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Book The WebGPU Sourcebook

    Book Details:
  • Author : Matthew Scarpino
  • Publisher : CRC Press
  • Release : 2024-10-02
  • ISBN : 1040124763
  • Pages : 385 pages

Download or read book The WebGPU Sourcebook written by Matthew Scarpino and published by CRC Press. This book was released on 2024-10-02 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network

Book The WebGPU Sourcebook

Download or read book The WebGPU Sourcebook written by Matthew Scarpino and published by . This book was released on 2024-10-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This explains how to code web applications that use WebGPU to access the client's graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.

Book Practical WebGPU Graphics

Download or read book Practical WebGPU Graphics written by Jack Xu and published by UniCAD. This book was released on 2021-06-11 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Book Modern Web Testing with TestCafe

Download or read book Modern Web Testing with TestCafe written by Dmytro Shpakovskyi and published by Packt Publishing Ltd. This book was released on 2020-09-30 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: A no-nonsense guide to getting started with TestCafe quickly by building a complete test suite while learning the core concepts of test automation with TestCafe Key FeaturesBuild a proof-of-concept project to demonstrate your familiarity with TestCafeDiscover useful tips and best practices for building production-ready and fault-tolerant testsWrite clean and maintainable tests by refactoring your codebase using PageObject patternBook Description TestCafe is an open source end-to-end testing framework that combines unmatched ease of use with advanced automation and robust built-in stability mechanisms. This book is a comprehensive, project-based introduction to TestCafe that will show you how to use the TestCafe framework and enable you to write fast and reliable tests; plus you’ll have a proof of concept ready to demonstrate the practical potential of TestCafe. You’ll begin by learning how to write end-to-end web tests using the TestCafe syntax and features of the TestCafe framework. You’ll then go from setting up the environment all the way through to writing production-ready tests. You’ll also find out how to build a sample set of tests in a step-by-step manner and use TestCafe to log in to the website, verify the elements present on different pages, create/delete entities, and run custom JavaScript code. As you advance, you’ll delve into several stages of refactoring that will take you through the showcase setup/teardown and PageObject patterns. While this test suite is relatively simple to build, it showcases some of the most prominent features of TestCafe. Finally, this TestCafe book will show you how the tests can be run on a free and simple-to-use website, without requiring you to build and deploy your own servers or backend services. By the end of this book, you’ll have learned how to write and enhance end-to-end tests with TestCafe to solve real-world problems and deliver results. What you will learnUnderstand the basic concepts of TestCafe and how it differs from classic SeleniumFind out how to set up a TestCafe test environmentRun TestCafe with command-line settingsVerify and execute TestCafe code in the browserAutomate end-to-end testing with TestCafe using expert techniquesDiscover best practices in TestCafe development and learn about the future roadmap of TestCafeWho this book is for The book is for QA professionals, test engineers, software engineers, and test automation enthusiasts looking for hands-on guidance on learning about TestCafe. This book is also great for full-stack developers who want to learn more about new tools for testing their code. The book assumes a basic understanding of JavaScript, Node.js, HTML, CSS, and some simple Bash commands.

Book Computer Algebra with SymbolicC

Download or read book Computer Algebra with SymbolicC written by Yorick Hardy and published by World Scientific. This book was released on 2008 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1973 Professor Akensone(tm)s book traces the series of religious and political controversies which have battered the state schools of Northern Ireland. After the governmente(tm)s admirably intentioned, but muddled, attempt to create a non-sectarian school system in the early 1920s, the educational system was progressively manipulated by sectarianism. The way in which the author describes how children are schooled reveals a great deal about the attitudes and values of the parental generation and also helps to explain the actions of later generations.

Book Agile Java

    Book Details:
  • Author : Jeff Langr
  • Publisher : Pearson Education
  • Release : 2005-02-14
  • ISBN : 0672334216
  • Pages : 1069 pages

Download or read book Agile Java written by Jeff Langr and published by Pearson Education. This book was released on 2005-02-14 with total page 1069 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Java 5.0 and TDD Together: Build More Robust, Professional Software Master Java 5.0, object-oriented design, and Test-Driven Development (TDD) by learning them together. Agile Java weaves all three into a single coherent approach to building professional, robust software systems. Jeff Langr shows exactly how Java and TDD integrate throughout the entire development lifecycle, helping you leverage today's fastest, most efficient development techniques from the very outset. Langr writes for every programmer, even those with little or no experience with Java, object-oriented development, or agile methods. He shows how to translate oral requirements into practical tests, and then how to use those tests to create reliable, high-performance Java code that solves real problems. Agile Java doesn't just teach the core features of the Java language: it presents coded test examples for each of them. This TDD-centered approach doesn't just lead to better code: it provides powerful feedback that will help you learn Java far more rapidly. The use of TDD as a learning mechanism is a landmark departure from conventional teaching techniques. Presents an expert overview of TDD and agile programming techniques from the Java developer's perspective Brings together practical best practices for Java, TDD, and OO design Walks through setting up Java 5.0 and writing your first program Covers all the basics, including strings, packages, and more Simplifies object-oriented concepts, including classes, interfaces, polymorphism, and inheritance Contains detailed chapters on exceptions and logging, math, I/O, reflection, multithreading, and Swing Offers seamlessly-integrated explanations of Java 5.0's key innovations, from generics to annotations Shows how TDD impacts system design, and vice versa Complements any agile or traditional methodology, including Extreme Programming (XP)

