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Book The Project

    Book Details:
  • Author : Courtney Summers
  • Publisher : St. Martin's Griffin
  • Release : 2021-02-02
  • ISBN : 1250105749
  • Pages : 253 pages

Download or read book The Project written by Courtney Summers and published by St. Martin's Griffin. This book was released on 2021-02-02 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Project is a pulls-no-punches story from New York Times bestselling and Edgar Award winning author Courtney Summers, about an aspiring young journalist determined to save her sister no matter the cost. The #1 Indie Next Pick and winner of the International Thriller Writers Award. BELIEVE HIM, BETRAY HER 1998: Six-year-old Bea doesn’t want a sister but everything changes when Lo is born early. Small and frail, Lo needs someone to look out for her. Having a sister is a promise, Mom says—one Bea’s determined not to break. 2011: A car wreck, their parents dead. Lo would’ve died too if not for Lev Warren, the charismatic leader of The Unity Project. He’s going to change the world and after he saves Lo’s life, Bea wants to commit to his extraordinary calling. Lev promises a place for the girls in the project, where no harm will ever come to them again . . . if Bea proves herself to him first. 2017: Lo doesn’t know why Bea abandoned her for The Unity Project after the accident, but she never forgot what Bea said the last time they spoke: We’ll see each other again. Six years later, Lo is invited to witness the group’s workings, meet with Lev, and—she hopes—finally reconnect with her sister. But Bea is long gone, and the only one who seems to understand the depths of this betrayal is Lev. If it’s family Lo wants, he can make her a new promise . . . if she proves herself to him first. Powerful, suspenseful and heartbreaking, The Project follows two sisters who fall prey to the same cult leader—and their desperate fight back to one another.

Book Unity Virtual Reality Projects

Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2015-09-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

Book The Unity Project

Download or read book The Unity Project written by Rebecca Novick and published by . This book was released on 2000 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 2018 Augmented Reality Projects

Download or read book Unity 2018 Augmented Reality Projects written by Jesse Glover and published by Packt Publishing Ltd. This book was released on 2018-07-30 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.

Book The Unity Project

    Book Details:
  • Author : John Maulhardt
  • Publisher : Covenant Books, Inc.
  • Release : 2020-01-09
  • ISBN : 1645598659
  • Pages : 153 pages

Download or read book The Unity Project written by John Maulhardt and published by Covenant Books, Inc.. This book was released on 2020-01-09 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our world today seems to be spiraling out of control. Fears of a renewed cold war, the proliferation of nuclear weapons, fake news and disinformation, along with an impending environmental apocalypse, all combine to push us toward a sense of hopelessness and ennui. But even though it is hidden far below the surface, mankind's past is actually slowly evolving for the better. And now we find ourselves at perhaps a crucial point in our history where we have a powerful concoction made up of brilliant innovators, powerful spiritual reconcilers, and the necessary technological tools that could accelerate that path dramatically forward. All that is needed is the right catalyst to ignite this formula into an unstoppable chain reaction of peace and democratic prosperity. This is a story of how a simple indigenous man of the earth-called by the simple peaceful spirituality of his people-sparks a worldwide movement that leads to a much better planet. Combining a cast of many of today's real-life people of vision, in conjunction with the use of today's amazing technological advancements, our hero leads an epic struggle to overcome-not only the world's dark forces-but the dark forces of unworthy self-doubt within himself. We trust that you will find this simple hope-filled fantasy not really so fanciful after all, but actually quite plausible-and perhaps even inspirational and motivational.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Beginning 3D Game Development with Unity

Download or read book Beginning 3D Game Development with Unity written by Sue Blackman and published by Apress. This book was released on 2011-08-18 with total page 985 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Book Unity for Absolute Beginners

Download or read book Unity for Absolute Beginners written by Sue Blackman and published by Apress. This book was released on 2014-06-23 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way. Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.

