Edition, leading Android developer and user experience (UX) advocate Ian G. Clifton shows how to combine exceptional usability and outstanding visual appeal. Clifton helps you build apps that new users can succeed with instantly: apps that leverage users’ previous experience previous experience, reflect platform conventions, and never test their patience. You won’t need any design experience: Clifton walks you through the entire process, from wireframes and flowcharts to finished apps with polished animations and advanced compositing. You’ll find hands-on case studies and extensive downloadable sample code, including complete finished apps. • Integrate Material Design into backward compatible Android 6 apps • Understand views, the building blocks of Android user interfaces • Make the most of wireframes and conceptual prototypes • Apply user-centered design throughout • Master the essentials of typography and iconography • Use custom themes and styles for consistent visuals • Handle inputs and scrolling • Create beautiful transition animations • Use advanced components like spans and image caches • Work with the canvas, color filters, shaders, and image compositing • Combine multiple views into efficient custom components • Customize views to meet unique drawing or interaction requirements • Maximize downloads by designing compelling app store assets Step by step, this guide bridges the gap between Android developers and designers, so you can collaborate on world-class app designs...or do it all yourself! “This well-presented, easy-to-grasp book gets to the heart of Android User Interface Design. Well worth the reading time!” --Dr. Adam Porter, University of Maryland, Fraunhofer Center for Experimental Software Engineering "Ian's grasp of Android is fantastic, and this book is a great read for any developer or designer. I've personally worked on 30+ Android applications, and I was learning new tips with every chapter." --Cameron Banga, Lead Designer, 9magnets, LLC

Book Definitive Guide to Arm Cortex M23 and Cortex M33 Processors

Download or read book Definitive Guide to Arm Cortex M23 and Cortex M33 Processors written by Joseph Yiu and published by Newnes. This book was released on 2020-12-01 with total page 930 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Definitive Guide to Arm® Cortex®-M23 and Cortex-M33 Processors focuses on the Armv8-M architecture and the features that are available in the Cortex-M23 and Cortex- M33 processors. This book covers a range of topics, including the instruction set, the programmer's model, interrupt handling, OS support, and debug features. It demonstrates how to create software for the Cortex-M23 and Cortex-M33 processors by way of a range of examples, which will enable embedded software developers to understand the Armv8-M architecture. This book also covers the TrustZone® technology in detail, including how it benefits security in IoT applications, its operations, how the technology affects the processor's hardware (e.g., memory architecture, interrupt handling, etc.), and various other considerations in creating secure software. - Presents the first book on Armv8-M Architecture and its features as implemented in the Cortex-M23 and Cortex-M33 processors - Covers TrustZone technology in detail - Includes examples showing how to create software for Cortex-M23/M33 processors

Book Principles and Guidelines in Software User Interface Design

Download or read book Principles and Guidelines in Software User Interface Design written by Deborah J. Mayhew and published by Pearson. This book was released on 1992 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive sourcebook of practical guidelines for developing clear software user interfaces.

Book Mastering XPages

    Book Details:
  • Author : Martin Donnelly
  • Publisher : Pearson Education
  • Release : 2011-01-19
  • ISBN : 0132486490
  • Pages : 784 pages

Download or read book Mastering XPages written by Martin Donnelly and published by Pearson Education. This book was released on 2011-01-19 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first complete, practical guide to XPages development - direct from members of the XPages development team at IBM Lotus Martin Donnelly, Mark Wallace, and Tony McGuckin have written the definitive programmer's guide to utilizing this breakthrough technology. Packed with tips, tricks, and best practices from IBM's own XPages developers, Mastering XPages brings together all the information developers need to become experts - whether you’re experienced with Notes/Domino development or not. The authors start from the very beginning, helping developers steadily build your expertise through practical code examples and clear, complete explanations. Readers will work through scores of real-world XPages examples, learning cutting-edge XPages and XSP language skills and gaining deep insight into the entire development process. Drawing on their own experience working directly with XPages users and customers, the authors illuminate both the technology and how it can be applied to solving real business problems. Martin Donnelly previously led a software startup that developed and distributed small business accounting software. Donnelly holds a Commerce degree from University College Cork and an M.S. in Computer Science from Boston University. Mark Wallace has worked at IBM for 15 years on many projects as a technical architect and application developer. Tony McGuckin participates in the Lotus OneUI Web Application and iWidget Adoption Workgroup. He holds a bachelor's degree in Software Engineering from the University of Ulster.

