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EBookClubs

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Book Vintage Type and Graphics

Download or read book Vintage Type and Graphics written by Steven Heller and published by Allworth. This book was released on 2011-12-01 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exquisite graphic design artifacts comprise this unusual collection culled from the pages of type and typography books dating from 1896 to 1936. Design professionals, students and teachers of graphic design, and anyone with an interest in vintage design will be delighted to ?nd rare, never-before-reprinted type specimens, vintage layouts, logos, and decorations that will serve as an inspiration and resource for practicing and aspiring graphic designers.

Book Typography and Motion Graphics  The  Reading Image

Download or read book Typography and Motion Graphics The Reading Image written by Michael Betancourt and published by Routledge. This book was released on 2018-11-20 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his latest book, Michael Betancourt explores the nature and role of typography in motion graphics as a way to consider its distinction from static design, using the concept of the ‘reading-image’ to model the ways that motion typography dramatizes the process of reading and audience recognition of language on-screen. Using both classic and contemporary title sequences—including The Man With the Golden Arm (1955), Alien (1979), Flubber (1998), Six Feet Under (2001), The Number 23 (2007) and Scott Pilgrim vs. The World (2010)—Betancourt develops an argument about what distinguishes motion graphics from graphic design. Moving beyond title sequences, Betancourt also analyzes moving or kinetic typography in logo designs, commercials, film trailers, and information graphics, offering a striking theoretical model for understanding typography in media.

Book Type and Image

    Book Details:
  • Author : Philip B. Meggs
  • Publisher : John Wiley & Sons
  • Release : 1992-03-15
  • ISBN : 9780471284925
  • Pages : 220 pages

Download or read book Type and Image written by Philip B. Meggs and published by John Wiley & Sons. This book was released on 1992-03-15 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Type and Image The Language of Graphic Design Philip B. Meggs What is the essence of graphic design? How do graphic designers solve problems, organize space, and imbue their work with those visual and symbolic qualities that enable it to convey visual and verbal information with expression and clarity? The extraordinary flowering of graphic design in our time, as a potent means for communication and a major component of our visual culture, increases the need for designers, clients, and students to comprehend its nature. In this lively and lavishly illustrated book, the author reveals the very essence of graphic design. The elements that combine to form a design— sings, symbols, words, pictures, and supporting forms—are analyzed and explained. Graphic design’s ability to function as language, and the innovative ways that designers combine words and pictures, are discussed. While all visual arts share common spatial properties, the author demonstrates that graphic space has unique characteristics that are determined by its communicative function. Graphic designs can have visual and symbolic properties which empower them to communicate with deep expression and meaning. The author defines this property as graphic resonance and explains how it occurs. After defining design as a problem-solving process, a model for this process is developed and illustrated by an in-depth analysis of actual case histories. This book will provide insight and inspiration for everyone who is interested or involved in graphic communications. While most materials about form and meaning in design have a European origin, this volume is based on the dynamic and expressive graphic design of America. The reader will find inspiration, hundreds of exciting examples by many of America’s outstanding graphic designers, and keen insights in Type and Image.

Book Encyclopedia of Graphics File Formats

Download or read book Encyclopedia of Graphics File Formats written by James D. Murray and published by O'Reilly Media. This book was released on 1994 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing Methodologies -- Computer Graphics.

Book Image and Graphics

    Book Details:
  • Author : Yao Zhao
  • Publisher : Springer
  • Release : 2017-12-29
  • ISBN : 3319715895
  • Pages : 636 pages

Download or read book Image and Graphics written by Yao Zhao and published by Springer. This book was released on 2017-12-29 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set LNCS 10666, 10667, and 10668 constitutes the refereed conference proceedings of the 9thInternational Conference on Image and Graphics, ICIG 2017, held in Shanghai, China, in September 2017. The 172 full papers were selected from 370 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking.

Book Type Graphics

    Book Details:
  • Author : Margaret E. Richardson
  • Publisher : Rockport Publishers
  • Release : 2000
  • ISBN : 9781564967145
  • Pages : 192 pages

Download or read book Type Graphics written by Margaret E. Richardson and published by Rockport Publishers. This book was released on 2000 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the post-RayGun world of design, the use of type has become the singularly most important innovation in a new genre-deconstructive design. Whether on the page, screen or monitor, the digital creation, manipulation and use of type has transformed print media and new media. Design is now most dramatically judged on the use of type. Type can be emotive, expressive, illustrative, and interpretive, and a range of international designers working with type has managed to transform expectations and create startling designs which challenge static notions of the role of type in graphics. This volume presents some of the most innovative work from around the world with insight from the designers on their mission and creative process as it relates to the synthesis of type and image.