Book Unity 2020 Virtual Reality Projects

Download or read book Unity 2020 Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2020-07-30 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Book Community Oriented Policing and Technological Innovations

Download or read book Community Oriented Policing and Technological Innovations written by Georgios Leventakis and published by Springer. This book was released on 2018-04-26 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Brief presents new approaches and innovative challenges to address bringing technology into community-oriented policing efforts. “Community-oriented policing” is an approach that encourages police to develop and maintain personal relationships with citizens and community organizations. By developing these partnerships, the goal is to enhance trust and legitimacy of police by the community (and vice versa), and focus on engaging the community crime prevention and detection efforts for sustainable, long-term crime reduction. The contributions to this volume emphasize how technological innovations can advance community-oriented policing goals, such as: -Strengthening community policing principles through effective and efficient tools, procedures and approaches - Accelerating communication between citizens and police forces - Early identification, timely intervention, as well as better crime reporting, identification of risks, unreported and undiscovered crime through the community Contributions to this volume were developed out of the Next Generation Community Policing (NGCP) International Conference was co-organized by nine contributing research and development projects, funded by the Horizon 2020 SECURITY Program of the European Commission. It will be of interest to researchers in criminology and criminal justice, as well as related fields such as sociology, public health, security, IT and public policy. This book is open access under a CC BY license.

Book Unity Virtual Reality Projects

Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2018-05-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.

Book The Unity Project

    Book Details:
  • Author : Brian Corvin
  • Publisher :
  • Release : 2016
  • ISBN : 9780957672987
  • Pages : 182 pages

Download or read book The Unity Project written by Brian Corvin and published by . This book was released on 2016 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Faithful Presence

Download or read book Faithful Presence written by Bill Haslam and published by Thomas Nelson. This book was released on 2021-05-25 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two-term governor of Tennessee Bill Haslam reveals how faith--too often divisive and contentious--can be a redemptive and unifying presence in the public square. As a former mayor and governor, Bill Haslam has long been at the center of politics and policy on local, state, and federal levels. And he has consistently been guided by his faith, which influenced his actions on issues ranging from capital punishment to pardons, health care to abortion, welfare to free college tuition. Yet the place of faith in public life has been hotly debated since our nation's founding, and the relationship of church and state remains contentious to this day--and for good reason. Too often, Bill Haslam argues, Christians end up shaping their faith to fit their politics rather than forming their politics to their faith. They seem to forget their calling is to be used by God in service of others rather than to use God to reach their own desires and ends. Faithful Presence calls for a different way. Drawing upon his years of public service, Haslam casts a remarkable vision for the redemptive role of faith in politics while examining some of the most complex issues of our time, including: partisanship in our divided era; the most essential character trait for a public servant; how we cannot escape "legislating morality"; the answer to perpetual outrage; and how to think about the separation of church and state. For Christians ready to be salt and light, as well as for those of a different faith or no faith at all, Faithful Presence argues that faith can be a redemptive, healing presence in the public square--as it must be, if our nation is to flourish.

Book Project UNITY

Download or read book Project UNITY written by Project UNITY and published by . This book was released on 1997 with total page 13 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 4 Fundamentals

    Book Details:
  • Author : Alan Thorn
  • Publisher : CRC Press
  • Release : 2013-12-04
  • ISBN : 1135921881
  • Pages : 413 pages

Download or read book Unity 4 Fundamentals written by Alan Thorn and published by CRC Press. This book was released on 2013-12-04 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

Book Making Ubumwe

Download or read book Making Ubumwe written by Andrea Purdeková and published by . This book was released on 2015 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the end of the Rwandan genocide, the new political elite has been challenged with building a unified nation. The book investigates this project of civic education, the explosion of neo-traditional institutions and activities, and the uses of camps and retreats that come together to shape the "ideal" Rwandan citizen. Since the end of the Rwandan genocide, the new political elite has been challenged with building a unified nation. Reaching beyond the better-studied topics of post-conflict justice and memory, the book investigates the project of civic education, the upsurge of state-led neo-traditional institutions and activities, and the use of camps and retreats shape the

Book Unity 2022 by Example

    Book Details:
  • Author : Scott H. Cameron
  • Publisher : Packt Publishing Ltd
  • Release : 2024-06-07
  • ISBN : 1803237953
  • Pages : 596 pages

Download or read book Unity 2022 by Example written by Scott H. Cameron and published by Packt Publishing Ltd. This book was released on 2024-06-07 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.