Book The Social Studio

    Book Details:
  • Author : Grace McQuilten
  • Publisher :
  • Release : 2015-05-01
  • ISBN : 9781922129703
  • Pages : 224 pages

Download or read book The Social Studio written by Grace McQuilten and published by . This book was released on 2015-05-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Social Studio: Fashion, Food, Art & Community celebrates Melbourne's multicultural community of artists, foodies and fashionistas through the lens of The Social Studio, a vibrant community enterprise in Collingwood. The Studio is a fashion label, digital printing studio, shop and cafe that creates awareness, transforms public perceptions and generates employment and educational pathways for new migrant communities. Through fashion, food, art and community the Studio unites distinct cultures in a celebration of knowledge, skill and diversity. The book includes a mix of artworks, fashion photography, food, interviews and portraits of more than 50 of Melbourne's most dynamic artists, designers, stylists and musicians. By showcasing the diverse array of talented and creative people involved, the book also documents the creation and evolution of the Studio since it began its journey in 2009, and charts its impact on Melbourne's artistic and cultural landscape. The Editor:The Editor, Dr Grace McQuilten, is a Vice-Chancellor's Research Fellow at the Centre for Art, Society & Transformation, School of Art , RMIT University . She is the founder and a Board Member

Book Cy Twombly

    Book Details:
  • Author : Philadelphia Museum of Art
  • Publisher : Yale University Press
  • Release : 2018
  • ISBN : 9780300233124
  • Pages : 0 pages

Download or read book Cy Twombly written by Philadelphia Museum of Art and published by Yale University Press. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This revelatory publication provides a comprehensive and multifaceted account of Cy Twombly's ten-painting masterpiece Fifty Days at Iliam (1978), the pinnacle of the artist's lifelong engagement with Homer's Iliad. In his introduction, Carlos Basualdo provides an account of the Philadelphia Museum of Art's acquisition of the paintings in 1989. Richard Fletcher's and Emily Greenwood's essays explore the intertextual dimension of Twombly's project and his adaptation of Homer's literary tropes as a basis for his visual metaphors. Olena Chervonik traces Twombly's engagement with the theme of the Trojan War, which first appeared in the artist's work in the early 1960s, a decade before he made Fifty Days at Iliam. French photographer Annabelle d'Huart is interviewed by Carlos Basualdo about the circumstances of her visit to Twombly's studio in 1978, and her resulting photographs capturing the moment the paintings were being completed. Finally, Nicola Del Roscio, president of the Cy Twombly Foundation, reminisces about the setting and atmosphere of Twombly's studio in Bassano in Teverina, in central Italy, where this painting cycle was created, and addresses the artist's working process and sources of inspiration"--

Book Mathemagics  A Magical Journey Through Advanced Mathematics   Connecting More Than 60 Magic Tricks To High level Math

Download or read book Mathemagics A Magical Journey Through Advanced Mathematics Connecting More Than 60 Magic Tricks To High level Math written by Ricardo V Teixeira and published by World Scientific. This book was released on 2020-05-29 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'This delightful book connects mathematical concepts in a dozen areas to magic tricks. Expositions of the mathematics precede description and analysis of the tricks. The expositions are too short for in-depth learning; the intent is to give sophomores a taste of the content and ideas of later mathematics courses. Each chapter features exercises on the mathematics, and students can have fun practicing the tricks.'Mathematics MagazineTeixeira and Park present over 60 different magic tricks while introducing students to high-level math areas. Readers will learn really interesting ideas that will better prepare them for future courses and help them finding areas they might want to study deeper. And as a 'side effect' students will learn amazing magic tricks, century-old secrets, and details from famous magicians and mathematicians.The material was written to quickly present key concepts in several mathematical areas in direct way. Little or no proficiency in math is assumed. In fact, students do not require any Calculus knowledge. And since chapters are almost independent from each other, this book also work as introduction to several other courses.Topics covered include mathematical proofs, probability, abstract algebra, linear algebra, mathematical computing, number theory, coding theory, geometry, topology, real analysis, numerical analysis and history of math.

Book Learning VirtualDub

    Book Details:
  • Author : Georgios Diamantopoulos
  • Publisher : Packt Publishing Ltd
  • Release : 2005-05-09
  • ISBN : 1847190243
  • Pages : 305 pages

Download or read book Learning VirtualDub written by Georgios Diamantopoulos and published by Packt Publishing Ltd. This book was released on 2005-05-09 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started fast, then master the advanced features of VirtualDub, the leading free Open Source video capture and processing tool

Book Learning Three js     the JavaScript 3D Library for WebGL   Second Edition

Download or read book Learning Three js the JavaScript 3D Library for WebGL Second Edition written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Book The Art of Simone Gr  newald

    Book Details:
  • Author : Simone Grünewald
  • Publisher : 3dtotal Publishing
  • Release : 2021-06
  • ISBN : 9781912843305
  • Pages : 152 pages

Download or read book The Art of Simone Gr newald written by Simone Grünewald and published by 3dtotal Publishing. This book was released on 2021-06 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate the engaging, heart-felt work of Simone Grünewald with this beautifully presented book of her work, tutorials, and exclusive art.

