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Book Thinking about Plays

    Book Details:
  • Author : Kenneth Pickering
  • Publisher : Dramatic Lines Publishers
  • Release : 2004
  • ISBN : 9781904557142
  • Pages : 172 pages

Download or read book Thinking about Plays written by Kenneth Pickering and published by Dramatic Lines Publishers. This book was released on 2004 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook should help anyone with an interest in theatre to think about a wide variety of plays whether writing about them, performing or directing productions.

Book Thinking Shakespeare  Revised Edition

Download or read book Thinking Shakespeare Revised Edition written by Barry Edelstein and published by Theatre Communications Group. This book was released on 2018-07-03 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thinking Shakespeare gives theater artists practical advice about how to make Shakespeare’s words feel spontaneous, passionate, and real. Based on Barry Edelstein’s thirty-year career directing Shakespeare’s plays, this book provides the tools that artists need to fully understand and express the power of Shakespeare’s language.

Book Thinking About Play  Developing A Reflective Approach

Download or read book Thinking About Play Developing A Reflective Approach written by Moyles, Janet and published by McGraw-Hill Education (UK). This book was released on 2010-09-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education.

Book The Joy of Playing  the Joy of Thinking

Download or read book The Joy of Playing the Joy of Thinking written by Charles Rosen and published by . This book was released on 2020 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Play Matters

Download or read book Play Matters written by Miguel Sicart and published by MIT Press. This book was released on 2014-08-15 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why play is a productive, expressive way of being human, a form of understanding, and a fundamental part of our well-being. What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn’t derive from a particular object or activity but is a portable tool for being—not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play—instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play—from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.

Book Winning the War in Your Mind

Download or read book Winning the War in Your Mind written by Craig Groeschel and published by Zondervan. This book was released on 2021-02-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: MORE THAN 500,000 COPIES SOLD! Are your thoughts out of control--just like your life? Do you long to break free from the spiral of destructive thinking? Let God's truth become your battle plan to win the war in your mind! We've all tried to think our way out of bad habits and unhealthy thought patterns, only to find ourselves stuck with an out-of-control mind and off-track daily life. Pastor and New York Times bestselling author Craig Groeschel understands deeply this daily battle against self-doubt and negative thinking, and in this powerful new book he reveals the strategies he's discovered to change your mind and your life for the long-term. Drawing upon Scripture and the latest findings of brain science, Groeschel lays out practical strategies that will free you from the grip of harmful, destructive thinking and enable you to live the life of joy and peace that God intends you to live. Winning the War in Your Mind will help you: Learn how your brain works and see how to rewire it Identify the lies your enemy wants you to believe Recognize and short-circuit your mental triggers for destructive thinking See how prayer and praise will transform your mind Develop practices that allow God's thoughts to become your thoughts God has something better for your life than your old ways of thinking. It's time to change your mind so God can change your life.

Book Graphic Design Play Book

    Book Details:
  • Author : Sophie Cure
  • Publisher : Laurence King Publishing
  • Release : 2019-06-25
  • ISBN : 9781786273963
  • Pages : 0 pages

Download or read book Graphic Design Play Book written by Sophie Cure and published by Laurence King Publishing. This book was released on 2019-06-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina

Book Thinking in Bets

Download or read book Thinking in Bets written by Annie Duke and published by Penguin. This book was released on 2019-05-07 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Wall Street Journal bestseller, now in paperback. Poker champion turned decision strategist Annie Duke teaches you how to get comfortable with uncertainty and make better decisions. Even the best decision doesn't yield the best outcome every time. There's always an element of luck that you can't control, and there's always information hidden from view. So the key to long-term success (and avoiding worrying yourself to death) is to think in bets: How sure am I? What are the possible ways things could turn out? What decision has the highest odds of success? Did I land in the unlucky 10% on the strategy that works 90% of the time? Or is my success attributable to dumb luck rather than great decision making? Annie Duke, a former World Series of Poker champion turned consultant, draws on examples from business, sports, politics, and (of course) poker to share tools anyone can use to embrace uncertainty and make better decisions. For most people, it's difficult to say "I'm not sure" in a world that values and, even, rewards the appearance of certainty. But professional poker players are comfortable with the fact that great decisions don't always lead to great outcomes, and bad decisions don't always lead to bad outcomes. By shifting your thinking from a need for certainty to a goal of accurately assessing what you know and what you don't, you'll be less vulnerable to reactive emotions, knee-jerk biases, and destructive habits in your decision making. You'll become more confident, calm, compassionate, and successful in the long run.