Book A Practical Guide to Graphics Reporting

Download or read book A Practical Guide to Graphics Reporting written by Jennifer George-Palilonis and published by Taylor & Francis. This book was released on 2013-05-02 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Practical Guide to Graphics Reporting explains all of the most important skills and theoretical considerations for creating diagrams, charts, maps, and other forms of information graphics intended to provide readers with valuable visual and textual news and information. Research and writing skills as they relate to graphics reporting are explained, as well as illustration techniques for maps and diagrams, rules for creating basic charts and diagrams, and the various types of uses for maps in graphics reporting. While other texts related to these topics may address similar skill sets, A Practical Guide to Graphics Reporting uniquely teaches these skills in the context of journalistic storytelling and visual reporting. Newspapers, magazines, online publications, and various other media employ information graphics reporters. Studying this text in conjunction with instruction in journalistic visual storytelling prepares you to enter this field. This text offers a solid foundation for print and online graphics reporters and helps beginners and professionals alike become better, well-rounded visual communicators. While other texts related to these topics may address similar skill sets, A Practical Guide to Graphics Reporting uniquely teaches these skills in the context of journalistic storytelling and visual reporting. Newspapers, magazines, online publications, and various other media employ information graphics reporters. Studying this text in conjunction with instruction in journalistic visual storytelling prepares you to enter this field. This text offers a solid foundation for print and online graphics reporters and helps beginners and professionals alike become better, well-rounded visual communicators.

Book Type Addicted

    Book Details:
  • Author : Victionary
  • Publisher :
  • Release : 2008-03
  • ISBN : 9788496774292
  • Pages : 0 pages

Download or read book Type Addicted written by Victionary and published by . This book was released on 2008-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From 2D to 3D design, types are another key visual besides pure graphics and illustration. How to deal with types is a common challenge among designers/artists from various design disciplines. We are excited to present you our latest title Type Addicted which shows you the new trend of A to Z typo-graphics. Type is one of the graphic elements that designers always get addicted to play with. It is commonly used on almost every item in our daily life. The title not only presents a rich selection of experimental and inspirational typefaces and its application, it also reveals the diversity and innovative approaches of contemporary typography. Examples of work by up-and-coming practitioners as well as international and renowned icons are demonstrated; new directions and trend of nowadays typography around the world will also be disclosed eventually.

Book Image and Graphics

    Book Details:
  • Author : Yuxin Peng
  • Publisher : Springer Nature
  • Release : 2021-09-30
  • ISBN : 3030873552
  • Pages : 830 pages

Download or read book Image and Graphics written by Yuxin Peng and published by Springer Nature. This book was released on 2021-09-30 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set LNCS 12888, 12898, and 12890 constitutes the refereed conference proceedings of the 11th International Conference on Image and Graphics, ICIG 2021, held in Haikou, China, in August 2021.* The 198 full papers presented were selected from 421 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking. *The conference was postponed due to the COVID-19 pandemic.

Book Graphics Modeling and Visualization in Science and Technology

Download or read book Graphics Modeling and Visualization in Science and Technology written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book reports on a workshop on Graphics Modeling and Visualization in scientific, engineering and technical applications. Visualization is known as the key technology to control massive data sets and to achieve insight into these tera bytes of data. Graphics Modeling is the enabling technology for advanced interaction. The papers report on applied visualization or basic research in modeling and visualization. Applications - using commercial or experimental visualization tools - cover the following fields: engineering and design, environmental research, material science, computational sciences, fluid dynamics and algorithmic visualization.

Book The Computer Graphics Manual

Download or read book The Computer Graphics Manual written by David Salomon and published by Springer Science & Business Media. This book was released on 2011-09-18 with total page 1559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Book The Mathematica GuideBook for Graphics

Download or read book The Mathematica GuideBook for Graphics written by Michael Trott and published by Springer. This book was released on 2017-02-11 with total page 1374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes - Programming, Graphics, and Mathematics - each with a CD, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises. This second volume covers 2 and 3D graphics, providing a detailed treatment of creating images from graphic primitives such as points, lines, and polygons. It also shows how to graphically display functions that are given either analytically or in discrete form and a number of images from the Mathamatica graphics gallery. The use of Mathematicas graphics capabilities provides a very efficient and instructive way to learn how to deal with the structures arising in solving complicated problems.

