Download or read book Think in 3D written by Clyde Dsouza and published by Cly3d. This book was released on 2012 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Think in 3DStereoscopic 3D is crossing over from Hollywood into mainstream Television, Advertising, and even Education. This book is designed to inspire a new kind of "3D thinking" in Directors, Cinematographers and Film School Graduates, to encourage further exploration and integration of Stereoscopic 3D into the process of visual storytelling.Stereoscopic 3D should not only be about rigs and parallax any more than traditional filmmaking is about focal lengths and aspect ratios. Certainly there are techniques and considerations that have to be taken into account when making good Stereo 3D, but ultimately it is only how Stereoscopic 3D influences the audience's experience of a film that is important.This book is not a nuts and bolts, mirror rigs and depth budget handbook; instead it is a dialogue, a story and conversation designed to provoke new kinds of Stereo 3D thinking, as we delve into this fascinating new medium of visual communication.The book will lead you through an exploration of the most important questions about S3D's present, then inspire you to venture into the Why and What If? Hopefully that will lead to insights and inspire Directors, DPs and upcoming Stereographers, to unleash the true potential that S3D has as an integral, enriching part of the filmmaking process.
Download or read book A History of Three Dimensional Cinema written by David A. Cook and published by Anthem Press. This book was released on 2021-09-14 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: A History of Three-Dimensional Cinema chronicles 3-D cinema as a single, continuous and coherent medium, proceeding from 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to stereoscopic cinema’s “long novelty period” (1893–1952). It proceeds to examine the first Hollywood boom in anaglyphic stereo (1953–1955), when the mainstream industry produced 69 features in 3-D, mostly action films that could exploit the depth illusion, but also a handful of big-budget films—for example, Kiss Me Kate (George Sidney, 1953) and Dial M for Murder (Alfred Hitchcock, 1954)—until audiences tired of the process; the anaglyphic revival of 1970–1985, when 3-D was sustained as a novelty feature in sensational genres like soft-core pornography and horror; the age of IMAX 3-D (1986–2008); the current era of digital 3-D cinema, which began in 2009 when James Cameron’s Avatar became the highest-grossing feature of all time and the studios once again stampeded into 3-D production; and finally the future promise of Virtual Reality.
Download or read book 3D Storytelling written by Bruce Block and published by Taylor & Francis. This book was released on 2013-07-04 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies and videos. With an emphasis on the aesthetic over the technical, this book is an essential foundation for showing you how to use 3D creatively to tell a story. Hollywood producer Bruce Block and Dreamworks stereoscopic supervisor Philip Captain 3D McNally blend their vast real-world experience and teaching skills to help you learn how to: * Think in 3D * Integrate 3D design into your script or story * Direct and design the 3D depth of your shots * Use stereoscopic windows * Work with the depth cues in 3D * Create a comfortable viewing experience for the audience * Plan editing and directorial considerations for 3D * Understand closed, open, and unstable 3D space Brimming with practical information that can be immediately applied to your 3D production, the book also features interviews with some of the industry’s leading stereographers, as well as 3D diagrams and photographs that illustrate how 3D works, how it can be controlled in production, and how 3D can be used to tell a story.
Download or read book 3D Movie Making written by Bernard Mendiburu and published by Taylor & Francis. This book was released on 2009 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hollywood is going 3D, readers learn how to adapt their production skills to this hot new medium so they can be part of the movement.
Download or read book Expanded Cinema written by Gene Youngblood and published by Fordham University Press. This book was released on 2020-03-03 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fiftieth anniversary reissue of the founding media studies book that helped establish media art as a cultural category. First published in 1970, Gene Youngblood’s influential Expanded Cinema was the first serious treatment of video, computers, and holography as cinematic technologies. Long considered the bible for media artists, Youngblood’s insider account of 1960s counterculture and the birth of cybernetics remains a mainstay reference in today’s hypermediated digital world. This fiftieth anniversary edition includes a new Introduction by the author that offers conceptual tools for understanding the sociocultural and sociopolitical realities of our present world. A unique eyewitness account of burgeoning experimental film and the birth of video art in the late 1960s, this far- ranging study traces the evolution of cinematic language to the end of fiction, drama, and realism. Vast in scope, its prescient formulations include “the paleocybernetic age,” “intermedia,” the “artist as design scientist,” the “artist as ecologist,” “synaesthetics and kinesthetics,” and “the technosphere: man/machine symbiosis.” Outstanding works are analyzed in detail. Methods of production are meticulously described, including interviews with artists and technologists of the period, such as Nam June Paik, Jordan Belson, Andy Warhol, Stan Brakhage, Carolee Schneemann, Stan VanDerBeek, Les Levine, and Frank Gillette. An inspiring Introduction by the celebrated polymath and designer R. Buckminster Fuller—a perfectly cut gem of countercultural thinking in itself—places Youngblood’s radical observations in comprehensive perspective. Providing an unparalleled historical documentation, Expanded Cinema clarifies a chapter of countercultural history that is still not fully represented in the arthistorical record half a century later. The book will also inspire the current generation of artists working in ever-newer expansions of the cinematic environment and will prove invaluable to all who are concerned with the technologies that are reshaping the nature of human communication.
