Download or read book The Spaceship Match 2 written by Ariona Turner and published by Xlibris Corporation. This book was released on 2023-12-07 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a sequel to The Spaceship Match. The book is about a young creature and his classmates continuing their class journey with a space trip adventure. These unique creatures are based on my sisters and my baby brother. I love my siblings so much so I decided to write a children’s book about them. The students will encounter a conflict when they notice their speedy reader is missing from the spaceship. Who will help the students of Woodburner Elementary return back to their school before Christmas?
Download or read book Games for the Early Years written by Judith Rhodes and published by Andrews UK Limited. This book was released on 2010-11-18 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: What better way to learn a skill than by playing a game? This book contains instructions and all the photocopiable resources necessary to make and play the games. Invaluable for teaching and reinforcing essential basic early years skills. Helps children to work together and take turns. Introduces concepts such as colour, shapes, numbers and healthy eating. Links to common early years themes such as clothes, weather and dinosaurs. Clearly laid-out learning objectives, together with curriculum and book links make it easy to integrate the games into the curriculum.
Download or read book JavaSpaces Principles Patterns and Practice written by Eric Freeman and published by Addison-Wesley Professional. This book was released on 1999 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation "JavaSpaces technology is a powerful Jini service from Sun Microsystems, Inc. that facilitates building distributed applications. The JavaSpaces model provides persistent object exchange "areas" in which remote Java processes can coordinate their actions and exchange data. JavaSpaces technology supplies a necessary, cross-platform framework for distributed computing with Jini technology." "This book introduces the JavaSpaces technology architecture and provides a comprehensive description of the model. Using an example-driven approach, this book shows you how to use JavaSpaces technology to develop distributed computing applications." "JavaSpaces Principles, Patterns, and Practice also includes two full-scale applications - one collaborative and the other parallel - that demonstrate how to put the JavaSpaces model to work."--BOOK JACKET. Title Summary field provided by Blackwell North America, Inc. All Rights Reserved.
Download or read book AdvancED Game Design with Flash written by Rex van der Spuy and published by Apress. This book was released on 2010-12-28 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
Download or read book Investigative True Crime Starter by Arthur Jay Harris written by Arthur Jay Harris and published by Arthur Jay Harris. This book was released on 2016-05-31 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Investigative True Crime Sampler by Arthur Jay Harris includes cliffhanger samples from his books Flowers for Mrs. Luskin, Speed Kills, Until Proven Innocent, and The Unsolved Murder of Adam Walsh.
Download or read book Unlimited Online Game written by Huang Nv and published by Funstory. This book was released on 2019-12-02 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long Fei was a jobless youth who had coincidentally entered a game from the future. Long Fei raised his sword and roared towards the sky: "Good, I will not only rewrite history, but also live a wonderful life. "Let me tell you, I'm not playing the game, I'm playing the game!"
Download or read book The Learning Circle written by Patty Claycomb and published by Gryphon House, Inc.. This book was released on 1988 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at different creative activities and seat work for preschool teachers, focusing on teaching techniques, the creative setting, learning circle activities, and other topics.
Download or read book Classic Game Design written by Franz Lanzinger and published by Mercury Learning and Information. This book was released on 2019-05-14 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the ’70s and ’80s. Features: Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to [email protected]) Includes historical anecdotes direct from one of the fabled Atari coin-op programmers Detailed step-by-step instructions, dozens of exercises, and rules of classic game design Contains unique insights on applying classic game design concepts to modern games.
Download or read book Beginning XNA 3 0 Game Programming written by Bruno Evangelista and published by Apress. This book was released on 2009-05-31 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
Download or read book Evolutionary and Biologically Inspired Music Sound Art and Design written by Colin Johnson and published by Springer. This book was released on 2016-03-16 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2016, held in Porto, Portugal, in March/April 2016, co-located with the Evo*2016 events EuroGP, EvoCOP and EvoApplications. The 17 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers cover a wide range of topics and application areas, including generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.
Download or read book Box Set Speed Kills and The Unsolved Murder of Adam Walsh Books One and Two written by Arthur Jay Harris and published by Arthur Jay Harris. This book was released on 2016-06-09 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: SPEED KILLS: He built the fastest boats -- for royalty, the rich, spies, smugglers, Feds and a former U.S. President. Then came six shots. THE UNSOLVED MURDER OF ADAM WALSH BOOK 1: It was the crime of the decade -- and the perpetrator may have been the most notorious serial killer in history BOOK 2: 30 years after he was reported as dead, could the Walshes' little boy, Adam, actually be alive?
Download or read book Windows Phone 7 Game Development written by Adam Dawes and published by Apress. This book was released on 2011-07-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!
Download or read book Triplanetary written by E. E. Smith and published by Standard Ebooks. This book was released on 2020-06-09T20:59:22Z with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hundreds of millions of years ago, two near-omnipotent alien races encountered each other, beginning a conflict that will shape the history of the entire universe. The benevolent Arisians covertly influence humanity, hoping to create a people capable of one day defeating the vile Eddorians, who are waging their own campaign for the fate of civilization on Earth. This sets the stage for a clash between the Triplanetary League of the inner solar system, the enigmatic pirate-scientist Roger, and the Nevians, interlopers whose first appearance wreaks havoc among the other parties. Triplanetary is the first of Edward E. “Doc” Smith’s Lensman series, an early and influential entry in the space opera genre. Originally serialized in Amazing Stories in 1934 as a stand-alone story, Triplanetary was collected in book form in 1948 with six new chapters and numerous additions, changing the story to be a prequel to the rest of the Lensman series. This book is part of the Standard Ebooks project, which produces free public domain ebooks.
Download or read book Quantum Reality written by Nick Herbert and published by Anchor. This book was released on 1987-02-20 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This clearly explained layman's introduction to quantum physics is an accessible excursion into metaphysics and the meaning of reality. Herbert exposes the quantum world and the scientific and philosophical controversy about its interpretation.
Download or read book Flight of the Maita Book forty two Con Game written by CD Moulton and published by Lulu.com. This book was released on with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Space written by Donna Cocking and published by R.I.C. Publications. This book was released on 1991 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Film Cheat written by Murray Pomerance and published by Bloomsbury Publishing USA. This book was released on 2020-10-15 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Murray Pomerance, venerated film scholar, is the first to take on the 'cheat' in film, where 'cheating' constitutes a collection of production, performance, and structuring maneuvers intended to foster the impression of a screen reality that does not exist as presented. This usually calls for a suspension of disbelief in the viewer, but that rests on the assumption that disbelief is problematic for viewership, and that we must find some way to “suspend” or “disconnect” it in order to allow for the entertainment of the fiction in its own terms. The Film Cheat explores forty-five aspects of the 'cheat,' analyzing classic films such as Singin' in the Rain and Chinatown, to more contemporary films like The Revenant and Baby Driver, with Pomerance engaging his encyclopedic knowledge of film history to point out numerous instances of suspensions of disbeliefs. Whether or not Gene Kelly is actually dancin' in the rain, or if Elliott is really flying on his bicycle carrying E.T., these cheats are what make movie magic. Elegantly weaving the narrative for one to dip into at random or to read from cover to cover, Pomerance turns things upside down so that the audience actually finds pleasure in the cheat itself, pleasure in the disbelief. To see the elegant fake, the supremely accomplished simulacrum is a pleasure in its own right, indeed one of the fundamental pleasures of cinema.