Book Architectural Graphics

Download or read book Architectural Graphics written by Manuel A. Ródenas-López and published by Springer Nature. This book was released on 2022-04-27 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on several advances in architectural graphics, with a special emphasis on education, training and research. It gathers a selection of contributions to the 19th International Conference on Graphic Design in Architecture, EGA 2022, held on June 2–4, 2022, in Cartagena, Spain, with the motto: "Beyond drawings. The use of architectural graphics".

Book The Language of Graphics

Download or read book The Language of Graphics written by Jörg von Engelhardt and published by Yuri Engelhardt. This book was released on 2002 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics Recognition  Algorithms and Systems

Download or read book Graphics Recognition Algorithms and Systems written by Karl Tombre and published by Springer Science & Business Media. This book was released on 1998-04-08 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the strictly refereed post-workshop proceedings of the Second International Workshop on Graphics Recognition, GREC'97, held in Nancy, France, in August 1997. The 34 thoroughly revised full papers presented were carefully selected for inclusion in the book on the basis of a second round of post-workshop reviewing. The book is divided into sections on vectorization and segmentation, symbol recognition, form processing, map processing, engineering drawings, applications and systems, performance evaluation, and a graphics recognition contest.

Book Introduction to Computer Graphics

Download or read book Introduction to Computer Graphics written by Rohit Srivastava & Dhirendra Kumar Sharma and published by Sankalp Publication. This book was released on with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: : This book mainly for under graduate students who have interest in computer graphics. Here, we have aligned the fundamental knowledge of computer graphics and practical approach. Entire book shows clarity of basic concepts and principles and it’s implementation using programming language. Open source tool as Open-GL, with C programming used. This book reviews computer calculations and programming strategies for indicating and producing movement for graphical articles, or at least, Computer graphics. It is basically about two and three-dimensional (3D) Computer graphics. The primary audience is advanced undergraduate or beginning graduate students in Computer Science. Computer graphics developers who need to gain proficiency with the rudiments of computer animation programming and specialists who use programming bundles to produce computer animation (digital illustrators) who need to more readily comprehend the fundamental computational issues of animation programming will likewise profit from this book. This book presents a large number of the significant ideas of Computer graphics to under graduate students and beginners. A few of these ideas are not new: They have previously showed up in generally accessible academic distributions, specialized reports, course books, and lay-press articles. The advantage of writing a textbook sometime after the appearance of an idea is that its long-term impact can be understood better and placed in a larger context. Our aim has been to treat ideas with as much sophistication as possible (which includes omitting ideas that are no longer as important as they once were), while still introducing beginning students to the subject lucidly and gracefully.

Book Graphics and Multimedia for the Web with Adobe Creative Cloud

Download or read book Graphics and Multimedia for the Web with Adobe Creative Cloud written by Jennifer Harder and published by Apress. This book was released on 2018-11-16 with total page 1015 pages. Available in PDF, EPUB and Kindle. Book excerpt: Upgrade your skills in Adobe Creative Cloud and enhance your corporate or personal website with multimedia and graphics. In this book you'll look at the latest versions of five core Adobe programs: Photoshop, Illustrator, Animate (formerly Flash), Media Encoder and Dreamweaver. As you work with each of these programs to create images, animations, audio and video you will see how each one can help you complete and finally integrate your multimedia files into a final mobile friendly website. Adding new multimedia features to your website does not have to be difficult or confusing. If you plan your route and goals correctly, along the way you will see how each software has its own use, but ultimately, how they can all work together for a common goal. This book also shows you how additional Creative Cloud software can be used with the core five programs should you want to add further interactivity. What You'll Learn:Use Adobe Creative Cloud software to create graphics and multimedia for a websiteRender images in various formatsWork with video, HTML5 Canvas and audio files for the websiteDiscover new features of HTML5 and CSS3 and how to work with them in Dreamweaver CCWho This Book Is For Graphic designers who are creating websites; students in the classroom; instructors wanting to upgrade their Adobe Creative Cloud skills.