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Book The Terminal Game

    Book Details:
  • Author : Jay Kolo
  • Publisher : Jay Kolo
  • Release : 2004-03
  • ISBN : 1411605586
  • Pages : 209 pages

Download or read book The Terminal Game written by Jay Kolo and published by Jay Kolo. This book was released on 2004-03 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A story of a man who has a spiritual awakening in an airport terminal. Thirty-three year old Jason Richter, an alcoholic, is hopeless and spiritually bankrupt. Read what leads to his spiritual awakening and how his past and future will forever be changed.

Book Algorithms for Games

    Book Details:
  • Author : Georgy M. Adelson-Velsky
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 1461237963
  • Pages : 207 pages

Download or read book Algorithms for Games written by Georgy M. Adelson-Velsky and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithms for Games aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed.

Book The Terminal Beach

    Book Details:
  • Author : J. G. Ballard
  • Publisher :
  • Release : 1984
  • ISBN : 9780460022651
  • Pages : 220 pages

Download or read book The Terminal Beach written by J. G. Ballard and published by . This book was released on 1984 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science fiction-noveller.

Book Advanced Bash Scripting Guide

Download or read book Advanced Bash Scripting Guide written by Mendel Cooper and published by Рипол Классик. This book was released on 2014 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Wirtz V  Quinn

Download or read book Wirtz V Quinn written by and published by . This book was released on 2011 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cross Platform Game Development

Download or read book Cross Platform Game Development written by Alan Thorn and published by Jones & Bartlett Learning. This book was released on 2008-06-05 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.

Book Advances in Dynamic and Evolutionary Games

Download or read book Advances in Dynamic and Evolutionary Games written by Frank Thuijsman and published by Birkhäuser. This book was released on 2016-04-07 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This contributed volume considers recent advances in dynamic games and their applications, based on presentations given at the 16th Symposium of the International Society of Dynamic Games, held July 9-12, 2014, in Amsterdam. Written by experts in their respective disciplines, these papers cover various aspects of dynamic game theory including differential games, evolutionary games, and stochastic games. They discuss theoretical developments, algorithmic methods, issues relating to lack of information, and applications in areas such as biological or economical competition, stability in communication networks, and maintenance decisions in an electricity market, just to name a few. Advances in Dynamic and Evolutionary Games presents state-of-the-art research in a wide spectrum of areas. As such, it serves as a testament to the vitality and growth of the field of dynamic games and their applications. It will be of interest to an interdisciplinary audience of researchers, practitioners, and advanced graduate students.

Book AI 2018  Advances in Artificial Intelligence

Download or read book AI 2018 Advances in Artificial Intelligence written by Tanja Mitrovic and published by Springer. This book was released on 2018-12-03 with total page 863 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 31st Australasian Joint Conference on Artificial Intelligence, AI 2018, held in Wellington, New Zealand, in December 2018. The 50 full and 26 short papers presented in this volume were carefully reviewed and selected from 125 submissions. The paper were organized in topical sections named: agents, games and robotics; AI applications and innovations; computer vision; constraints and search; evolutionary computation; knowledge representation and reasoning; machine learning and data mining; planning and scheduling; and text mining and NLP.

Book Principles of Microeconomics

Download or read book Principles of Microeconomics written by Martin Kolmar and published by Springer Nature. This book was released on 2021-11-25 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides a comprehensive and unique introduction to modern microeconomics. It adopts an integrative approach, positioning the main findings of economics in a broader context. It critically reflects on theories from a philosophical standpoint and compares them to approaches found in the social sciences, while at the same time highlighting the implications for the design of legal systems and business practices. Intended for undergraduate students, the book presents brief examples and comprehensive case studies to help them grasp the real-world implications of the theories. As such, it is suitable for an applied, yet technically precise approach to teaching microeconomics, as well as for a critical review of the economic mainstream. Starting from the question as to why and how societies organize economic activity, it analyzes the potential and limitations of various types of market with regard to alleviating scarcity and achieving distributive objectives, from an institutional perspective. This second edition systematically expands on decision theory by including chapters on traditional decision theory under risk and uncertainty, and on behavioral economics, as well as a chapter presenting findings from the neurosciences, evolutionary psychology, and narrative psychology. Furthermore, there are theoretical additions, along with updated case studies and examples – from trade wars to pandemics and the climate crisis. A new edition of the companion workbook features a wealth of exercises, ranging from basic multiple-choice questions to challenging mathematical problems and case studies, is also available.