Download or read book The Stereoscope written by David Brewster and published by Franklin Classics. This book was released on 2018-10-09 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Download or read book Make It So written by Nathan Shedroff and published by Rosenfeld Media. This book was released on 2012-09-17 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
Download or read book The Selected Works of T S Spivet written by Reif Larsen and published by Penguin. This book was released on 2010-04-27 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brilliant, boundary-leaping debut novel tracing twelve-year-old genius map maker T.S. Spivet's attempts to understand the ways of the world When twelve-year-old genius cartographer T.S. Spivet receives an unexpected phone call from the Smithsonian announcing he has won the prestigious Baird Award, life as normal-if you consider mapping family dinner table conversation normal-is interrupted and a wild cross-country adventure begins, taking T.S. from his family ranch just north of Divide, Montana, to the museum's hallowed halls. T.S. sets out alone, leaving before dawn with a plan to hop a freight train and hobo east. Once aboard, his adventures step into high gear and he meticulously maps, charts, and illustrates his exploits, documenting mythical wormholes in the Midwest, the urban phenomenon of "rims," and the pleasures of McDonald's, among other things. We come to see the world through T.S.'s eyes and in his thorough investigation of the outside world he also reveals himself. As he travels away from the ranch and his family we learn how the journey also brings him closer to home. A secret family history found within his luggage tells the story of T.S.'s ancestors and their long-ago passage west, offering profound insight into the family he left behind and his role within it. As T.S. reads he discovers the sometimes shadowy boundary between fact and fiction and realizes that, for all his analytical rigor, the world around him is a mystery. All that he has learned is tested when he arrives at the capital to claim his prize and is welcomed into science's inner circle. For all its shine, fame seems more highly valued than ideas in this new world and friends are hard to find. T.S.'s trip begins at the Copper Top Ranch and the last known place he stands is Washington, D.C., but his journey's movement is far harder to track: How do you map the delicate lessons learned about family and self? How do you depict how it feels to first venture out on your own? Is there a definitive way to communicate the ebbs and tides of heartbreak, loss, loneliness, love? These are the questions that strike at the core of this very special debut. Now a major motion picture directed by Jean-Pierre Jeunet and starring Kyle Catlett and Helena Bonham Carter.
Download or read book On the History of Film Style written by David Bordwell and published by Harvard University Press. This book was released on 1997 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bordwell scrutinizes the theories of style launched by various film historians and celebrates a century of cinema. The author examines the contributions of many directors and shows how film scholars have explained stylistic continuity and change.
Download or read book The Film Work of Norman McLaren written by Terence Dobson and published by JOHN LIBBEY PUBLISHING. This book was released on 2006 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: For half a century from the 1930s to the 1980s, the celebrated Canadian animator Norman McLaren made films at a prodigious rate - his output averaged about one film every year. The innovatory nature of his films won him worldwide acclaim, honours and prizes (including an Oscar"!. Curiously, there has been a dearth of serious literature that focuses on the film work of Norman McLaren. One reason for this has been the difficulty in identifying constants through McLaren's work. The very scope of McLaren's innovations together with the varied purposes of his films meant that McLaren's films appeared incongruent. There is, for example, the shocking violence of Neighbours and the gentle whimsy of Hen Hop; the didacticism of Canon or Rythmetic and the scintillating abstract energy of Begone Dull Care; the functionalism of Book Bargain and the sublime beauty of Pas de deux. By looking at the nature and span of McLaren's innovations, and by putting his work in the context of his own ambitions and of his era, Terence Dobson approaches the puzzles that are set by the film work of Norman McLaren. On the way, the encounter with McLaren's movies - which features a detailed analysis of some of his chief works - provides a pivotal view of one of the major film-makers of the twentieth century
Download or read book Texture In Film written by Lucy Fife Donaldson and published by Springer. This book was released on 2014-08-13 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on interdisciplinary perspectives of art, literature and music, Donaldson develops a stimulating understanding of a concept that has received little detailed attention in relation to film. Based in close analysis, Texture in Film brings discussion of style and affect together in a selection of case studies drawn from American cinema.
