EBookClubs

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EBookClubs

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Book The Wave Game

    Book Details:
  • Author : Phil Jarratt
  • Publisher :
  • Release : 1977
  • ISBN : 9780959699005
  • Pages : 95 pages

Download or read book The Wave Game written by Phil Jarratt and published by . This book was released on 1977 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Reality Game

    Book Details:
  • Author : Samuel Woolley
  • Publisher : PublicAffairs
  • Release : 2020-01-07
  • ISBN : 1541768248
  • Pages : 221 pages

Download or read book The Reality Game written by Samuel Woolley and published by PublicAffairs. This book was released on 2020-01-07 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fake news posts and Twitter trolls were just the beginning. What will happen when misinformation moves from our social media feeds into our everyday lives? Online disinformation stormed our political process in 2016 and has only worsened since. Yet as Samuel Woolley shows in this urgent book, it may pale in comparison to what's to come: humanlike automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality, and more. These technologies have the power not just to manipulate our politics, but to make us doubt our eyes and ears and even feelings. Deeply researched and compellingly written, The Reality Game describes the profound impact these technologies will have on our lives. Each new invention built without regard for its consequences edges us further into this digital dystopia. Yet Woolley does not despair. Instead, he argues pointedly for a new culture of innovation, one built around accountability and especially transparency. With social media dragging us into a never-ending culture war, we must learn to stop fighting and instead prevent future manipulation. This book shows how we can use our new tools not to control people but to empower them.

Book The Wave

    Book Details:
  • Author : Gwendolyn Cahill
  • Publisher : Lulu.com
  • Release : 2020-03-22
  • ISBN : 1678032689
  • Pages : 96 pages

Download or read book The Wave written by Gwendolyn Cahill and published by Lulu.com. This book was released on 2020-03-22 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wave, a collection of short stories featuring mystery, comedy, love and fantasy begins with a comical romp on Monument Avenue. The excitement surrounding The Diamond, an enchanted valley in Peru and the haunting operatic sounds in the Bagel Hunters will capture your heart and leave you craving for more. You will fall in love with Detective Swoop, a smart and savvy investigator who always shows the criminals who the boss is. He will mesmerize and amaze you in Swoop Scoops the Land.

Book Football s New Wave

Download or read book Football s New Wave written by Will Graves and published by North Star Editions, Inc.. This book was released on 2019-09-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Football’s New Wave gives readers a front-row seat to this transition from one generation to the next, with pages full of information about these players, where they came from, and what makes them stand out.

Book Sams Teach Yourself Game Programming in 24 Hours

Download or read book Sams Teach Yourself Game Programming in 24 Hours written by Michael Morrison and published by Sams Publishing. This book was released on 2003 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gentle introduction to game programming on the Windows platform for the complete beginner.

Book Playing the Waves

Download or read book Playing the Waves written by Jan Simons and published by Amsterdam University Press. This book was released on 2007 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dogma 95, the avant-garde filmmaking movement founded by the Danish director Lars von Trier and three of his fellow directors, was launched in 1995 at an elite cinema conference in Paris—when von Trier was called upon to speak about the future of film but instead showered the audience with pamphlets announcing the new movement and its manifesto. A refreshingly original critical commentary on the director and his practice, Playing the Waves is a paramount addition to one of new media’s most provocative genres: games and gaming. Playing the Waves cleverly puns on the title of one of von Trier’s most famous features and argues that Dogma 95, like much of the director’s low-budget realist productions, is a game that takes cinema beyond the traditional confines of film aesthetics and dramatic rules. Simons articulates the ways in which von Trier redefines the practice of filmmaking as a rule-bound activity, and stipulates the forms and structures of games von Trier brings to bear on his films, as well as the sobering lessons he draws from economic and evolutionary game theory. Much like the director’s films, this fascinating volume takes the traditional point of view of film theory and film aesthetics to the next level and demonstrates we have much to learn from the perspective of game studies and game theory.

Book The Wave

    Book Details:
  • Author : Todd Strasser
  • Publisher : Ember
  • Release : 2013-01-08
  • ISBN : 0307979121
  • Pages : 146 pages

Download or read book The Wave written by Todd Strasser and published by Ember. This book was released on 2013-01-08 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This novel dramatizes an incident that took place in a California school in 1969. A teacher creates an experimental movement in his class to help students understand how people could have followed Hitler. The results are astounding. The highly disciplined group, modeled on the principles of the Hilter Youth, has its own salute, chants, and special ways of acting as a unit and sweeps beyond the class and throughout the school, evolving into a society willing to give up freedom for regimentation and blind obedience to their leader. All will learn a lesson that will never be forgotten.