Book Pursuit Evasion Differential Games

Download or read book Pursuit Evasion Differential Games written by Y. Yavin and published by Elsevier. This book was released on 2014-06-28 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twenty papers are devoted to the treatment of a wide spectrum of problems in the theory and applications of dynamic games with the emphasis on pursuit-evasion differential games. The problem of capturability is thoroughly investigated, also the problem of noise-corrupted (state) measurements. Attention is given to aerial combat problems and their attendant modelling issues, such as variable speed of the combatants, the three-dimensionality of physical space, and the combat problem, i.e. problems related to 'role determination'.

Book Internet Protocols   Advances in Research and Application  2013 Edition

Download or read book Internet Protocols Advances in Research and Application 2013 Edition written by and published by ScholarlyEditions. This book was released on 2013-06-21 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet Protocols—Advances in Research and Application: 2013 Edition is a ScholarlyEditions™ book that delivers timely, authoritative, and comprehensive information about File Transfer Protocol. The editors have built Internet Protocols—Advances in Research and Application: 2013 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about File Transfer Protocol in this book to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Internet Protocols—Advances in Research and Application: 2013 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by United States. Patent and Trademark Office and published by . This book was released on 2001 with total page 1062 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advances in Dynamic Games

    Book Details:
  • Author : Pierre Cardaliaguet
  • Publisher : Springer Science & Business Media
  • Release : 2012-09-10
  • ISBN : 0817683542
  • Pages : 425 pages

Download or read book Advances in Dynamic Games written by Pierre Cardaliaguet and published by Springer Science & Business Media. This book was released on 2012-09-10 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. Its contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 14th International Symposium of Dynamic Games and Applications held in Banff. Advances in Dynamic Games covers a variety of topics, ranging from evolutionary games, theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as mathematical biology, environmental management, finance and economics, engineering, guidance and control, and social interaction. Featured throughout are valuable tools and resources for researchers, practitioners, and graduate students interested in dynamic games and their applications to mathematics, engineering, economics, and management science.​

Book Machines that Learn to Play Games

Download or read book Machines that Learn to Play Games written by Johannes Fürnkranz and published by Nova Publishers. This book was released on 2001 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.

Book Repeated Games and Reputations

Download or read book Repeated Games and Reputations written by George J. Mailath and published by Oxford University Press. This book was released on 2006-09-28 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit of the modern analytical tools of decomposability and self-generation. They also present more recent developments, including results beyond folk theorems and recent work in games of private monitoring and alternative approaches to reputations. Repeated Games and Reputations synthesizes and unifies the vast body of work in this area, bringing the reader to the research frontier. Detailed arguments and proofs are given throughout, interwoven with examples, discussions of how the theory is to be used in the study of relationships, and economic applications. The book will be useful to those doing basic research in the theory of repeated games and reputations as well as those using these tools in more applied research.

Book Computers and Games

    Book Details:
  • Author : H. Jaap van den Herik
  • Publisher : Springer
  • Release : 2006-01-24
  • ISBN : 3540324895
  • Pages : 344 pages

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2006-01-24 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.

Book Interpreting LISP

    Book Details:
  • Author : Gary D. Knott
  • Publisher : Apress
  • Release : 2017-06-22
  • ISBN : 1484227077
  • Pages : 144 pages

Download or read book Interpreting LISP written by Gary D. Knott and published by Apress. This book was released on 2017-06-22 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Lisp programming in a data structures context, including tables, functions, forms, expressions, typed-pointers, I/O, garbage collection and some applications. This short primer contains a careful description of the data structures manipulated by Lisp functions. These data structures and others, notably hash tables, are also used in constructing a Lisp interpreter. Interpreting Lisp will be of special interest to those learning and using programming languages and computer architecture as well as data structures. This book will be useful to autodidacts, professional programmers, and computer enthusiasts in a wide variety of fields. What You'll Learn Use the atom table and the number table in Lisp Master expressions, typed pointers, arguments and results in typed pointers, and more Write lambda expressions in Lisp Bind actual values to formal arguments Develop games in Lisp Who This Book Is For Experienced programmers new to Lisp.