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Book The Essential Beginners Guide to Unreal Engine 5

Download or read book The Essential Beginners Guide to Unreal Engine 5 written by Trevor Hill and published by Independently Published. This book was released on 2022-12-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Essential Beginner's Guide to Unreal Engine 5" is a comprehensive introduction to the Unreal Engine, a powerful tool used in the development of video games, movies, and other interactive media. The book covers all the essential concepts and features of Unreal Engine 5, providing a solid foundation for those new to the engine. The book begins with an overview of Unreal Engine 5, explaining its history and evolution, as well as its key features and capabilities. It then delves into the basics of game development, including game design principles, game mechanics, and game programming. As you progress through the book, you'll learn how to create and customize game levels, characters, and objects using the Unreal Engine's powerful level design and asset creation tools. You'll also learn how to use the engine's scripting and programming features to create interactive gameplay mechanics and AI behaviors. In addition to providing step-by-step instructions and practical examples, the book also includes tips and best practices for optimizing your game's performance and ensuring smooth gameplay. Whether you're a beginner looking to get started with game development or an experienced developer looking to learn Unreal Engine 5, "The Essential Beginner's Guide to Unreal Engine 5" is an invaluable resource that will help you master this powerful tool and take your skills to the next level.

Book Vacant Fire

    Book Details:
  • Author : Ray Gardener
  • Publisher :
  • Release : 2019-05-17
  • ISBN : 9781729726983
  • Pages : 676 pages

Download or read book Vacant Fire written by Ray Gardener and published by . This book was released on 2019-05-17 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alan Fisher was a young engineer with a dream of deriving morality from the laws of physics. But he got more than he bargained for when he accidentally discovered a shocking possibility: that not all people are conscious. Now he and an emergency team at DARPA must find the answers - and the cure - before the world implodes in a hotbed of prejudice and fear, and the powerful, greedy, and racist exploit his discovery to risk evil beyond imagining."A tense and often disturbing near-future thriller that examines science, discrimination, and just how thin society's veneer of acceptance and tolerance really is. A gripping and entertaining read." -- J.V. Bolkan for IndieReader (4.6 rating)

Book Beginning Unreal Game Development

Download or read book Beginning Unreal Game Development written by David Nixon and published by Apress. This book was released on 2020-02-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create Who This Book Is For This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.

Book Building an RPG with Unreal

Download or read book Building an RPG with Unreal written by Steve Santello and published by Packt Publishing Ltd. This book was released on 2016-01-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

Book UNREAL ENGINE 5 FOR BEGINNERS

Download or read book UNREAL ENGINE 5 FOR BEGINNERS written by SARGEY. ROSE and published by . This book was released on 2022 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unreal Development Kit Game Programming with Unrealscript

Download or read book Unreal Development Kit Game Programming with Unrealscript written by Rachel Cordone and published by Packt Publishing Ltd. This book was released on 2011-12-15 with total page 812 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.

Book Learning Unreal Engine Game Development

Download or read book Learning Unreal Engine Game Development written by Joanna Lee and published by Packt Publishing Ltd. This book was released on 2016-02-29 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book Learn about game development and the building blocks that go into creating a game A simple tutorial for beginners to get acquainted with the Unreal Engine architecture Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn Learn what a game engine is, the history of Unreal Engine, and how game studios create games Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Understand the basic structures of objects in a game, such as the differences between BSP and static meshes Make objects interactive using level blueprints Learn more about computer graphics rendering; how materials and light are rendered in your game Get acquainted with the Material Editor to create materials and use different types of lights in the game levels Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.

