Download or read book The Toy and Game Inventor s Handbook written by Richard C. Levy and published by Alpha Books. This book was released on 2003 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: No Marketing Blurb
Download or read book The Game Inventor s Guidebook written by Brian Tinsman and published by Morgan James Publishing. This book was released on 2008-11-01 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Download or read book The Toy Game Inventor s Guide written by Gregory J. Battersby and published by . This book was released on 1996 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.
Download or read book Gameplan written by Stephen Peek and published by Betterway Books. This book was released on 1987 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Kids Inventing written by Susan Casey and published by John Wiley & Sons. This book was released on 2010-12-03 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could—and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.
Download or read book The Game Inventor s Handbook written by Stephen Peek and published by Betterway Publications. This book was released on 1993 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks
Download or read book From Workshop to Toy Store written by Richard C. Levy and published by Touchstone. This book was released on 1992 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Game Inventor s Guidebook written by Brian Tinsman and published by Morgan James Pub. This book was released on 2008 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step advice and guidelines on getting a board game, card game, role-playing game, or tabletop game published.
Download or read book The Foxfire Book of Appalachian Toys and Games written by Linda Garland Page and published by UNC Press Books. This book was released on 2018-06-15 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part oral history and part rule book, The Foxfire Book of Appalachian Toys and Games is a joyous collection of memories of playing indoor and outdoor games; of making dolls, homemade board games, playhouses, and other toys--each with complete instructions and the flavor of southern Appalachia. Every toy and game has been tested by the Foxfire students and is devised to make or play yourself, without major expense, complicated parts, or electricity. Originally published in 1985, the book includes familiar games like marbles, hopscotch, and horseshoes, as well as more obscure entertainments such as stealing the pines, crows and cranes, and thimble. Here, too, are instructions for constructing playhouses, noisemakers, puzzles, and whimmy diddles. The book also provides information on special games traditionally played on Sundays and holidays. For those who are tired of worn-out batteries and electronic toys and for anyone curious about the playtimes of an earlier generation, The Foxfire Book of Appalachian Toys and Games is a welcome and entertaining guide.
Download or read book A Game Maker s Life written by Jeffrey Breslow and published by Post Hill Press. This book was released on 2022-08-30 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his captivating memoir, Jeffrey Breslow tells how: •Creating a game is a mix of Rube Goldberg, Santa’s elves, mass production, and the bottom line. •He oversaw two multi-million dollar businesses that earned profits for more than four decades. Even while the industry transformed itself from using cardboard and plastics into electronics, his companies never acquired debt and never borrowed money from a bank! •He overcame the terrible misfortune of a deadly workplace shooting and led his shaken employees through the tragedy and back to running a thriving business. Millions of people around the world have played with games and toys Breslow and his partners invented—perhaps you have, too! Now, read Breslow’s remarkable story and see how a flash of inspiration, followed by hard work and ingenuity, brought these wonderful games to life.
Download or read book The Inventor s Guide to Game Marketing written by Tom Braunlich and published by . This book was released on 1988 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Dictionary of Toys and Games in American Popular Culture written by Frank Hoffmann and published by Routledge. This book was released on 2013-10-08 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.
Download or read book The Inventor s Handbook written by Robert Park and published by Betterway Books. This book was released on 1990 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Robert Park brings over 30 years' experience as inventor, prototyper, new product designer, and marketer to this book. It covers all the steps inthe invent ing process, from the initial creative phase to prototyping; from financing to production to marketing--all the guidance inventors need to turn ideas into reality.