Download or read book Touchscreen Archaeology written by Wanda Strauven and published by Meson Press Eg. This book was released on 2021-05-17 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The touchscreen belongs to a century-long history of hands-on media practices and touchable art objects. This media-archaeological excavation examines the nature of our sensual involvement with media and invites the reader to think about the touchscreen beyond its technological implications. In six chapters, the book questions and historicizes both aspects of the touchscreen, considering "touch" as a media practice and "screen" as a touchable object.
Download or read book Techn Technology written by Annie Van Den Oever and published by . This book was released on 2014 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fourth title in the series 'The key debates' sets out where the term "technē" comes from, how it released a revolution in thought and how the concept in the midst of the current digital revolution, once again, is influencing the study of film. In addition, the authors investigate how technologies have affected the major debates about film, how they affected film theory and some of its key concepts. This is one of the first books to assess the comprehensive history of the philosophies of technology and their impact on film and media theory in greater detail.
Download or read book Deep Time of the Media written by Siegfried Zielinski and published by MIT Press. This book was released on 2008-02-15 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quest to find something new by excavating the "deep time" of media's development—not by simply looking at new media's historic forerunners, but by connecting models, machines, technologies, and accidents that have until now remained separated. Deep Time of the Media takes us on an archaeological quest into the hidden layers of media development—dynamic moments of intense activity in media design and construction that have been largely ignored in the historical-media archaeological record. Siegfried Zielinski argues that the history of the media does not proceed predictably from primitive tools to complex machinery; in Deep Time of the Media, he illuminates turning points of media history—fractures in the predictable—that help us see the new in the old. Drawing on original source materials, Zielinski explores the technology of devices for hearing and seeing through two thousand years of cultural and technological history. He discovers the contributions of "dreamers and modelers" of media worlds, from the ancient Greek philosopher Empedocles and natural philosophers of the Renaissance and Baroque periods to Russian avant-gardists of the early twentieth century. "Media are spaces of action for constructed attempts to connect what is separated," Zielinski writes. He describes models and machines that make this connection: including a theater of mirrors in sixteenth-century Naples, an automaton for musical composition created by the seventeenth-century Jesuit Athanasius Kircher, and the eighteenth-century electrical tele-writing machine of Joseph Mazzolari, among others. Uncovering these moments in the media-archaeological record, Zielinski says, brings us into a new relationship with present-day moments; these discoveries in the "deep time" media history shed light on today's media landscape and may help us map our expedition to the media future.
Download or read book Virtual Art written by Oliver Grau and published by Mit Press. This book was released on 2003 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.
Download or read book Producing Animation written by Catherine Winder and published by Taylor & Francis. This book was released on 2013-02-11 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing heavily from the authors' twenty years of combined experience, Producing Animation offers a clear overview of this exciting industry and a comprehensive guide to the process of developing a project from conception to final delivery. Written from the perspective of a producer, this book offers the foundation of how a project is created in addition to describing the role of the producer at each phase. Answers are provided to many of the most commonly asked questions about animation ranging from how to enter the business to the average cost and schedule for a prime-time animated series. Producing Animation has the first-of-its-kind comprehensive chart of accounts for animation, named the Animation Budget Builder, which can be individually tailored for each project. Visit www.MovieMagicProducer.com for more details. Students, aspiring producers, investors, television and studio executives, artists, film line producers wishing to branch into animation, and legal advisors will find this an invaluable tool. The chapters specifically geared to the pre-production, production and postproduction processes offer animation producers a wealth of practical advice. Numerous illustrations outline the different steps of production. Forms the authors have devised to help streamline the process are also included. Observations from a wide range of industry professionals such as; studio heads, creators, directors, producers, writers and members of the production crew, give the reader insight into what it takes to be successful in this business. The authors' personal anecdotes at key process checkpoints relay firsthand experience, illustrating some of the pitfalls a producer must learn to circumvent. Detailed information on preparing a thorough production plan including the budget, schedule, and crew plan can also be found in this book.
Download or read book Smart Intelligent Computing and Applications written by Suresh Chandra Satapathy and published by Springer Nature. This book was released on 2019-10-03 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents high-quality papers from the Third International Conference on Smart Computing and Informatics (SCI 2018−19), organized by the School of Computer Engineering and School of Computer Application, Kalinga Institute of Industrial Technology Deemed to be University, Bhubaneswar, from 21 to 22 December 2018. It includes advanced and multi-disciplinary research on the design of smart computing and informatics, focusing on innovation paradigms in system knowledge, intelligence and sustainability that have the potential to provide realistic solutions to various problems in society, the environment and industry. The papers featured provide a valuable contribution to the deployment of emerging computational and knowledge transfer approaches, optimizing solutions in varied disciplines of science, technology and health care.