Book Unreal Engine 5 Fundamentals

    Book Details:
  • Author : Asadullah Alam
  • Publisher : Independently Published
  • Release : 2023-11-28
  • ISBN :
  • Pages : 0 pages

Download or read book Unreal Engine 5 Fundamentals written by Asadullah Alam and published by Independently Published. This book was released on 2023-11-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Unreal Engine 5 Fundamentals: A Comprehensive Guide for Beginners" is your gateway to mastering game development with the cutting-edge Unreal Engine 5. This meticulously crafted guide takes you from the basics of Unreal Engine 5 installation and navigation to creating your first immersive game. Explore the power of visual scripting with Blueprints, delve into 3D asset creation, and learn the intricacies of level design and gameplay mechanics. Navigate through the chapters to discover the secrets of audio integration, UI/UX design, and the crucial aspects of optimization and performance. Gain insights into the complete game development lifecycle, from packaging and distribution to post-launch considerations. "Unreal Engine 5 Fundamentals" goes beyond the basics, offering a deep dive into advanced features and providing valuable resources for continued learning. Whether you're a newcomer to game development or seeking to enhance your skills, this guide empowers you with practical knowledge and hands-on techniques. Immerse yourself in the world of Unreal Engine 5 and embark on a fulfilling game development journey. From designing user interfaces to polishing player experiences, this book is your comprehensive companion for unleashing the full potential of Unreal Engine 5. Start your game development career today with this indispensable guide.

Book Unreal Engine 4 Scripting with C   Cookbook

Download or read book Unreal Engine 4 Scripting with C Cookbook written by William Sherif and published by Packt Publishing Ltd. This book was released on 2016-10-24 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.

Book Mastering Unreal Engine

Download or read book Mastering Unreal Engine written by Sufyan Bin Uzayr and published by Mastering Computer Science. This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Unreal Engine aims to introduce developers of all ages to the beautiful and valuable world of Unreal Engine in particular, and game development in general.

Book Beginning C   Through Game Programming

Download or read book Beginning C Through Game Programming written by Michael Dawson and published by Cengage Learning Ptr. This book was released on 2011 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.

Book Unreal Engine 5 Mastering

Download or read book Unreal Engine 5 Mastering written by Chris Thompson and published by Independently Published. This book was released on 2024-02-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash Your Game Dev Dreams: Master Unreal Engine 5, Zero to Hero! About the Technology: Unreal Engine 5 isn't just for industry giants anymore. This revolutionary engine, powering stunning next-gen games, is within your reach. Imagine crafting immersive worlds, pushing graphical boundaries, and bringing your game ideas to life. This book is your key. About The Book: No prior experience? No problem! This beginner-friendly guide is your passport to Unreal Engine 5 mastery. We'll take you on a step-by-step journey, equipping you with the essential skills and knowledge to: - Conquer the Fundamentals: Master programming, design, and animation concepts, building a solid foundation. - Unlock Unreal's Power: Deep dive into features like Nanite and Lumen, unleashing the engine's true potential. - Turn Ideas into Reality: Craft your own playable prototypes through project-based tutorials, seeing your vision come alive. - Join the Thriving Community: Connect with other aspiring developers, get support, and share your creations. Benefits: - Zero to Hero: Even if you're a complete beginner, this book empowers you to create professional-quality games. - Demystify Complexity: Overcome the learning curve with clear explanations and practical examples, conquering Unreal Engine 5's new features. - Industry-Standard Techniques: Learn from the pros, mastering the skills and practices used by leading game developers. - Dream No More, Create Now: Stop dreaming about making games and start bringing your ideas to life with step-by-step guidance. Challenges Answered: - Feeling overwhelmed by complex tools? We offer a clear, beginner-friendly path. - Want to create next-gen games without years of experience? Learn industry-standard practices and techniques right away. - Struggling to understand Unreal Engine 5's features? Get in-depth explanations and hands-on experience. - Dreaming of turning your game ideas into reality? This book equips you with the skills to make it happen. Ready to embark on your game development journey? Unreal Engine 5 Mastering is your key to unlocking creativity, pushing boundaries, and becoming a next-gen game development hero. Don't wait, start your adventure today!