Book Test driven JavaScript Development

Download or read book Test driven JavaScript Development written by Christian Johansen and published by Addison-Wesley Professional. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A great mix of theory and practical examples makes this a good read for both newcomers to JavaScript/TDD and seasoned JavaScripters wanting to add to their skill set."---Jacob Seidelin, freelance web developer, Nihilogic --Book Jacket.

Book Programming the Cell Processor

Download or read book Programming the Cell Processor written by Matthew Scarpino and published by Pearson Education. This book was released on 2008-10-14 with total page 909 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today’s most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn’t existed. Programming the Cell Processor solves that problem once and for all. Whether you’re a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell’s extraordinary power. Scarpino covers everything from the Cell’s advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development. Scarpino illuminates each of the Cell’s most important technical innovations, introduces the commands needed to access its power, and walks you through the entire development process, including compiling, linking, debugging, and simulating code. He also offers start-to-finish case studies for three especially important Cell applications: games, graphics, and scientific computing. The Cell platform offers unprecedented potential, and this book will help you make the most of it.

Book OpenCL in Action

    Book Details:
  • Author : Matthew Scarpino
  • Publisher : Simon and Schuster
  • Release : 2011-11-13
  • ISBN : 1638352380
  • Pages : 668 pages

Download or read book OpenCL in Action written by Matthew Scarpino and published by Simon and Schuster. This book was released on 2011-11-13 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary OpenCL in Action is a thorough, hands-on presentation of OpenCL, with an eye toward showing developers how to build high-performance applications of their own. It begins by presenting the core concepts behind OpenCL, including vector computing, parallel programming, and multi-threaded operations, and then guides you step-by-step from simple data structures to complex functions. About the Technology Whatever system you have, it probably has more raw processing power than you're using. OpenCL is a high-performance programming language that maximizes computational power by executing on CPUs, graphics processors, and other number-crunching devices. It's perfect for speed-sensitive tasks like vector computing, matrix operations, and graphics acceleration. About this Book OpenCL in Action blends the theory of parallel computing with the practical reality of building high-performance applications using OpenCL. It first guides you through the fundamental data structures in an intuitive manner. Then, it explains techniques for high-speed sorting, image processing, matrix operations, and fast Fourier transform. The book concludes with a deep look at the all-important subject of graphics acceleration. Numerous challenging examples give you different ways to experiment with working code. A background in C or C++ is helpful, but no prior exposure to OpenCL is needed. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Learn OpenCL step by step Tons of annotated code Tested algorithms for maximum performance *********** Table of Contents PART 1 FOUNDATIONS OF OPENCL PROGRAMMING Introducing OpenCL Host programming: fundamental data structures Host programming: data transfer and partitioning Kernel programming: data types and device memory Kernel programming: operators and functions Image processing Events, profiling, and synchronization Development with C++ Development with Java and Python General coding principles PART 2 CODING PRACTICAL ALGORITHMS IN OPENCL Reduction and sorting Matrices and QR decomposition Sparse matrices Signal processing and the fast Fourier transform PART 3 ACCELERATING OPENGL WITH OPENCL Combining OpenCL and OpenGL Textures and renderbuffers

Book TensorFlow For Dummies

    Book Details:
  • Author : Matthew Scarpino
  • Publisher : John Wiley & Sons
  • Release : 2018-04-03
  • ISBN : 1119466210
  • Pages : 368 pages

Download or read book TensorFlow For Dummies written by Matthew Scarpino and published by John Wiley & Sons. This book was released on 2018-04-03 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a machine learning pro! Google TensorFlow has become the darling of financial firms and research organizations, but the technology can be intimidating and the learning curve is steep. Luckily, TensorFlow For Dummies is here to offer you a friendly, easy-to-follow book on the subject. Inside, you’ll find out how to write applications with TensorFlow, while also grasping the concepts underlying machine learning—all without ever losing your cool! Machine learning has become ubiquitous in modern society, and its applications include language translation, robotics, handwriting analysis, financial prediction, and image recognition. TensorFlow is Google's preeminent toolset for machine learning, and this hands-on guide makes it easy to understand, even for those without a background in artificial intelligence. Install TensorFlow on your computer Learn the fundamentals of statistical regression and neural networks Visualize the machine learning process with TensorBoard Perform image recognition with convolutional neural networks (CNNs) Analyze sequential data with recurrent neural networks (RNNs) Execute TensorFlow on mobile devices and the Google Cloud Platform (GCP) If you’re a manager or software developer looking to use TensorFlow for machine learning, this is the book you’ll want to have close by.

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009