Book Thinking and Playing Music

    Book Details:
  • Author : Sheryl Iott
  • Publisher : Rowman & Littlefield
  • Release : 2021-08-15
  • ISBN : 153815532X
  • Pages : 287 pages

Download or read book Thinking and Playing Music written by Sheryl Iott and published by Rowman & Littlefield. This book was released on 2021-08-15 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thinking and Playing Music: Intentional Strategies for Optimal Practice and Performance distills cutting-edge teaching and learning methods for musicians of all levels, investigating topics in cognitive science that apply directly to musical development. Containing over one-hundred musical examples, many from the standard piano repertoire, Sheryl Iott uses accessible language to impart practical suggestions that anyone can incorporate into their practice. Maximizing efficiency and effectiveness while cultivating an observant, experimental approach can help musicians make the most of their time and potential while avoiding tension, injury, and burnout. Aligning efforts with inherent mental processes can make learning faster, deeper, and more secure while freeing up attentional space, allowing for creative, personal expression in performance. The book addresses: Beginning musicianship, covering relevant cognition topics such as language acquisition, aural processing and development of audiation while cultivating a playful, relaxed approach to the instrument The intermediate musician, presenting more advanced cognitive topics such as visual processing, chunking, and early problem solving The advanced musician, addressing increased demands on working and long-term memory, how to maximize transfer, a creative approach to problem solving, and strategies to tackle the most difficult repertoire Also included are sample lesson plans, workshop templates, and sample practice assignments.

Book Think  Play  Do

Download or read book Think Play Do written by Mark Dodgson and published by OUP Oxford. This book was released on 2005-07-14 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The innovation process is the most important of all business processes. Innovation is the means by which value is constructed and efficiencies are created. It is the source of sustainable competitive advantage. This book shows how the innovation process is changing profoundly. Part of the change results from the application of new technologies to the innovation process itself. A new category of technology has emerged which we call 'innovation technology'. This includes simulation and modelling, visualization, and rapid prototyping technologies. When used effectively, innovation technology makes the innovation process more economical and ameliorates some of its uncertainties. These technological changes are accompanied by changing organization structures and skills requirements. The technologies are used in fast moving, creative environments and are suited to project-based organization. They also require the development of new 'craft' skills to realize the possibilities created by the new 'code'. The book outlines a new way of thinking about innovation. Traditional definitions of 'research', 'development' and 'engineering', imply a progressive linearity which doesn't exist in reality. They are also associated with organizational departments, which are breaking down where once they existed, and are in any case non-existent in the vast majority of firms. They also fail to capture the central importance of design in innovation. We propose a new schema for the innovation process: Think, Play, Do. Innovation requires creating new ideas and thinking about new options, playing with them to see if they are practical, economical and marketable, and then doing: making the innovation real. This new schema captures the emerging innovation process using a more contemporary idiom. The book reports in-depth studies from a number of companies and sectors. Major case studies of Procter and Gamble and Arup Partners are presented. It reports on the use of innovation technology in a range of other companies and organizations, from pharmaceuticals in GSK, to engineering design in Ricardo engineering , and welding in TWI. We describe how innovation technology is used in traditional industries, such as in mining, and in public projects, such as the development of London's traffic congestion charge and the stabilization of the leaning tower of Pisa.

Book How to Think Like Shakespeare

Download or read book How to Think Like Shakespeare written by Scott Newstok and published by Princeton University Press. This book was released on 2021-08-31 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers a short, spirited defense of rhetoric and the liberal arts as catalysts for precision, invention, and empathy in today's world. The author, a professor of Shakespeare studies at a liberal arts college and a parent of school-age children, argues that high-stakes testing and a culture of assessment have altered how and what students are taught, as courses across the arts, humanities, and sciences increasingly are set aside to make room for joyless, mechanical reading and math instruction. Students have been robbed of a complete education, their imaginations stunted by this myopic focus on bare literacy and numeracy. Education is about thinking, Newstok argues, rather than the mastery of a set of rigidly defined skills, and the seemingly rigid pedagogy of the English Renaissance produced some of the most compelling and influential examples of liberated thinking. Each of the fourteen chapters explores an essential element of Shakespeare's world and work, aligns it with the ideas of other thinkers and writers in modern times, and suggests opportunities for further reading. Chapters on craft, technology, attention, freedom, and related topics combine past and present ideas about education to build a case for the value of the past, the pleasure of thinking, and the limitations of modern educational practices and prejudices"--

Book Design Thinking in Play

Download or read book Design Thinking in Play written by Alyssa Gallagher and published by ASCD. This book was released on 2020-04-08 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design thinking is a person-centered, problem-solving process that's a go-to for innovative businesses and gaining traction with school leaders interested in positive change. But understanding design thinking is one thing; actually putting it in play is something else. Authors Alyssa Gallagher and Kami Thordarson offer educators a practical guide for navigating design thinking's invigorating challenges and reaping its considerable rewards. They dig deep into the five-stage design thinking process, highlighting risk factors and recommending specific steps to keep you moving forward. The 25 downloadable and reproducible tools provide prompts and supports that will help you and your team • Identify change opportunities. • Dig deeper into complex problems. • Analyze topics to isolate specific challenges. • Connect with and solve for user needs. • Apply what you've learned about users to design challenges. • Maximize brainstorming power. • Create and employ solution prototypes. • Pitch solutions and secure buy-in from stakeholders. • Organize and analyze user feedback. • Map out a solution's specific actions and resource requirements. Design Thinking in Play is a must-have for education leaders who are tired of waiting for someone else to solve their problems and ready to take action, have fun, and leverage collective insight to figure out what will really work for their school, their colleagues, and their students.

