Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Download or read book Of Sex and Faerie Further Essays on Genre Fiction written by John Lennard and published by Humanities-Ebooks. This book was released on 2010-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Until Unity Study Guide written by Francis Chan and published by David C Cook. This book was released on 2021-07-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Christians cannot remain indifferent to the divisions in the Church today. In this study guide companion, Chan draws on the gospel infused message of Until Unity to remind readers that Church unity is not optional. This study guide includes: Deeper exploration of every chapter in Until Unity Free original videos with Francis Chan Tips for leading and participating in a small group Scripture passages and reflection questions Prompts for group and individual prayer Chan’s emphasis on worship and praise, along with his passionate teaching, make this guide a unique and life-changing exploration of why unity is not just God’s wish for His Church—it’s His command.
Download or read book Catalog of Information on Water Data written by and published by . This book was released on 1979 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt:
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Download or read book Beginning 3D Game Development with Unity written by Sue Blackman and published by Apress. This book was released on 2011-08-18 with total page 985 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Download or read book Cumulative List of Organizations Described in Section 170 c of the Internal Revenue Code of 1986 written by and published by . This book was released on 1987 with total page 1490 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Cumulative List of Organizations Described in Section 170 c of the Internal Revenue Code of 1954 written by and published by . This book was released on 2002 with total page 1076 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Foster genealogy written by Frederick Clifton Pierce and published by Dalcassian Publishing Company. This book was released on 1899-01-01 with total page 1094 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The history of the Sinclair family in Europe and America written by L.A. Morrison and published by Рипол Классик. This book was released on 1896 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: The history of the Sinclair family in Europe and America for eleven hundred years giving a genealogical and biographical history of the family in Normandy, France, a general record of it in Scotland, England, Ireland, and a full biographical and genealogical record of many branches in Canada and the United States.
Download or read book Brian Pendleton and his descendants 1599 1910 written by E.H. Pendelton and published by Рипол Классик. This book was released on 1910 with total page 923 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Genealogy Of The Merrick mirick myrick Family Of Massachusetts written by M.G. Byron and published by Рипол Классик. This book was released on with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Comprehensive Calendar of Bicentennial Events East of the Mississippi written by American Revolution Bicentennial Administration and published by . This book was released on 1976 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book How to Read the Universe written by James Robert Rogers and published by Xlibris Corporation. This book was released on 2017-05-05 with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humanitys condition has always been one of ignorance and dispensable life. Now the greater universe sends its human sector the message to pay cosmic attention to all the details the universe displays. Every human being is to find, imbedded within those details, the meaning of the universe itself, and that meaning turns out to finally answer the greatest question our species has ever asked. The implications for Homo sapiens are profound: enlightenment and indispensable life. And thats just the beginning.
Download or read book Borealis Breads written by Jim Amaral and published by Down East Books. This book was released on 2019-04-01 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than twenty-five years, Borealis Breads has been a vibrant and lasting part of Maine’s dynamic food scene. Relying on locally sourced ingredients and grains grown and processed right here in Maine, Borealis owner Jim Amaral was a pioneer in the local food movement and helped lead the way in Maine's wheat and grain renaissance. As much a celebration of the art and science of sourdough as it is the success of an iconic bakery, this book presents favorite recipes from the bakery, plus delicious options for pairing with such delicious breads as Rosemary Hazelnut , Lemon Sage Flatbread, Portuguese Corn Bread , Maine Coast Focaccia, and many more. Jim Amaral, founder and owner of Borealis Breads has worked with area farmers to grow custom grains and become a vibrant part of Maine’s foodscape. This collaboration is a book about the renaissance of Maine grains, recipes from the bakery’s twenty-five years, how Maine made it to this point in its agricultural life, and where the farmers, millers, and bakers will take us in the future.