Download or read book The Mom Inventors Handbook How to Turn Your Great Idea into the Next Big Thing Revised and Expanded 2nd Ed written by Tamara Monosoff and published by McGraw Hill Professional. This book was released on 2014-04-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: As featured on The Today Show The definitive guide for aspiring product entrepreneurs – packed with important new resources Written specifically for people seeking to turn their ideas into marketable products, this new edition of The Mom Inventors Handbook takes you step by step through the process, covering the latest, most innovative ways to create, fund, manufacture, and successfully sell products on a wide scale. A great deal has changed since the original publication in 2005. This edition covers everything novice entrepreneurs need to succeed in today’s business landscape. New materials include: Detailed steps on prototyping, manufacturing, and safety Updated information on patents and trademarks New chapter covering crowdfunding, microloans, peer-to-peer loans, SBA loans, and angel investors New chapter on creative, alternative sales channels, including Groupon, Living Social, QVC Sprouts, Zulily In-depth coverage of video marketing and DIY Public Relations Simple steps for licensing "I am asked every day for advice about how to get products onto the shelves of our clubs. The answer to this question is in your hands." -- from the foreword by Julie Martin-Allen, Senior Director of Showcase Events, Sam's Club "We could not have done this without The Mom Inventors Handbook . . . our 'business bible.'" -- Lisa Hoskins-Holmes and Karen Wildman, creators of The Bheestie Bag "I'm not a mom--or a woman--but I used The Mom Inventors Handbook to bring my [product] to market, and it won Best New Product awards at our first two national tradeshows!" -- Tony Deitch, creator of Sasquatch! Pet Beds "I used The Mom Inventors Handbook at the beginning of my journey. My product was selected as one of the winning products on the TV Show Shark Tank and is now distributed internationally." -- Tiffany Krumins, creator of Ava the Elephant "When I had the idea for Carry-Her Doll Carriers and found The Mom Inventors Handbook, I couldn't put it down! I’m on track to sell 85,000 units this year with my new placements in Toys "R" Us, FAO Schwartz, and Walmart!" -- Roberta Wagner, creator of Carry-Her Doll Carriers
Download or read book The Toy Book written by Gil Asakawa and published by Alfred a Knopf Incorporated. This book was released on 1992 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: A nostalgic celebration of some of the most popular toys of the baby-boom generation features illustrations of such treasures as Crayolas, Silly Putty, G.I. Joe, Barbie, Hula Hoops, and more
Download or read book The Little Inventors Handbook A guide to becoming an ingenious inventor written by Dominic Wilcox and published by HarperCollins UK. This book was released on 2018-10-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step by step guide to thinking up fantastical, funny or perfectly practical inventions with no limits! This e-book is best viewed on Kindle Fire in landscape view to optimise your experience.
Download or read book Inventors at Work written by Brett Stern and published by Apress. This book was released on 2012-12-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inventors at Work: The Minds and Motivation Behind Modern Inventions is a collection of interviews with inventors of famous products, innovations, and technologies that have made life easier or even changed the way we live. All of these scientists, engineers, wild-eyed geniuses, and amateur technologists have dedicated their lives to the pursuit of that singular Eureka! moment in their laboratories or garages. Each has altered the modern world as we know it in some significant way. The conversations will show budding tinkerers, professional inventors, educators, and onlookers how the top minds in the field come up with ideas and manage the first steps of inspiration, how they experiment productively, how they “sell” ideas to others and secure funding, how they execute the final product, and how they commercialize and protect their work. All inventors will learn from these conversations, whether they are exploring new chemical compounds in million-dollar labs or perfecting a household gadget or toy in a basement workshop. Author Brett Stern, an inventor himself, explores with each inventor the nature of creativity and intuition, the skill set needed, and the force, motivation, or desire that must be summoned to spend endless hours searching for an answer to a question that no one else has asked or solving a problem most think has no solution. The book is required reading for all technical and creative individuals to better understand the innovation process and the logistics of following through on an idea that has the potential to change society. This book offers: Interviews with inventors of world-changing products and technologies An outline of the steps required in the creative/inventing process whether the goal is a civilization-changing process or a device meant to impress friends and family and perhaps earn license fees. An instructive overview of how to solve problems in innovation—and how to use failures as stepping stones to successful inventions