Book Thinking as You Play

    Book Details:
  • Author : Sylvia Curry Coats
  • Publisher : Indiana University Press
  • Release : 2006
  • ISBN : 9780253346766
  • Pages : 190 pages

Download or read book Thinking as You Play written by Sylvia Curry Coats and published by Indiana University Press. This book was released on 2006 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thinking as You Play focuses on how to teach, not what to teach. Sylvia Coats gives piano teachers tools to help students develop creativity and critical thinking, and guidelines for organizing the music taught into a comprehensive curriculum. She suggests effective strategies for questioning and listening to students to help them think independently and improve their practice and performance. She also discusses practical means to develop an awareness of learning modalities and personality types. A unique top-down approach assists with presentations of musical concepts and principles, rather than a bottom-up approach of identifying facts before the reasons are known. Thinking as You Play is one of the few available resources for the teacher of group piano lessons. Ranging from children's small groups to larger university piano classes, Coats discusses auditioning and grouping students, strategies for maximizing student productivity, and suggestions for involving each student in the learning process.

Book Play at Work

Download or read book Play at Work written by Adam L. Penenberg and published by Penguin. This book was released on 2013-10-03 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.

Book Thinking Through Place on the Early Modern English Stage

Download or read book Thinking Through Place on the Early Modern English Stage written by Andrew Bozio and published by Oxford University Press. This book was released on 2020-02-06 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thinking Through Place on the Early Modern English Stage argues that environment and embodied thought continually shaped one another in the performance of early modern English drama. It demonstrates this, first, by establishing how characters think through their surroundings — not only how they orient themselves within unfamiliar or otherwise strange locations, but also how their environs function as the scaffolding for perception, memory, and other forms of embodied thought. It then contends that these moments of thinking through place theorise and thematise the work that playgoers undertook in reimagining the stage as the setting of the dramatic fiction. By tracing the relationship between these two registers of thought in such plays as The Malcontent, Dido Queen of Carthage, Tamburlaine, King Lear, The Knight of the Burning Pestle, and Bartholomew Fair, this book shows that drama makes visible the often invisible means by which embodied subjects acquire a sense of their surroundings. It also reveals how, in doing so, theatre altered the way that playgoers perceived, experienced, and imagined place in early modern England.

Book Think of a Garden and Other Plays

Download or read book Think of a Garden and Other Plays written by John Kneubuhl and published by University of Hawaii Press. This book was released on 1997-04-01 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: By his own reckoning, John Kneubuhl was "the world's greatest Swiss/Welsh/Samoan playwright." The son of a Samoan mother and an American father, Kneubuhl's multicultural heritage produced a distinctive artistic vision that formed the basis of his most powerful dramatic work. Born and raised in Samoa, Kneubuhl attended school in Honolulu and studied under Thornton Wilder at Yale. Returning to Hawai'i in the mid-1940s, Kneubuhl won acclaim as a playwright with the Honolulu Community Theater, then moved on to Los Angeles to write for television. Twenty years later he was back in Samoa, lecturing on Polynesian history and culture and writing plays, including the trilogy offered here. Unlike much of Kneubuhl's earlier work, these plays are touchingly personal in their exploration of alienation and cultural identity. Think of a Garden, the first play of the trilogy and the last written before the playwright's death in 1992, has been called the most Samoan of Kneubuhl's plays--a candid look at the writer's bicultural upbringing that artfully weaves together family memory, history, and mysticism. Think of a Garden makes the work of one of the Pacific's preeminent playwrights available for the first time to a wide audience of theatre enthusiasts, literature specialists, and others interested in Pacific themes.

Book Theater of the Mind

Download or read book Theater of the Mind written by Neil Verma and published by University of Chicago Press. This book was released on 2012-06-29 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: For generations, fans and critics have characterized classic American radio drama as a “theater of the mind.” This book unpacks that characterization by recasting the radio play as an aesthetic object within its unique historical context. In Theater of the Mind, Neil Verma applies an array of critical methods to more than six thousand recordings to produce a vivid new account of radio drama from the Depression to the Cold War. In this sweeping exploration of dramatic conventions, Verma investigates legendary dramas by the likes of Norman Corwin, Lucille Fletcher, and Wyllis Cooper on key programs ranging from The Columbia Workshop, The Mercury Theater on the Air, and Cavalcade of America to Lights Out!, Suspense, and Dragnet to reveal how these programs promoted and evolved a series of models of the imagination. With close readings of individual sound effects and charts of broad trends among formats, Verma not only gives us a new account of the most flourishing form of genre fiction in the mid-twentieth century but also presents a powerful case for the central place of the aesthetics of sound in the history of modern experience.