Book Handbook of Research on Human Computer Interfaces and New Modes of Interactivity

Download or read book Handbook of Research on Human Computer Interfaces and New Modes of Interactivity written by Blashki, Katherine and published by IGI Global. This book was released on 2019-05-31 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to its versatility and accessibility, individuals all around the world routinely use various forms of technology to interact with one another. Over the years, the design and development of technologies and interfaces have increasingly aimed to improve the human-computer interactive experience in unimaginable ways. The Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity is a collection of innovative research on the methods and applications of interactive technologies in the modern age. Highlighting topics including digital environments, sensory applications, and transmedia applications, this book is ideally designed for academicians, researchers, HCI developers, programmers, IT consultants, and media specialists seeking current research on the design, application, and advancement of different media technologies and interfaces that can support interaction across a wide range of users.

Book User Interface Design of Electronic Appliances

Download or read book User Interface Design of Electronic Appliances written by Konrad Baumann and published by CRC Press. This book was released on 2001-04-05 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: This simple and manageable guide to user interface design is written for the professional in industry working on product development and the decision process. It is directed not only to the human factors specialists, but also to technicians, designers, marketing and product managers and students. The book presents guidelines for user interface d

Book IBM Midrange System Storage Implementation and Best Practices Guide

Download or read book IBM Midrange System Storage Implementation and Best Practices Guide written by Sangam Racherla and published by IBM Redbooks. This book was released on 2010-03-31 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: This IBM® Redbooks® publication represents a compilation of best practices for deploying and configuring IBM Midrange System StorageTM servers, which include the DS4000® and the DS5000 family of products. This book is intended for IBM technical professionals, Business Partners, and customers responsible for the planning, deployment, and maintenance of the IBM Midrange System Storage family of products. We realize that setting up DS4000 and DS5000 Storage Servers can be a complex task. There is no single configuration that will be satisfactory for every application or situation. First, we provide a conceptual framework for understanding the hardware in a Storage Area Network. Then we offer our guidelines, hints, and tips for the physical installation, cabling, and zoning, using the Storage Manager setup tasks. After that, we turn our attention to the performance and tuning of various components and features, including numerous guidelines. We look at performance implications for various application products such as DB2®, Oracle, Tivoli® Storage Manager, Microsoft® SQL server, and in particular, Microsoft Exchange with IBM Midrange System Storage servers. Then we review the various tools available to simulate workloads and to measure, collect, and analyze performance data. We also consider the AIX® environment, including High Availability Cluster Multiprocessing (HACMPTM) and General Parallel File System (GPFSTM). Finally, we provide a quick guide to the storage server installation and configuration using best practices. This edition of the book also includes guidelines for managing and using the DS4000 and DS5000 with the IBM System Storage SAN Volume Controller (SVC).

Book Wearable Interaction

    Book Details:
  • Author : Vivian Genaro Motti
  • Publisher : Springer Nature
  • Release : 2020-01-01
  • ISBN : 3030271110
  • Pages : 196 pages

Download or read book Wearable Interaction written by Vivian Genaro Motti and published by Springer Nature. This book was released on 2020-01-01 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors.

Book Measuring the User Experience

Download or read book Measuring the User Experience written by Bill Albert and published by Newnes. This book was released on 2013-05-23 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience. As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. The second edition presents new metrics such as emotional engagement, personas, keystroke analysis, and net promoter score. It also examines how new technologies coming from neuro-marketing and online market research can refine user experience measurement, helping usability and user experience practitioners make business cases to stakeholders. The book also contains new research and updated examples, including tips on writing online survey questions, six new case studies, and examples using the most recent version of Excel. - Learn which metrics to select for every case, including behavioral, physiological, emotional, aesthetic, gestural, verbal, and physical, as well as more specialized metrics such as eye-tracking and clickstream data - Find a vendor-neutral examination of how to measure the user experience with web sites, digital products, and virtually any other type of product or system - Discover in-depth global case studies showing how organizations have successfully used metrics and the information they revealed - Companion site, www.measuringux.com, includes articles, tools, spreadsheets, presentations, and other resources to help you effectively measure the user experience