Book Beginning Mobile Phone Game Programming

Download or read book Beginning Mobile Phone Game Programming written by Michael Morrison and published by Pearson Education. This book was released on 2004-11-22 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

Book Wave

    Book Details:
  • Author : Suzy Lee
  • Publisher : Chronicle Books
  • Release : 2008-04-16
  • ISBN : 9780811859240
  • Pages : 48 pages

Download or read book Wave written by Suzy Lee and published by Chronicle Books. This book was released on 2008-04-16 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sunny day, a curious little girl, a playful wave. Step into these deceptively simple pages for a day at the sea - and a joyful story that begins and ends with a wave.

Book Gaming the World

    Book Details:
  • Author : Andrei S. Markovits
  • Publisher : Princeton University Press
  • Release : 2013-12
  • ISBN : 0691162034
  • Pages : 361 pages

Download or read book Gaming the World written by Andrei S. Markovits and published by Princeton University Press. This book was released on 2013-12 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.

Book Video Game Audio

Download or read book Video Game Audio written by Christopher Hopkins and published by McFarland. This book was released on 2022-08-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Book No Props No Problem

Download or read book No Props No Problem written by Mark Collard and published by Playmeo Pty Limited. This book was released on 2018-11 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're passionate about using interactive group games to help people interact, share and connect - and have no equipment whatsoever - this book is for you.Interactive group games and activities are one of the most powerful (and attractive) ways to help people connect. And research clearly shows that the most successful programs in the world are those which intentionally build trusting and healthy relationships.In this entertaining and simple how-to guide, Mark Collard distils 30+ years of experience to help you harness the power of group games to have fun and leave your group feeling engaged, valued and meaningfully connected to one another. All without props.This book will help you:Learn 150+ interactive group games & activities that people love, are universally appealing & require no props to play;Know the difference between an 'ice-breaker' and an 'ice-maker;'Understand why the latest research demands that we help our groups connect first before we deliver our content;Use five powerful tools to engage unwilling participants, create productive teams & exceed your group's expectations; andApply a simple four-step program design model that is guaranteed to invite your group to play, interact, trust & learn.Exclusive BonusesTo help you make all of this super-easy, No Props No Problem comes with four unique, value-added resources:QR code for every activity to access online video tutorials, leadership tips, variations & so much more;30-Days Free access to playmeo's ever-expanding activity database (premium subscribers already have immediate access);Free Group Games App to access everything in the palm of your hand; andForty Ready-to-Play Program Templates for 12 to 100+ people.This book makes no props, no problem, and will help you squeeze more than just fun out of your programs.Grab your copy of No Props No Problem today.Written by Mark Collard, 2018 (272 pages)

Book Building XNA 2 0 Games

Download or read book Building XNA 2 0 Games written by John Sedlak and published by Apress. This book was released on 2008-10-21 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

Book Basketball s New Wave

Download or read book Basketball s New Wave written by Brian Mahoney and published by North Star Editions, Inc.. This book was released on 2019-09-01 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basketball’s New Wave gives readers a front-row seat to this transition from one generation to the next, with pages full of information about these players, where they came from, and what makes them stand out.

Book Advanced 3D Game Programming with DirectX 10 0

Download or read book Advanced 3D Game Programming with DirectX 10 0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2010-11-30 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Book Game Audio Fundamentals

    Book Details:
  • Author : Keith Zizza
  • Publisher : CRC Press
  • Release : 2023-07-03
  • ISBN : 1000899322
  • Pages : 283 pages

Download or read book Game Audio Fundamentals written by Keith Zizza and published by CRC Press. This book was released on 2023-07-03 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering - Accompanied by online DAW exercises using Reaper, a free-to-use DAW software - Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field

Book Motion in Games

    Book Details:
  • Author : Marcelo Kallmann
  • Publisher : Springer
  • Release : 2012-11-10
  • ISBN : 364234710X
  • Pages : 394 pages

Download or read book Motion in Games written by Marcelo Kallmann and published by Springer. This book was released on 2012-11-10 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.