Book Unreal Engine 4 Game Development Quick Start Guide

Download or read book Unreal Engine 4 Game Development Quick Start Guide written by Rachel Cordone and published by Packt Publishing Ltd. This book was released on 2019-05-31 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints Key FeaturesLearn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer gamesBuild dynamic game elements using Animation Blueprints and Behavior TreesBook Description Unreal Engine is a popular game engine for developers to build high-end 2D and 3D games. This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4. What you will learnUse project templates to give your game a head startCreate custom Blueprints and C++ classes and extend from Epic's base classesUse UMG to create menus and HUDs for your gameCreate more dynamic characters using Animation BlueprintsLearn how to create complex AI with Behavior TreesUse replication to create multiplayer gamesOptimize, test, and deploy a UE4 projectWho this book is for Readers who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.

Book Blueprints Visual Scripting for Unreal Engine

Download or read book Blueprints Visual Scripting for Unreal Engine written by Marcos Romero and published by Packt Publishing Ltd. This book was released on 2019-08-23 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

Book Unreal Engine 4 Game Development Essentials

Download or read book Unreal Engine 4 Game Development Essentials written by Satheesh PV and published by Packt Publishing Ltd. This book was released on 2016-02-25 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy. What You Will Learn Download both the binary and source version of Unreal Engine 4 and get familiar with the UI Get to know more about the Material Editor and how it works Add a post process to the scene and alter it to get a unique look for your scene Acquaint yourself with the unique and exclusive feature of Unreal Engine 4—Blueprints Find out more about Static and Dynamic lighting and the difference between various lights Use Matinee to create cut scenes Create a health bar for the player with the use of Unreal Motion Graphics (UMG) Get familiar with Cascade Particle Editor In Detail Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more. Style and approach This step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine.

Book Game Development Projects with Unreal Engine

Download or read book Game Development Projects with Unreal Engine written by Hammad Fozi and published by Packt Publishing Ltd. This book was released on 2020-11-27 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook Description Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Book Unreal Engine 5 4 Beginner s User Guide

Download or read book Unreal Engine 5 4 Beginner s User Guide written by Matt Vic and published by Independently Published. This book was released on 2024-07-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: DISCOVER THE FASTER WAY TO BUILD YOUR DREAM GAME WITH UNREAL ENGINE (5.4). Unreal Engine 5 is no longer just for the big players in the industry. This groundbreaking engine, which powers incredible leading games, is now accessible to everyone. Imagine creating engaging games and bringing your game ideas to life. This book is your gateway to making that dream a reality. Unreal Engine 5's Blueprint graphical programming system is a powerful tool that allows designers to create game scripts and enables programmers to develop core elements that designers can expand upon without needing to write code. This book offers an in-depth look at all the features of the Blueprint Editor, along with professional tips and shortcuts. Are you dreaming of turning your game ideas into reality? This book provides you with the necessary skills to achieve it. Are you trying hard to understand Unreal Engine 5's features? Get in-depth explanations and hands-on experience. This book will guide you to build a fully powered, delightful, and immersive game for your audience. This book empowers you to create professional-quality games and overcome the learning curve with clear explanations and practical examples, tackling Unreal Engine 5's new features. Learn from the expert, master skills, and practices used by leading game developers. What You Will Learn: Use project templates to kickstart your game development. Master the fundamentals of game design. Analyze Blueprint Editor's features, including the Components tab, Event Graph, and Viewport. create variables, functions, and macros as a basis for building games Gain a complete understanding of object-oriented programming (OOP). Utilize UMG to develop interactive menus, user interfaces, and HUDs for your game. Manage game complexity with advanced Blueprint nodes. Design captivating levels for your characters. This book is perfect for beginners with no prior experience in game design or programming and game developer enthusiasts who are new to game development and want to learn how to design a game from scratch using UE (5.4). Are you ready to begin your game-development adventure? "Understanding Unreal Engine 5 is the prerequisite to unveiling potential and creativity for becoming an advanced game development superstar. You can get started now!